mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
ProcessPedUpdate
This commit is contained in:
parent
4c2f74c313
commit
9b5392d3a1
@ -8,6 +8,7 @@
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
|
||||
WRAPPER void CWorld::Remove(CEntity *entity) { EAXJMP(0x4AE9D0); }
|
||||
|
||||
CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
|
||||
CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
|
||||
|
@ -67,6 +67,7 @@ public:
|
||||
static bool &bForceProcessControl;
|
||||
static bool &bProcessCutsceneOnly;
|
||||
|
||||
static void Remove(CEntity *entity);
|
||||
static void Add(CEntity *entity);
|
||||
|
||||
static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
|
||||
@ -103,6 +104,8 @@ public:
|
||||
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
|
||||
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
|
||||
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
|
||||
|
||||
static void Remove(void);
|
||||
};
|
||||
|
||||
class CPlayerPed;
|
||||
|
@ -165,8 +165,6 @@ void CReplay::Init(void)
|
||||
bDoLoadSceneWhenDone = false;
|
||||
}
|
||||
|
||||
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
|
||||
|
||||
void CReplay::DisableReplays(void)
|
||||
{
|
||||
bReplayEnabled = false;
|
||||
@ -406,7 +404,46 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
|
||||
#else
|
||||
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
|
||||
{
|
||||
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
|
||||
if (ped){
|
||||
ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
|
||||
ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
|
||||
CMatrix ped_matrix;
|
||||
float coeff = 1.0f - interpolation;
|
||||
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
|
||||
ped->GetMatrix() = ped->GetMatrix() * CMatrix(coeff);
|
||||
*ped->GetMatrix().GetPosition() *= coeff;
|
||||
ped->GetMatrix() += CMatrix(coeff) * ped_matrix;
|
||||
if (pp->vehicle_index) {
|
||||
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
|
||||
ped->bInVehicle = pp->vehicle_index;
|
||||
}
|
||||
else {
|
||||
ped->m_pMyVehicle = nil;
|
||||
ped->bInVehicle = false;
|
||||
}
|
||||
if (pp->assoc_group_id != ped->m_animGroup) {
|
||||
ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
|
||||
if (ped->IsPlayer())
|
||||
((CPlayerPed*)ped)->ReApplyMoveAnims();
|
||||
}
|
||||
RetrievePedAnimation(ped, &pp->anim_state);
|
||||
ped->RemoveWeaponModel(-1);
|
||||
if (pp->weapon_model != -1)
|
||||
ped->AddWeaponModel(pp->weapon_model);
|
||||
CWorld::Remove(ped);
|
||||
CWorld::Add(ped);
|
||||
}else{
|
||||
debug("Replay:Ped wasn't there\n");
|
||||
}
|
||||
buffer->m_nOffset += sizeof(tPedUpdatePacket);
|
||||
}
|
||||
#endif
|
||||
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
|
||||
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
|
||||
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
|
||||
@ -453,7 +490,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
|
||||
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
|
||||
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
|
||||
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
|
||||
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
|
||||
WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
|
||||
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
|
||||
|
||||
#if 0
|
||||
|
@ -155,7 +155,7 @@ class CReplay
|
||||
int8 vehicle_index;
|
||||
CStoredAnimationState anim_state;
|
||||
CCompressedMatrixNotAligned matrix;
|
||||
uint8 assoc_group_id;
|
||||
int8 assoc_group_id;
|
||||
uint8 weapon_model;
|
||||
};
|
||||
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
|
||||
@ -244,12 +244,11 @@ private:
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
static void EmptyReplayBuffer(void);
|
||||
static void DisableReplays(void);
|
||||
static void EnableReplays(void);
|
||||
static void Update(void);
|
||||
static void FinishPlayback(void);
|
||||
static void Shutdown(void);
|
||||
static void EmptyReplayBuffer(void);
|
||||
static void Display(void);
|
||||
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
|
||||
static void StreamAllNecessaryCarsAndPeds(void);
|
||||
|
5
src/entities/PlayerPed.cpp
Normal file
5
src/entities/PlayerPed.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PlayerPed.h"
|
||||
|
||||
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
|
@ -38,6 +38,8 @@ public:
|
||||
int32 field_1488[6];
|
||||
float field_1512;
|
||||
float m_fFPSMoveHeading;
|
||||
|
||||
void ReApplyMoveAnims(void);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
||||
|
@ -20,6 +20,11 @@ public:
|
||||
m_attachment = nil;
|
||||
Attach(matrix, owner);
|
||||
}
|
||||
CMatrix(float scale){
|
||||
m_attachment = nil;
|
||||
m_hasRwMatrix = false;
|
||||
SetScale(scale);
|
||||
}
|
||||
~CMatrix(void){
|
||||
if(m_hasRwMatrix && m_attachment)
|
||||
RwMatrixDestroy(m_attachment);
|
||||
@ -57,6 +62,21 @@ public:
|
||||
if(m_attachment)
|
||||
UpdateRW();
|
||||
}
|
||||
CMatrix& operator+=(CMatrix const &rhs){
|
||||
m_matrix.right.x += rhs.m_matrix.right.x;
|
||||
m_matrix.up.x += rhs.m_matrix.up.x;
|
||||
m_matrix.at.x += rhs.m_matrix.at.x;
|
||||
m_matrix.right.y += rhs.m_matrix.right.y;
|
||||
m_matrix.up.y += rhs.m_matrix.up.y;
|
||||
m_matrix.at.y += rhs.m_matrix.at.y;
|
||||
m_matrix.right.z += rhs.m_matrix.right.z;
|
||||
m_matrix.up.z += rhs.m_matrix.up.z;
|
||||
m_matrix.at.z += rhs.m_matrix.at.z;
|
||||
m_matrix.pos.x += rhs.m_matrix.pos.x;
|
||||
m_matrix.pos.y += rhs.m_matrix.pos.y;
|
||||
m_matrix.pos.y += rhs.m_matrix.pos.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
|
||||
CVector *GetRight(void) { return (CVector*)&m_matrix.right; }
|
||||
|
Loading…
Reference in New Issue
Block a user