mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
A bit of frontend and GXT
This commit is contained in:
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e8db0e3abb
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BIN
gamefiles/TEXT/ENGLISH.gxt
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gamefiles/TEXT/ENGLISH.gxt
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@ -40,16 +40,16 @@
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#include "User.h"
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#include "sampman.h"
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// --MIAMI: file done
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// --LCS: changed a bit to have lcs feel, needs more work
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// Similar story to Hud.cpp:
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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const CRGBA LABEL_COLOR(255, 150, 225, 255);
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const CRGBA LABEL_COLOR(115, 173, 216, 255);
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const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
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const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
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const CRGBA SELECTEDMENUOPTION_COLOR = LABEL_COLOR;
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const CRGBA HEADER_COLOR = LABEL_COLOR;
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const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255);
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const CRGBA HEADER_COLOR(197, 0, 0, 255);
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const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
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const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
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const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
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@ -195,7 +195,7 @@ wchar* CMenuManager::m_pDialogText = nil;
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#endif
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#define SET_FONT_FOR_MENU_HEADER \
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CFont::SetRightJustifyOn(); \
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CFont::SetRightJustifyOff(); \
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
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CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
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CFont::SetDropShadowPosition(0);
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@ -932,11 +932,11 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
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SET_FONT_FOR_MENU_HEADER
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CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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//CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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//CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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}
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// Label
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@ -1016,11 +1016,14 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
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CFont::SetDropShadowPosition(0);
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} else {
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
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CFont::SetDropShadowPosition(2);
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CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
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CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
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if (i == m_nCurrOption && itemsAreSelectable)
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CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
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else
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CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
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}
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
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CFont::SetCentreOff();
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@ -1361,7 +1364,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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// Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
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// So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
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if (m_nOptionHighlightTransitionBlend == 0) {
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/*if (m_nOptionHighlightTransitionBlend == 0) {
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if (m_firstStartCounter == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
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CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
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MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
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@ -1397,7 +1400,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
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MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
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}
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}
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}*/
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static PauseModeTime lastBlendChange = 0;
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if (m_nOptionHighlightTransitionBlend <= 255) {
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@ -1427,7 +1430,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
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} else {
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
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}
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CFont::PrintString(MENU_X_LEFT_ALIGNED(DEFAULT_SCREEN_WIDTH - RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin)), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y MINUS_SCROLL_OFFSET), rightText);
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@ -2000,18 +2003,18 @@ CMenuManager::DrawControllerSetupScreen()
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// Shadow
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CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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if (m_ControlMethod == CONTROL_STANDARD)
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
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else if (m_ControlMethod == CONTROL_CLASSIC)
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
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//if (m_ControlMethod == CONTROL_STANDARD)
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// CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_STI"));
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//else if (m_ControlMethod == CONTROL_CLASSIC)
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// CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_CTI"));
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// Real header
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
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if (m_ControlMethod == CONTROL_STANDARD)
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
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CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_STI"));
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else if (m_ControlMethod == CONTROL_CLASSIC)
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
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CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_CTI"));
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wchar *actionTexts[33];
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actionTexts[0] = TheText.Get("FEC_FIR");
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@ -2164,7 +2167,7 @@ CMenuManager::DrawControllerSetupScreen()
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}
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// Back button and it's shadow
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
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CFont::SetRightJustifyOn();
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CFont::SetDropShadowPosition(2);
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@ -2223,7 +2226,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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PrintMap();
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// Left border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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/*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Top border
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@ -2236,7 +2239,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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// Right border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
