mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
GTA_ZONECULL define
This commit is contained in:
parent
67467f15d1
commit
a073dda5ec
@ -387,7 +387,9 @@ bool CGame::Initialise(const char* datFile)
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
CCredits::Init();
|
||||
@ -504,7 +506,9 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CParticle::ReloadConfig();
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
|
||||
if ( !FrontEndMenuManager.m_bWantToLoad )
|
||||
{
|
||||
@ -537,7 +541,9 @@ void CGame::ReloadIPLs(void)
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CRenderer::SortBIGBuildings();
|
||||
CTimer::Update();
|
||||
}
|
||||
|
@ -34,20 +34,23 @@ CCullZones::Init(void)
|
||||
int i;
|
||||
|
||||
NumAttributeZones = 0;
|
||||
NumCullZones = 0;
|
||||
CurrentWantedLevelDrop_Player = 0;
|
||||
CurrentFlags_Camera = 0;
|
||||
CurrentFlags_Player = 0;
|
||||
bCurrentSubwayIsInvisible = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
NumCullZones = 0;
|
||||
OldCullZone = -1;
|
||||
EntityIndicesUsed = 0;
|
||||
bCurrentSubwayIsInvisible = false;
|
||||
|
||||
for(i = 0; i < NUMBUILDINGS; i++)
|
||||
aPointersToBigBuildingsForBuildings[i] = -1;
|
||||
for(i = 0; i < NUMTREADABLES; i++)
|
||||
aPointersToBigBuildingsForTreadables[i] = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
bool CCullZone::TestLine(CVector vec1, CVector vec2)
|
||||
{
|
||||
CColPoint colPoint;
|
||||
@ -213,6 +216,7 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CCullZones::Update(void)
|
||||
@ -225,8 +229,10 @@ CCullZones::Update(void)
|
||||
switch(CTimer::GetFrameCounter() & 7){
|
||||
case 0:
|
||||
case 4:
|
||||
#ifdef GTA_ZONECULL
|
||||
/* Update Cull zone */
|
||||
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
|
||||
#endif
|
||||
break;
|
||||
|
||||
case 2:
|
||||
@ -250,6 +256,7 @@ CCullZones::Update(void)
|
||||
void
|
||||
CCullZones::ForceCullZoneCoors(CVector coors)
|
||||
{
|
||||
#ifdef GTA_ZONECULL
|
||||
int32 z;
|
||||
z = FindCullZoneForCoors(coors);
|
||||
if(z != OldCullZone){
|
||||
@ -259,8 +266,10 @@ CCullZones::ForceCullZoneCoors(CVector coors)
|
||||
aZones[z].DoStuffEnteringZone();
|
||||
OldCullZone = z;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
int32
|
||||
CCullZones::FindCullZoneForCoors(CVector coors)
|
||||
{
|
||||
@ -273,6 +282,7 @@ CCullZones::FindCullZoneForCoors(CVector coors)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int32
|
||||
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
|
||||
@ -350,6 +360,7 @@ CCullZones::AddCullZone(CVector const &position,
|
||||
CAttributeZone *attrib;
|
||||
|
||||
CVector v;
|
||||
#ifdef GTA_ZONECULL
|
||||
if((flag & ATTRZONE_NOTCULLZONE) == 0){
|
||||
cull = &aZones[NumCullZones++];
|
||||
v = position;
|
||||
@ -372,6 +383,7 @@ CCullZones::AddCullZone(CVector const &position,
|
||||
cull->m_groupIndexCount[2] = 0;
|
||||
cull->m_indexStart = 0;
|
||||
}
|
||||
#endif
|
||||
if(flag & ~ATTRZONE_NOTCULLZONE){
|
||||
attrib = &aAttributeZones[NumAttributeZones++];
|
||||
attrib->minx = minx;
|
||||
@ -386,7 +398,7 @@ CCullZones::AddCullZone(CVector const &position,
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
void
|
||||
CCullZone::DoStuffLeavingZone(void)
|
||||
{
|
||||
@ -562,3 +574,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
@ -157,6 +157,7 @@ enum Config {
|
||||
#ifndef MIAMI
|
||||
#define GTA_TRAIN // This game has trains
|
||||
#define GTA_BRIDGE // This game has the bridge
|
||||
#define GTA_ZONECULL // This game culls by zones
|
||||
#endif
|
||||
|
||||
// This enables things from the PS2 version on PC
|
||||
|
Loading…
Reference in New Issue
Block a user