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synced 2021-02-19 17:49:54 +01:00
implemented CPedStats
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@ -1,5 +1,125 @@
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#include "common.h"
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#include "patcher.h"
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#include "FileMgr.h"
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#include "PedStats.h"
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WRAPPER int32 CPedStats::GetPedStatType(char *type) { EAXJMP(0x4EF780); }
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CPedStat *(&CPedStats::ms_apPedStats)[NUM_PEDSTATS] = *(CPedStat *(*)[NUM_PEDSTATS]) *(uintptr*)0x9404D4;
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void
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CPedStats::Initialise(void)
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{
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int i;
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debug("Initialising CPedStats...\n");
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for(i = 0; i < NUM_PEDSTATS; i++){
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ms_apPedStats[i] = new CPedStat;
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ms_apPedStats[i]->m_type = PEDSTAT_PLAYER;
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ms_apPedStats[i]->m_name[8] = 'R'; // WHAT?
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ms_apPedStats[i]->m_fleeDistance = 20.0f;
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ms_apPedStats[i]->m_headingChangeRate = 15.0f;
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ms_apPedStats[i]->m_fear = 50;
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ms_apPedStats[i]->m_temper = 50;
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ms_apPedStats[i]->m_lawfulness = 50;
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ms_apPedStats[i]->m_sexiness = 50;
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ms_apPedStats[i]->m_attackStrength = 1.0f;
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ms_apPedStats[i]->m_defendWeakness = 1.0f;
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ms_apPedStats[i]->m_flags = 0;
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}
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debug("Loading pedstats data...\n");
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CPedStats::LoadPedStats();
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debug("CPedStats ready\n");
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}
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void
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CPedStats::Shutdown(void)
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{
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int i;
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debug("Shutting down CPedStats...\n");
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for(i = 0; i < NUM_PEDSTATS; i++)
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delete ms_apPedStats[i];
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debug("CPedStats shut down\n");
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}
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void
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CPedStats::LoadPedStats(void)
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{
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char *buf;
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char line[256];
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char name[32];
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int bp, buflen;
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int lp, linelen;
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int type;
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float fleeDist, headingChangeRate, attackStrength, defendWeakness;
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int fear, temper, lawfullness, sexiness, flags;
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type = 0;
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buf = new char[16 * 1024];
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CFileMgr::SetDir("DATA");
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buflen = CFileMgr::LoadFile("PEDSTATS.DAT", (uint8*)buf, 16 * 1024, "r");
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CFileMgr::SetDir("");
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for(bp = 0; bp < buflen; ){
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// read file line by line
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for(linelen = 0; buf[bp] != '\n' && bp < buflen; bp++){
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if(buf[bp] == '\r' || buf[bp] == ',' || buf[bp] == '\t')
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line[linelen++] = ' ';
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else
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line[linelen++] = buf[bp];
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line[linelen] = '\0';
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}
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bp++;
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// skip white space
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for(lp = 0; line[lp] <= ' '; lp++);
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if(lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
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line[lp] == '#')
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continue;
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sscanf(&line[lp], "%s %f %f %d %d %d %d %f %f %d",
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name,
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&fleeDist,
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&headingChangeRate,
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&fear,
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&temper,
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&lawfullness,
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&sexiness,
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&attackStrength,
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&defendWeakness,
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&flags);
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ms_apPedStats[type]->m_type = (ePedStats)type;
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strncpy(ms_apPedStats[type]->m_name, name, 24); // FIX: game uses strcpy
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ms_apPedStats[type]->m_fleeDistance = fleeDist;
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ms_apPedStats[type]->m_headingChangeRate = headingChangeRate;
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ms_apPedStats[type]->m_fear = fear;
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ms_apPedStats[type]->m_temper = temper;
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ms_apPedStats[type]->m_lawfulness = lawfullness;
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ms_apPedStats[type]->m_sexiness = sexiness;
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ms_apPedStats[type]->m_attackStrength = attackStrength;
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ms_apPedStats[type]->m_defendWeakness = defendWeakness;
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ms_apPedStats[type]->m_flags = flags;
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type++;
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}
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delete[] buf;
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}
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int32
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CPedStats::GetPedStatType(char *name)
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{
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int type;
