mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
merge
This commit is contained in:
commit
a312e1ff81
@ -34,12 +34,15 @@ class CGangs
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public:
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static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
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static void SetGangPedModelOverride(int16, int8);
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static int8 GetGangPedModelOverride(int16);
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static void SaveAllGangData(uint8 *, uint32 *);
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static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
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static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
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static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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@ -1,92 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "General.h"
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#include "World.h"
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#include "Entity.h"
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#include "Population.h"
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
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float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
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uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
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int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
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uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
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uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
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bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
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uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
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uint32& CPopulation::m_CountDownToPedsAtStart = *(uint32*)0x95CD4F;
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uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
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uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
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uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
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uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
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uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
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uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
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uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
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uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
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uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
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uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
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uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
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uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
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uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
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WRAPPER void CPopulation::Update(void) { EAXJMP(0x4F39A0); }
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WRAPPER void CPopulation::LoadPedGroups() { EAXJMP(0x4F3870); }
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
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void
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CPopulation::Initialise()
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{
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debug("Initialising CPopulation...\n");
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ms_nNumCivMale = 0;
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m_AllRandomPedsThisType = -1;
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ms_nNumCivFemale = 0;
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PedDensityMultiplier = 1.0;
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ms_nNumCop = 0;
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bZoneChangeHasHappened = 0;
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ms_nNumEmergency = 0;
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m_CountDownToPedsAtStart = 2;
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ms_nNumGang1 = 0;
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ms_nTotalMissionPeds = 0;
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ms_nNumGang2 = 0;
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ms_nTotalPeds = 0;
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ms_nNumGang3 = 0;
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ms_nTotalGangPeds = 0;
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ms_nNumGang4 = 0;
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ms_nTotalCivPeds = 0;
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ms_nNumGang5 = 0;
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ms_nNumDummy = 0;
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ms_nNumGang6 = 0;
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ms_nNumGang9 = 0;
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ms_nNumGang7 = 0;
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ms_nNumGang8 = 0;
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LoadPedGroups();
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DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
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debug("CPopulation ready\n");
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}
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void
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CPopulation::RemovePed(CEntity* ent)
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{
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CWorld::Remove(ent);
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delete ent;
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}
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int32
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CPopulation::ChooseCivilianOccupation(int32 group)
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{
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return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, 8)];
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}
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STARTPATCHES
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InjectHook(0x4F3770, CPopulation::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -1,53 +0,0 @@
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#pragma once
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#include "Game.h"
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class CPed;
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class CVehicle;
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class CDummyObject;
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struct PedGroup
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{
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int32 models[8];
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};
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class CPopulation
