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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
ProcessPedUpdate
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parent
4c2f74c313
commit
9b5392d3a1
@ -8,6 +8,7 @@
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#include "World.h"
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#include "World.h"
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WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
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WRAPPER void CWorld::Add(CEntity *entity) { EAXJMP(0x4AE930); }
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WRAPPER void CWorld::Remove(CEntity *entity) { EAXJMP(0x4AE9D0); }
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
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@ -67,6 +67,7 @@ public:
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static bool &bForceProcessControl;
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static bool &bForceProcessControl;
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static bool &bProcessCutsceneOnly;
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static bool &bProcessCutsceneOnly;
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static void Remove(CEntity *entity);
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static void Add(CEntity *entity);
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static void Add(CEntity *entity);
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static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
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static CSector *GetSector(int x, int y) { return &ms_aSectors[y][x]; }
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@ -103,6 +104,8 @@ public:
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static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
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static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
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static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
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static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
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static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
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static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
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static void Remove(void);
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};
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};
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class CPlayerPed;
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class CPlayerPed;
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@ -165,8 +165,6 @@ void CReplay::Init(void)
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bDoLoadSceneWhenDone = false;
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bDoLoadSceneWhenDone = false;
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}
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}
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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void CReplay::DisableReplays(void)
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void CReplay::DisableReplays(void)
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{
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{
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bReplayEnabled = false;
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bReplayEnabled = false;
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@ -406,7 +404,46 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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}
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}
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}
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}
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#endif
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#endif
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#if 0
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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#else
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void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
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{
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tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
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if (ped){
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ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
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ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
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CMatrix ped_matrix;
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float coeff = 1.0f - interpolation;
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pp->matrix.DecompressIntoFullMatrix(ped_matrix);
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ped->GetMatrix() = ped->GetMatrix() * CMatrix(coeff);
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*ped->GetMatrix().GetPosition() *= coeff;
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ped->GetMatrix() += CMatrix(coeff) * ped_matrix;
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if (pp->vehicle_index) {
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ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
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ped->bInVehicle = pp->vehicle_index;
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}
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else {
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ped->m_pMyVehicle = nil;
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ped->bInVehicle = false;
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}
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if (pp->assoc_group_id != ped->m_animGroup) {
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ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
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if (ped->IsPlayer())
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((CPlayerPed*)ped)->ReApplyMoveAnims();
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}
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RetrievePedAnimation(ped, &pp->anim_state);
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ped->RemoveWeaponModel(-1);
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if (pp->weapon_model != -1)
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ped->AddWeaponModel(pp->weapon_model);
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CWorld::Remove(ped);
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CWorld::Add(ped);
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}else{
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debug("Replay:Ped wasn't there\n");
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}
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buffer->m_nOffset += sizeof(tPedUpdatePacket);
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}
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#endif
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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@ -453,7 +490,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
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WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
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WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
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#if 0
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#if 0
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@ -155,7 +155,7 @@ class CReplay
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int8 vehicle_index;
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int8 vehicle_index;
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CStoredAnimationState anim_state;
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CStoredAnimationState anim_state;
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CCompressedMatrixNotAligned matrix;
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CCompressedMatrixNotAligned matrix;
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uint8 assoc_group_id;
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int8 assoc_group_id;
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uint8 weapon_model;
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uint8 weapon_model;
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};
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};
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static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
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static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
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@ -244,12 +244,11 @@ private:
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public:
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public:
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static void Init(void);
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static void Init(void);
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static void EmptyReplayBuffer(void);
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static void DisableReplays(void);
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static void DisableReplays(void);
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static void EnableReplays(void);
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static void EnableReplays(void);
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static void Update(void);
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static void Update(void);
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static void FinishPlayback(void);
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static void FinishPlayback(void);
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static void Shutdown(void);
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static void EmptyReplayBuffer(void);
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static void Display(void);
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static void Display(void);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void StreamAllNecessaryCarsAndPeds(void);
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static void StreamAllNecessaryCarsAndPeds(void);
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5
src/entities/PlayerPed.cpp
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5
src/entities/PlayerPed.cpp
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
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@ -38,6 +38,8 @@ public:
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int32 field_1488[6];
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int32 field_1488[6];
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float field_1512;
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float field_1512;
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float m_fFPSMoveHeading;
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float m_fFPSMoveHeading;
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void ReApplyMoveAnims(void);
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};
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};
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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m_attachment = nil;
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m_attachment = nil;
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Attach(matrix, owner);
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Attach(matrix, owner);
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}
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}
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CMatrix(float scale){
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m_attachment = nil;
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m_hasRwMatrix = false;
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SetScale(scale);
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}
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~CMatrix(void){
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~CMatrix(void){
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if(m_hasRwMatrix && m_attachment)
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if(m_hasRwMatrix && m_attachment)
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RwMatrixDestroy(m_attachment);
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RwMatrixDestroy(m_attachment);
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if(m_attachment)
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if(m_attachment)
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UpdateRW();
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UpdateRW();
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}
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}
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CMatrix& operator+=(CMatrix const &rhs){
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m_matrix.right.x += rhs.m_matrix.right.x;
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m_matrix.up.x += rhs.m_matrix.up.x;
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m_matrix.at.x += rhs.m_matrix.at.x;
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m_matrix.right.y += rhs.m_matrix.right.y;
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m_matrix.up.y += rhs.m_matrix.up.y;
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m_matrix.at.y += rhs.m_matrix.at.y;
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m_matrix.right.z += rhs.m_matrix.right.z;
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m_matrix.up.z += rhs.m_matrix.up.z;
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m_matrix.at.z += rhs.m_matrix.at.z;
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m_matrix.pos.x += rhs.m_matrix.pos.x;
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m_matrix.pos.y += rhs.m_matrix.pos.y;
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m_matrix.pos.y += rhs.m_matrix.pos.z;
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return *this;
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}
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CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
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CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
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CVector *GetRight(void) { return (CVector*)&m_matrix.right; }
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CVector *GetRight(void) { return (CVector*)&m_matrix.right; }
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