mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
implemented most of librw wrapper
This commit is contained in:
parent
6923117715
commit
90be379bed
22
premake5.lua
22
premake5.lua
@ -1,5 +1,7 @@
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Librw = os.getenv("LIBRW")
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workspace "re3"
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configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" }
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configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "DebugLIBRW" }
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location "build"
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files { "src/*.*" }
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@ -43,18 +45,28 @@ workspace "re3"
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includedirs { "eax" }
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includedirs { "dxsdk/include" }
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includedirs { "rwsdk/include/d3d8" }
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includedirs { "milessdk/include" }
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includedirs { "eax" }
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libdirs { "dxsdk/lib" }
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libdirs { "milessdk/lib" }
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filter "configurations:*LIBRW"
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files { "src/fakerw/*.*" }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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libdirs { path.join(Librw, "lib/win-x86-d3d9/Debug") }
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links { "rw", "d3d9" }
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filter "configurations:not *LIBRW"
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includedirs { "rwsdk/include/d3d8" }
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filter "configurations:DebugRW or configurations:ReleaseRW"
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defines { "RWLIBS" }
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libdirs { "rwsdk/lib/d3d8/release" }
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" }
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filter {}
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pbcommands = {
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"setlocal EnableDelayedExpansion",
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@ -123,3 +135,9 @@ project "re3"
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optimize "On"
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staticruntime "on"
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setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
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filter "configurations:DebugLIBRW"
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defines { "DEBUG", "LIBRW", "RW_D3D9" }
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symbols "On"
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setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
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@ -1,4 +1,4 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "audio_enums.h"
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@ -6269,7 +6269,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
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emittingVol = 10;
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veh = (CAutomobile *)ped->m_pMyVehicle;
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if(veh && veh->IsCar()) {
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for(int32 i = 2; i < ARRAYSIZE(veh->Doors); i++) {
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for(int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) {
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if(!veh->IsDoorClosed((eDoors)i) ||
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veh->IsDoorMissing((eDoors)i)) {
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emittingVol = 42;
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@ -1215,7 +1215,7 @@ void CReplay::RestoreStuffFromMem(void)
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vehicle->SetModelIndex(mi);
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if (mi == MI_DODO){
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CAutomobile* dodo = (CAutomobile*)vehicle;
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RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
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CMatrix tmp1;
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tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
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CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
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@ -1243,7 +1243,7 @@ void CReplay::RestoreStuffFromMem(void)
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vehicle->GetMatrix().Detach();
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if (vehicle->m_rwObject){
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if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
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RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject);
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RwFrame* frame = RpAtomicGetFrame((RpAtomic*)vehicle->m_rwObject);
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RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
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RwFrameDestroy(frame);
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}
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@ -1254,7 +1254,7 @@ void CReplay::RestoreStuffFromMem(void)
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int model_id = info->m_wheelId;
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if (model_id != -1){
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if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
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vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false);
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vehicle->GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)vehicle->m_rwObject)), false);
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}
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}
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}
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@ -1274,7 +1274,7 @@ void CReplay::RestoreStuffFromMem(void)
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object->SetModelIndex(mi);
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object->GetMatrix().m_attachment = nil;
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if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
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object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
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object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)object->m_rwObject)), false);
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}
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i = CPools::GetDummyPool()->GetSize();
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while (--i >= 0) {
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@ -1289,7 +1289,7 @@ void CReplay::RestoreStuffFromMem(void)
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dummy->SetModelIndex(mi);
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dummy->GetMatrix().m_attachment = nil;
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if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
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dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false);
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dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)dummy->m_rwObject)), false);
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}
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CTimer::SetTimeInMilliseconds(Time1);
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CTimer::SetTimeInMillisecondsNonClipped(Time2);
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@ -34,7 +34,7 @@ void
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CTempColModels::Initialise(void)
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{
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#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
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colmodel.numSpheres = ARRAYSIZE(sphrs);\
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colmodel.numSpheres = ARRAY_SIZE(sphrs);\
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colmodel.spheres = sphrs;\
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colmodel.level = LEVEL_NONE;\
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colmodel.ownsCollisionVolumes = false;\
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@ -45,7 +45,7 @@ CTempColModels::Initialise(void)
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
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ms_colModelBBox.level = LEVEL_NONE;
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for (i = 0; i < ARRAYSIZE(ms_colModelCutObj); i++) {
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for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
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ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
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ms_colModelCutObj[i].level = LEVEL_NONE;
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@ -53,7 +53,7 @@ CTempColModels::Initialise(void)
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// Ped Spheres
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for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++)
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for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++)
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s_aPedSpheres[i].radius = 0.35f;
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s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f);
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@ -61,9 +61,9 @@ CTempColModels::Initialise(void)
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s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f);
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#ifdef FIX_BUGS
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for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aPedSpheres); i++) {
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#else
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for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
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#endif
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s_aPedSpheres[i].surface = SURFACE_FLESH;
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s_aPedSpheres[i].piece = 0;
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@ -83,7 +83,7 @@ CTempColModels::Initialise(void)
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s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f);
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s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
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for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
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s_aPed2Spheres[i].surface = SURFACE_FLESH;
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s_aPed2Spheres[i].piece = 0;
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}
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@ -129,7 +129,7 @@ CTempColModels::Initialise(void)
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s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f);
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s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
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for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
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s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
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s_aDoorSpheres[i].piece = 0;
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}
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@ -141,7 +141,7 @@ CTempColModels::Initialise(void)
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// Bumper Spheres
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for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++)
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for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++)
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s_aBumperSpheres[i].radius = 0.15f;
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s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f);
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@ -149,7 +149,7 @@ CTempColModels::Initialise(void)
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s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f);
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s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
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for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
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s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
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s_aBumperSpheres[i].piece = 0;
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}
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@ -161,7 +161,7 @@ CTempColModels::Initialise(void)
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// Panel Spheres
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for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++)
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for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++)
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s_aPanelSpheres[i].radius = 0.15f;
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s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f);
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@ -169,7 +169,7 @@ CTempColModels::Initialise(void)
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s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f);
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s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
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for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
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s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
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s_aPanelSpheres[i].piece = 0;
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}
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@ -181,7 +181,7 @@ CTempColModels::Initialise(void)
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// Bonnet Spheres
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for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++)
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for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++)
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s_aBonnetSpheres[i].radius = 0.2f;
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s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f);
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@ -189,7 +189,7 @@ CTempColModels::Initialise(void)
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s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f);
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s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
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for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
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s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
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s_aBonnetSpheres[i].piece = 0;
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}
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@ -201,7 +201,7 @@ CTempColModels::Initialise(void)
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// Boot Spheres
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for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++)
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for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++)
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s_aBootSpheres[i].radius = 0.2f;
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s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f);
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@ -209,7 +209,7 @@ CTempColModels::Initialise(void)
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s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f);
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s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
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for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
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s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
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s_aBootSpheres[i].piece = 0;
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}
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@ -228,9 +228,9 @@ CTempColModels::Initialise(void)
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s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f);
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#ifdef FIX_BUGS
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for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aWheelSpheres); i++) {
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#else
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for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
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#endif
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s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
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s_aWheelSpheres[i].piece = 0;
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@ -250,9 +250,9 @@ CTempColModels::Initialise(void)
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s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f);
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#ifdef FIX_BUGS
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for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres1); i++) {
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#else
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for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
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#endif
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s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
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s_aBodyPartSpheres1[i].piece = 0;
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@ -272,9 +272,9 @@ CTempColModels::Initialise(void)
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s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f);
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#ifdef FIX_BUGS
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for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBodyPartSpheres2); i++) {
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#else
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for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) {
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for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
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#endif
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s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
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s_aBodyPartSpheres2[i].piece = 0;
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@ -23,6 +23,15 @@
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#include <rwcore.h>
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#include <rpworld.h>
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// gotta put this somewhere
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#ifdef LIBRW
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#define STREAMPOS(str) ((str)->tell())
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#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
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#else
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#define STREAMPOS(str) ((str)->Type.memory.position)
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#define STREAMFILE(str) ((str)->Type.file.fpFile)
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#endif
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#define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
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@ -39,9 +48,6 @@
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#ifndef min
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#endif
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(a) (sizeof(a) / sizeof(*(a)))
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#endif
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typedef uint8_t uint8;
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typedef int8_t int8;
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@ -55,7 +61,9 @@ typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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#ifndef nil
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#define nil nullptr
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#endif
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#include "config.h"
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|
795
src/fakerw/fake.cpp
Normal file
795
src/fakerw/fake.cpp
Normal file
@ -0,0 +1,795 @@
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#define _CRT_SECURE_NO_WARNINGS
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#define WITH_D3D
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#include <rwcore.h>
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#include <rpworld.h>
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#include <rpmatfx.h>
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#include <rphanim.h>
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#include <assert.h>
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#include <string.h>
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// TODO: split image<->raster functions in two
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// implement raster context
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// BMP reader
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// geometry locking
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using namespace rw;
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RwUInt8 RwObjectGetType(const RwObject *obj) { return obj->type; }
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void *RwMalloc(size_t size) { return malloc(size); }
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void *RwCalloc(size_t numObj, size_t sizeObj) { return calloc(numObj, sizeObj); }
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void RwFree(void *mem) { free(mem); }
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//RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
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RwReal RwV3dLength(const RwV3d * in) { return length(*in); }
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//RwReal RwV2dLength(const RwV2d * in);
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//RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
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//void RwV2dAssign(RwV2d * out, const RwV2d * ina);
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//void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
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//void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
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//void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
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//void RwV2dPerp(RwV2d * out, const RwV2d * in);
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//void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
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//RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
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//void RwV3dAssign(RwV3d * out, const RwV3d * ina);
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void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = add(*ina, *inb); }
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||||
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb) { *out = sub(*ina, *inb); }
|
||||
//void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
|
||||
//void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
|
||||
//void RwV3dNegate(RwV3d * out, const RwV3d * in);
|
||||
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb) { return dot(*ina, *inb); }
|
||||
//void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
|
||||
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix)
|
||||
{ V3d::transformPoints(pointsOut, pointsIn, numPoints, matrix); return pointsOut; }
|
||||
//RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
|
||||
|
||||
|
||||
|
||||
RwBool RwMatrixDestroy(RwMatrix *mpMat) { mpMat->destroy(); return true; }
|
||||
RwMatrix *RwMatrixCreate(void) { return Matrix::create(); }
|
||||
void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix) { *dstMatrix = *srcMatrix; }
|
||||
void RwMatrixSetIdentity(RwMatrix * matrix) { matrix->setIdentity(); }
|
||||
RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
|
||||
RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp)
|
||||
{ matrix->transform(transform, (rw::CombineOp)combineOp); return matrix; }
|
||||
//RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
|
||||
//RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn);
|
||||
RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp)
|
||||
{ matrix->scale(scale, (rw::CombineOp)combineOp); return matrix; }
|
||||
RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp)
|
||||
{ matrix->translate(translation, (rw::CombineOp)combineOp); return matrix; }
|
||||
RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp)
|
||||
{ matrix->rotate(axis, angle, (rw::CombineOp)combineOp); return matrix; }
|
||||
//RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
|
||||
//const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
|
||||
RwV3d *RwMatrixGetRight(RwMatrix * matrix) { return &matrix->right; }
|
||||
RwV3d *RwMatrixGetUp(RwMatrix * matrix) { return &matrix->up; }
|
||||
RwV3d *RwMatrixGetAt(RwMatrix * matrix) { return &matrix->at; }
|
||||
RwV3d *RwMatrixGetPos(RwMatrix * matrix) { return &matrix->pos; }
|
||||
RwMatrix *RwMatrixUpdate(RwMatrix * matrix) { matrix->update(); return matrix; }
|
||||
//RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
|
||||
|
||||
|
||||
|
||||
|
||||
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data) {
|
||||
FORLIST(lnk, frame->objectList)
|
||||
if(callBack(&ObjectWithFrame::fromFrame(lnk)->object, data) == nil)
|
||||
break;
|
||||
return frame;
|
||||
}
|
||||
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->translate(v, (CombineOp)combine); return frame; }
|
||||
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
|
||||
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
|
||||
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
|
||||
//RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
|
||||
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
|
||||
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
|
||||
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
|
||||
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data)
|
||||
{ return frame->forAllChildren(callBack, data); }
|
||||
RwFrame *RwFrameRemoveChild(RwFrame * child) { child->removeChild(); return child; }
|
||||
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child) { parent->addChild(child); return parent; }
|
||||
RwFrame *RwFrameGetParent(const RwFrame * frame) { return frame->getParent(); }
|
||||
//RwFrame *RwFrameGetRoot(const RwFrame * frame);
|
||||
RwMatrix *RwFrameGetLTM(RwFrame * frame) { return frame->getLTM(); }
|
||||
RwMatrix *RwFrameGetMatrix(RwFrame * frame) { return &frame->matrix; }
|
||||
RwFrame *RwFrameUpdateObjects(RwFrame * frame) { frame->updateObjects(); return frame; }
|
||||
RwFrame *RwFrameCreate(void) { return rw::Frame::create(); }
|
||||
//RwBool RwFrameInit(RwFrame *frame);
|
||||
//RwBool RwFrameDeInit(RwFrame *frame);
|
||||
RwBool RwFrameDestroy(RwFrame * frame) { frame->destroy(); return true; }
|
||||
//void _rwFrameInit(RwFrame *frame);
|
||||
//void _rwFrameDeInit(RwFrame *frame);
|
||||
//RwBool RwFrameDirty(const RwFrame * frame);
|
||||
//RwInt32 RwFrameCount(RwFrame * frame);
|
||||
//RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
|
||||
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
|
||||
{ return Frame::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
|
||||
//RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
|
||||
//RwBool RwFrameValidatePlugins(const RwFrame * frame);
|
||||
//RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
|
||||
//RwFrame *_rwFramePurgeClone(RwFrame *root);
|
||||
|
||||
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
|
||||
{ return Frame::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
|
||||
|
||||
|
||||
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList) {
|
||||
rwFree(frameList->frames);
|
||||
frameList->frames = nil;
|
||||
return frameList;
|
||||
}
|
||||
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl) { return fl->streamRead(stream); }
|
||||
|
||||
|
||||
|
||||
|
||||
RwCamera *RwCameraBeginUpdate(RwCamera * camera) { camera->beginUpdate(); return camera; }
|
||||
RwCamera *RwCameraEndUpdate(RwCamera * camera) { camera->endUpdate(); return camera; }
|
||||
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode) { camera->clear(colour, clearMode); return camera; }
|
||||
// WARNING: ignored arguments
|
||||
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags) { camera->showRaster(); return camera; }
|
||||
RwBool RwCameraDestroy(RwCamera * camera) { camera->destroy(); return true; }
|
||||
RwCamera *RwCameraCreate(void) { return rw::Camera::create(); }
|
||||
RwCamera *RwCameraClone(RwCamera * camera) { return camera->clone(); }
|
||||
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset) { camera->setViewOffset(offset); return camera; }
|
||||
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow) { camera->setViewWindow(viewWindow); return camera; }
|
||||
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
|
||||
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip) { camera->setNearPlane(nearClip); return camera; }
|
||||
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip) { camera->setFarPlane(farClip); return camera; }
|
||||
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwCameraValidatePlugins(const RwCamera * camera);
|
||||
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere) { return (RwFrustumTestResult)camera->frustumTestSphere(sphere); }
|
||||
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera) { return &camera->viewOffset; }
|
||||
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster) { camera->frameBuffer = raster; return camera; }
|
||||
RwRaster *RwCameraGetRaster(const RwCamera *camera) { return camera->frameBuffer; }
|
||||
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster) { camera->zBuffer = zRaster; return camera; }
|
||||
RwRaster *RwCameraGetZRaster(const RwCamera *camera) { return camera->zBuffer; }
|
||||
RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->nearPlane; }
|
||||
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
|
||||
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
|
||||
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
|
||||
RwCamera *RwCameraGetCurrentCamera(void);
|
||||
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
|
||||
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
|
||||
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
|
||||
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame) { camera->setFrame(frame); return camera; }
|
||||
RwFrame *RwCameraGetFrame(const RwCamera *camera) { return camera->getFrame(); }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth) { return Image::create(width, height, depth); }
|
||||
RwBool RwImageDestroy(RwImage * image) { image->destroy(); return true; }
|
||||
RwImage *RwImageAllocatePixels(RwImage * image);
|
||||
RwImage *RwImageFreePixels(RwImage * image);
|
||||
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
|
||||
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
|
||||
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
|
||||
RwImage *RwImageMakeMask(RwImage * image);
|
||||
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
|
||||
RwImage *RwImageRead(const RwChar * imageName);
|
||||
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
|
||||
RwChar *RwImageGetPath(void);
|
||||
const RwChar *RwImageSetPath(const RwChar * path) { Image::setSearchPath(path); return path; }
|
||||
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride) { image->stride = stride; return image; }
|
||||
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels) { image->setPixels(pixels); return image; }
|
||||
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette) { image->setPalette((uint8*)palette); return image; }
|
||||
RwInt32 RwImageGetWidth(const RwImage * image);
|
||||
RwInt32 RwImageGetHeight(const RwImage * image);
|
||||
RwInt32 RwImageGetDepth(const RwImage * image);
|
||||
RwInt32 RwImageGetStride(const RwImage * image);
|
||||
RwUInt8 *RwImageGetPixels(const RwImage * image);
|
||||
RwRGBA *RwImageGetPalette(const RwImage * image);
|
||||
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
|
||||
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
|
||||
RwBool RwImageSetGamma(RwReal gammaValue);
|
||||
RwReal RwImageGetGamma(void);
|
||||
RwImage *RwImageGammaCorrect(RwImage * image);
|
||||
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
|
||||
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwImageValidatePlugins(const RwImage * image);
|
||||
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
|
||||
const RwChar *RwImageFindFileType(const RwChar * imageName);
|
||||
RwInt32 RwImageStreamGetSize(const RwImage * image);
|
||||
RwImage *RwImageStreamRead(RwStream * stream);
|
||||
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
|
||||
|
||||
// TODO: this is kind hard...