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{
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public:
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static PedGroup *ms_pPedGroups; //[31]
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static bool &ms_bGivePedsWeapons;
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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static uint32 &ms_nTotalMissionPeds;
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static int32 &MaxNumberOfPedsInUse;
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static uint32& ms_nNumCivMale;
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static uint32 &ms_nNumCivFemale;
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static uint32 &ms_nNumCop;
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static bool &bZoneChangeHasHappened;
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static uint32 &ms_nNumEmergency;
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static uint32& m_CountDownToPedsAtStart;
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static uint32& ms_nNumGang1;
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static uint32& ms_nNumGang2;
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static uint32& ms_nTotalPeds;
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static uint32& ms_nNumGang3;
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static uint32& ms_nTotalGangPeds;
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static uint32& ms_nNumGang4;
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static uint32& ms_nTotalCivPeds;
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static uint32& ms_nNumGang5;
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static uint32& ms_nNumDummy;
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static uint32& ms_nNumGang6;
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static uint32& ms_nNumGang9;
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static uint32& ms_nNumGang7;
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static uint32& ms_nNumGang8;
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static void Initialise();
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static void Update(void);
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static void LoadPedGroups();
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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static void RemovePed(CEntity* ent);
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static int32 ChooseCivilianOccupation(int32);
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static void ConvertToRealObject(CDummyObject*);
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};
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@ -819,7 +819,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
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CStreaming::RequestModel(ph->mi, 0);
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}
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else {
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CPed* new_p = new(ph->index << 8) CCivilianPed(ph->pedtype, ph->mi);
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CPed* new_p = new(ph->index << 8) CCivilianPed((ePedType)ph->pedtype, ph->mi);
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new_p->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
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new_p->GetMatrix().SetUnity();
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CWorld::Add(new_p);
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@ -1169,7 +1169,7 @@ void CReplay::RestoreStuffFromMem(void)
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ped->m_pVehicleAnim = 0;
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ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
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DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
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CPopulation::UpdatePedCount(ped->m_nPedType, false);
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CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
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if (ped->m_wepModelID >= 0)
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ped->AddWeaponModel(ped->m_wepModelID);
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}
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@ -1757,7 +1757,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN)
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ped = new CEmergencyPed(ScriptParams[1]);
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else
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ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
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ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]);
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ped->CharCreatedBy = MISSION_CHAR;
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ped->bRespondsToThreats = false;
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ped->bAllowMedicsToReviveMe = false;
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@ -2796,7 +2796,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
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pPed = new CEmergencyPed(ScriptParams[2]);
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else
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pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
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pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
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pPed->CharCreatedBy = MISSION_CHAR;
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pPed->bRespondsToThreats = false;
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pPed->bAllowMedicsToReviveMe = false;
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@ -3991,7 +3991,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN)
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pPed = new CEmergencyPed(ScriptParams[2]);
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else
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pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
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pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]);
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pPed->CharCreatedBy = MISSION_CHAR;
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pPed->bRespondsToThreats = false;
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pPed->bAllowMedicsToReviveMe = false;
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@ -7388,7 +7388,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CZoneInfo zoneinfo;
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CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo);
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int mi;
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int pedtype = PEDTYPE_COP;
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ePedType pedtype = PEDTYPE_COP;
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int attempt = 0;
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while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) {
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mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup);
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@ -952,7 +952,7 @@ CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
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if (FindPlayerPed() == ent)
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Remove(ent);
