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https://github.com/GTAmodding/re3.git
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CPed continues, including some fixes
This commit is contained in:
parent
4c6d247b2a
commit
936acedcf0
@ -5,7 +5,7 @@
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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WRAPPER int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels) { EAXJMP(0x42CC30); }
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WRAPPER CPathNode** CPathFind::FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*) { EAXJMP(0x42B9F0); }
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int TempListLength;
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enum
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@ -129,6 +129,7 @@ public:
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void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
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void RegisterMapObject(CTreadable *mapObject);
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int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool disabled, bool betweenLevels);
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CPathNode** FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
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445
src/peds/Ped.cpp
445
src/peds/Ped.cpp
@ -27,15 +27,13 @@
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#include "Phones.h"
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#include "EventList.h"
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#include "Darkel.h"
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#include "PathFind.h"
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#include "ModelIndices.h"
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::SetPointGunAt(CEntity*) { EAXJMP(0x4E5F70); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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@ -48,7 +46,6 @@ WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
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WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
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WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
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WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
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WRAPPER void CPed::SetWanderPath(int8) { EAXJMP(0x4D2750); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
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@ -2269,7 +2266,7 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
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{
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float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
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entity->GetPosition().x,
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entity->GetPosition().x,
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entity->GetPosition().y,
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GetPosition().x,
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GetPosition().y);
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@ -2464,7 +2461,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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// In this special case, entity parameter isn't CEntity, but int.
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SetObjectiveTimer((int)entity);
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return;
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break;
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_MUG_CHAR:
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@ -2475,7 +2472,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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m_pLookTarget = (CEntity*)entity;
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m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
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return;
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break;
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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@ -2483,18 +2480,26 @@ CPed::SetObjective(eObjective newObj, void *entity)
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m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
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m_pedInObjective = (CPed*)entity;
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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return;
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break;
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case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
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m_pedInObjective = (CPed*)entity;
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m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
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m_pedFormation = 1;
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return;
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break;
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case OBJECTIVE_LEAVE_VEHICLE:
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case OBJECTIVE_FLEE_CAR:
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m_carInObjective = (CVehicle*)entity;
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m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
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if (!m_carInObjective->bIsBus || m_leaveCarTimer)
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return;
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break;
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for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
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if (m_carInObjective->pPassengers[i] == this) {
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
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break;
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}
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}
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break;
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case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
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case OBJECTIVE_ENTER_CAR_AS_DRIVER:
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@ -2503,7 +2508,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
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RestorePreviousObjective();
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return;
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break;
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}
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// fall through
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case OBJECTIVE_DESTROY_CAR:
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@ -2522,19 +2527,13 @@ CPed::SetObjective(eObjective newObj, void *entity)
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} else {
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m_objectiveTimer = 0;
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}
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return;
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break;
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case OBJECTIVE_SET_LEADER:
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SetLeader((CEntity*)entity);
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RestorePreviousObjective();
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return;
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break;
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default:
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return;
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}
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for (int i=0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
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if (m_carInObjective->pPassengers[i] == this) {
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
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return;
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}
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break;
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}
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}
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@ -3709,9 +3708,9 @@ CPed::SetGetUp(void)
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m_ped_flagE20 = true;
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m_pCollidingEntity = nil;
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m_ped_flagH1 = false;
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ASSOC_REPEAT);
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_SPRINT);
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if (animAssoc) {
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if (RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ASSOC_RUNNING)) {
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if (RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_RUN)) {
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CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_RUN, 8.0f);
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} else {
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CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 8.0f);
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@ -3731,6 +3730,386 @@ CPed::SetGetUp(void)
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}
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}
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void
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CPed::ClearInvestigateEvent(void)
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{