|
||||
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat)
|
||||
{
|
||||
// very dumb implementation for now
|
||||
// this is also platform specific
|
||||
if((nRasterType&rwRASTERTYPEMASK) != rwRASTERTYPETEXTURE){
|
||||
*npFormat = 0;
|
||||
return nil;
|
||||
}
|
||||
*npWidth = ipImage->width;
|
||||
*npHeight = ipImage->height;
|
||||
switch(ipImage->depth){
|
||||
case 4:
|
||||
case 8:
|
||||
*npDepth = 8;
|
||||
*npFormat = Raster::C8888 | Raster::PAL8;
|
||||
break;
|
||||
case 16:
|
||||
*npDepth = 16;
|
||||
*npFormat = Raster::C1555;
|
||||
break;
|
||||
case 24:
|
||||
*npDepth = 32;
|
||||
*npFormat = Raster::C888;
|
||||
break;
|
||||
case 32:
|
||||
*npDepth = 32;
|
||||
*npFormat = Raster::C8888;
|
||||
break;
|
||||
default:
|
||||
assert(0 && "invalid depth");
|
||||
return nil;
|
||||
}
|
||||
return ipImage;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { return Raster::create(width, height, depth, flags); }
|
||||
RwBool RwRasterDestroy(RwRaster * raster) { raster->destroy(); return true; }
|
||||
RwInt32 RwRasterGetWidth(const RwRaster *raster) { return raster->width; }
|
||||
RwInt32 RwRasterGetHeight(const RwRaster *raster) { return raster->height; }
|
||||
RwInt32 RwRasterGetStride(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetDepth(const RwRaster *raster) { return raster->depth; }
|
||||
RwInt32 RwRasterGetFormat(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetType(const RwRaster *raster);
|
||||
RwRaster *RwRasterGetParent(const RwRaster *raster) { return raster->parent; }
|
||||
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
|
||||
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
|
||||
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
|
||||
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
|
||||
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
|
||||
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
|
||||
RwRaster *RwRasterPushContext(RwRaster * raster);
|
||||
RwRaster *RwRasterPopContext(void);
|
||||
RwRaster *RwRasterGetCurrentContext(void);
|
||||
RwBool RwRasterClear(RwInt32 pixelValue);
|
||||
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
|
||||
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
|
||||
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
|
||||
RwRaster *RwRasterUnlock(RwRaster * raster);
|
||||
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
|
||||
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
|
||||
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwRasterValidatePlugins(const RwRaster * raster);
|
||||
|
||||
// TODO: let's hope this works
|
||||
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image) {
|
||||
engine->driver[raster->platform]->rasterFromImage(raster, image);
|
||||
return raster;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
RwTexture *RwTextureCreate(RwRaster * raster) { return Texture::create(raster); }
|
||||
RwBool RwTextureDestroy(RwTexture * texture) { texture->destroy(); return true; }
|
||||
RwTexture *RwTextureAddRef(RwTexture *texture) { texture->refCount++; return texture; }
|
||||
// TODO
|
||||
RwBool RwTextureSetMipmapping(RwBool enable) { return true; }
|
||||
RwBool RwTextureGetMipmapping(void);
|
||||
// TODO
|
||||
RwBool RwTextureSetAutoMipmapping(RwBool enable) { return true; }
|
||||
RwBool RwTextureGetAutoMipmapping(void);
|
||||
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
|
||||
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
|
||||
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
|
||||
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
|
||||
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
|
||||
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
|
||||
RwTextureCallBackRead RwTextureGetReadCallBack(void);
|
||||
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
|
||||
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name) { strncpy(texture->name, name, 32); return texture; }
|
||||
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
|
||||
RwChar *RwTextureGetName(RwTexture *texture) { return texture->name; }
|
||||
RwChar *RwTextureGetMaskName(RwTexture *texture);
|
||||
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster) { texture->raster = raster; return texture; }
|
||||
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName) { return Texture::read(name, maskName); }
|
||||
RwRaster *RwTextureGetRaster(const RwTexture *texture) { return texture->raster; }
|
||||
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwTextureValidatePlugins(const RwTexture * texture);
|
||||
|
||||
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
|
||||
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering) { texture->setFilter((Texture::FilterMode)filtering); return texture; }
|
||||
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
|
||||
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing) {
|
||||
texture->setAddressU((Texture::Addressing)addressing);
|
||||
texture->setAddressV((Texture::Addressing)addressing);
|
||||
return texture;
|
||||
}
|
||||
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing) {
|
||||
texture->setAddressU((Texture::Addressing)addressing);
|
||||
return texture;
|
||||
}
|
||||
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing) {
|
||||
texture->setAddressV((Texture::Addressing)addressing);
|
||||
return texture;
|
||||
}
|
||||
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
|
||||
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
|
||||
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
|
||||
|
||||
// TODO
|
||||
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
|
||||
|
||||
// hack for reading native textures
|
||||
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
|
||||
{ *tex = Texture::streamReadNative(stream); return *tex != nil; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwTexDictionary *RwTexDictionaryCreate(void) { return TexDictionary::create(); }
|
||||
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict) { dict->destroy(); return true; }
|
||||
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture) { dict->add(texture); return texture; }
|
||||
//RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
|
||||
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name) { return dict->find(name); }
|
||||
RwTexDictionary *RwTexDictionaryGetCurrent(void) { return TexDictionary::getCurrent(); }
|
||||
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict) { TexDictionary::setCurrent(dict); return dict; }
|
||||
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData) {
|
||||
FORLIST(lnk, ((RwTexDictionary*)dict)->textures)
|
||||
if(fpCallBack(Texture::fromDict(lnk), pData) == nil)
|
||||
break;
|
||||
return dict;
|
||||
}
|
||||
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
|
||||
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
|
||||
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
|
||||
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
|
||||
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream) {
|
||||
((RwTexDictionary*)texDict)->streamWrite(stream);
|
||||
return texDict;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData) {
|
||||
StreamFile *file;
|
||||
StreamMemory *mem;
|
||||
RwMemory *memargs;
|
||||
const char *mode;
|
||||
|
||||
switch(accessType){
|
||||
case rwSTREAMREAD: mode = "rb"; break;
|
||||
case rwSTREAMWRITE: mode = "wb"; break;
|
||||
case rwSTREAMAPPEND: mode = "ab"; break;
|
||||
default: return nil;
|
||||
}
|
||||
|
||||
switch(type){
|
||||
case rwSTREAMFILENAME:
|
||||
file = rwNewT(StreamFile, 1, 0);
|
||||
if(file->open((char*)pData, mode))
|
||||
return file;
|
||||
rwFree(file);
|
||||
return nil;
|
||||
case rwSTREAMMEMORY:
|
||||
memargs = (RwMemory*)pData;
|
||||
mem = rwNewT(StreamMemory, 1, 0);
|
||||
if(mem->open(memargs->start, memargs->length))
|
||||
return mem;
|
||||
rwFree(mem);
|
||||
return nil;
|
||||
default:
|
||||
assert(0 && "unknown type");
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
RwBool RwStreamClose(RwStream * stream, void *pData) { stream->close(); rwFree(stream); return true; }
|
||||
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length) { return stream->read(buffer, length); }
|
||||
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length) { stream->write(buffer, length); return stream; }
|
||||
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset) { stream->seek(offset); return stream; }
|
||||
|
||||
RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut)
|
||||
{ return findChunk(stream, type, lengthOut, versionOut); }
|
||||
|
||||
|
||||
|
||||
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx) { }
|
||||
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy) { }
|
||||
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz) { vert->setCameraZ(camz); }
|
||||
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz) { vert->setRecipCameraZ(recipz); }
|
||||
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx) { vert->setScreenX(scrnx); }
|
||||
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny) { vert->setScreenY(scrny); }
|
||||
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz) { vert->setScreenZ(scrnz); }
|
||||
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz) { vert->setU(texU, recipz); }
|
||||
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz) { vert->setV(texV, recipz); }
|
||||
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha) { vert->setColor(red, green, blue, alpha); }
|
||||
|
||||
RwReal RwIm2DGetNearScreenZ(void) { return im2d::GetNearZ(); }
|
||||
RwReal RwIm2DGetFarScreenZ(void) { return im2d::GetFarZ(); }
|
||||
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2)
|
||||
{ im2d::RenderLine(vertices, numVertices, vert1, vert2); return true; }
|
||||
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 )
|
||||
{ im2d::RenderTriangle(vertices, numVertices, vert1, vert2, vert3); return true; }
|
||||
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices)
|
||||
{ im2d::RenderPrimitive((PrimitiveType)primType, vertices, numVertices); return true; }
|
||||
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices)
|
||||
{ im2d::RenderIndexedPrimitive((PrimitiveType)primType, vertices, numVertices, indices, numIndices); return true; }
|
||||
|
||||
|
||||
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z) { vert->setX(x); vert->setY(y); vert->setZ(z); }
|
||||
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u) { vert->setU(u); }
|
||||
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v) { vert->setV(v); }
|
||||
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a) { vert->setColor(r, g, b, a); }
|
||||
|
||||
// WARNING: ignoring flags
|
||||
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags) { im3d::Transform(pVerts, numVerts, ltm); return pVerts; }
|
||||
RwBool RwIm3DEnd(void) { im3d::End(); return true; }
|
||||
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2) {
|
||||
RwImVertexIndex indices[2];
|
||||
indices[0] = vert1;
|
||||
indices[1] = vert2;
|
||||
im3d::RenderIndexed((PrimitiveType)PRIMTYPELINELIST, indices, 2);
|
||||
return true;
|
||||
}
|
||||
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
|
||||
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices) { im3d::RenderIndexed((PrimitiveType)primType, indices, numIndices); return true; }
|
||||
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwBool RwRenderStateSet(RwRenderState state, void *value)
|
||||
{
|
||||
uint32 uival = (uintptr)value;
|
||||
switch(state){
|
||||
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
|
||||
case rwRENDERSTATETEXTUREPERSPECTIVE: return true;
|
||||
case rwRENDERSTATEZTESTENABLE: SetRenderState(ZTESTENABLE, uival); return true;
|
||||
case rwRENDERSTATESHADEMODE: return true;
|
||||
case rwRENDERSTATEZWRITEENABLE: SetRenderState(ZWRITEENABLE, uival); return true;
|
||||
case rwRENDERSTATETEXTUREFILTER: SetRenderState(TEXTUREFILTER, uival); return true;
|
||||
case rwRENDERSTATESRCBLEND: SetRenderState(SRCBLEND, uival); return true;
|
||||
case rwRENDERSTATEDESTBLEND: SetRenderState(DESTBLEND, uival); return true;
|
||||
case rwRENDERSTATEVERTEXALPHAENABLE: SetRenderState(VERTEXALPHA, uival); return true;
|
||||
case rwRENDERSTATEBORDERCOLOR: return true;
|
||||
case rwRENDERSTATEFOGENABLE: SetRenderState(FOGENABLE, uival); return true;
|
||||
case rwRENDERSTATEFOGCOLOR: SetRenderState(FOGCOLOR, uival); return true;
|
||||
case rwRENDERSTATEFOGTYPE: return true;
|
||||
case rwRENDERSTATEFOGDENSITY: return true;
|
||||
case rwRENDERSTATEFOGTABLE: return true;
|
||||
case rwRENDERSTATEALPHAPRIMITIVEBUFFER: return true;
|
||||
case rwRENDERSTATECULLMODE: SetRenderState(CULLMODE, uival); return true;
|
||||
|
||||
// all unsupported
|
||||
case rwRENDERSTATESTENCILENABLE:
|
||||
case rwRENDERSTATESTENCILFAIL:
|
||||
case rwRENDERSTATESTENCILZFAIL:
|
||||
case rwRENDERSTATESTENCILPASS:
|
||||
case rwRENDERSTATESTENCILFUNCTION:
|
||||
case rwRENDERSTATESTENCILFUNCTIONREF:
|
||||
case rwRENDERSTATESTENCILFUNCTIONMASK:
|
||||
case rwRENDERSTATESTENCILFUNCTIONWRITEMASK:
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static EngineOpenParams openParams;
