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how did saving even work in original III?
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@ -2119,12 +2119,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
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// TODO(MIAMI)
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void CGarages::Save(uint8 * buf, uint32 * size)
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{
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#ifdef FIX_GARAGE_SIZE
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INITSAVEBUF
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*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
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#else
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* size = 5484;
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#endif
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INITSAVEBUF
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*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
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CloseHideOutGaragesBeforeSave();
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WriteSaveBuf(buf, NumGarages);
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WriteSaveBuf(buf, (uint32)BombsAreFree);
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@ -2142,9 +2138,7 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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}
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for (int i = 0; i < NUM_GARAGES; i++)
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WriteSaveBuf(buf, aGarages[i]);
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#ifdef FIX_GARAGE_SIZE
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VALIDATESAVEBUF(*size);
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#endif
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VALIDATESAVEBUF(*size);
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}
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const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
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@ -2169,12 +2163,8 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
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//TODO(MIAMI)
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void CGarages::Load(uint8* buf, uint32 size)
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{
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#ifdef FIX_GARAGE_SIZE
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INITSAVEBUF
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assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
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#else
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assert(size == 5484);
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#endif
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INITSAVEBUF
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assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
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CloseHideOutGaragesBeforeSave();
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NumGarages = ReadSaveBuf<uint32>(buf);
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BombsAreFree = ReadSaveBuf<uint32>(buf);
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@ -2203,9 +2193,7 @@ void CGarages::Load(uint8* buf, uint32 size)
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else
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aGarages[i].UpdateDoorsHeight();
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}
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#ifdef FIX_GARAGE_SIZE
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VALIDATESAVEBUF(size);
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#endif
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VALIDATESAVEBUF(size);
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MessageEndTime = 0;
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bCamShouldBeOutisde = false;
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