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CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_ROAD_CROSS);
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if (!animAssoc)
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animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_XPRESS_SCRATCH);
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if (!animAssoc)
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animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_HBHB);
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if (!animAssoc)
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animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_CHAT);
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if (animAssoc) {
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animAssoc->blendDelta = -8.0f;
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animAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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if (m_eventType > EVENT_EXPLOSION)
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m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
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m_ped_flagD2 = false;
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m_pEventEntity = nil;
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ClearLookFlag();
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RestorePreviousState();
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if(m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
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SetMoveState(PEDMOVE_WALK);
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}
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void
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CPed::ClearLeader(void)
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{
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if (!m_leader)
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return;
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m_leader = nil;
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if (IsPedInControl()) {
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SetObjective(OBJECTIVE_NONE);
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if (CharCreatedBy == MISSION_CHAR) {
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SetIdle();
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} else {
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SetWanderPath(CGeneral::GetRandomNumberInRange(0,8));
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}
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} else if (m_objective != OBJECTIVE_NONE) {
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m_ped_flagH8 = true;
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}
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}
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void
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CPed::ClearLook(void)
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{
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RestorePreviousState();
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ClearLookFlag();
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}
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void
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CPed::ClearObjective(void)
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{
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if (IsPedInControl() || m_nPedState == PED_DRIVING) {
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m_objective = OBJECTIVE_NONE;
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if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->pDriver != this) {
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m_ped_flagF1 = true;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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SetIdle();
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SetMoveState(PEDMOVE_STILL);
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}
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} else {
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m_ped_flagH8 = true;
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}
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}
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void
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CPed::ClearPause(void)
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{
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RestorePreviousState();
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}
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void
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CPed::ClearSeek(void)
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{
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SetIdle();
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field_31C = 0;
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}
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bool
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CPed::SetWanderPath(int8 pathStateDest)
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{
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uint8 nextPathState;
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if (IsPedInControl()) {
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if (m_ped_flagE1) {
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SetIdle();
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return false;
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} else {
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// m_nPathState is pure direction for values 1,2,3 and 5,6,7
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m_nPathState = pathStateDest;
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if (pathStateDest == 0)
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pathStateDest = CGeneral::GetRandomNumberInRange(1, 7);
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ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
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m_nPathState, &nextPathState);
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// Circular loop until we find a node for current m_nPathState
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while (!m_pLastPathNode) {
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m_nPathState = (m_nPathState+1) % 8;
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// We're at where we started and couldn't find any node
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if (m_nPathState == pathStateDest) {
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ClearAll();
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SetIdle();
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return false;
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}
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ThePaths.FindNextNodeWandering(1, GetPosition(), &m_pNextPathNode, &m_pLastPathNode,
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m_nPathState, &nextPathState);
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}
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// We did it, save next path state and return true
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m_nPathState = nextPathState;
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m_nPedState = PED_WANDER_PATH;
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SetMoveState(PEDMOVE_WALK);
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m_ped_flagB20 = false;
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return true;
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}
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} else {
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m_nPathState = pathStateDest;
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m_ped_flagG8 = true;
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return false;
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}
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}
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void
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CPed::ClearWeapons(void)
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{
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CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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RemoveWeaponModel(currentWeapon->m_nModelId);
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m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT;
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m_currentWeapon = WEAPONTYPE_UNARMED;
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currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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AddWeaponModel(currentWeapon->m_nModelId);
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for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
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{
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CWeapon &weapon = GetWeapon(i);
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weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
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weapon.m_eWeaponState = WEAPONSTATE_READY;
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weapon.m_nAmmoInClip = 0;
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weapon.m_nAmmoTotal = 0;
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weapon.m_nTimer = 0;
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}
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}
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void
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CPed::RestoreGunPosition(void)
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{
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if (bIsLooking) {