|
||||
// WARNING: unused parameters
|
||||
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize) { Engine::init(); return true; }
|
||||
// TODO: this is platform dependent
|
||||
RwBool RwEngineOpen(RwEngineOpenParams *initParams) {
|
||||
openParams.window = (HWND)initParams->displayID;
|
||||
return Engine::open(&openParams);
|
||||
}
|
||||
RwBool RwEngineStart(void) { return Engine::start(); }
|
||||
RwBool RwEngineStop(void) { Engine::stop(); return true; }
|
||||
RwBool RwEngineClose(void) { Engine::close(); return true; }
|
||||
RwBool RwEngineTerm(void) { Engine::term(); return true; }
|
||||
RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
|
||||
RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
|
||||
RwInt32 RwEngineGetNumSubSystems(void) { return Engine::getNumSubSystems(); }
|
||||
RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex)
|
||||
{ return Engine::getSubSystemInfo(subSystemInfo, subSystemIndex); }
|
||||
RwInt32 RwEngineGetCurrentSubSystem(void) { return Engine::getCurrentSubSystem(); }
|
||||
RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex) { return Engine::setSubSystem(subSystemIndex); }
|
||||
RwInt32 RwEngineGetNumVideoModes(void) { return Engine::getNumVideoModes(); }
|
||||
RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex)
|
||||
{ return Engine::getVideoModeInfo(modeinfo, modeIndex); }
|
||||
RwInt32 RwEngineGetCurrentVideoMode(void) { return Engine::getCurrentVideoMode(); }
|
||||
RwBool RwEngineSetVideoMode(RwInt32 modeIndex) { return Engine::setVideoMode(modeIndex); }
|
||||
RwInt32 RwEngineGetTextureMemorySize(void);
|
||||
RwInt32 RwEngineGetMaxTextureSize(void);
|
||||
|
||||
|
||||
|
||||
// TODO
|
||||
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate) {}
|
||||
RwBool RwD3D8DeviceSupportsDXTTexture(void) { return true; }
|
||||
|
||||
|
||||
|
||||
RpMaterial *RpMaterialCreate(void) { return Material::create(); }
|
||||
RwBool RpMaterialDestroy(RpMaterial *material) { material->destroy(); return true; }
|
||||
//RpMaterial *RpMaterialClone(RpMaterial *material);
|
||||
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture) { material->setTexture(texture); return material; }
|
||||
//RpMaterial *RpMaterialAddRef(RpMaterial *material);
|
||||
RwTexture *RpMaterialGetTexture(const RpMaterial *material) { return material->texture; }
|
||||
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color) { material->color = *color; return material; }
|
||||
const RwRGBA *RpMaterialGetColor(const RpMaterial *material) { return &material->color; }
|
||||
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
|
||||
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material) { return &material->surfaceProps; }
|
||||
//RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
//RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
//RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
//RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
|
||||
//RwBool RpMaterialValidatePlugins(const RpMaterial *material);
|
||||
//RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
|
||||
//RpMaterial *RpMaterialStreamRead(RwStream *stream);
|
||||
//const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
|
||||
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwReal RpLightGetRadius(const RpLight *light) { return light->radius; }
|
||||
//const RwRGBAReal *RpLightGetColor(const RpLight *light);
|
||||
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame) { light->setFrame(frame); return light; }
|
||||
RwFrame *RpLightGetFrame(const RpLight *light) { return light->getFrame(); }
|
||||
//RpLightType RpLightGetType(const RpLight *light);
|
||||
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags) { light->setFlags(flags); return light; }
|
||||
//RwUInt32 RpLightGetFlags(const RpLight *light);
|
||||
RpLight *RpLightCreate(RwInt32 type) { return rw::Light::create(type); }
|
||||
RwBool RpLightDestroy(RpLight *light) { light->destroy(); return true; }
|
||||
RpLight *RpLightSetRadius(RpLight *light, RwReal radius) { light->radius = radius; return light; }
|
||||
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color) { light->setColor(color->red, color->green, color->blue); return light; }
|
||||
//RwReal RpLightGetConeAngle(const RpLight *light);
|
||||
//RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
|
||||
//RwUInt32 RpLightStreamGetSize(const RpLight *light);
|
||||
//RpLight *RpLightStreamRead(RwStream *stream);
|
||||
//const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
|
||||
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
|
||||
//RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
//RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
//RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
//RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
|
||||
//RwBool RpLightValidatePlugins(const RpLight * light);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format) { return Geometry::create(numVert, numTriangles, format); }
|
||||
RwBool RpGeometryDestroy(RpGeometry *geometry) { geometry->destroy(); return true; }
|
||||
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
|
||||
// TODO: implement this
|
||||
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode) { return geometry; }
|
||||
RpGeometry *RpGeometryUnlock(RpGeometry *geometry) { return geometry; }
|
||||
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
|
||||
RpGeometry *RpGeometryCreateSpace(RwReal radius);
|
||||
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
|
||||
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
|
||||
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
|
||||
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
|
||||
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
|
||||
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
|
||||
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
|
||||
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry) { return geometry->colors; }
|
||||
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex) { return geometry->texCoords[uvIndex]; }
|
||||
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry) { return geometry->numTexCoordSets; }
|
||||
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry) { return geometry->numVertices; }
|
||||
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget) { return morphTarget->vertices; }
|
||||
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget) { return morphTarget->normals; }
|
||||
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry) { return geometry->triangles; }
|
||||
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry) { return geometry->numTriangles; }
|
||||
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum) { return geometry->matList.materials[matNum]; }
|
||||
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3)
|
||||
{ triangle->v[0] = vert1; triangle->v[1] = vert2; triangle->v[2] = vert3; return geometry; }
|
||||
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material) {
|
||||
int id = geometry->matList.findIndex(material);
|
||||
if(id < 0)
|
||||
id = geometry->matList.appendMaterial(material);
|
||||
if(id < 0)
|
||||
return nil;
|
||||
triangle->matId = id;
|
||||
return geometry;
|
||||
}
|
||||
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
|
||||
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
|
||||
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData) {
|
||||
int i;
|
||||
for(i = 0; i < geometry->matList.numMaterials; i++)
|
||||
if(fpCallBack(geometry->matList.materials[i], pData) == nil)
|
||||
break;
|
||||
return geometry;
|
||||
}
|
||||
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
|
||||
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
|
||||
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
|
||||
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
|
||||
RpGeometry *RpGeometryStreamRead(RwStream *stream) { return Geometry::streamRead(stream); }
|
||||
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
|
||||
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry) { return geometry->flags; }
|
||||
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags) { geometry->flags = flags; return geometry; }
|
||||
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
|
||||
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwFrame *RpClumpGetFrame(const RpClump * clump) { return clump->getFrame(); }
|
||||
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame) { clump->setFrame(frame); return clump; }
|
||||
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData) {
|
||||
FORLIST(lnk, clump->atomics)
|
||||
if(callback(Atomic::fromClump(lnk), pData) == nil)
|
||||
break;
|
||||
return clump;
|
||||
}
|
||||
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
|
||||
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
|
||||
//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
|
||||
RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
|
||||
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; }
|
||||
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
|
||||
//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
|
||||
//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
|
||||
//RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
|
||||
//RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
|
||||
RwBool RpClumpDestroy(RpClump * clump) { clump->destroy(); return true; }
|
||||
RpClump *RpClumpCreate(void) { return rw::Clump::create(); }
|
||||
RpClump *RpClumpClone(RpClump * clump) { return clump->clone(); }
|
||||
//RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
|
||||
//RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
|
||||
RwInt32 RpClumpGetNumAtomics(RpClump * clump) { return clump->countAtomics(); }
|
||||
//RwInt32 RpClumpGetNumLights(RpClump * clump);
|
||||
//RwInt32 RpClumpGetNumCameras(RpClump * clump);
|
||||
RpClump *RpClumpStreamRead(RwStream * stream) { return rw::Clump::streamRead(stream); }
|
||||
//RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
|
||||
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
|
||||
{ return Clump::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
|
||||
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB)
|
||||
{ return Clump::registerPluginStream(pluginID, readCB, (StreamWrite)writeCB, (StreamGetSize)getSizeCB); }
|
||||
//RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
//RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
|
||||
//RwBool RpClumpValidatePlugins(const RpClump * clump);
|
||||
|
||||
|
||||
|
||||
RpAtomic *RpAtomicCreate(void) { return rw::Atomic::create(); }
|
||||
RwBool RpAtomicDestroy(RpAtomic * atomic) { atomic->destroy(); return true; }
|
||||
RpAtomic *RpAtomicClone(RpAtomic * atomic) { return atomic->clone(); }
|
||||
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame) { atomic->setFrame(frame); return atomic; }
|
||||
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags) { atomic->setGeometry(geometry, flags); return atomic; }
|
||||
|
||||
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic) { return atomic->getFrame(); }
|
||||
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags) { atomic->setFlags(flags); return atomic; }
|
||||
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic) { return atomic->getFlags(); }
|
||||
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic) { return &atomic->boundingSphere; }
|
||||
RpAtomic *RpAtomicRender(RpAtomic * atomic) { atomic->render(); return atomic; }
|
||||
RpClump *RpAtomicGetClump(const RpAtomic * atomic) { return atomic->clump; }
|
||||
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
|
||||
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic) { return atomic->geometry; }
|
||||
// WARNING: illegal cast
|
||||
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback) { atomic->setRenderCB((Atomic::RenderCB)callback); }
|
||||
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic) { return (RpAtomicCallBackRender)atomic->renderCB; }
|
||||
//RwBool RpAtomicInstance(RpAtomic *atomic);
|
||||
//RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
|
||||
//RpAtomic *RpAtomicStreamRead(RwStream * stream);
|
||||
//RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
|
||||
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB)
|
||||
{ return Atomic::registerPlugin(size, pluginID, constructCB, destructCB, (CopyConstructor)copyCB); }
|
||||
//RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
//RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
//RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
|
||||
//RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
|
||||
//RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
|
||||
|
||||
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic) { Atomic::defaultRenderCB(atomic); return atomic; }
|
||||
|
||||
|
||||
// TODO: this is extremely simplified
|
||||
RpWorld *RpWorldCreate(RwBBox * boundingBox) { return World::create(); }
|
||||
RwBool RpWorldDestroy(RpWorld * world) { world->destroy(); return true; }
|
||||
|
||||
RwBool RpWorldPluginAttach(void) {
