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Fix
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parent
14ed50a559
commit
963e85f047
@ -45,7 +45,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
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}
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}
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void
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void
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CRemote::TakeRemoteControlledCarFromPlayer(bool unk)
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CRemote::TakeRemoteControlledCarFromPlayer(bool blowUp)
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{
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{
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if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
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@ -55,6 +55,6 @@ CRemote::TakeRemoteControlledCarFromPlayer(bool unk)
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
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CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
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CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
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CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
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CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
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CWorld::Players[CWorld::PlayerInFocus].field_D5 = unk;
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CWorld::Players[CWorld::PlayerInFocus].field_D5 = blowUp;
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CWorld::Players[CWorld::PlayerInFocus].field_D6 = true;
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CWorld::Players[CWorld::PlayerInFocus].field_D6 = true;
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}
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}
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@ -4,5 +4,5 @@ class CRemote
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{
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{
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public:
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public:
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static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
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static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
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static void TakeRemoteControlledCarFromPlayer(bool);
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static void TakeRemoteControlledCarFromPlayer(bool blowUp = true);
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};
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};
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@ -188,7 +188,7 @@ CPlayerInfo::BlowUpRCBuggy(bool actually)
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
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return;
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return;
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CRemote::TakeRemoteControlledCarFromPlayer();
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CRemote::TakeRemoteControlledCarFromPlayer(actually);
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if (actually)
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if (actually)
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
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}
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}
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