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m_pedIK.m_flags &= ~CPedIK::FLAG_2;
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bIsRestoringGun = false;
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} else if (m_pedIK.RestoreGunPosn()) {
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bIsRestoringGun = false;
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} else {
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if (IsPlayer())
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((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
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}
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}
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void
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CPed::RestoreHeadingRate(void)
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{
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m_headingRate = m_pedStats->m_headingChangeRate;
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}
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void
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CPed::RestoreHeadingRateCB(CAnimBlendAssociation* assoc, void* arg)
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{
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((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate;
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}
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void
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CPed::RestorePreviousState(void)
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{
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if(!CanSetPedState() || m_nPedState == PED_FALL)
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return;
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if (m_nPedState == PED_GETUP && !m_ped_flagE20)
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return;
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if (bInVehicle && m_pMyVehicle) {
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m_nPedState = PED_DRIVING;
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m_nLastPedState = PED_NONE;
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} else {
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if (m_nLastPedState == PED_NONE) {
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if (!IsPlayer() && CharCreatedBy != MISSION_CHAR && m_objective == OBJECTIVE_NONE) {
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if (SetWanderPath(CGeneral::GetRandomNumberInRange(0, 7)) != 0)
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return;
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}
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SetIdle();
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return;
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}
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switch (m_nLastPedState) {
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case PED_IDLE:
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SetIdle();
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break;
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case PED_WANDER_PATH:
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m_nPedState = PED_WANDER_PATH;
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m_ped_flagB20 = false;
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if (!m_ped_flagC80) {
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if (m_pLastPathNode) {
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CVector diff = m_pLastPathNode->pos - GetPosition();
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if (diff.MagnitudeSqr() < 49.0f) {
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SetMoveState(PEDMOVE_WALK);
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break;
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}
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}
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}
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SetWanderPath(CGeneral::GetRandomNumberInRange(0, 7));
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break;
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default:
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m_nPedState = m_nLastPedState;
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SetMoveState((eMoveState) m_nPrevActionState);
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break;
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}
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m_nLastPedState = PED_NONE;
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}
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}
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void
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CPed::SetAimFlag(CEntity *to)
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{
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bIsAimingGun = true;
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bIsRestoringGun = false;
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m_pLookTarget = to;
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m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
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m_pSeekTarget = to;
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m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
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m_lookTimer = 0;
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}
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void
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CPed::SetAimFlag(float angle)
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{
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bIsAimingGun = true;
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bIsRestoringGun = false;
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m_fLookDirection = angle;
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m_lookTimer = 0;
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m_pLookTarget = nil;
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m_pSeekTarget = nil;
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if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
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m_pedIK.m_flags |= CPedIK::FLAG_4;
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else
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m_pedIK.m_flags &= ~CPedIK::FLAG_4;
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}
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void
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CPed::SetPointGunAt(CEntity *to)
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{
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if (to) {
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SetLookFlag(to,1);
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SetAimFlag(to);
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}
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if (m_nPedState == PED_AIM_GUN || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
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return;
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if (m_nPedState != PED_ATTACK)
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SetStoredState();
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m_nPedState = PED_AIM_GUN;
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bIsPointingGunAt = true;
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CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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SetMoveState(PEDMOVE_NONE);
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CAnimBlendAssociation *aimAssoc;
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if (bCrouchWhenShooting)
|
||||
aimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, curWeapon->m_Anim2ToPlay);
|
||||
else
|
||||
aimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, curWeapon->m_AnimToPlay);
|
||||
|
||||
if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
|
||||
if (bCrouchWhenShooting)
|
||||
aimAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, 4.0f);
|
||||
else
|
||||
aimAssoc = CAnimManager::AddAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, curWeapon->m_AnimToPlay);
|
||||
|
||||
aimAssoc->blendAmount = 0.0f;
|
||||
aimAssoc->blendDelta = 8.0f;
|
||||
}
|
||||
if (to)
|
||||
Say(SOUND_PED_ATTACK);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
|
||||
{
|
||||
if (HasWeapon(weaponType)) {
|
||||
GetWeapon(weaponType).m_nAmmoTotal = ammo;
|
||||
} else {
|
||||
GetWeapon(weaponType).Initialise(weaponType, ammo);
|
||||
m_maxWeaponTypeAllowed++;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
{
|
||||
AnimationId stepAnim;
|
||||
|
||||
if (m_nPedState == PED_STEP_AWAY || !IsPedInControl() || ((IsPlayer() || !bRespondsToThreats) && animType == 0))
|
||||
return;
|
||||
|
||||
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
reason->GetPosition().x, reason->GetPosition().y,
|
||||
GetPosition().x, GetPosition().y);
|
||||
angleToFace = CGeneral::LimitRadianAngle(angleToFace);
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
||||
float neededTurn = Abs(angleToFace - m_fRotationCur);
|
||||
bool vehPressedHorn = false;
|
||||
|
||||
if (neededTurn > PI)
|
||||
neededTurn = 2 * PI - neededTurn;
|
||||
|
||||
CVehicle *veh = (CVehicle*)reason;
|
||||
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
if (veh->m_nCarHornTimer) {
|
||||
vehPressedHorn = true;
|
||||
if (!IsPlayer())
|
||||
animType = 1;
|
||||
}
|
||||
}
|
||||
if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
||||
SetLookFlag(veh, 1);
|
||||
if (CGeneral::GetRandomNumberInRange(0,1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) {
|
||||
stepAnim = ANIM_IDLE_TAXI;
|
||||
} else {
|
||||
|
||||
// I didn't get these things too much.