|
||||
registerMeshPlugin();
|
||||
registerNativeDataPlugin();
|
||||
registerAtomicRightsPlugin();
|
||||
registerMaterialRightsPlugin();
|
||||
return true;
|
||||
}
|
||||
|
||||
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera) { world->removeCamera(camera); return world; }
|
||||
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera) { world->addCamera(camera); return world; }
|
||||
RpWorld *RwCameraGetWorld(const RwCamera *camera);
|
||||
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
|
||||
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
|
||||
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
|
||||
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
|
||||
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
|
||||
RpWorld *RpClumpGetWorld(const RpClump *clump);
|
||||
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light) { world->addLight(light); return world; }
|
||||
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light) { world->removeLight(light); return world; }
|
||||
RpWorld *RpLightGetWorld(const RpLight *light);
|
||||
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
|
||||
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
|
||||
|
||||
|
||||
|
||||
|
||||
RwBool RpMatFXPluginAttach( void ) { registerMatFXPlugin(); return true; }
|
||||
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic ) { MatFX::enableEffects(atomic); return atomic; }
|
||||
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags ) { MatFX::setEffects(material, (uint32)flags); return material; }
|
||||
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef ) {
|
||||
MatFX *mfx = MatFX::get(material);
|
||||
mfx->setEnvTexture(texture);
|
||||
mfx->setEnvFrame(frame);
|
||||
mfx->setEnvCoefficient(coef);
|
||||
return material;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwBool RpHAnimPluginAttach(void) {
|
||||
registerHAnimPlugin();
|
||||
return true;
|
||||
}
|
||||
|
||||
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy) { HAnimData::get(frame)->hierarchy = hierarchy; return true; }
|
||||
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame) { return HAnimHierarchy::get(frame); }
|
||||
|
||||
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim) { hierarchy->currentAnim->setCurrentAnim(anim); return true; }
|
||||
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time) { hierarchy->currentAnim->addTime(time); return true; }
|
||||
|
||||
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy) { hierarchy->updateMatrices(); return true; }
|
||||
|
||||
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream) { return Animation::streamRead(stream); }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwBool RpSkinPluginAttach(void) {
|
||||
registerSkinPlugin();
|
||||
return true;
|
||||
}
|
||||
|
||||
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy ) { Skin::setHierarchy(atomic, hierarchy); return atomic; }
|
||||
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic ) { return Skin::getHierarchy(atomic); }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName) { rw::writeBMP(image, imageName); return image; }
|
||||
RwImage *RtBMPImageRead(const RwChar * imageName) { return rw::readBMP(imageName); }
|
20
src/fakerw/rphanim.h
Normal file
20
src/fakerw/rphanim.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
//struct RpHAnimHierarchy;
|
||||
typedef rw::HAnimHierarchy RpHAnimHierarchy;
|
||||
//struct RpHAnimAnimation;
|
||||
typedef rw::Animation RpHAnimAnimation;
|
||||
|
||||
RwBool RpHAnimPluginAttach(void);
|
||||
|
||||
RwBool RpHAnimFrameSetHierarchy(RwFrame *frame, RpHAnimHierarchy *hierarchy);
|
||||
RpHAnimHierarchy *RpHAnimFrameGetHierarchy(RwFrame *frame);
|
||||
|
||||
RwBool RpHAnimHierarchySetCurrentAnim(RpHAnimHierarchy *hierarchy, RpHAnimAnimation *anim);
|
||||
RwBool RpHAnimHierarchySetCurrentAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
|
||||
RwBool RpHAnimHierarchySubAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
|
||||
RwBool RpHAnimHierarchyAddAnimTime(RpHAnimHierarchy *hierarchy, RwReal time);
|
||||
|
||||
RwBool RpHAnimHierarchyUpdateMatrices(RpHAnimHierarchy *hierarchy);
|
||||
|
||||
RpHAnimAnimation *RpHAnimAnimationStreamRead(RwStream *stream);
|
43
src/fakerw/rpmatfx.h
Normal file
43
src/fakerw/rpmatfx.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
enum RpMatFXMaterialFlags
|
||||
{
|
||||
rpMATFXEFFECTNULL = rw::MatFX::NOTHING,
|
||||
rpMATFXEFFECTBUMPMAP = rw::MatFX::BUMPMAP,
|
||||
rpMATFXEFFECTENVMAP = rw::MatFX::ENVMAP,
|
||||
rpMATFXEFFECTBUMPENVMAP = rw::MatFX::BUMPENVMAP,
|
||||
rpMATFXEFFECTDUAL = rw::MatFX::DUAL,
|
||||
|
||||
rpMATFXEFFECTMAX,
|
||||
rpMATFXNUMEFFECTS = rpMATFXEFFECTMAX - 1,
|
||||
};
|
||||
|
||||
RwBool RpMatFXPluginAttach( void );
|
||||
RpAtomic *RpMatFXAtomicEnableEffects( RpAtomic *atomic );
|
||||
RwBool RpMatFXAtomicQueryEffects( RpAtomic *atomic );
|
||||
//RpWorldSector *RpMatFXWorldSectorEnableEffects( RpWorldSector *worldSector );
|
||||
//RwBool RpMatFXWorldSectorQueryEffects( RpWorldSector *worldSector );
|
||||
RpMaterial *RpMatFXMaterialSetEffects( RpMaterial *material, RpMatFXMaterialFlags flags );
|
||||
RpMaterial *RpMatFXMaterialSetupBumpMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwReal coef );
|
||||
RpMaterial *RpMatFXMaterialSetupEnvMap( RpMaterial *material, RwTexture *texture, RwFrame *frame, RwBool useFrameBufferAlpha, RwReal coef );
|
||||
RpMaterial *RpMatFXMaterialSetupDualTexture( RpMaterial *material, RwTexture *texture, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode );
|
||||
RpMatFXMaterialFlags RpMatFXMaterialGetEffects( const RpMaterial *material );
|
||||
RpMaterial *RpMatFXMaterialSetBumpMapTexture( RpMaterial *material, RwTexture *texture );
|
||||
RpMaterial *RpMatFXMaterialSetBumpMapFrame( RpMaterial *material, RwFrame *frame );
|
||||
RpMaterial *RpMatFXMaterialSetBumpMapCoefficient( RpMaterial *material, RwReal coef );
|
||||
RwTexture *RpMatFXMaterialGetBumpMapTexture( const RpMaterial *material );
|
||||
RwTexture *RpMatFXMaterialGetBumpMapBumpedTexture( const RpMaterial *material );
|
||||
RwFrame *RpMatFXMaterialGetBumpMapFrame( const RpMaterial *material );
|
||||
RwReal RpMatFXMaterialGetBumpMapCoefficient( const RpMaterial *material );
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapTexture( RpMaterial *material, RwTexture *texture );
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame );
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha );
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef );
|
||||
RwTexture *RpMatFXMaterialGetEnvMapTexture( const RpMaterial *material );
|
||||
RwFrame *RpMatFXMaterialGetEnvMapFrame( const RpMaterial *material );
|
||||
RwBool RpMatFXMaterialGetEnvMapFrameBufferAlpha( const RpMaterial *material );
|
||||
RwReal RpMatFXMaterialGetEnvMapCoefficient( const RpMaterial *material );
|
||||
RpMaterial *RpMatFXMaterialSetDualTexture( RpMaterial *material, RwTexture *texture );
|
||||
RpMaterial *RpMatFXMaterialSetDualBlendModes( RpMaterial *material, RwBlendFunction srcBlendMode, RwBlendFunction dstBlendMode );
|
||||
RwTexture *RpMatFXMaterialGetDualTexture( const RpMaterial *material );
|
||||
const RpMaterial *RpMatFXMaterialGetDualBlendModes( const RpMaterial *material, RwBlendFunction *srcBlendMode, RwBlendFunction *dstBlendMode );
|
8
src/fakerw/rpskin.h
Normal file
8
src/fakerw/rpskin.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <rphanim.h>
|
||||
|
||||
RwBool RpSkinPluginAttach(void);
|
||||
|
||||
RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy );
|
||||
RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );
|
336
src/fakerw/rpworld.h
Normal file
336
src/fakerw/rpworld.h
Normal file
@ -0,0 +1,336 @@
|
||||
#pragma once
|
||||
|
||||
#define rpATOMIC rw::Atomic::ID
|
||||
#define rpCLUMP rw::Clump::ID
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RpMaterial
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RpMaterial;
|
||||
typedef rw::Material RpMaterial;
|
||||
|
||||
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
|
||||
|
||||
RpMaterial *RpMaterialCreate(void);
|
||||
RwBool RpMaterialDestroy(RpMaterial *material);
|
||||
RpMaterial *RpMaterialClone(RpMaterial *material);
|
||||
RpMaterial *RpMaterialSetTexture(RpMaterial *material, RwTexture *texture);
|
||||
RpMaterial *RpMaterialAddRef(RpMaterial *material);
|
||||
RwTexture *RpMaterialGetTexture(const RpMaterial *material);
|
||||
RpMaterial *RpMaterialSetColor(RpMaterial *material, const RwRGBA *color);
|
||||
const RwRGBA *RpMaterialGetColor(const RpMaterial *material);
|
||||
RpMaterial *RpMaterialSetSurfaceProperties(RpMaterial *material, const RwSurfaceProperties *surfaceProperties);
|
||||
const RwSurfaceProperties *RpMaterialGetSurfaceProperties(const RpMaterial *material);
|
||||
RwInt32 RpMaterialRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpMaterialRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpMaterialSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpMaterialGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpMaterialValidatePlugins(const RpMaterial *material);
|
||||
RwUInt32 RpMaterialStreamGetSize(const RpMaterial *material);
|
||||
RpMaterial *RpMaterialStreamRead(RwStream *stream);
|
||||
const RpMaterial *RpMaterialStreamWrite(const RpMaterial *material, RwStream *stream);
|
||||
//RpMaterialChunkInfo *_rpMaterialChunkInfoRead(RwStream *stream, RpMaterialChunkInfo *materialChunkInfo, RwInt32 *bytesRead);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RpLight
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RpLight;
|
||||
typedef rw::Light RpLight;
|
||||
|
||||
enum RpLightType
|
||||
{
|
||||
rpNALIGHTTYPE = 0,
|
||||
rpLIGHTDIRECTIONAL,
|
||||
rpLIGHTAMBIENT,
|
||||
rpLIGHTPOINT = 0x80,
|
||||
rpLIGHTSPOT,
|
||||
rpLIGHTSPOTSOFT,
|
||||
};
|
||||
|
||||
enum RpLightFlag
|
||||
{
|
||||
rpLIGHTLIGHTATOMICS = 0x01,
|
||||
rpLIGHTLIGHTWORLD = 0x02,
|
||||
};
|
||||
|
||||
typedef RpLight *(*RpLightCallBack) (RpLight * light, void *data);
|
||||
|
||||
RwReal RpLightGetRadius(const RpLight *light);
|
||||
const RwRGBAReal *RpLightGetColor(const RpLight *light);
|
||||
RpLight *RpLightSetFrame(RpLight *light, RwFrame *frame);
|
||||
RwFrame *RpLightGetFrame(const RpLight *light);
|
||||
RpLightType RpLightGetType(const RpLight *light);
|
||||
RpLight *RpLightSetFlags(RpLight *light, RwUInt32 flags);
|
||||
RwUInt32 RpLightGetFlags(const RpLight *light);
|
||||
RpLight *RpLightCreate(RwInt32 type);
|
||||
RwBool RpLightDestroy(RpLight *light);
|
||||
RpLight *RpLightSetRadius(RpLight *light, RwReal radius);
|
||||
RpLight *RpLightSetColor(RpLight *light, const RwRGBAReal *color);
|
||||
RwReal RpLightGetConeAngle(const RpLight *light);
|
||||
RpLight *RpLightSetConeAngle(RpLight * ight, RwReal angle);
|
||||
RwUInt32 RpLightStreamGetSize(const RpLight *light);
|
||||
RpLight *RpLightStreamRead(RwStream *stream);
|
||||
const RpLight *RpLightStreamWrite(const RpLight *light, RwStream *stream);
|
||||
//RpLightChunkInfo *_rpLightChunkInfoRead(RwStream *stream, RpLightChunkInfo *lightChunkInfo, RwInt32 *bytesRead);
|
||||
RwInt32 RpLightRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpLightRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpLightSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpLightGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpLightValidatePlugins(const RpLight * light);
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RpGeometry
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
typedef rw::Triangle RpTriangle;
|
||||
|
||||
//struct RpGeometry;
|
||||
typedef rw::Geometry RpGeometry;
|
||||
//struct RpMorphTarget;
|
||||
typedef rw::MorphTarget RpMorphTarget;
|
||||
|
||||
enum RpGeometryFlag
|
||||
{
|
||||
rpGEOMETRYTRISTRIP = rw::Geometry::TRISTRIP,
|
||||
rpGEOMETRYPOSITIONS = rw::Geometry::POSITIONS,
|
||||
rpGEOMETRYTEXTURED = rw::Geometry::TEXTURED,
|
||||
rpGEOMETRYPRELIT = rw::Geometry::PRELIT,
|
||||
rpGEOMETRYNORMALS = rw::Geometry::NORMALS,
|
||||
rpGEOMETRYLIGHT = rw::Geometry::LIGHT,
|
||||
rpGEOMETRYMODULATEMATERIALCOLOR = rw::Geometry::MODULATE,
|
||||
rpGEOMETRYTEXTURED2 = rw::Geometry::TEXTURED2,
|
||||
rpGEOMETRYNATIVE = rw::Geometry::NATIVE,
|
||||
rpGEOMETRYNATIVEINSTANCE = rw::Geometry::NATIVEINSTANCE,
|
||||
rpGEOMETRYFLAGSMASK = 0x000000FF,
|
||||
rpGEOMETRYNATIVEFLAGSMASK = 0x0F000000,
|
||||
};
|
||||
|
||||
enum RpGeometryLockMode
|
||||
{
|
||||
rpGEOMETRYLOCKPOLYGONS = 0x01,
|
||||
rpGEOMETRYLOCKVERTICES = 0x02,
|
||||
rpGEOMETRYLOCKNORMALS = 0x04,
|
||||
rpGEOMETRYLOCKPRELIGHT = 0x08,
|
||||
rpGEOMETRYLOCKTEXCOORDS = 0x10,
|
||||
rpGEOMETRYLOCKTEXCOORDS1 = 0x10,
|
||||
rpGEOMETRYLOCKTEXCOORDS2 = 0x20,
|
||||
rpGEOMETRYLOCKTEXCOORDS3 = 0x40,
|
||||
rpGEOMETRYLOCKTEXCOORDS4 = 0x80,
|
||||
rpGEOMETRYLOCKTEXCOORDS5 = 0x0100,
|
||||
rpGEOMETRYLOCKTEXCOORDS6 = 0x0200,
|
||||
rpGEOMETRYLOCKTEXCOORDS7 = 0x0400,
|
||||
rpGEOMETRYLOCKTEXCOORDS8 = 0x0800,
|
||||
rpGEOMETRYLOCKTEXCOORDSALL = 0x0ff0,
|
||||
rpGEOMETRYLOCKALL = 0x0fff
|
||||
};
|
||||
|
||||
RpGeometry *RpGeometryCreate(RwInt32 numVert, RwInt32 numTriangles, RwUInt32 format);
|
||||
RwBool RpGeometryDestroy(RpGeometry *geometry);
