StorePedUpdate

This commit is contained in:
Nikolay Korolev 2019-06-23 01:34:11 +03:00
parent 0126bef9a1
commit 98cc8a434c
3 changed files with 71 additions and 4 deletions

View File

@ -132,7 +132,6 @@ void CReplay::Update(void)
#if 0
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else
void CReplay::RecordThisFrame(void)
{
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
@ -182,7 +181,7 @@ void CReplay::RecordThisFrame(void)
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
bt->type = REPLAYPACKET_BULLETTRACES;
bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
@ -210,7 +209,28 @@ void CReplay::RecordThisFrame(void)
MarkEverythingAsNew();
}
#endif
#if 0
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
#else
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
pp->type = REPLAYPACKET_PED_UPDATE;
pp->index = id;
pp->heading = 128.0f / M_PI * ped->m_fRotationCur;
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
pp->assoc_group_id = ped->m_animGroup;
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
if (ped->bInVehicle && ped->m_pMyVehicle)
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
else
pp->vehicle_index = 0;
pp->weapon_model = ped->m_wepModelID;
StorePedAnimation(ped, &pp->anim_state);
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
#endif
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }

View File

@ -65,13 +65,13 @@ class CReplay
REPLAYPACKET_END = 0,
REPLAYPACKET_VEHICLE = 1,
REPLAYPACKET_PED_HEADER = 2,
REPLAYPACKET_PED = 3,
REPLAYPACKET_PED_UPDATE = 3,
REPLAYPACKET_GENERAL = 4,
REPLAYPACKET_CLOCK = 5,
REPLAYPACKET_WEATHER = 6,
REPLAYPACKET_ENDOFFRAME = 7,
REPLAYPACKET_TIMER = 8,
REPLAYPACKET_BULLETTRACES = 9
REPLAYPACKET_BULLET_TRACES = 9
};
enum {
@ -146,6 +146,19 @@ class CReplay
};
static_assert(sizeof(tEndOfFramePacket) == 4, "tEndOfFramePacket: error");
struct tPedUpdatePacket
{
uint8 type;
uint8 index;
int8 heading;
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
uint8 assoc_group_id;
uint8 weapon_model;
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
private:
static uint8 &Mode;
static CAddressInReplayBuffer &Record;

View File

@ -246,3 +246,37 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
}
class CCompressedMatrixNotAligned
{
CVector m_vecPos;
int8 m_rightX;
int8 m_rightY;
int8 m_rightZ;
int8 m_upX;
int8 m_upY;
int8 m_upZ;
public:
void CompressFromFullMatrix(CMatrix &other)
{
m_rightX = 127.0f * other.GetRight()->x;
m_rightY = 127.0f * other.GetRight()->y;
m_rightZ = 127.0f * other.GetRight()->z;
m_upX = 127.0f * other.GetForward()->x;
m_upY = 127.0f * other.GetForward()->y;
m_upZ = 127.0f * other.GetForward()->z;
m_vecPos = *other.GetPosition();
}
void DecompressIntoFullMatrix(CMatrix &other)
{
other.GetRight()->x = m_rightX / 127.0f;
other.GetRight()->y = m_rightY / 127.0f;
other.GetRight()->z = m_rightZ / 127.0f;
other.GetForward()->x = m_upX / 127.0f;
other.GetForward()->y = m_upY / 127.0f;
other.GetForward()->z = m_upZ / 127.0f;
*other.GetUp() = CrossProduct(*other.GetRight(), *other.GetForward());
*other.GetPosition() = m_vecPos;
other.Reorthogonalise();
}
};