mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Fix CRecordDataForChase::ShouldThisPadBeLeftAlone
This commit is contained in:
parent
84cc31fea3
commit
8d3864a4e5
@ -391,15 +391,17 @@ void CRecordDataForChase::ProcessControlCars(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
|
||||||
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
||||||
{
|
{
|
||||||
// may be wrong
|
// may be wrong
|
||||||
if (Status == STATE_NONE || Status == STATE_PLAYBACK)
|
if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (Status == STATE_RECORD)
|
||||||
return pad != 0;
|
return pad != 0;
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
||||||
{
|
{
|
||||||
|
@ -57,9 +57,7 @@ public:
|
|||||||
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
||||||
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
||||||
static void ProcessControlCars(void);
|
static void ProcessControlCars(void);
|
||||||
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
|
||||||
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
||||||
#endif
|
|
||||||
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
||||||
static void StartChaseScene(float);
|
static void StartChaseScene(float);
|
||||||
static void CleanUpChaseScene(void);
|
static void CleanUpChaseScene(void);
|
||||||
|
Loading…
Reference in New Issue
Block a user