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for(type = 0; type < NUM_PEDSTATS; type++)
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if(strcmp(ms_apPedStats[type]->m_name, name) == 0)
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return type;
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return NUM_PEDSTATS;
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}
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STARTPATCHES
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InjectHook(0x4EF460, &CPedStats::Initialise, PATCH_JUMP);
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InjectHook(0x4EF540, &CPedStats::Shutdown, PATCH_JUMP);
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InjectHook(0x4EF580, &CPedStats::LoadPedStats, PATCH_JUMP);
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InjectHook(0x4EF780, &CPedStats::GetPedStatType, PATCH_JUMP);
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ENDPATCHES
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@ -1,23 +1,82 @@
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#pragma once
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struct PedStat
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enum ePedStats
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{
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uint32 m_id;
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PEDSTAT_PLAYER,
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PEDSTAT_COP,
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PEDSTAT_MEDIC,
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PEDSTAT_FIREMAN,
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PEDSTAT_GANG1,
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PEDSTAT_GANG2,
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PEDSTAT_GANG3,
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PEDSTAT_GANG4,
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PEDSTAT_GANG5,
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PEDSTAT_GANG6,
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PEDSTAT_GANG7,
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PEDSTAT_STREET_GUY,
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PEDSTAT_SUIT_GUY,
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PEDSTAT_SENSIBLE_GUY,
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PEDSTAT_GEEK_GUY,
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PEDSTAT_OLD_GUY,
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PEDSTAT_TOUGH_GUY,
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PEDSTAT_STREET_GIRL,
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PEDSTAT_SUIT_GIRL,
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PEDSTAT_SENSIBLE_GIRL,
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PEDSTAT_GEEK_GIRL,
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PEDSTAT_OLD_GIRL,
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PEDSTAT_TOUGH_GIRL,
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PEDSTAT_TRAMP_MALE,
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PEDSTAT_TRAMP_FEMALE,
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PEDSTAT_TOURIST,
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PEDSTAT_PROSTITUTE,
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PEDSTAT_CRIMINAL,
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PEDSTAT_BUSKER,
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PEDSTAT_TAXIDRIVER,
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PEDSTAT_PSYCHO,
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PEDSTAT_STEWARD,
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PEDSTAT_SPORTSFAN,
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PEDSTAT_SHOPPER,
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PEDSTAT_OLDSHOPPER,
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NUM_PEDSTATS
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};
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// flags
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enum
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{
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STAT_PUNCH_ONLY = 1,
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STAT_CAN_KNEE_HEAD = 2,
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STAT_CAN_KICK = 4,
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STAT_CAN_ROUNDHOUSE = 8,
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STAT_NO_DIVE = 0x10,
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STAT_ONE_HIT_KNOCKDOWN = 0x20,
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STAT_SHOPPING_BAGS = 0x40,
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STAT_GUN_PANIC = 0x80
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};
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struct CPedStat
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{
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ePedStats m_type;
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char m_name[24];
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int32 m_fleeDistance;
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int32 m_headingChangeRate;
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float m_fleeDistance;
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float m_headingChangeRate;
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int8 m_fear;
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int8 m_temper;
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int8 m_lawfulness;
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int8 m_sexiness;
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int32 m_attackStrength;
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int32 m_defendWeakness;
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float m_attackStrength;
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float m_defendWeakness;
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int16 m_flags;
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};
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static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
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static_assert(sizeof(CPedStat) == 0x34, "CPedStat: error");
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class CPedStats
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{
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static CPedStat *(&ms_apPedStats)[NUM_PEDSTATS];
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public:
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static int32 GetPedStatType(char *type);
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadPedStats(void);
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static int32 GetPedStatType(char *name);
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};
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#include "FileMgr.h"
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#include "PedType.h"
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CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(int*)0x941594;
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CPedType *(&CPedType::ms_apPedType)[NUM_PEDTYPES] = *(CPedType *(*)[NUM_PEDTYPES]) *(uintptr*)0x941594;
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void
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CPedType::Initialise(void)
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bool bInVehicle;
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uint8 stuff4[23];
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int32 m_nPedType;
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PedStat *m_pedStats;
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CPedStat *m_pedStats;
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uint8 stuff5[24];
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CEntity *m_pCollidingEntity;
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uint8 stuff6[12];
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