mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
9bc105c923
67
.github/workflows/re3_msvc_amd64.yml
vendored
Normal file
67
.github/workflows/re3_msvc_amd64.yml
vendored
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
name: re3_msvc_amd64
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
push:
|
||||||
|
release:
|
||||||
|
types: published
|
||||||
|
env:
|
||||||
|
GLEW_VER: "2.1.0"
|
||||||
|
GLFW_VER: "3.3.2"
|
||||||
|
GLEW_BASE: "glew-2.1.0"
|
||||||
|
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
|
||||||
|
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||||
|
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
|
||||||
|
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||||
|
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: windows-2019
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||||
|
buildtype: [Debug, Release]
|
||||||
|
steps:
|
||||||
|
- name: Add msbuild to PATH
|
||||||
|
uses: microsoft/setup-msbuild@v1.0.1
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
submodules: 'true'
|
||||||
|
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||||
|
name: Download glew
|
||||||
|
uses: carlosperate/download-file-action@v1.0.3
|
||||||
|
with:
|
||||||
|
file-url: ${{env.GLEW_URL}}
|
||||||
|
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||||
|
name: Download glfw
|
||||||
|
uses: carlosperate/download-file-action@v1.0.3
|
||||||
|
with:
|
||||||
|
file-url: ${{env.GLFW_URL}}
|
||||||
|
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||||
|
name: Unpack archives
|
||||||
|
run: |
|
||||||
|
7z x ${{env.GLEW_FILE}}
|
||||||
|
7z x ${{env.GLFW_FILE}}
|
||||||
|
- name: Configure build
|
||||||
|
run: |
|
||||||
|
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
|
||||||
|
- name: Build
|
||||||
|
run: |
|
||||||
|
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||||
|
- name: Pack artifacts
|
||||||
|
run: |
|
||||||
|
7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||||
|
- name: Upload artifact to actions
|
||||||
|
uses: actions/upload-artifact@v2
|
||||||
|
with:
|
||||||
|
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
|
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||||
|
# - name: Upload artifact to Bintray
|
||||||
|
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||||
|
# with:
|
||||||
|
# repository: re3
|
||||||
|
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
|
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||||
|
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||||
|
# username: gtamodding
|
||||||
|
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
68
.github/workflows/re3_msvc_x86.yml
vendored
Normal file
68
.github/workflows/re3_msvc_x86.yml
vendored
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
name: re3_msvc_x86
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
push:
|
||||||
|
release:
|
||||||
|
types: published
|
||||||
|
env:
|
||||||
|
GLEW_VER: "2.1.0"
|
||||||
|
GLFW_VER: "3.3.2"
|
||||||
|
GLEW_BASE: "glew-2.1.0"
|
||||||
|
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
|
||||||
|
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||||
|
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
|
||||||
|
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||||
|
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: windows-2019
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
|
||||||
|
buildtype: [Debug, Release]
|
||||||
|
steps:
|
||||||
|
- name: Add msbuild to PATH
|
||||||
|
uses: microsoft/setup-msbuild@v1.0.1
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
with:
|
||||||
|
submodules: 'true'
|
||||||
|
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||||
|
name: Download glew
|
||||||
|
uses: carlosperate/download-file-action@v1.0.3
|
||||||
|
with:
|
||||||
|
file-url: ${{env.GLEW_URL}}
|
||||||
|
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||||
|
name: Download glfw
|
||||||
|
uses: carlosperate/download-file-action@v1.0.3
|
||||||
|
with:
|
||||||
|
file-url: ${{env.GLFW_URL}}
|
||||||
|
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||||
|
name: Unpack archives
|
||||||
|
run: |
|
||||||
|
7z x ${{env.GLEW_FILE}}
|
||||||
|
7z x ${{env.GLFW_FILE}}
|
||||||
|
- name: Configure build
|
||||||
|
run: |
|
||||||
|
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
|
||||||
|
- name: Build
|
||||||
|
run: |
|
||||||
|
msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||||
|
- name: Pack artifacts
|
||||||
|
run: |
|
||||||
|
7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||||
|
- name: Upload artifact to actions
|
||||||
|
uses: actions/upload-artifact@v2
|
||||||
|
with:
|
||||||
|
name: re3_${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
|
path: re3_${{matrix.buildtype}}_${{matrix.platform}}.zip
|
||||||
|
# - name: Upload artifact to Bintray
|
||||||
|
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||||
|
# with:
|
||||||
|
# repository: re3
|
||||||
|
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
|
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||||
|
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||||
|
# username: gtamodding
|
||||||
|
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
||||||
|
|
Binary file not shown.