|
||||
RpGeometry *_rpGeometryAddRef(RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryLock(RpGeometry *geometry, RwInt32 lockMode);
|
||||
RpGeometry *RpGeometryUnlock(RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryTransform(RpGeometry *geometry, const RwMatrix *matrix);
|
||||
RpGeometry *RpGeometryCreateSpace(RwReal radius);
|
||||
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere);
|
||||
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget);
|
||||
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere);
|
||||
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
|
||||
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
|
||||
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
|
||||
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget);
|
||||
RwRGBA *RpGeometryGetPreLightColors(const RpGeometry *geometry);
|
||||
RwTexCoords *RpGeometryGetVertexTexCoords(const RpGeometry *geometry, RwTextureCoordinateIndex uvIndex);
|
||||
RwInt32 RpGeometryGetNumTexCoordSets(const RpGeometry *geometry);
|
||||
RwInt32 RpGeometryGetNumVertices (const RpGeometry *geometry);
|
||||
RwV3d *RpMorphTargetGetVertices(const RpMorphTarget *morphTarget);
|
||||
RwV3d *RpMorphTargetGetVertexNormals(const RpMorphTarget *morphTarget);
|
||||
RpTriangle *RpGeometryGetTriangles(const RpGeometry *geometry);
|
||||
RwInt32 RpGeometryGetNumTriangles(const RpGeometry *geometry);
|
||||
RpMaterial *RpGeometryGetMaterial(const RpGeometry *geometry, RwInt32 matNum);
|
||||
const RpGeometry *RpGeometryTriangleSetVertexIndices(const RpGeometry *geometry, RpTriangle *triangle, RwUInt16 vert1, RwUInt16 vert2, RwUInt16 vert3);
|
||||
RpGeometry *RpGeometryTriangleSetMaterial(RpGeometry *geometry, RpTriangle *triangle, RpMaterial *material);
|
||||
const RpGeometry *RpGeometryTriangleGetVertexIndices(const RpGeometry *geometry, const RpTriangle *triangle, RwUInt16 *vert1, RwUInt16 *vert2, RwUInt16 *vert3);
|
||||
RpMaterial *RpGeometryTriangleGetMaterial(const RpGeometry *geometry, const RpTriangle *triangle);
|
||||
RwInt32 RpGeometryGetNumMaterials(const RpGeometry *geometry);
|
||||
RpGeometry *RpGeometryForAllMaterials(RpGeometry *geometry, RpMaterialCallBack fpCallBack, void *pData);
|
||||
//const RpGeometry *RpGeometryForAllMeshes(const RpGeometry *geometry, RpMeshCallBack fpCallBack, void *pData);
|
||||
RwInt32 RpGeometryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpGeometryRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpGeometrySetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpGeometryGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpGeometryValidatePlugins(const RpGeometry *geometry);
|
||||
RwUInt32 RpGeometryStreamGetSize(const RpGeometry *geometry);
|
||||
const RpGeometry *RpGeometryStreamWrite(const RpGeometry *geometry, RwStream *stream);
|
||||
RpGeometry *RpGeometryStreamRead(RwStream *stream);
|
||||
//RpGeometryChunkInfo *_rpGeometryChunkInfoRead(RwStream *stream, RpGeometryChunkInfo *geometryChunkInfo, RwInt32 *bytesRead);
|
||||
RwUInt32 RpGeometryGetFlags(const RpGeometry *geometry);
|
||||
RpGeometry *RpGeometrySetFlags(RpGeometry *geometry, RwUInt32 flags);
|
||||
const RwSurfaceProperties *_rpGeometryGetSurfaceProperties(const RpGeometry *geometry);
|
||||
RpGeometry *_rpGeometrySetSurfaceProperties(RpGeometry *geometry, const RwSurfaceProperties *surfaceProperties);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RpAtomic and RpClump
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RpAtomic;
|
||||
typedef rw::Atomic RpAtomic;
|
||||
|
||||
enum RpAtomicFlag
|
||||
{
|
||||
rpATOMICCOLLISIONTEST = 0x01,
|
||||
rpATOMICRENDER = 0x04,
|
||||
};
|
||||
|
||||
enum RpAtomicSetGeomFlag
|
||||
{
|
||||
rpATOMICSAMEBOUNDINGSPHERE = 0x01,
|
||||
};
|
||||
|
||||
typedef RpAtomic *(*RpAtomicCallBack) (RpAtomic * atomic, void *data);
|
||||
typedef RpAtomic *(*RpAtomicCallBackRender) (RpAtomic * atomic);
|
||||
|
||||
|
||||
//struct RpClump;
|
||||
typedef rw::Clump RpClump;
|
||||
|
||||
struct RpClumpChunkInfo
|
||||
{
|
||||
RwInt32 numAtomics;
|
||||
RwInt32 numLights;
|
||||
RwInt32 numCameras;
|
||||
};
|
||||
|
||||
typedef RpClump *(*RpClumpCallBack) (RpClump * clump, void *data);
|
||||
|
||||
|
||||
RpAtomic *AtomicDefaultRenderCallBack(RpAtomic * atomic);
|
||||
//void _rpAtomicResyncInterpolatedSphere(RpAtomic * atomic);
|
||||
//const RwSphere *RpAtomicGetWorldBoundingSphere(RpAtomic * atomic);
|
||||
|
||||
RwFrame *RpClumpGetFrame(const RpClump * clump);
|
||||
RpClump *RpClumpSetFrame(RpClump * clump, RwFrame * frame);
|
||||
RpClump *RpClumpForAllAtomics(RpClump * clump, RpAtomicCallBack callback, void *pData);
|
||||
RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pData);
|
||||
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
|
||||
RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
|
||||
RpClump *RpClumpRender(RpClump * clump);
|
||||
RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic);
|
||||
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic);
|
||||
RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
|
||||
RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
|
||||
RpClump *RpClumpRemoveCamera(RpClump * clump, RwCamera * camera);
|
||||
RpClump *RpClumpAddCamera(RpClump * clump, RwCamera * camera);
|
||||
RwBool RpClumpDestroy(RpClump * clump);
|
||||
RpClump *RpClumpCreate(void);
|
||||
RpClump *RpClumpClone(RpClump * clump);
|
||||
RpClump *RpClumpSetCallBack(RpClump * clump, RpClumpCallBack callback);
|
||||
RpClumpCallBack RpClumpGetCallBack(const RpClump * clump);
|
||||
RwInt32 RpClumpGetNumAtomics(RpClump * clump);
|
||||
RwInt32 RpClumpGetNumLights(RpClump * clump);
|
||||
RwInt32 RpClumpGetNumCameras(RpClump * clump);
|
||||
RwUInt32 RpClumpStreamGetSize(RpClump * clump);
|
||||
RpClump *RpClumpStreamRead(RwStream * stream);
|
||||
RpClump *RpClumpStreamWrite(RpClump * clump, RwStream * stream);
|
||||
RwInt32 RpClumpRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpClumpRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpClumpSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpClumpGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpClumpValidatePlugins(const RpClump * clump);
|
||||
|
||||
RpAtomic *RpAtomicCreate(void);
|
||||
RwBool RpAtomicDestroy(RpAtomic * atomic);
|
||||
RpAtomic *RpAtomicClone(RpAtomic * atomic);
|
||||
RpAtomic *RpAtomicSetFrame(RpAtomic * atomic, RwFrame * frame);
|
||||
RpAtomic *RpAtomicSetGeometry(RpAtomic * atomic, RpGeometry * geometry, RwUInt32 flags);
|
||||
|
||||
RwFrame *RpAtomicGetFrame(const RpAtomic * atomic);
|
||||
RpAtomic *RpAtomicSetFlags(RpAtomic * atomic, RwUInt32 flags);
|
||||
RwUInt32 RpAtomicGetFlags(const RpAtomic * atomic);
|
||||
RwSphere *RpAtomicGetBoundingSphere(RpAtomic * atomic);
|
||||
RpAtomic *RpAtomicRender(RpAtomic * atomic);
|
||||
RpClump *RpAtomicGetClump(const RpAtomic * atomic);
|
||||
//RpInterpolator *RpAtomicGetInterpolator(RpAtomic * atomic);
|
||||
RpGeometry *RpAtomicGetGeometry(const RpAtomic * atomic);
|
||||
void RpAtomicSetRenderCallBack(RpAtomic * atomic, RpAtomicCallBackRender callback);
|
||||
RpAtomicCallBackRender RpAtomicGetRenderCallBack(const RpAtomic * atomic);
|
||||
RwBool RpAtomicInstance(RpAtomic *atomic);
|
||||
RwUInt32 RpAtomicStreamGetSize(RpAtomic * atomic);
|
||||
RpAtomic *RpAtomicStreamRead(RwStream * stream);
|
||||
RpAtomic *RpAtomicStreamWrite(RpAtomic * atomic, RwStream * stream);
|
||||
RwInt32 RpAtomicRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RpAtomicRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RpAtomicSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
RwInt32 RpAtomicSetStreamRightsCallBack(RwUInt32 pluginID, RwPluginDataChunkRightsCallBack rightsCB);
|
||||
RwInt32 RpAtomicGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RpAtomicValidatePlugins(const RpAtomic * atomic);
|
||||
|
||||
//RwInt32 RpInterpolatorGetEndMorphTarget(const RpInterpolator * interpolator);
|
||||
//RwInt32 RpInterpolatorGetStartMorphTarget(const RpInterpolator * interpolator);
|
||||
//RwReal RpInterpolatorGetValue(const RpInterpolator * interpolator);
|
||||
//RwReal RpInterpolatorGetScale(const RpInterpolator * interpolator);
|
||||
//RpInterpolator *RpInterpolatorSetEndMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
|
||||
//RpInterpolator *RpInterpolatorSetStartMorphTarget(RpInterpolator * interpolator, RwInt32 morphTarget, RpAtomic * atomic);
|
||||
//RpInterpolator *RpInterpolatorSetValue(RpInterpolator * interpolator, RwReal value, RpAtomic *atomic);
|
||||
//RpInterpolator *RpInterpolatorSetScale(RpInterpolator * interpolator, RwReal scale, RpAtomic *atomic);
|
||||
|
||||
|
||||
RpClump *RpLightGetClump(const RpLight *light);
|
||||
RpClump *RwCameraGetClump(const RwCamera *camera);
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RpWorld
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RpWorld;
|
||||
typedef rw::World RpWorld;
|
||||
|
||||
RwBool RpWorldDestroy(RpWorld * world);
|
||||
RpWorld *RpWorldCreate(RwBBox * boundingBox);
|
||||
|
||||
RwBool RpWorldPluginAttach(void);
|
||||
|
||||
RpWorld *RpWorldRemoveCamera(RpWorld *world, RwCamera *camera);
|
||||
RpWorld *RpWorldAddCamera(RpWorld *world, RwCamera *camera);
|
||||
RpWorld *RwCameraGetWorld(const RwCamera *camera);
|
||||
RpWorld *RpWorldRemoveAtomic(RpWorld *world, RpAtomic *atomic);
|
||||
RpWorld *RpWorldAddAtomic(RpWorld *world, RpAtomic *atomic);
|
||||
RpWorld *RpAtomicGetWorld(const RpAtomic *atomic);
|
||||
RpWorld *RpWorldAddClump(RpWorld *world, RpClump *clump);
|
||||
RpWorld *RpWorldRemoveClump(RpWorld *world, RpClump *clump);
|
||||
RpWorld *RpClumpGetWorld(const RpClump *clump);
|
||||
RpWorld *RpWorldAddLight(RpWorld *world, RpLight *light);
|
||||
RpWorld *RpWorldRemoveLight(RpWorld *world, RpLight *light);
|
||||
RpWorld *RpLightGetWorld(const RpLight *light);
|
||||
RwCamera *RwCameraForAllClumpsInFrustum(RwCamera *camera, void *data);
|
||||
RwCamera *RwCameraForAllClumpsNotInFrustum(RwCamera *camera, RwInt32 numClumps, void *data);
|
||||
//RwCamera *RwCameraForAllSectorsInFrustum(RwCamera *camera, RpWorldSectorCallBack callBack, void *pData);
|
||||
//RpLight *RpLightForAllWorldSectors(RpLight *light, RpWorldSectorCallBack callback, void *data);
|
||||
//RpAtomic *RpAtomicForAllWorldSectors(RpAtomic *atomic, RpWorldSectorCallBack callback, void *data);
|
||||
//RpWorldSector *RpWorldSectorForAllAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
|
||||
//RpWorldSector *RpWorldSectorForAllCollisionAtomics(RpWorldSector *sector, RpAtomicCallBack callback, void *data);
|
||||
//RpWorldSector *RpWorldSectorForAllLights(RpWorldSector *sector, RpLightCallBack callback, void *data);
|
4
src/fakerw/rtbmp.h
Normal file
4
src/fakerw/rtbmp.h
Normal file
@ -0,0 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
RwImage *RtBMPImageWrite(RwImage * image, const RwChar * imageName);
|
||||
RwImage *RtBMPImageRead(const RwChar * imageName);
|
413
src/fakerw/rwcore.h
Normal file
413
src/fakerw/rwcore.h
Normal file
@ -0,0 +1,413 @@
|
||||
#pragma once
|
||||
|
||||
#define RWCORE_H // needed by CVector
|
||||
|
||||
#include <rw.h>
|
||||
|
||||
#include <rwplcore.h>
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwIm2D and RwIm3D
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
typedef rw::RWDEVICE::Im2DVertex RwIm2DVertex;
|
||||
typedef rw::RWDEVICE::Im3DVertex RwIm3DVertex;
|
||||
typedef RwUInt16 RwImVertexIndex;
|
||||
|
||||
enum RwIm3DTransformFlags
|
||||
{
|
||||
rwIM3D_VERTEXUV = 1,
|
||||
rwIM3D_ALLOPAQUE = 2,
|
||||
rwIM3D_NOCLIP = 4,
|
||||
rwIM3D_VERTEXXYZ = 8,
|
||||
rwIM3D_VERTEXRGBA = 16,
|
||||
};
|
||||
|
||||
void RwIm2DVertexSetCameraX(RwIm2DVertex *vert, RwReal camx);
|
||||
void RwIm2DVertexSetCameraY(RwIm2DVertex *vert, RwReal camy);
|
||||
void RwIm2DVertexSetCameraZ(RwIm2DVertex *vert, RwReal camz);
|
||||
void RwIm2DVertexSetRecipCameraZ(RwIm2DVertex *vert, RwReal recipz);
|
||||
void RwIm2DVertexSetScreenX(RwIm2DVertex *vert, RwReal scrnx);
|
||||
void RwIm2DVertexSetScreenY(RwIm2DVertex *vert, RwReal scrny);
|
||||
void RwIm2DVertexSetScreenZ(RwIm2DVertex *vert, RwReal scrnz);
|
||||
void RwIm2DVertexSetU(RwIm2DVertex *vert, RwReal texU, RwReal recipz);
|
||||
void RwIm2DVertexSetV(RwIm2DVertex *vert, RwReal texV, RwReal recipz);
|
||||
void RwIm2DVertexSetIntRGBA(RwIm2DVertex *vert, RwUInt8 red, RwUInt8 green, RwUInt8 blue, RwUInt8 alpha);
|
||||
|
||||
RwReal RwIm2DGetNearScreenZ(void);
|
||||
RwReal RwIm2DGetFarScreenZ(void);
|
||||
RwBool RwIm2DRenderLine(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2);
|
||||
RwBool RwIm2DRenderTriangle(RwIm2DVertex *vertices, RwInt32 numVertices, RwInt32 vert1, RwInt32 vert2, RwInt32 vert3 );
|
||||
RwBool RwIm2DRenderPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices);
|
||||
RwBool RwIm2DRenderIndexedPrimitive(RwPrimitiveType primType, RwIm2DVertex *vertices, RwInt32 numVertices, RwImVertexIndex *indices, RwInt32 numIndices);
|
||||
|
||||
|
||||
void RwIm3DVertexSetPos(RwIm3DVertex *vert, RwReal x, RwReal y, RwReal z);
|
||||
void RwIm3DVertexSetU(RwIm3DVertex *vert, RwReal u);
|
||||
void RwIm3DVertexSetV(RwIm3DVertex *vert, RwReal v);
|
||||
