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waterlevel fix fix
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@ -714,7 +714,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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int8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == NO_WATER )
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return false;
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@ -756,7 +756,7 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
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if ( y < 0 || y >= MAX_SMALL_SECTORS ) return false;
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#endif
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uint8 nBlock = aWaterFineBlockList[x][y];
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int8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == NO_WATER )
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return false;
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