Binary file not shown.
BIN
mpg123.32/dist/libmpg123-0.dll
vendored
Normal file
BIN
mpg123.32/dist/libmpg123-0.dll
vendored
Normal file
Binary file not shown.
BIN
mpg123.32/dist/libmpg123.dll
vendored
BIN
mpg123.32/dist/libmpg123.dll
vendored
Binary file not shown.
159
mpg123.32/include/fmt123.h
Normal file
159
mpg123.32/include/fmt123.h
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
/*
|
||||||
|
libmpg123: MPEG Audio Decoder library
|
||||||
|
|
||||||
|
separate header just for audio format definitions not tied to
|
||||||
|
library code
|
||||||
|
|
||||||
|
copyright 1995-2020 by the mpg123 project
|
||||||
|
free software under the terms of the LGPL 2.1
|
||||||
|
see COPYING and AUTHORS files in distribution or http://mpg123.org
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef MPG123_ENC_H
|
||||||
|
#define MPG123_ENC_H
|
||||||
|
|
||||||
|
/** \file fmt123.h Audio format definitions. */
|
||||||
|
|
||||||
|
/** \defgroup mpg123_enc mpg123 PCM sample encodings
|
||||||
|
* These are definitions for audio formats used by libmpg123 and
|
||||||
|
* libout123.
|
||||||
|
*
|
||||||
|
* @{
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** An enum over all sample types possibly known to mpg123.
|
||||||
|
* The values are designed as bit flags to allow bitmasking for encoding
|
||||||
|
* families.
|
||||||
|
* This is also why the enum is not used as type for actual encoding variables,
|
||||||
|
* plain integers (at least 16 bit, 15 bit being used) cover the possible
|
||||||
|
* combinations of these flags.
|
||||||
|
*
|
||||||
|
* Note that (your build of) libmpg123 does not necessarily support all these.
|
||||||
|
* Usually, you can expect the 8bit encodings and signed 16 bit.
|
||||||
|
* Also 32bit float will be usual beginning with mpg123-1.7.0 .
|
||||||
|
* What you should bear in mind is that (SSE, etc) optimized routines may be
|
||||||
|
* absent for some formats. We do have SSE for 16, 32 bit and float, though.
|
||||||
|
* 24 bit integer is done via postprocessing of 32 bit output -- just cutting
|
||||||
|
* the last byte, no rounding, even. If you want better, do it yourself.
|
||||||
|
*
|
||||||
|
* All formats are in native byte order. If you need different endinaness, you
|
||||||
|
* can simply postprocess the output buffers (libmpg123 wouldn't do anything
|
||||||
|
* else). The macro MPG123_SAMPLESIZE() can be helpful there.