void RwIm3DVertexSetRGBA(RwIm3DVertex *vert, RwUInt8 r, RwUInt8 g, RwUInt8 b, RwUInt8 a);
|
||||
|
||||
void *RwIm3DTransform(RwIm3DVertex *pVerts, RwUInt32 numVerts, RwMatrix *ltm, RwUInt32 flags);
|
||||
RwBool RwIm3DEnd(void);
|
||||
RwBool RwIm3DRenderLine(RwInt32 vert1, RwInt32 vert2);
|
||||
RwBool RwIm3DRenderTriangle(RwInt32 vert1, RwInt32 vert2, RwInt32 vert3);
|
||||
RwBool RwIm3DRenderIndexedPrimitive(RwPrimitiveType primType, RwImVertexIndex *indices, RwInt32 numIndices);
|
||||
RwBool RwIm3DRenderPrimitive(RwPrimitiveType primType);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwRaster
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwRaster;
|
||||
typedef rw::Raster RwRaster;
|
||||
|
||||
enum RwRasterType
|
||||
{
|
||||
rwRASTERTYPENORMAL = rw::Raster::NORMAL,
|
||||
rwRASTERTYPEZBUFFER = rw::Raster::ZBUFFER,
|
||||
rwRASTERTYPECAMERA = rw::Raster::CAMERA,
|
||||
rwRASTERTYPETEXTURE = rw::Raster::TEXTURE,
|
||||
rwRASTERTYPECAMERATEXTURE = rw::Raster::CAMERATEXTURE,
|
||||
rwRASTERTYPEMASK = 0x07,
|
||||
rwRASTERDONTALLOCATE = rw::Raster::DONTALLOCATE,
|
||||
};
|
||||
|
||||
enum RwRasterFormat
|
||||
{
|
||||
rwRASTERFORMATDEFAULT = rw::Raster::DEFAULT,
|
||||
rwRASTERFORMAT1555 = rw::Raster::C1555,
|
||||
rwRASTERFORMAT565 = rw::Raster::C565,
|
||||
rwRASTERFORMAT4444 = rw::Raster::C4444,
|
||||
rwRASTERFORMATLUM8 = rw::Raster::LUM8,
|
||||
rwRASTERFORMAT8888 = rw::Raster::C8888,
|
||||
rwRASTERFORMAT888 = rw::Raster::C888,
|
||||
rwRASTERFORMAT16 = rw::Raster::D16,
|
||||
rwRASTERFORMAT24 = rw::Raster::D24,
|
||||
rwRASTERFORMAT32 = rw::Raster::D32,
|
||||
rwRASTERFORMAT555 = rw::Raster::C555,
|
||||
|
||||
rwRASTERFORMATAUTOMIPMAP = rw::Raster::AUTOMIPMAP,
|
||||
rwRASTERFORMATPAL8 = rw::Raster::PAL8,
|
||||
rwRASTERFORMATPAL4 = rw::Raster::PAL4,
|
||||
rwRASTERFORMATMIPMAP = rw::Raster::MIPMAP,
|
||||
|
||||
rwRASTERFORMATPIXELFORMATMASK = 0x0f00,
|
||||
rwRASTERFORMATMASK = 0xff00
|
||||
};
|
||||
|
||||
enum RwRasterFlipMode
|
||||
{
|
||||
rwRASTERFLIPDONTWAIT = 0,
|
||||
rwRASTERFLIPWAITVSYNC = 1,
|
||||
};
|
||||
|
||||
RwRaster *RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags);
|
||||
RwBool RwRasterDestroy(RwRaster * raster);
|
||||
RwInt32 RwRasterGetWidth(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetHeight(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetStride(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetDepth(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetFormat(const RwRaster *raster);
|
||||
RwInt32 RwRasterGetType(const RwRaster *raster);
|
||||
RwRaster *RwRasterGetParent(const RwRaster *raster);
|
||||
RwRaster *RwRasterGetOffset(RwRaster *raster, RwInt16 *xOffset, RwInt16 *yOffset);
|
||||
RwInt32 RwRasterGetNumLevels(RwRaster * raster);
|
||||
RwRaster *RwRasterSubRaster(RwRaster * subRaster, RwRaster * raster, RwRect * rect);
|
||||
RwRaster *RwRasterRenderFast(RwRaster * raster, RwInt32 x, RwInt32 y);
|
||||
RwRaster *RwRasterRender(RwRaster * raster, RwInt32 x, RwInt32 y);
|
||||
RwRaster *RwRasterRenderScaled(RwRaster * raster, RwRect * rect);
|
||||
RwRaster *RwRasterPushContext(RwRaster * raster);
|
||||
RwRaster *RwRasterPopContext(void);
|
||||
RwRaster *RwRasterGetCurrentContext(void);
|
||||
RwBool RwRasterClear(RwInt32 pixelValue);
|
||||
RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
|
||||
RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
|
||||
RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
|
||||
RwRaster *RwRasterUnlock(RwRaster * raster);
|
||||
RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
|
||||
RwRaster *RwRasterUnlockPalette(RwRaster * raster);
|
||||
RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwRasterGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwRasterValidatePlugins(const RwRaster * raster);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwImage
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwImage;
|
||||
typedef rw::Image RwImage;
|
||||
|
||||
RwImage *RwImageCreate(RwInt32 width, RwInt32 height, RwInt32 depth);
|
||||
RwBool RwImageDestroy(RwImage * image);
|
||||
RwImage *RwImageAllocatePixels(RwImage * image);
|
||||
RwImage *RwImageFreePixels(RwImage * image);
|
||||
RwImage *RwImageCopy(RwImage * destImage, const RwImage * sourceImage);
|
||||
RwImage *RwImageResize(RwImage * image, RwInt32 width, RwInt32 height);
|
||||
RwImage *RwImageApplyMask(RwImage * image, const RwImage * mask);
|
||||
RwImage *RwImageMakeMask(RwImage * image);
|
||||
RwImage *RwImageReadMaskedImage(const RwChar * imageName, const RwChar * maskname);
|
||||
RwImage *RwImageRead(const RwChar * imageName);
|
||||
RwImage *RwImageWrite(RwImage * image, const RwChar * imageName);
|
||||
RwChar *RwImageGetPath(void);
|
||||
const RwChar *RwImageSetPath(const RwChar * path);
|
||||
RwImage *RwImageSetStride(RwImage * image, RwInt32 stride);
|
||||
RwImage *RwImageSetPixels(RwImage * image, RwUInt8 * pixels);
|
||||
RwImage *RwImageSetPalette(RwImage * image, RwRGBA * palette);
|
||||
RwInt32 RwImageGetWidth(const RwImage * image);
|
||||
RwInt32 RwImageGetHeight(const RwImage * image);
|
||||
RwInt32 RwImageGetDepth(const RwImage * image);
|
||||
RwInt32 RwImageGetStride(const RwImage * image);
|
||||
RwUInt8 *RwImageGetPixels(const RwImage * image);
|
||||
RwRGBA *RwImageGetPalette(const RwImage * image);
|
||||
RwUInt32 RwRGBAToPixel(RwRGBA * rgbIn, RwInt32 rasterFormat);
|
||||
RwRGBA *RwRGBASetFromPixel(RwRGBA * rgbOut, RwUInt32 pixelValue, RwInt32 rasterFormat);
|
||||
RwBool RwImageSetGamma(RwReal gammaValue);
|
||||
RwReal RwImageGetGamma(void);
|
||||
RwImage *RwImageGammaCorrect(RwImage * image);
|
||||
RwRGBA *RwRGBAGammaCorrect(RwRGBA * rgb);
|
||||
RwInt32 RwImageRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwImageGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwImageValidatePlugins(const RwImage * image);
|
||||
//RwBool RwImageRegisterImageFormat(const RwChar * extension, RwImageCallBackRead imageRead, RwImageCallBackWrite imageWrite);
|
||||
const RwChar *RwImageFindFileType(const RwChar * imageName);
|
||||
RwInt32 RwImageStreamGetSize(const RwImage * image);
|
||||
RwImage *RwImageStreamRead(RwStream * stream);
|
||||
const RwImage *RwImageStreamWrite(const RwImage * image, RwStream * stream);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwTexture
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwTexture;
|
||||
typedef rw::Texture RwTexture;
|
||||
//struct RwTexDictionary;
|
||||
typedef rw::TexDictionary RwTexDictionary;
|
||||
|
||||
typedef RwTexture *(*RwTextureCallBackRead)(const RwChar *name, const RwChar *maskName);
|
||||
typedef RwTexture *(*RwTextureCallBack)(RwTexture *texture, void *pData);
|
||||
typedef RwTexDictionary *(*RwTexDictionaryCallBack)(RwTexDictionary *dict, void *data);
|
||||
typedef RwRaster *(*RwTextureCallBackMipmapGeneration)(RwRaster * raster, RwImage * image);
|
||||
typedef RwBool (*RwTextureCallBackMipmapName)(RwChar *name, RwChar *maskName, RwUInt8 mipLevel, RwInt32 format);
|
||||
|
||||
RwTexture *RwTextureCreate(RwRaster * raster);
|
||||
RwBool RwTextureDestroy(RwTexture * texture);
|
||||
RwTexture *RwTextureAddRef(RwTexture *texture);
|
||||
RwBool RwTextureSetMipmapping(RwBool enable);
|
||||
RwBool RwTextureGetMipmapping(void);
|
||||
RwBool RwTextureSetAutoMipmapping(RwBool enable);
|
||||
RwBool RwTextureGetAutoMipmapping(void);
|
||||
RwBool RwTextureSetMipmapGenerationCallBack(RwTextureCallBackMipmapGeneration callback);
|
||||
RwTextureCallBackMipmapGeneration RwTextureGetMipmapGenerationCallBack(void);
|
||||
RwBool RwTextureSetMipmapNameCallBack(RwTextureCallBackMipmapName callback);
|
||||
RwTextureCallBackMipmapName RwTextureGetMipmapNameCallBack(void);
|
||||
RwBool RwTextureGenerateMipmapName(RwChar * name, RwChar * maskName, RwUInt8 mipLevel, RwInt32 format);
|
||||
RwBool RwTextureRasterGenerateMipmaps(RwRaster * raster, RwImage * image);
|
||||
RwTextureCallBackRead RwTextureGetReadCallBack(void);
|
||||
RwBool RwTextureSetReadCallBack(RwTextureCallBackRead fpCallBack);
|
||||
RwTexture *RwTextureSetName(RwTexture * texture, const RwChar * name);
|
||||
RwTexture *RwTextureSetMaskName(RwTexture * texture, const RwChar * maskName);
|
||||
RwChar *RwTextureGetName(RwTexture *texture);
|
||||
RwChar *RwTextureGetMaskName(RwTexture *texture);
|
||||
RwTexture *RwTextureSetRaster(RwTexture * texture, RwRaster * raster);
|
||||
RwTexture *RwTextureRead(const RwChar * name, const RwChar * maskName);
|
||||
RwRaster *RwTextureGetRaster(const RwTexture *texture);
|
||||
RwInt32 RwTextureRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwTextureGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwTextureValidatePlugins(const RwTexture * texture);
|
||||
|
||||
RwTexDictionary *RwTextureGetDictionary(RwTexture *texture);
|
||||
RwTexture *RwTextureSetFilterMode(RwTexture *texture, RwTextureFilterMode filtering);
|
||||
RwTextureFilterMode RwTextureGetFilterMode(const RwTexture *texture);
|
||||
RwTexture *RwTextureSetAddressing(RwTexture *texture, RwTextureAddressMode addressing);
|
||||
RwTexture *RwTextureSetAddressingU(RwTexture *texture, RwTextureAddressMode addressing);
|
||||
RwTexture *RwTextureSetAddressingV(RwTexture *texture, RwTextureAddressMode addressing);
|
||||
RwTextureAddressMode RwTextureGetAddressing(const RwTexture *texture);
|
||||
RwTextureAddressMode RwTextureGetAddressingU(const RwTexture *texture);
|
||||
RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
|
||||
|
||||
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable);
|
||||
|
||||
// hack for reading native textures
|
||||
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size);
|
||||
|
||||
|
||||
RwTexDictionary *RwTexDictionaryCreate(void);
|
||||
RwBool RwTexDictionaryDestroy(RwTexDictionary * dict);
|
||||
RwTexture *RwTexDictionaryAddTexture(RwTexDictionary * dict, RwTexture * texture);
|
||||
RwTexture *RwTexDictionaryRemoveTexture(RwTexture * texture);
|
||||
RwTexture *RwTexDictionaryFindNamedTexture(RwTexDictionary * dict, const RwChar * name);
|
||||
RwTexDictionary *RwTexDictionaryGetCurrent(void);
|
||||
RwTexDictionary *RwTexDictionarySetCurrent(RwTexDictionary * dict);
|
||||
const RwTexDictionary *RwTexDictionaryForAllTextures(const RwTexDictionary * dict, RwTextureCallBack fpCallBack, void *pData);
|
||||
RwBool RwTexDictionaryForAllTexDictionaries(RwTexDictionaryCallBack fpCallBack, void *pData);
|
||||
RwInt32 RwTexDictionaryRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwTexDictionaryGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwTexDictionaryValidatePlugins(const RwTexDictionary * dict);
|
||||
RwUInt32 RwTexDictionaryStreamGetSize(const RwTexDictionary *texDict);
|
||||
RwTexDictionary *RwTexDictionaryStreamRead(RwStream *stream);
|
||||
const RwTexDictionary *RwTexDictionaryStreamWrite(const RwTexDictionary *texDict, RwStream *stream);
|
||||
|
||||
/* RwImage/RwRaster */
|
||||
|
||||
RwImage *RwImageSetFromRaster(RwImage *image, RwRaster *raster);
|
||||
RwRaster *RwRasterSetFromImage(RwRaster *raster, RwImage *image);
|
||||
RwRGBA *RwRGBAGetRasterPixel(RwRGBA *rgbOut, RwRaster *raster, RwInt32 x, RwInt32 y);
|
||||
RwRaster *RwRasterRead(const RwChar *filename);
|
||||
RwRaster *RwRasterReadMaskedRaster(const RwChar *filename, const RwChar *maskname);
|
||||
RwImage *RwImageFindRasterFormat(RwImage *ipImage,RwInt32 nRasterType, RwInt32 *npWidth,RwInt32 *npHeight, RwInt32 *npDepth,RwInt32 *npFormat);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwFrame
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwFrame;
|
||||
typedef rw::Frame RwFrame;
|
||||
|
||||
typedef RwFrame *(*RwFrameCallBack)(RwFrame *frame, void *data);
|
||||
|
||||
|
||||
RwFrame *RwFrameForAllObjects(RwFrame * frame, RwObjectCallBack callBack, void *data);
|
||||
RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
|
||||
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine);
|
||||
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine);
|
||||
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine);
|
||||
RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
|
||||
RwFrame *RwFrameSetIdentity(RwFrame * frame);
|
||||
RwFrame *RwFrameCloneHierarchy(RwFrame * root);
|
||||
RwBool RwFrameDestroyHierarchy(RwFrame * frame);
|
||||
RwFrame *RwFrameForAllChildren(RwFrame * frame, RwFrameCallBack callBack, void *data);
|
||||
RwFrame *RwFrameRemoveChild(RwFrame * child);
|
||||
RwFrame *RwFrameAddChild(RwFrame * parent, RwFrame * child);
|
||||
RwFrame *RwFrameGetParent(const RwFrame * frame);
|
||||
RwFrame *RwFrameGetRoot(const RwFrame * frame);
|
||||
RwMatrix *RwFrameGetLTM(RwFrame * frame);
|
||||
RwMatrix *RwFrameGetMatrix(RwFrame * frame);
|
||||
RwFrame *RwFrameUpdateObjects(RwFrame * frame);
|
||||
RwFrame *RwFrameCreate(void);
|
||||
RwBool RwFrameInit(RwFrame *frame);
|
||||
RwBool RwFrameDeInit(RwFrame *frame);
|
||||
RwBool RwFrameDestroy(RwFrame * frame);
|
||||
void _rwFrameInit(RwFrame *frame);
|
||||
void _rwFrameDeInit(RwFrame *frame);
|
||||
RwBool RwFrameDirty(const RwFrame * frame);
|
||||
RwInt32 RwFrameCount(RwFrame * frame);
|
||||
RwBool RwFrameSetStaticPluginsSize(RwInt32 size);
|
||||