|
||||
float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
|
||||
veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
|
||||
0.0f, 0.0f);
|
||||
|
||||
float inversedAngleToFace = angleToFace + PI;
|
||||
if (inversedAngleToFace > PI)
|
||||
inversedAngleToFace -= 2*PI;
|
||||
|
||||
neededTurn = inversedAngleToFace - vehDirection;
|
||||
neededTurn = CGeneral::LimitRadianAngle(neededTurn);
|
||||
if (neededTurn <= 0.0)
|
||||
angleToFace = 0.5*PI + vehDirection;
|
||||
else
|
||||
angleToFace = vehDirection - 0.5*PI;
|
||||
|
||||
if (animType == 2)
|
||||
stepAnim = ANIM_HANDSCOWER;
|
||||
else if (animType < 2)
|
||||
stepAnim = ANIM_EV_STEP;
|
||||
else
|
||||
stepAnim = NUM_ANIMS;
|
||||
}
|
||||
if (!RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, stepAnim)) {
|
||||
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, stepAnim, 8.0f);
|
||||
stepAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
stepAssoc->SetFinishCallback(PedEvadeCB, this);
|
||||
|
||||
if (animType == 0)
|
||||
Say(SOUND_PED_EVADE);
|
||||
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_STEP_AWAY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
@ -3746,6 +4125,8 @@ WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(
|
||||
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
|
||||
WRAPPER void CPed::PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE130); }
|
||||
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
|
||||
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2480); }
|
||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
|
||||
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
||||
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
|
||||
WRAPPER void CPed::FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E9830); }
|
||||
@ -3753,7 +4134,6 @@ WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void
|
||||
WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D7A50); }
|
||||
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
|
||||
WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6580); }
|
||||
WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
@ -3841,4 +4221,21 @@ STARTPATCHES
|
||||
InjectHook(0x4D1EA0, &CPed::ClearFlee, PATCH_JUMP);
|
||||
InjectHook(0x4D0BB0, &CPed::ClearFall, PATCH_JUMP);
|
||||
InjectHook(0x4D0F20, &CPed::SetGetUp, PATCH_JUMP);
|
||||
InjectHook(0x4D6550, &CPed::RestoreHeadingRateCB, PATCH_JUMP);
|
||||
InjectHook(0x4C5E30, &CPed::RestorePreviousState, PATCH_JUMP);
|
||||
InjectHook(0x4E5F70, &CPed::SetPointGunAt, PATCH_JUMP);
|
||||
InjectHook(0x4D2750, &CPed::SetWanderPath, PATCH_JUMP);
|
||||
InjectHook(0x4D30C0, &CPed::SetEvasiveStep, PATCH_JUMP);
|
||||
InjectHook(0x4EA360, &CPed::ClearInvestigateEvent, PATCH_JUMP);
|
||||
InjectHook(0x4D8E80, &CPed::ClearLeader, PATCH_JUMP);
|
||||
InjectHook(0x4D1360, &CPed::ClearLook, PATCH_JUMP);
|
||||
InjectHook(0x4D8DF0, &CPed::ClearObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D0970, &CPed::ClearPause, PATCH_JUMP);
|
||||
InjectHook(0x4D1620, &CPed::ClearSeek, PATCH_JUMP);
|
||||
InjectHook(0x4CFB70, &CPed::ClearWeapons, PATCH_JUMP);
|
||||
InjectHook(0x4C6BB0, &CPed::RestoreGunPosition, PATCH_JUMP);
|
||||
InjectHook(0x4D6540, &CPed::RestoreHeadingRate, PATCH_JUMP);
|
||||
InjectHook(0x4C69E0, (void (CPed::*)(CEntity*)) &CPed::SetAimFlag, PATCH_JUMP);
|
||||
InjectHook(0x4C6960, (void (CPed::*)(float)) &CPed::SetAimFlag, PATCH_JUMP);
|
||||
InjectHook(0x4CFB20, &CPed::SetAmmo, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -228,7 +228,7 @@ public:
|
||||
uint8 bNotAllowedToDuck : 1;
|
||||
uint8 bCrouchWhenShooting : 1;
|
||||
uint8 bIsDucking : 1; // set if you don't want ped to attack
|
||||
uint8 m_ped_flagE20 : 1;
|
||||
uint8 m_ped_flagE20 : 1; // getup complete?