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else
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CPopulation::RemovePed(ent);
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CPopulation::RemovePed((CPed*)ent);
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} else {
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Remove(ent);
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delete ent;
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@ -1,6 +1,7 @@
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#pragma once
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#include "Game.h"
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#include "Gangs.h"
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enum eZoneType
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{
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@ -38,12 +39,12 @@ public:
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int16 carDensity;
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int16 carThreshold[6];
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int16 copThreshold;
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int16 gangThreshold[9];
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int16 gangThreshold[NUM_GANGS];
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// Ped data
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uint16 pedDensity;
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uint16 copDensity;
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uint16 gangDensity[9];
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uint16 gangDensity[NUM_GANGS];
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uint16 pedGroup;
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};
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@ -93,6 +93,8 @@ enum Config {
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NUMPEDROUTES = 200,
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NUMPHONES = 50,
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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@ -1,6 +1,7 @@
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#pragma once
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#include "ClumpModelInfo.h"
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#include "PedType.h"
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enum PedNode {
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PED_TORSO,
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@ -22,7 +23,7 @@ class CPedModelInfo : public CClumpModelInfo
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{
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public:
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uint32 m_animGroup;
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uint32 m_pedType;
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ePedType m_pedType;
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uint32 m_pedStatType;
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uint32 m_carsCanDrive;
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CColModel *m_hitColModel;
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@ -8,7 +8,7 @@
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#include "Vehicle.h"
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#include "SurfaceTable.h"
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CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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SetModelIndex(mi);
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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@ -380,7 +380,7 @@ CCivilianPed::ProcessControl(void)
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class CCivilianPed_ : public CCivilianPed
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{
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public:
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CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); };
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CCivilianPed *ctor(ePedType pedtype, uint32 mi) { return ::new (this) CCivilianPed(pedtype, mi); };
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void dtor(void) { CCivilianPed::~CCivilianPed(); }
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void ProcessControl_(void) { CCivilianPed::ProcessControl(); }
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};
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@ -5,7 +5,7 @@
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class CCivilianPed : public CPed
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{
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public:
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CCivilianPed(int, int);
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CCivilianPed(ePedType, uint32);
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~CCivilianPed(void) { }
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void CivilianAI(void);
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|
@ -353,7 +353,7 @@ CPed::~CPed(void)
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}
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if (m_pFire)
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m_pFire->Extinguish();
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CPopulation::UpdatePedCount(m_nPedType, true);
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CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
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DMAudio.DestroyEntity(m_audioEntityId);
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}
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@ -594,7 +594,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_collPoly.valid = false;
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m_fCollisionSpeed = 0.0f;
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m_wepModelID = -1;
|
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CPopulation::UpdatePedCount(m_nPedType, false);
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CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
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}
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uint32
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|
@ -450,7 +450,7 @@ public:
|
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eCrimeType m_crimeToReportOnPhone;
|
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uint32 m_phoneTalkTimer;
|
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CAccident *m_lastAccident;
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int32 m_nPedType;
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uint32 m_nPedType;
|
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CPedStats *m_pedStats;
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float m_fleeFromPosX;
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float m_fleeFromPosY;
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|
@ -41,6 +41,14 @@ CPedPlacement::IsPositionClearOfCars(CVector* pos)
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return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false);
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||||
}
|
||||
|
||||
bool
|
||||
CPedPlacement::IsPositionClearForPed(CVector* pos)
|
||||
{
|
||||
int16 count;
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||||
CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
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||||
return count == 0;
|
||||
}
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||||
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||||
STARTPATCHES