RwInt32 RwFrameRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwFrameGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwFrameValidatePlugins(const RwFrame * frame);
|
||||
RwFrame *_rwFrameCloneAndLinkClones(RwFrame * root);
|
||||
RwFrame *_rwFramePurgeClone(RwFrame *root);
|
||||
|
||||
RwInt32 RwFrameRegisterPluginStream(RwUInt32 pluginID, RwPluginDataChunkReadCallBack readCB, RwPluginDataChunkWriteCallBack writeCB, RwPluginDataChunkGetSizeCallBack getSizeCB);
|
||||
RwInt32 RwFrameSetStreamAlwaysCallBack(RwUInt32 pluginID, RwPluginDataChunkAlwaysCallBack alwaysCB);
|
||||
|
||||
typedef rw::FrameList_ rwFrameList;
|
||||
rwFrameList *rwFrameListInitialize(rwFrameList *frameList, RwFrame *frame);
|
||||
RwBool rwFrameListFindFrame(const rwFrameList *frameList, const RwFrame *frame, RwInt32 *npIndex);
|
||||
rwFrameList *rwFrameListDeinitialize(rwFrameList *frameList);
|
||||
RwUInt32 rwFrameListStreamGetSize(const rwFrameList *frameList);
|
||||
rwFrameList *rwFrameListStreamRead(RwStream *stream, rwFrameList *fl);
|
||||
const rwFrameList *rwFrameListStreamWrite(const rwFrameList *frameList, RwStream *stream);
|
||||
|
||||
|
||||
typedef rw::BBox RwBBox;
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwCamera
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwCamera;
|
||||
typedef rw::Camera RwCamera;
|
||||
|
||||
typedef RwCamera *(*RwCameraCallBack)(RwCamera *camera, void *data);
|
||||
|
||||
enum RwCameraClearMode
|
||||
{
|
||||
rwCAMERACLEARIMAGE = 0x1,
|
||||
rwCAMERACLEARZ = 0x2,
|
||||
rwCAMERACLEARSTENCIL = 0x4
|
||||
};
|
||||
|
||||
enum RwCameraProjection
|
||||
{
|
||||
rwNACAMERAPROJECTION = 0,
|
||||
rwPERSPECTIVE = 1,
|
||||
rwPARALLEL = 2
|
||||
};
|
||||
|
||||
enum RwFrustumTestResult
|
||||
{
|
||||
rwSPHEREOUTSIDE = 0,
|
||||
rwSPHEREBOUNDARY = 1,
|
||||
rwSPHEREINSIDE = 2
|
||||
};
|
||||
|
||||
RwCamera *RwCameraBeginUpdate(RwCamera * camera);
|
||||
RwCamera *RwCameraEndUpdate(RwCamera * camera);
|
||||
RwCamera *RwCameraClear(RwCamera * camera, RwRGBA * colour, RwInt32 clearMode);
|
||||
RwCamera *RwCameraShowRaster(RwCamera * camera, void *pDev, RwUInt32 flags);
|
||||
RwBool RwCameraDestroy(RwCamera * camera);
|
||||
RwCamera *RwCameraCreate(void);
|
||||
RwCamera *RwCameraClone(RwCamera * camera);
|
||||
RwCamera *RwCameraSetViewOffset(RwCamera *camera, const RwV2d *offset);
|
||||
RwCamera *RwCameraSetViewWindow(RwCamera *camera, const RwV2d *viewWindow);
|
||||
RwCamera *RwCameraSetProjection(RwCamera *camera, RwCameraProjection projection);
|
||||
RwCamera *RwCameraSetNearClipPlane(RwCamera *camera, RwReal nearClip);
|
||||
RwCamera *RwCameraSetFarClipPlane(RwCamera *camera, RwReal farClip);
|
||||
RwInt32 RwCameraRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
|
||||
RwInt32 RwCameraGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwCameraValidatePlugins(const RwCamera * camera);
|
||||
RwFrustumTestResult RwCameraFrustumTestSphere(const RwCamera * camera, const RwSphere * sphere);
|
||||
const RwV2d *RwCameraGetViewOffset(const RwCamera *camera);
|
||||
RwCamera *RwCameraSetRaster(RwCamera *camera, RwRaster *raster);
|
||||
RwRaster *RwCameraGetRaster(const RwCamera *camera);
|
||||
RwCamera *RwCameraSetZRaster(RwCamera *camera, RwRaster *zRaster);
|
||||
RwRaster *RwCameraGetZRaster(const RwCamera *camera);
|
||||
RwReal RwCameraGetNearClipPlane(const RwCamera *camera);
|
||||
RwReal RwCameraGetFarClipPlane(const RwCamera *camera);
|
||||
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance);
|
||||
RwReal RwCameraGetFogDistance(const RwCamera *camera);
|
||||
RwCamera *RwCameraGetCurrentCamera(void);
|
||||
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
|
||||
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera);
|
||||
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera);
|
||||
RwCamera *RwCameraSetFrame(RwCamera *camera, RwFrame *frame);
|
||||
RwFrame *RwCameraGetFrame(const RwCamera *camera);
|
||||
|
||||
|
||||
/*
|
||||
*
|
||||
* D3D-engine specific stuff
|
||||
*
|
||||
*/
|
||||
|
||||
void RwD3D8EngineSetRefreshRate(RwUInt32 refreshRate);
|
||||
RwBool RwD3D8DeviceSupportsDXTTexture(void);
|
498
src/fakerw/rwplcore.h
Normal file
498
src/fakerw/rwplcore.h
Normal file
@ -0,0 +1,498 @@
|
||||
#pragma once
|
||||
|
||||
typedef rw::int8 RwInt8;
|
||||
typedef rw::int16 RwInt16;
|
||||
typedef rw::int32 RwInt32;
|
||||
typedef rw::uint8 RwUInt8;
|
||||
typedef rw::uint16 RwUInt16;
|
||||
typedef rw::uint32 RwUInt32;
|
||||
typedef rw::float32 RwReal;
|
||||
|
||||
typedef char RwChar;
|
||||
typedef RwInt32 RwBool;
|
||||
|
||||
#define __RWUNUSED__
|
||||
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE !FALSE
|
||||
#endif
|
||||
|
||||
// used for unicode
|
||||
#define RWSTRING(x) x
|
||||
|
||||
typedef rw::V2d RwV2d;
|
||||
|
||||
typedef rw::V3d RwV3d;
|
||||
|
||||
typedef rw::Rect RwRect;
|
||||
|
||||
typedef rw::Sphere RwSphere;
|
||||
|
||||
enum RwTextureCoordinateIndex
|
||||
{
|
||||
rwNARWTEXTURECOORDINATEINDEX = 0,
|
||||
rwTEXTURECOORDINATEINDEX0,
|
||||
rwTEXTURECOORDINATEINDEX1,
|
||||
rwTEXTURECOORDINATEINDEX2,
|
||||
rwTEXTURECOORDINATEINDEX3,
|
||||
rwTEXTURECOORDINATEINDEX4,
|
||||
rwTEXTURECOORDINATEINDEX5,
|
||||
rwTEXTURECOORDINATEINDEX6,
|
||||
rwTEXTURECOORDINATEINDEX7,
|
||||
};
|
||||
|
||||
typedef rw::TexCoords RwTexCoords;
|
||||
|
||||
typedef rw::SurfaceProperties RwSurfaceProperties;
|
||||
|
||||
#define RWRGBALONG(r,g,b,a) \
|
||||
((RwUInt32) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
|
||||
|
||||
|
||||
#define MAKECHUNKID(vendorID, chunkID) (((vendorID & 0xFFFFFF) << 8) | (chunkID & 0xFF))
|
||||
|
||||
enum RwCorePluginID
|
||||
{
|
||||
rwID_NAOBJECT = 0x00,
|
||||
rwID_STRUCT = 0x01,
|
||||
rwID_STRING = 0x02,
|
||||
rwID_EXTENSION = 0x03,
|
||||
rwID_CAMERA = 0x05,
|
||||
rwID_TEXTURE = 0x06,
|
||||
rwID_MATERIAL = 0x07,
|
||||
rwID_MATLIST = 0x08,
|
||||
rwID_ATOMICSECT = 0x09,
|
||||
rwID_PLANESECT = 0x0A,
|
||||
rwID_WORLD = 0x0B,
|
||||
rwID_SPLINE = 0x0C,
|
||||
rwID_MATRIX = 0x0D,
|
||||
rwID_FRAMELIST = 0x0E,
|
||||
rwID_GEOMETRY = 0x0F,
|
||||
rwID_CLUMP = 0x10,
|
||||
rwID_LIGHT = 0x12,
|
||||
rwID_UNICODESTRING = 0x13,
|
||||
rwID_ATOMIC = 0x14,
|
||||
rwID_TEXTURENATIVE = 0x15,
|
||||
rwID_TEXDICTIONARY = 0x16,
|
||||
rwID_ANIMDATABASE = 0x17,
|
||||
rwID_IMAGE = 0x18,
|
||||
rwID_SKINANIMATION = 0x19,
|
||||
rwID_GEOMETRYLIST = 0x1A,
|
||||
rwID_HANIMANIMATION = 0x1B,
|
||||
rwID_TEAM = 0x1C,
|
||||
rwID_CROWD = 0x1D,
|
||||
rwID_DMORPHANIMATION = 0x1E,
|
||||
rwID_RIGHTTORENDER = 0x1f,
|
||||
rwID_MTEFFECTNATIVE = 0x20,
|
||||
rwID_MTEFFECTDICT = 0x21,
|
||||
rwID_TEAMDICTIONARY = 0x22,
|
||||
rwID_PITEXDICTIONARY = 0x23,
|
||||
rwID_TOC = 0x24,
|
||||
rwID_PRTSTDGLOBALDATA = 0x25,
|
||||
/* Insert before MAX and increment MAX */
|
||||
rwID_COREPLUGINIDMAX = 0x26,
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwObject
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwObject;
|
||||
typedef rw::Object RwObject;
|
||||
|
||||
typedef RwObject *(*RwObjectCallBack)(RwObject *object, void *data);
|
||||
|
||||
RwUInt8 RwObjectGetType(const RwObject *obj);
|
||||
|
||||
|
||||
|
||||
#define rwsprintf sprintf
|
||||
#define rwvsprintf vsprintf
|
||||
#define rwstrcpy strcpy
|
||||
#define rwstrncpy strncpy
|
||||
#define rwstrcat strcat
|
||||
#define rwstrncat strncat
|
||||
#define rwstrrchr strrchr
|
||||
#define rwstrchr strchr
|
||||
#define rwstrstr strstr
|
||||
#define rwstrcmp strcmp
|
||||
#define rwstricmp stricmp
|
||||
#define rwstrlen strlen
|
||||
#define rwstrupr strupr
|
||||
#define rwstrlwr strlwr
|
||||
#define rwstrtok strtok
|
||||
#define rwsscanf sscanf
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* Memory
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
struct RwMemoryFunctions;
|
||||
/*
|
||||
{
|
||||
void *(*rwmalloc)(size_t size);
|
||||
void (*rwfree)(void *mem);
|
||||
void *(*rwrealloc)(void *mem, size_t newSize);
|
||||
void *(*rwcalloc)(size_t numObj, size_t sizeObj);
|
||||
};
|
||||
*/
|
||||
|
||||
void *RwMalloc(size_t size);
|
||||
void RwFree(void *mem);
|
||||
void *RwRealloc(void *mem, size_t newSize);
|
||||
void *RwCalloc(size_t numObj, size_t sizeObj);
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwStream
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
//struct RwStream;
|
||||
typedef rw::Stream RwStream;
|
||||
|
||||
struct RwMemory
|
||||
{
|
||||
RwUInt8 *start;
|
||||
RwUInt32 length;
|
||||
};
|
||||
|
||||
enum RwStreamType
|
||||
{
|
||||
rwNASTREAM = 0,
|
||||
rwSTREAMFILE,
|
||||
rwSTREAMFILENAME,
|
||||
rwSTREAMMEMORY,
|
||||
rwSTREAMCUSTOM
|
||||
};
|
||||
|
||||
enum RwStreamAccessType
|
||||
{
|
||||
rwNASTREAMACCESS = 0,
|
||||
rwSTREAMREAD,
|
||||
rwSTREAMWRITE,
|
||||
rwSTREAMAPPEND
|
||||
};
|
||||
|
||||
RwStream *RwStreamOpen(RwStreamType type, RwStreamAccessType accessType, const void *pData);
|
||||
RwBool RwStreamClose(RwStream * stream, void *pData);
|
||||
RwUInt32 RwStreamRead(RwStream * stream, void *buffer, RwUInt32 length);
|
||||
RwStream *RwStreamWrite(RwStream * stream, const void *buffer, RwUInt32 length);
|
||||
RwStream *RwStreamSkip(RwStream * stream, RwUInt32 offset);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* Plugin Registry
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
#define RWPLUGINOFFSET(_type, _base, _offset) \
|
||||
((_type *)((RwUInt8 *)(_base) + (_offset)))
|
||||
|
||||
typedef RwStream *(*RwPluginDataChunkWriteCallBack)(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef RwStream *(*RwPluginDataChunkReadCallBack)(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef RwInt32(*RwPluginDataChunkGetSizeCallBack)(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef RwBool(*RwPluginDataChunkAlwaysCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef RwBool(*RwPluginDataChunkRightsCallBack)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject, RwUInt32 extraData);
|
||||
typedef void *(*RwPluginObjectConstructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef void *(*RwPluginObjectCopy)(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
typedef void *(*RwPluginObjectDestructor)(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject);
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwMatrix
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
typedef rw::Matrix RwMatrix;
|
||||
|
||||
enum RwOpCombineType
|
||||
{
|
||||
rwCOMBINEREPLACE = rw::COMBINEREPLACE,
|
||||
rwCOMBINEPRECONCAT = rw::COMBINEPRECONCAT,
|
||||
rwCOMBINEPOSTCONCAT = rw::COMBINEPOSTCONCAT
|
||||
};
|
||||
|
||||
enum RwMatrixType
|
||||
{
|
||||
rwMATRIXTYPENORMAL = rw::Matrix::TYPENORMAL,
|
||||
rwMATRIXTYPEORTHOGANAL = rw::Matrix::TYPEORTHOGONAL,
|
||||
rwMATRIXTYPEORTHONORMAL = rw::Matrix::TYPEORTHONORMAL,
|
||||
rwMATRIXTYPEMASK = 0x00000003,
|
||||
};
|
||||
|
||||
typedef rw::Matrix::Tolerance RwMatrixTolerance;
|
||||
|
||||
RwBool RwMatrixDestroy(RwMatrix *mpMat);
|
||||
RwMatrix *RwMatrixCreate(void);
|
||||
void RwMatrixCopy(RwMatrix * dstMatrix, const RwMatrix * srcMatrix);
|
||||
void RwMatrixSetIdentity(RwMatrix * matrix);
|
||||
RwMatrix *RwMatrixMultiply(RwMatrix * matrixOut, const RwMatrix * MatrixIn1, const RwMatrix * matrixIn2);
|
||||
RwMatrix *RwMatrixTransform(RwMatrix * matrix, const RwMatrix * transform, RwOpCombineType combineOp);
|
||||
RwMatrix *RwMatrixOrthoNormalize(RwMatrix * matrixOut, const RwMatrix * matrixIn);
|
||||
RwMatrix *RwMatrixInvert(RwMatrix * matrixOut, const RwMatrix * matrixIn);
|
||||
RwMatrix *RwMatrixScale(RwMatrix * matrix, const RwV3d * scale, RwOpCombineType combineOp);
|
||||
RwMatrix *RwMatrixTranslate(RwMatrix * matrix, const RwV3d * translation, RwOpCombineType combineOp);
|
||||
RwMatrix *RwMatrixRotate(RwMatrix * matrix, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp);
|
||||
RwMatrix *RwMatrixRotateOneMinusCosineSine(RwMatrix * matrix, const RwV3d * unitAxis, RwReal oneMinusCosine, RwReal sine, RwOpCombineType combineOp);
|
||||
const RwMatrix *RwMatrixQueryRotate(const RwMatrix * matrix, RwV3d * unitAxis, RwReal * angle, RwV3d * center);
|
||||
RwV3d *RwMatrixGetRight(RwMatrix * matrix);
|
||||
RwV3d *RwMatrixGetUp(RwMatrix * matrix);
|
||||
RwV3d *RwMatrixGetAt(RwMatrix * matrix);
|
||||
RwV3d *RwMatrixGetPos(RwMatrix * matrix);
|
||||
RwMatrix *RwMatrixUpdate(RwMatrix * matrix);
|
||||
RwMatrix *RwMatrixOptimize(RwMatrix * matrix, const RwMatrixTolerance *tolerance);
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* RwRGBA
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
typedef rw::RGBA RwRGBA;
|
||||
typedef rw::RGBAf RwRGBAReal;
|
||||
|
||||
|
||||
inline void RwRGBAAssign(RwRGBA *target, const RwRGBA *source) { *target = *source; }
|
||||
|
||||
|
||||
RwReal RwV3dNormalize(RwV3d * out, const RwV3d * in);
|
||||
RwReal RwV3dLength(const RwV3d * in);
|
||||
RwReal RwV2dLength(const RwV2d * in);
|
||||
RwReal RwV2dNormalize(RwV2d * out, const RwV2d * in);
|
||||
void RwV2dAssign(RwV2d * out, const RwV2d * ina);
|
||||
void RwV2dAdd(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
|
||||
void RwV2dLineNormal(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
|
||||
void RwV2dSub(RwV2d * out, const RwV2d * ina, const RwV2d * inb);
|