|
||||
uint8 bDoBloodyFootprints : 1;
|
||||
uint8 m_ped_flagE80 : 1;
|
||||
|
||||
@ -336,7 +336,7 @@ public:
|
||||
bool bInVehicle;
|
||||
uint8 pad_315[3];
|
||||
float field_318;
|
||||
uint8 field_31C;
|
||||
uint8 field_31C; // may be cutscene or phone cutscene status
|
||||
uint8 field_31D;
|
||||
int16 m_phoneId;
|
||||
uint32 m_lookingForPhone; // unused
|
||||
@ -481,7 +481,7 @@ public:
|
||||
void ClearAll(void);
|
||||
void SetPointGunAt(CEntity*);
|
||||
bool Seek(void);
|
||||
void SetWanderPath(int8);
|
||||
bool SetWanderPath(int8);
|
||||
void SetFollowPath(CVector);
|
||||
void ClearAttackByRemovingAnim(void);
|
||||
void SetStoredState(void);
|
||||
@ -490,6 +490,19 @@ public:
|
||||
void ClearFlee(void);
|
||||
void ClearFall(void);
|
||||
void SetGetUp(void);
|
||||
void ClearInvestigateEvent(void);
|
||||
void ClearLeader(void);
|
||||
void ClearLook(void);
|
||||
void ClearObjective(void);
|
||||
void ClearPause(void);
|
||||
void ClearSeek(void);
|
||||
void ClearWeapons(void);
|
||||
void RestoreGunPosition(void);
|
||||
void RestoreHeadingRate(void);
|
||||
void SetAimFlag(CEntity* to);
|
||||
void SetAimFlag(float angle);
|
||||
void SetAmmo(eWeaponType weaponType, uint32 ammo);
|
||||
void SetEvasiveStep(CEntity*, uint8);
|
||||
|
||||
// Static methods
|
||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||
|
@ -8,6 +8,8 @@ WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
||||
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
|
||||
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
|
||||
|
||||
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
||||
|
||||
CPedIK::CPedIK(CPed *ped)
|
||||
{
|
||||
m_ped = ped;
|
||||
@ -102,8 +104,61 @@ CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
|
||||
return destination;
|
||||
}
|
||||
|
||||
// A helper function that adjusts "limb" parameter according to limitations. Doesn't move the limb.
|
||||
int8
|
||||
CPedIK::MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo)
|
||||
{
|
||||
int result = 1;
|
||||
|
||||
// phi
|
||||
|
||||
if (limb.phi > approxPhi) {
|
||||
limb.phi -= moveInfo.yawD;
|
||||
} else if (limb.phi < approxPhi) {
|
||||
limb.phi += moveInfo.yawD;
|
||||
}
|
||||
|
||||
if (Abs(limb.phi - approxPhi) < moveInfo.yawD) {
|
||||
limb.phi = approxPhi;
|
||||
result = 2;
|
||||
}
|
||||
if (limb.phi > moveInfo.maxYaw || limb.phi < moveInfo.minYaw) {
|
||||
limb.phi = clamp(limb.phi, moveInfo.minYaw, moveInfo.maxYaw);
|
||||
result = 0;
|
||||
}
|
||||
|
||||
// theta
|
||||
|
||||
if (limb.theta > approxTheta) {
|
||||
limb.theta -= moveInfo.pitchD;
|
||||
} else if (limb.theta < approxTheta) {
|
||||
limb.theta += moveInfo.pitchD;
|
||||
}
|
||||
|
||||
if (Abs(limb.theta - approxTheta) < moveInfo.pitchD)
|
||||
limb.theta = approxTheta;
|
||||
else
|
||||
result = 1;
|
||||
|
||||
if (limb.theta > moveInfo.maxPitch || limb.theta < moveInfo.minPitch) {
|
||||
limb.theta = clamp(limb.theta, moveInfo.minPitch, moveInfo.maxPitch);
|
||||
result = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::RestoreGunPosn(void)
|
||||
{
|
||||
int limbStatus = MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
|
||||
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
|
||||
return limbStatus == 2;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
|
||||
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
|
||||
InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
|
||||
InjectHook(0x4ED440, &CPedIK::MoveLimb, PATCH_JUMP);
|
||||
InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -9,6 +9,15 @@ struct LimbOrientation
|
||||
float theta;
|
||||
};
|
||||
|
||||
struct LimbMovementInfo {
|
||||
float maxYaw;
|
||||
float minYaw;
|
||||
float yawD;
|
||||
float maxPitch;
|
||||
float minPitch;
|
||||
float pitchD;
|
||||
};
|
||||
|
||||
class CPed;
|
||||
|
||||
class CPedIK
|
||||
@ -28,6 +37,8 @@ public:
|
||||
LimbOrientation m_lowerArmOrient;
|
||||
int32 m_flags;
|
||||
|
||||
static LimbMovementInfo &ms_torsoInfo;
|
||||
|
||||
CPedIK(CPed *ped);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
bool PointGunAtPosition(CVector *position);
|
||||
@ -36,5 +47,7 @@ public:
|
||||
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
|
||||
void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
|
||||
void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
|
||||
int8 MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
|
||||
bool RestoreGunPosn(void);
|
||||
};
|
||||
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|
||||
|
Loading…
Reference in New Issue
Block a user