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https://github.com/GTAmodding/re3.git
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Merge branch 'master' into VC/TextFinish
# Conflicts: # src/text/Text.cpp
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commit
9dba2386bb
@ -5,6 +5,7 @@
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#include "AudioManager.h"
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#include "AudioScriptObject.h"
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#include "sampman.h"
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#include "Font.h"
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#include "Text.h"
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#include "crossplatform.h"
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@ -5,6 +5,32 @@
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#include "Font.h"
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#include "Timer.h"
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void
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AsciiToUnicode(const char *src, wchar *dst)
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{
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while((*dst++ = (unsigned char)*src++) != '\0');
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}
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void
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UnicodeStrcat(wchar *dst, wchar *append)
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{
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UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
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}
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void
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UnicodeStrcpy(wchar *dst, const wchar *src)
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{
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while((*dst++ = *src++) != '\0');
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}
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int
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UnicodeStrlen(const wchar *str)
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{
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int len;
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for(len = 0; *str != '\0'; len++, str++);
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return len;
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}
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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@ -1,5 +1,10 @@
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#pragma once
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void AsciiToUnicode(const char *src, wchar *dst);
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void UnicodeStrcpy(wchar *dst, const wchar *src);
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void UnicodeStrcat(wchar *dst, wchar *append);
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int UnicodeStrlen(const wchar *str);
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struct CFontDetails
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{
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CRGBA color;
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@ -11,6 +11,7 @@
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#include "Clock.h"
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#include "Date.h"
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#include "FileMgr.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Gangs.h"
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@ -3,6 +3,7 @@
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#include "crossplatform.h"
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#include "FileMgr.h"
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#include "Font.h"
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#ifdef MORE_LANGUAGES
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#include "Game.h"
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#endif
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@ -431,7 +431,6 @@ CData::Unload(void)
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numChars = 0;
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}
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void
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CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
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{
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#if DUMB
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@ -459,11 +458,6 @@ CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
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}
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void
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AsciiToUnicode(const char *src, wchar *dst)
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{
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while((*dst++ = (unsigned char)*src++) != '\0');
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}
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char*
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UnicodeToAscii(wchar *src)
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{
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@ -522,7 +516,7 @@ UnicodeToAsciiForMemoryCard(wchar *src)
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{
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static char aStr[256];
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int len;
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for(len = 0; *src != '\0' && len < 256-1; len++, src++)
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for(len = 0; *src != '\0' && len < 256; len++, src++)
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if(*src < 256)
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aStr[len] = *src;
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else
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@ -545,26 +539,6 @@ UnicodeMakeUpperCase(wchar *dst, wchar *src) //idk what to do with it, seems to
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*dst = '\0';
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}
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void
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UnicodeStrcpy(wchar *dst, const wchar *src)
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{
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while((*dst++ = *src++) != '\0');
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}
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void
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UnicodeStrcat(wchar *dst, wchar *append)
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{
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UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
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}
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int
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UnicodeStrlen(const wchar *str)
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{
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int len;
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for(len = 0; *str != '\0'; len++, str++);
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return len;
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}
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void
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TextCopy(wchar *dst, const wchar *src)
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{
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@ -1,12 +1,8 @@
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#pragma once
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void AsciiToUnicode(const char *src, wchar *dst);
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char *UnicodeToAscii(wchar *src);
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char *UnicodeToAsciiForSaveLoad(wchar *src);
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char *UnicodeToAsciiForMemoryCard(wchar *src);
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void UnicodeStrcpy(wchar *dst, const wchar *src);
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void UnicodeStrcat(wchar *dst, wchar *append);
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int UnicodeStrlen(const wchar *str);
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void TextCopy(wchar *dst, const wchar *src);
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void UnicodeMakeUpperCase(wchar *dst, wchar *src);
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