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fixed skinned cutscene head
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@ -78,10 +78,6 @@ CClumpModelInfo::SetClump(RpClump *clump)
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AddTexDictionaryRef();
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
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// TODO: also set for player?
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if(strncmp(GetName(), "playerh", 8) == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump)){
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int i;
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@ -114,8 +110,12 @@ CClumpModelInfo::SetClump(RpClump *clump)
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weights->w3 /= sum;
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}
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}
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}else
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#endif
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// do not set on skinned clip because cutscene head is not compatible with player head
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if(strncmp(GetName(), "playerh", 8) == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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}
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void
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