Ceil health and armor values in hud (fix 99 health)

This commit is contained in:
Sergeanur 2020-05-02 23:38:52 +03:00
parent c62d35fed0
commit 89961325b2

View File

@ -336,7 +336,11 @@ void CHud::Draw()
|| FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f));
#else
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
@ -362,7 +366,11 @@ void CHud::Draw()
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
if (FindPlayerPed()->m_fArmour > 1.0f) {
AsciiToUnicode("[", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f));
#else
sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour);
#endif
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));