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} else {
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m_nMenuFadeAlpha = 255;
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m_firstStartCounter = 255;
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@ -2245,7 +2248,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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PrintMap();
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// Left border
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CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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/*CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
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SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
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// Top border
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@ -2258,7 +2261,7 @@ CMenuManager::DrawBackground(bool transitionCall)
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// Right border
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CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
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SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));*/
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}
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} else {
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menuBg.SaveCurrentCoors();
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@ -2350,9 +2353,9 @@ CMenuManager::DrawBackground(bool transitionCall)
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|| forceFadeInCounter > 30
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#endif
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) {
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m_nMenuFadeAlpha += 20;
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m_nMenuFadeAlpha += 50;
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if (m_firstStartCounter < 255) {
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m_firstStartCounter = Min(m_firstStartCounter + 20, 255);
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m_firstStartCounter = Min(m_firstStartCounter + 50, 255);
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}
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LastFade = CTimer::GetTimeInMillisecondsPauseMode();
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}
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@ -2404,12 +2407,12 @@ CMenuManager::DrawBackground(bool transitionCall)
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CFont::DrawFonts();
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SetFrontEndRenderStates();
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if (m_nCurrScreen != MENUPAGE_OUTRO)
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if (m_firstStartCounter == 255) {
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
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} else {
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m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
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}
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//if (m_nCurrScreen != MENUPAGE_OUTRO)
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// if (m_firstStartCounter == 255) {
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// m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
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// } else {
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// m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
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// }
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if (m_ShowEmptyBindingError) {
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static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
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@ -2528,11 +2531,11 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
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SET_FONT_FOR_MENU_HEADER
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CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
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//CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
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//CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get("FET_PS"));
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CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
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CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
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CFont::PrintString(SCREEN_STRETCH_X(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
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// Header (Skin - Date)
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if (m_nCurrExLayer == HOVEROPTION_LIST) {
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@ -2712,7 +2715,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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// Big apply button
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if (strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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switch (m_PrefsLanguage) {
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case LANGUAGE_FRENCH:
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CFont::SetScale(MENU_X(1.1f), MENU_Y(1.9f));
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@ -2732,7 +2735,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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CFont::SetRightJustifyOff();
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CFont::PrintString(MENU_X_LEFT_ALIGNED(24.0f), MENU_Y(220.0f), TheText.Get("FET_APP"));
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}
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
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@ -2804,7 +2807,7 @@ CMenuManager::DrawPlayerSetupScreen(bool activeScreen)
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m_nHoverOption = HOVEROPTION_NOT_HOVERING;
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}
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}
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
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CFont::SetRightJustifyOn();
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CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
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@ -538,7 +538,7 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
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Details.bIsShadow = false;
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}
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}
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if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
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if ((uintptr)FontRenderStatePointer.pStr >= (uintptr)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - sizeof(wchar) * (end - start + 2) - sizeof(CFontRenderState))
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RenderFontBuffer();
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CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
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pRenderState->fTextPosX = x;
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18227
utils/gxt/ENGLISH.txt
Normal file
18227
utils/gxt/ENGLISH.txt
Normal file
File diff suppressed because it is too large
Load Diff
14403
utils/gxt/american.txt
14403
utils/gxt/american.txt
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
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gxt -g VC -i "american.txt" -o "../../gamefiles/TEXT/american.gxt"
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gxt -g VC -i "french.txt" -o "../../gamefiles/TEXT/french.gxt"
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gxt -g VC -i "german.txt" -o "../../gamefiles/TEXT/german.gxt"
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gxt -g VC -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt"
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gxt -g VC -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
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gxt -g LCS -i "ENGLISH.txt" -o "../../gamefiles/TEXT/ENGLISH.gxt"
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gxt -g LCS -i "french.txt" -o "../../gamefiles/TEXT/french.gxt"
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gxt -g LCS -i "german.txt" -o "../../gamefiles/TEXT/german.gxt"
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gxt -g LCS -i "italian.txt" -o "../../gamefiles/TEXT/italian.gxt"
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gxt -g LCS -i "spanish.txt" -o "../../gamefiles/TEXT/spanish.gxt"
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26672
utils/gxt/french.txt
26672
utils/gxt/french.txt
File diff suppressed because it is too large
Load Diff
27377
utils/gxt/german.txt
27377
utils/gxt/german.txt
File diff suppressed because it is too large
Load Diff
26559
utils/gxt/italian.txt
26559
utils/gxt/italian.txt
File diff suppressed because it is too large
Load Diff
26982
utils/gxt/spanish.txt
26982
utils/gxt/spanish.txt
File diff suppressed because it is too large
Load Diff
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