|
||||||
|
*/
|
||||||
|
enum mpg123_enc_enum
|
||||||
|
{
|
||||||
|
/* 0000 0000 0000 1111 Some 8 bit integer encoding. */
|
||||||
|
MPG123_ENC_8 = 0x00f
|
||||||
|
/* 0000 0000 0100 0000 Some 16 bit integer encoding. */
|
||||||
|
, MPG123_ENC_16 = 0x040
|
||||||
|
/* 0100 0000 0000 0000 Some 24 bit integer encoding. */
|
||||||
|
, MPG123_ENC_24 = 0x4000
|
||||||
|
/* 0000 0001 0000 0000 Some 32 bit integer encoding. */
|
||||||
|
, MPG123_ENC_32 = 0x100
|
||||||
|
/* 0000 0000 1000 0000 Some signed integer encoding. */
|
||||||
|
, MPG123_ENC_SIGNED = 0x080
|
||||||
|
/* 0000 1110 0000 0000 Some float encoding. */
|
||||||
|
, MPG123_ENC_FLOAT = 0xe00
|
||||||
|
/* 0000 0000 1101 0000 signed 16 bit */
|
||||||
|
, MPG123_ENC_SIGNED_16 = (MPG123_ENC_16|MPG123_ENC_SIGNED|0x10)
|
||||||
|
/* 0000 0000 0110 0000 unsigned 16 bit */
|
||||||
|
, MPG123_ENC_UNSIGNED_16 = (MPG123_ENC_16|0x20)
|
||||||
|
/* 0000 0000 0000 0001 unsigned 8 bit */
|
||||||
|
, MPG123_ENC_UNSIGNED_8 = 0x01
|
||||||
|
/* 0000 0000 1000 0010 signed 8 bit */
|
||||||
|
, MPG123_ENC_SIGNED_8 = (MPG123_ENC_SIGNED|0x02)
|
||||||
|
/* 0000 0000 0000 0100 ulaw 8 bit */
|
||||||
|
, MPG123_ENC_ULAW_8 = 0x04
|
||||||
|
/* 0000 0000 0000 1000 alaw 8 bit */
|
||||||
|
, MPG123_ENC_ALAW_8 = 0x08
|
||||||
|
/* 0001 0001 1000 0000 signed 32 bit */
|
||||||
|
, MPG123_ENC_SIGNED_32 = MPG123_ENC_32|MPG123_ENC_SIGNED|0x1000
|
||||||
|
/* 0010 0001 0000 0000 unsigned 32 bit */
|
||||||
|
, MPG123_ENC_UNSIGNED_32 = MPG123_ENC_32|0x2000
|
||||||
|
/* 0101 0000 1000 0000 signed 24 bit */
|
||||||
|
, MPG123_ENC_SIGNED_24 = MPG123_ENC_24|MPG123_ENC_SIGNED|0x1000
|
||||||
|
/* 0110 0000 0000 0000 unsigned 24 bit */
|
||||||
|
, MPG123_ENC_UNSIGNED_24 = MPG123_ENC_24|0x2000
|
||||||
|
/* 0000 0010 0000 0000 32bit float */
|
||||||
|
, MPG123_ENC_FLOAT_32 = 0x200
|
||||||
|
/* 0000 0100 0000 0000 64bit float */
|
||||||
|
, MPG123_ENC_FLOAT_64 = 0x400
|
||||||
|
/* Any possibly known encoding from the list above. */
|
||||||
|
, MPG123_ENC_ANY = ( MPG123_ENC_SIGNED_16 | MPG123_ENC_UNSIGNED_16
|
||||||
|
| MPG123_ENC_UNSIGNED_8 | MPG123_ENC_SIGNED_8
|
||||||
|
| MPG123_ENC_ULAW_8 | MPG123_ENC_ALAW_8
|
||||||
|
| MPG123_ENC_SIGNED_32 | MPG123_ENC_UNSIGNED_32
|
||||||
|
| MPG123_ENC_SIGNED_24 | MPG123_ENC_UNSIGNED_24
|
||||||
|
| MPG123_ENC_FLOAT_32 | MPG123_ENC_FLOAT_64 )
|
||||||
|
};
|
||||||
|
|
||||||
|
/** Get size of one PCM sample with given encoding.
|
||||||
|
* This is included both in libmpg123 and libout123. Both offer
|
||||||
|
* an API function to provide the macro results from library
|
||||||
|
* compile-time, not that of you application. This most likely
|
||||||
|
* does not matter as I do not expect any fresh PCM sample
|
||||||
|
* encoding to appear. But who knows? Perhaps the encoding type
|
||||||
|
* will be abused for funny things in future, not even plain PCM.
|
||||||
|
* And, by the way: Thomas really likes the ?: operator.