||||
void RwV2dPerp(RwV2d * out, const RwV2d * in);
|
||||
void RwV2dScale(RwV2d * out, const RwV2d * in, RwReal scalar);
|
||||
RwReal RwV2dDotProduct(const RwV2d * ina, const RwV2d * inb);
|
||||
void RwV3dAssign(RwV3d * out, const RwV3d * ina);
|
||||
void RwV3dAdd(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
|
||||
void RwV3dSub(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
|
||||
void RwV3dScale(RwV3d * out, const RwV3d * in, RwReal scalar);
|
||||
void RwV3dIncrementScaled(RwV3d * out, const RwV3d * in, RwReal scalar);
|
||||
void RwV3dNegate(RwV3d * out, const RwV3d * in);
|
||||
RwReal RwV3dDotProduct(const RwV3d * ina, const RwV3d * inb);
|
||||
void RwV3dCrossProduct(RwV3d * out, const RwV3d * ina, const RwV3d * inb);
|
||||
RwV3d *RwV3dTransformPoints(RwV3d * pointsOut, const RwV3d * pointsIn, RwInt32 numPoints, const RwMatrix * matrix);
|
||||
RwV3d *RwV3dTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, RwInt32 numPoints, const RwMatrix * matrix);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* Render States
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
// not librw because we don't support all of them (yet?) - mapping in wrapper functions
|
||||
enum RwRenderState
|
||||
{
|
||||
rwRENDERSTATENARENDERSTATE = 0,
|
||||
rwRENDERSTATETEXTURERASTER,
|
||||
rwRENDERSTATETEXTUREADDRESS,
|
||||
rwRENDERSTATETEXTUREADDRESSU,
|
||||
rwRENDERSTATETEXTUREADDRESSV,
|
||||
rwRENDERSTATETEXTUREPERSPECTIVE,
|
||||
rwRENDERSTATEZTESTENABLE,
|
||||
rwRENDERSTATESHADEMODE,
|
||||
rwRENDERSTATEZWRITEENABLE,
|
||||
rwRENDERSTATETEXTUREFILTER,
|
||||
rwRENDERSTATESRCBLEND,
|
||||
rwRENDERSTATEDESTBLEND,
|
||||
rwRENDERSTATEVERTEXALPHAENABLE,
|
||||
rwRENDERSTATEBORDERCOLOR,
|
||||
rwRENDERSTATEFOGENABLE,
|
||||
rwRENDERSTATEFOGCOLOR,
|
||||
rwRENDERSTATEFOGTYPE,
|
||||
rwRENDERSTATEFOGDENSITY,
|
||||
rwRENDERSTATEFOGTABLE,
|
||||
rwRENDERSTATEALPHAPRIMITIVEBUFFER,
|
||||
rwRENDERSTATECULLMODE,
|
||||
rwRENDERSTATESTENCILENABLE,
|
||||
rwRENDERSTATESTENCILFAIL,
|
||||
rwRENDERSTATESTENCILZFAIL,
|
||||
rwRENDERSTATESTENCILPASS,
|
||||
rwRENDERSTATESTENCILFUNCTION,
|
||||
rwRENDERSTATESTENCILFUNCTIONREF,
|
||||
rwRENDERSTATESTENCILFUNCTIONMASK,
|
||||
rwRENDERSTATESTENCILFUNCTIONWRITEMASK
|
||||
};
|
||||
|
||||
// not supported - we only do gouraud
|
||||
enum RwShadeMode
|
||||
{
|
||||
rwSHADEMODENASHADEMODE = 0,
|
||||
rwSHADEMODEFLAT,
|
||||
rwSHADEMODEGOURAUD
|
||||
};
|
||||
|
||||
enum RwBlendFunction
|
||||
{
|
||||
rwBLENDNABLEND = 0,
|
||||
rwBLENDZERO = rw::BLENDZERO,
|
||||
rwBLENDONE = rw::BLENDONE,
|
||||
rwBLENDSRCCOLOR = rw::BLENDSRCCOLOR,
|
||||
rwBLENDINVSRCCOLOR = rw::BLENDINVSRCCOLOR,
|
||||
rwBLENDSRCALPHA = rw::BLENDSRCALPHA,
|
||||
rwBLENDINVSRCALPHA = rw::BLENDINVSRCALPHA,
|
||||
rwBLENDDESTALPHA = rw::BLENDDESTALPHA,
|
||||
rwBLENDINVDESTALPHA = rw::BLENDINVDESTALPHA,
|
||||
rwBLENDDESTCOLOR = rw::BLENDDESTCOLOR,
|
||||
rwBLENDINVDESTCOLOR = rw::BLENDINVDESTCOLOR,
|
||||
rwBLENDSRCALPHASAT = rw::BLENDSRCALPHASAT
|
||||
};
|
||||
|
||||
// unsupported - we only need linear
|
||||
enum RwFogType
|
||||
{
|
||||
rwFOGTYPENAFOGTYPE = 0,
|
||||
rwFOGTYPELINEAR,
|
||||
rwFOGTYPEEXPONENTIAL,
|
||||
rwFOGTYPEEXPONENTIAL2
|
||||
};
|
||||
|
||||
enum RwTextureFilterMode
|
||||
{
|
||||
rwFILTERNAFILTERMODE = 0,
|
||||
rwFILTERNEAREST = rw::Texture::NEAREST,
|
||||
rwFILTERLINEAR = rw::Texture::LINEAR,
|
||||
rwFILTERMIPNEAREST = rw::Texture::MIPNEAREST,
|
||||
rwFILTERMIPLINEAR = rw::Texture::MIPLINEAR,
|
||||
rwFILTERLINEARMIPNEAREST = rw::Texture::LINEARMIPNEAREST,
|
||||
rwFILTERLINEARMIPLINEAR = rw::Texture::LINEARMIPLINEAR
|
||||
};
|
||||
|
||||
enum RwTextureAddressMode
|
||||
{
|
||||
rwTEXTUREADDRESSNATEXTUREADDRESS = 0,
|
||||
rwTEXTUREADDRESSWRAP = rw::Texture::WRAP,
|
||||
rwTEXTUREADDRESSMIRROR = rw::Texture::MIRROR,
|
||||
rwTEXTUREADDRESSCLAMP = rw::Texture::CLAMP,
|
||||
rwTEXTUREADDRESSBORDER = rw::Texture::BORDER
|
||||
};
|
||||
|
||||
enum RwCullMode
|
||||
{
|
||||
rwCULLMODENACULLMODE = 0,
|
||||
rwCULLMODECULLNONE = rw::CULLNONE,
|
||||
rwCULLMODECULLBACK = rw::CULLBACK,
|
||||
rwCULLMODECULLFRONT = rw::CULLFRONT
|
||||
};
|
||||
|
||||
enum RwPrimitiveType
|
||||
{
|
||||
rwPRIMTYPENAPRIMTYPE = rw::PRIMTYPENONE,
|
||||
rwPRIMTYPELINELIST = rw::PRIMTYPELINELIST,
|
||||
rwPRIMTYPEPOLYLINE = rw::PRIMTYPEPOLYLINE,
|
||||
rwPRIMTYPETRILIST = rw::PRIMTYPETRILIST,
|
||||
rwPRIMTYPETRISTRIP = rw::PRIMTYPETRISTRIP,
|
||||
rwPRIMTYPETRIFAN = rw::PRIMTYPETRIFAN,
|
||||
rwPRIMTYPEPOINTLIST = rw::PRIMTYPEPOINTLIST
|
||||
};
|
||||
|
||||
|
||||
RwBool RwRenderStateGet(RwRenderState state, void *value);
|
||||
RwBool RwRenderStateSet(RwRenderState state, void *value);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* Engine
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
struct RwEngineOpenParams
|
||||
{
|
||||
void *displayID;
|
||||
};
|
||||
|
||||
typedef rw::SubSystemInfo RwSubSystemInfo;
|
||||
|
||||
enum RwVideoModeFlag
|
||||
{
|
||||
rwVIDEOMODEEXCLUSIVE = rw::VIDEOMODEEXCLUSIVE,
|
||||
/*
|
||||
rwVIDEOMODEINTERLACE = 0x2,
|
||||
rwVIDEOMODEFFINTERLACE = 0x4,
|
||||
rwVIDEOMODEFSAA0 = 0x8,
|
||||
rwVIDEOMODEFSAA1 = 0x10
|
||||
*/
|
||||
};
|
||||
|
||||
typedef rw::VideoMode RwVideoMode;
|
||||
|
||||
#if 0
|
||||
struct RwFileFunctions
|
||||
{
|
||||
rwFnFexist rwfexist; /**< Pointer to fexist function */
|
||||
rwFnFopen rwfopen; /**< Pointer to fopen function */
|
||||
rwFnFclose rwfclose; /**< Pointer to fclose function */
|
||||
rwFnFread rwfread; /**< Pointer to fread function */
|
||||
rwFnFwrite rwfwrite; /**< Pointer to fwrite function */
|
||||
rwFnFgets rwfgets; /**< Pointer to fgets function */
|
||||
rwFnFputs rwfputs; /**< Pointer to puts function */
|
||||
rwFnFeof rwfeof; /**< Pointer to feof function */
|
||||
rwFnFseek rwfseek; /**< Pointer to fseek function */
|
||||
rwFnFflush rwfflush; /**< Pointer to fflush function */
|
||||
rwFnFtell rwftell; /**< Pointer to ftell function */
|
||||
};
|
||||
RwFileFunctions *RwOsGetFileInterface(void);
|
||||
#endif
|
||||
|
||||
RwBool RwEngineInit(RwMemoryFunctions *memFuncs, RwUInt32 initFlags, RwUInt32 resArenaSize);
|
||||
RwInt32 RwEngineRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor initCB, RwPluginObjectDestructor termCB);
|
||||
RwInt32 RwEngineGetPluginOffset(RwUInt32 pluginID);
|
||||
RwBool RwEngineOpen(RwEngineOpenParams *initParams);
|
||||
RwBool RwEngineStart(void);
|
||||
RwBool RwEngineStop(void);
|
||||
RwBool RwEngineClose(void);
|
||||
RwBool RwEngineTerm(void);
|
||||
RwInt32 RwEngineGetNumSubSystems(void);
|
||||
RwSubSystemInfo *RwEngineGetSubSystemInfo(RwSubSystemInfo *subSystemInfo, RwInt32 subSystemIndex);
|
||||
RwInt32 RwEngineGetCurrentSubSystem(void);
|
||||
RwBool RwEngineSetSubSystem(RwInt32 subSystemIndex);
|
||||
RwInt32 RwEngineGetNumVideoModes(void);
|
||||
RwVideoMode *RwEngineGetVideoModeInfo(RwVideoMode *modeinfo, RwInt32 modeIndex);
|
||||
RwInt32 RwEngineGetCurrentVideoMode(void);
|
||||
RwBool RwEngineSetVideoMode(RwInt32 modeIndex);
|
||||
RwInt32 RwEngineGetTextureMemorySize(void);
|
||||
RwInt32 RwEngineGetMaxTextureSize(void);
|
||||
|
||||
|
||||
/*
|
||||
***********************************************
|
||||
*
|
||||
* Binary stream
|
||||
*
|
||||
***********************************************
|
||||
*/
|
||||
|
||||
RwBool RwStreamFindChunk(RwStream *stream, RwUInt32 type, RwUInt32 *lengthOut, RwUInt32 *versionOut);
|
@ -2244,7 +2244,7 @@ CPed::BuildPedLists(void)
|
||||
if (nThreatReactionRangeMultiplier * 30.0f > dist) {
|
||||
gapTempPedList[gnNumTempPedList] = ped;
|
||||
gnNumTempPedList++;
|
||||
assert(gnNumTempPedList < ARRAYSIZE(gapTempPedList));
|
||||
assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "common.h"
|
||||
#include <stdarg.h>
|
||||
#include "patcher.h"
|
||||
#include "Console.h"
|
||||
#include "Font.h"
|
||||
|
@ -6,7 +6,6 @@
|
||||
#define MAX_PERMAMENTSHADOWS 48
|
||||
|
||||
|
||||
struct RwTexture;
|
||||
class CEntity;
|
||||
|
||||
enum eShadowType
|
||||
|
@ -126,7 +126,7 @@ void CWeather::Update(void)
|
||||
if (ForcedWeatherType >= 0)
|
||||
NewWeatherType = ForcedWeatherType;
|
||||
else {
|
||||
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAYSIZE(WeatherTypesList);
|
||||
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
|
||||
NewWeatherType = WeatherTypesList[WeatherTypeInList];
|
||||
#ifdef FIX_BUGS
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ RpClumpGtaStreamRead1(RwStream *stream)
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_FRAMELIST, nil, &version))
|
||||
return false;
|
||||
if(_rwFrameListStreamRead(stream, &gFrameList) == nil)
|
||||
if(rwFrameListStreamRead(stream, &gFrameList) == nil)
|
||||
return false;
|
||||
|
||||
if(!RwStreamFindChunk(stream, rwID_GEOMETRYLIST, nil, &version)){
|
||||
@ -164,7 +164,7 @@ RpClumpGtaStreamRead1(RwStream *stream)
|
||||
rwFrameListDeinitialize(&gFrameList);
|
||||
return false;
|
||||
}
|
||||
streamPosition = stream->Type.memory.position;
|
||||
streamPosition = STREAMPOS(stream);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -180,7 +180,7 @@ RpClumpGtaStreamRead2(RwStream *stream)
|
||||
if(clump == nil)
|
||||
return nil;
|
||||
|
||||
RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
|
||||
RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
|
||||
|
||||
if(GeometryListStreamRead2(stream, &gGeomList) == nil){
|
||||
GeometryListDeinitialize(&gGeomList);
|
||||
|
@ -90,9 +90,13 @@ DefinedState(void)
|
||||
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
|
||||
#ifdef LIBRW
|
||||
#pragma message (" TODO: alphatest func")
|
||||
#else
|
||||
// D3D stuff
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
|
||||
#endif
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
|
@ -1,3 +1,5 @@
|
||||
#ifndef LIBRW
|
||||
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
@ -224,3 +226,5 @@ STARTPATCHES
|
||||
ENDPATCHES
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -25,6 +25,12 @@
|
||||
float &texLoadTime = *(float*)0x8F1B50;
|
||||
int32 &texNumLoaded = *(int32*)0x8F252C;
|
||||
|
||||
#ifdef LIBRW
|
||||
#define READNATIVE(stream, tex, size) rwNativeTextureHackRead(stream, tex, size)
|
||||
#else
|
||||
#define READNATIVE(stream, tex, size) RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, tex, size))
|
||||
#endif
|
||||
|
||||
RwTexture*
|
||||
RwTextureGtaStreamRead(RwStream *stream)
|
||||
{
|
||||
@ -36,7 +42,7 @@ RwTextureGtaStreamRead(RwStream *stream)
|
||||
|
||||
float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
|
||||
if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size)))
|
||||
if(!READNATIVE(stream, &tex, size))
|
||||
return nil;
|
||||
|
||||
if (gGameState == GS_INIT_PLAYING_GAME) {
|
||||
@ -121,7 +127,7 @@ RwTexDictionaryGtaStreamRead1(RwStream *stream)
|
||||
}
|
||||
|
||||
numberTextures = numTextures;
|
||||
streamPosition = stream->Type.memory.position;
|
||||
streamPosition = STREAMPOS(stream);
|
||||
|
||||
return texDict;
|
||||
}
|
||||
@ -131,7 +137,7 @@ RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict)
|
||||
{
|
||||
RwTexture *tex;
|
||||
|
||||
RwStreamSkip(stream, streamPosition - stream->Type.memory.position);
|
||||
RwStreamSkip(stream, streamPosition - STREAMPOS(stream));
|
||||
|
||||
while(numberTextures--){
|
||||
tex = RwTextureGtaStreamRead(stream);
|
||||
@ -251,6 +257,12 @@ DealWithTxdWriteError(uint32 num, uint32 count, const char *text)
|
||||
RsGlobal.quit = true;
|
||||
}
|
||||
|
||||
#ifdef LIBRW
|
||||
#define STREAMTELL(str) str->tell()
|
||||
#else
|
||||
#define STREAMTELL(str) filesys->rwftell((str)->Type.file.fpFile)
|
||||
#endif
|
||||
|
||||
bool
|
||||
CreateTxdImageForVideoCard()
|
||||
{
|
||||
@ -260,7 +272,9 @@ CreateTxdImageForVideoCard()
|
||||
|
||||
CStreaming::FlushRequestList();
|
||||
|
||||
#ifndef LIBRW
|
||||
RwFileFunctions *filesys = RwOsGetFileInterface();
|
||||
#endif
|
||||
|
||||
RwStream *img = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMWRITE, "models\\txd.img");
|
||||
if (img == nil) {
|
||||
@ -287,7 +301,8 @@ CreateTxdImageForVideoCard()
|
||||
sprintf(filename, "%s.txd", CTxdStore::GetTxdName(i));
|
||||
|
||||
if (CTxdStore::GetSlot(i)->texDict) {
|
||||
int32 pos = filesys->rwftell(img->Type.file.fpFile);
|
||||
|
||||
int32 pos = STREAMTELL(img);
|
||||
|
||||
if (RwTexDictionaryStreamWrite(CTxdStore::GetSlot(i)->texDict, img) == nil) {
|
||||
DealWithTxdWriteError(i, TXDSTORESIZE, "CVT_ERR");
|
||||
@ -298,7 +313,7 @@ CreateTxdImageForVideoCard()
|
||||
return false;
|
||||
}
|
||||
|
||||
int32 size = filesys->rwftell(img->Type.file.fpFile) - pos;
|
||||
int32 size = STREAMTELL(img) - pos;
|
||||
int32 num = size % CDSTREAM_SECTOR_SIZE;
|
||||
|
||||
size /= CDSTREAM_SECTOR_SIZE;
|
||||
|
@ -1,3 +1,4 @@
|
||||
#ifndef LIBRW
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "rwcore.h"
|
||||
@ -836,4 +837,5 @@ InjectHook(0x5DF040, &RxNodeDefinitionGetLight, PATCH_JUMP);
|
||||
InjectHook(0x5DF560, &RxNodeDefinitionGetPostLight, PATCH_JUMP);
|
||||
InjectHook(0x5DFC60, &RxD3D8AllInOneSetRenderCallBack, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
#endif
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user