|
||||||
|
* \param enc the encoding (mpg123_enc_enum value)
|
||||||
|
* \return size of one sample in bytes
|
||||||
|
*/
|
||||||
|
#define MPG123_SAMPLESIZE(enc) ( \
|
||||||
|
(enc) < 1 \
|
||||||
|
? 0 \
|
||||||
|
: ( (enc) & MPG123_ENC_8 \
|
||||||
|
? 1 \
|
||||||
|
: ( (enc) & MPG123_ENC_16 \
|
||||||
|
? 2 \
|
||||||
|
: ( (enc) & MPG123_ENC_24 \
|
||||||
|
? 3 \
|
||||||
|
: ( ( (enc) & MPG123_ENC_32 \
|
||||||
|
|| (enc) == MPG123_ENC_FLOAT_32 ) \
|
||||||
|
? 4 \
|
||||||
|
: ( (enc) == MPG123_ENC_FLOAT_64 \
|
||||||
|
? 8 \
|
||||||
|
: 0 \
|
||||||
|
) ) ) ) ) )
|
||||||
|
|
||||||
|
/** Representation of zero in differing encodings.
|
||||||
|
* This exists to define proper silence in various encodings without
|
||||||
|
* having to link to libsyn123 to do actual conversions at runtime.
|
||||||
|
* You have to handle big/little endian order yourself, though.
|
||||||
|
* This takes the shortcut that any signed encoding has a zero with
|
||||||
|
* all-zero bits. Unsigned linear encodings just have the highest bit set
|
||||||
|
* (2^(n-1) for n bits), while the nonlinear 8-bit ones are special.
|
||||||
|
* \param enc the encoding (mpg123_enc_enum value)
|
||||||
|
* \param siz bytes per sample (return value of MPG123_SAMPLESIZE(enc))
|
||||||
|
* \param off byte (octet) offset counted from LSB
|
||||||
|
* \return unsigned byte value for the designated octet
|
||||||
|
*/
|
||||||
|
#define MPG123_ZEROSAMPLE(enc, siz, off) ( \
|
||||||
|
(enc) == MPG123_ENC_ULAW_8 \
|
||||||
|
? (off == 0 ? 0xff : 0x00) \
|
||||||
|
: ( (enc) == MPG123_ENC_ALAW_8 \
|
||||||
|
? (off == 0 ? 0xd5 : 0x00) \
|
||||||
|
: ( (((enc) & (MPG123_ENC_SIGNED|MPG123_ENC_FLOAT)) || (siz) != ((off)+1)) \
|
||||||
|
? 0x00 \
|
||||||
|
: 0x80 \
|
||||||
|
) ) )
|
||||||
|
|
||||||
|
/** Structure defining an audio format.
|
||||||
|
* Providing the members as individual function arguments to define a certain
|
||||||
|
* output format is easy enough. This struct makes is more comfortable to deal
|
||||||
|
* with a list of formats.
|
||||||
|
* Negative values for the members might be used to communicate use of default
|
||||||
|
* values.
|
||||||
|
*/
|
||||||
|
struct mpg123_fmt
|
||||||
|
{
|
||||||
|
long rate; /**< sampling rate in Hz */
|
||||||
|
int channels; /**< channel count */
|
||||||
|
/** encoding code, can be single value or bitwise or of members of
|
||||||
|
* mpg123_enc_enum */
|
||||||
|
int encoding;
|
||||||
|
};
|
||||||
|
|
||||||
|
/* @} */
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
BIN
mpg123.32/lib/libmpg123-0.lib
Normal file
BIN
mpg123.32/lib/libmpg123-0.lib
Normal file
Binary file not shown.
Binary file not shown.
16
premake5.lua
16
premake5.lua
@ -164,6 +164,7 @@ project "re3"
|
|||||||
files { addSrcFiles("src") }
|
files { addSrcFiles("src") }
|
||||||
files { addSrcFiles("src/animation") }
|
files { addSrcFiles("src/animation") }
|
||||||
files { addSrcFiles("src/audio") }
|
files { addSrcFiles("src/audio") }
|
||||||
|
files { addSrcFiles("src/audio/eax") }
|
||||||
files { addSrcFiles("src/audio/oal") }
|
files { addSrcFiles("src/audio/oal") }
|
||||||
files { addSrcFiles("src/control") }
|
files { addSrcFiles("src/control") }
|
||||||
files { addSrcFiles("src/core") }
|
files { addSrcFiles("src/core") }
|
||||||
@ -181,11 +182,11 @@ project "re3"
|
|||||||
files { addSrcFiles("src/vehicles") }
|
files { addSrcFiles("src/vehicles") }
|
||||||
files { addSrcFiles("src/weapons") }
|
files { addSrcFiles("src/weapons") }
|
||||||
files { addSrcFiles("src/extras") }
|
files { addSrcFiles("src/extras") }
|
||||||
files { addSrcFiles("eax") }
|
|
||||||
|
|
||||||
includedirs { "src" }
|
includedirs { "src" }
|
||||||
includedirs { "src/animation" }
|
includedirs { "src/animation" }
|
||||||
includedirs { "src/audio" }
|
includedirs { "src/audio" }
|
||||||
|
includedirs { "src/audio/eax" }
|
||||||
includedirs { "src/audio/oal" }
|
includedirs { "src/audio/oal" }
|
||||||
includedirs { "src/control" }
|
includedirs { "src/control" }
|
||||||
includedirs { "src/core" }
|
includedirs { "src/core" }
|
||||||
@ -203,7 +204,6 @@ project "re3"
|
|||||||
includedirs { "src/vehicles" }
|
includedirs { "src/vehicles" }
|
||||||
includedirs { "src/weapons" }
|
includedirs { "src/weapons" }
|
||||||
includedirs { "src/extras" }
|
includedirs { "src/extras" }
|
||||||
includedirs { "eax" }
|
|
||||||
|
|
||||||
if _OPTIONS["with-opus"] then
|
if _OPTIONS["with-opus"] then
|
||||||
includedirs { "ogg/include" }
|
includedirs { "ogg/include" }
|
||||||
@ -213,8 +213,8 @@ project "re3"
|
|||||||
|
|
||||||
filter "platforms:*mss"
|
filter "platforms:*mss"
|
||||||
defines { "AUDIO_MSS" }
|
defines { "AUDIO_MSS" }
|
||||||
includedirs { "milessdk/include" }
|
includedirs { "sdk/milessdk/include" }
|
||||||
libdirs { "milessdk/lib" }
|
libdirs { "sdk/milessdk/lib" }
|
||||||
|
|
||||||
if _OPTIONS["with-opus"] then
|
if _OPTIONS["with-opus"] then
|
||||||
filter "platforms:win*"
|
filter "platforms:win*"
|
||||||
@ -268,8 +268,8 @@ project "re3"
|
|||||||
|
|
||||||
filter "platforms:*RW33*"
|
filter "platforms:*RW33*"
|
||||||
staticruntime "on"
|
staticruntime "on"
|
||||||
includedirs { "rwsdk/include/d3d8" }
|
includedirs { "sdk/rwsdk/include/d3d8" }
|
||||||
libdirs { "rwsdk/lib/d3d8/release" }
|
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
||||||
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
|
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
|
||||||
defines { "RWLIBS" }
|
defines { "RWLIBS" }
|
||||||
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
||||||
@ -288,8 +288,8 @@ project "re3"
|
|||||||
links { "d3d9" }
|
links { "d3d9" }
|
||||||
|
|
||||||
filter "platforms:*x86*d3d*"
|
filter "platforms:*x86*d3d*"
|
||||||
includedirs { "dxsdk/include" }
|
includedirs { "sdk/dx8sdk/include" }
|
||||||
libdirs { "dxsdk/lib" }
|
libdirs { "sdk/dx8sdk/lib" }
|
||||||
|
|
||||||
filter "platforms:*amd64*d3d9*"
|
filter "platforms:*amd64*d3d9*"
|
||||||
defines { "USE_D3D9" }
|
defines { "USE_D3D9" }
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user