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InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
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InjectHook(0x4EE310, &CPedPlacement::IsPositionClearOfCars, PATCH_JUMP);
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||||
|
@ -7,4 +7,5 @@ class CPedPlacement {
|
||||
public:
|
||||
static void FindZCoorForPed(CVector* pos);
|
||||
static CEntity* IsPositionClearOfCars(CVector*);
|
||||
static bool IsPositionClearForPed(CVector*);
|
||||
};
|
@ -120,7 +120,7 @@ CPedType::LoadPedData(void)
|
||||
delete[] buf;
|
||||
}
|
||||
|
||||
int32
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||||
ePedType
|
||||
CPedType::FindPedType(char *type)
|
||||
{
|
||||
if(strcmp(type, "PLAYER1") == 0) return PEDTYPE_PLAYER1;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
// Index into the PedType array
|
||||
enum
|
||||
enum ePedType
|
||||
{
|
||||
PEDTYPE_PLAYER1,
|
||||
PEDTYPE_PLAYER2,
|
||||
@ -77,7 +77,7 @@ public:
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void LoadPedData(void);
|
||||
static int32 FindPedType(char *type);
|
||||
static ePedType FindPedType(char *type);
|
||||
static uint32 FindPedFlag(char *type);
|
||||
static void Save(uint8 *buf, uint32 *size);
|
||||
static void Load(uint8 *buf, uint32 size);
|
||||
|
729
src/peds/Population.cpp
Normal file
729
src/peds/Population.cpp
Normal file
@ -0,0 +1,729 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Game.h"
|
||||
#include "General.h"
|
||||
#include "World.h"
|
||||
#include "Population.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Gangs.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Zones.h"
|
||||
#include "CivilianPed.h"
|
||||
#include "EmergencyPed.h"
|
||||
#include "Replay.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "IniFile.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "PedPlacement.h"
|
||||
|
||||
#define CREATION_DIST_MULT_TO_DIST 40.0f
|
||||
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
|
||||
#define OFFSCREEN_CREATION_MULT 0.5f
|
||||
// Also there are some hardcoded values in GeneratePedsAtStartOfGame.
|
||||
|
||||
// TO-DO: These are hard-coded, reverse them.
|
||||
// More clearly they're transition areas between zones.
|
||||
RegenerationPoint (&aSafeZones)[8] = *(RegenerationPoint(*)[8]) * (uintptr*)0x5FA578;
|
||||
|
||||
PedGroup (&CPopulation::ms_pPedGroups)[NUMPEDGROUPS] = *(PedGroup(*)[NUMPEDGROUPS]) * (uintptr*)0x6E9248;
|
||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
||||
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
|
||||
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
|
||||
uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
|
||||
int32 &CPopulation::MaxNumberOfPedsInUse = *(int32*)0x5FA574;
|
||||
uint32& CPopulation::ms_nNumCivMale = *(uint32*)0x8F2548;
|
||||
uint32& CPopulation::ms_nNumCivFemale = *(uint32*)0x8F5F44;
|
||||
uint32& CPopulation::ms_nNumCop = *(uint32*)0x885AFC;
|
||||
bool& CPopulation::bZoneChangeHasHappened = *(bool*)0x95CD79;
|
||||
uint32& CPopulation::ms_nNumEmergency = *(uint32*)0x94071C;
|
||||
int8& CPopulation::m_CountDownToPedsAtStart = *(int8*)0x95CD4F;
|
||||
uint32& CPopulation::ms_nNumGang1 = *(uint32*)0x8F1B1C;
|
||||
uint32& CPopulation::ms_nNumGang2 = *(uint32*)0x8F1B14;
|
||||
uint32& CPopulation::ms_nTotalPeds = *(uint32*)0x95CB50;
|
||||
uint32& CPopulation::ms_nNumGang3 = *(uint32*)0x8F2548;
|
||||
uint32& CPopulation::ms_nTotalGangPeds = *(uint32*)0x885AF0;
|
||||
uint32& CPopulation::ms_nNumGang4 = *(uint32*)0x8F1B2C;
|
||||
uint32& CPopulation::ms_nTotalCivPeds = *(uint32*)0x8F2C3C;
|
||||
uint32& CPopulation::ms_nNumGang5 = *(uint32*)0x8F1B30;
|
||||
uint32& CPopulation::ms_nNumDummy = *(uint32*)0x8F1A98;
|
||||
uint32& CPopulation::ms_nNumGang6 = *(uint32*)0x8F1B20;
|
||||
uint32& CPopulation::ms_nNumGang9 = *(uint32*)0x8F1B10;
|
||||
uint32& CPopulation::ms_nNumGang7 = *(uint32*)0x8F1B28;
|
||||
uint32& CPopulation::ms_nNumGang8 = *(uint32*)0x8F1B0C;
|
||||
CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
|
||||
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
|
||||
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
|
||||
|
||||
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
|
||||
WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
|
||||
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
{
|
||||
debug("Initialising CPopulation...\n");
|
||||
|
||||
ms_nNumCivMale = 0;
|
||||
ms_nNumCivFemale = 0;
|
||||
ms_nNumCop = 0;
|
||||
ms_nNumEmergency = 0;
|
||||
ms_nNumGang1 = 0;
|
||||
ms_nNumGang2 = 0;
|
||||
ms_nNumGang3 = 0;
|
||||
ms_nNumGang4 = 0;
|
||||
ms_nNumGang5 = 0;
|
||||
ms_nNumGang6 = 0;
|
||||
ms_nNumGang7 = 0;
|
||||
ms_nNumGang8 = 0;
|
||||
ms_nNumGang9 = 0;
|
||||
ms_nNumDummy = 0;
|
||||
|
||||
m_AllRandomPedsThisType = -1;
|
||||
PedDensityMultiplier = 1.0;
|
||||
bZoneChangeHasHappened = false;
|
||||
m_CountDownToPedsAtStart = 2;
|
||||
|
||||
ms_nTotalMissionPeds = 0;
|
||||
ms_nTotalPeds = 0;
|
||||
ms_nTotalGangPeds = 0;
|
||||
ms_nTotalCivPeds = 0;
|
||||
|
||||
LoadPedGroups();
|
||||
DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
|
||||
|
||||
debug("CPopulation ready\n");
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::RemovePed(CPed *ent)
|
||||
{
|
||||
// CPed dtor already does that
|
||||
// CWorld::Remove((CEntity*)ent);
|
||||
delete ent;
|
||||
}
|
||||
|
||||
int32
|
||||
CPopulation::ChooseCivilianOccupation(int32 group)
|
||||
{
|
||||
return ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)];
|
||||
}
|
||||
|
||||
eCopType
|
||||
CPopulation::ChoosePolicePedOccupation()
|
||||
{
|
||||
CGeneral::GetRandomNumber();
|
||||
return COP_STREET;
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::LoadPedGroups()
|
||||
{
|
||||
int fd;
|
||||
char line[1024];
|
||||
int nextPedGroup = 0;
|
||||
// char unused[16]; // non-existence of that in mobile kinda verifies that
|
||||
char modelName[256];
|
||||
|
||||
CFileMgr::ChangeDir("\\DATA\\");
|
||||
fd = CFileMgr::OpenFile("PEDGRP.DAT", "r");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
while (CFileMgr::ReadLine(fd, line, sizeof(line))) {
|
||||
int end;
|
||||
// find end of line
|
||||
for (end = 0; ; end++) {
|
||||
if (line[end] == '\n')
|
||||
break;
|
||||
if (line[end] == ',' || line[end] == '\r')
|
||||
line[end] = ' ';
|
||||
}
|
||||
line[end] = '\0';
|
||||
int cursor = 0;
|
||||
int i;
|
||||
for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
|
||||
while (line[cursor] <= ' ' && line[cursor] != '\0')
|
||||
++cursor;
|
||||
|
||||
if (line[cursor] == '#')
|
||||
break;
|
||||
|
||||
// find next whitespace
|
||||
int nextWhitespace;
|
||||
for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace)
|
||||
;
|
||||
|
||||
if (cursor == nextWhitespace)
|
||||
break;
|
||||
|
||||
// read until next whitespace
|
||||
strncpy(modelName, &line[cursor], nextWhitespace - cursor);
|
||||
modelName[nextWhitespace - cursor] = '\0';
|
||||
CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]);
|
||||
cursor = nextWhitespace;
|
||||
}
|
||||
if (i == NUMMODELSPERPEDGROUP)
|
||||
nextPedGroup++;
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
|
||||
{
|
||||
if (decrease) {
|
||||
switch (pedType) {
|
||||
case PEDTYPE_PLAYER1:
|
||||
case PEDTYPE_PLAYER2:
|
||||
case PEDTYPE_PLAYER3:
|
||||
case PEDTYPE_PLAYER4:
|
||||
case PEDTYPE_UNUSED1:
|
||||
case PEDTYPE_SPECIAL:
|
||||
return;
|
||||
case PEDTYPE_CIVMALE:
|
||||
--ms_nNumCivMale;
|
||||
break;
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
--ms_nNumCivFemale;
|
||||
break;
|
||||
case PEDTYPE_COP:
|
||||
--ms_nNumCop;
|
||||
break;
|
||||
case PEDTYPE_GANG1:
|
||||
--ms_nNumGang1;
|
||||
break;
|
||||
case PEDTYPE_GANG2:
|
||||
--ms_nNumGang2;
|
||||
break;
|
||||
case PEDTYPE_GANG3:
|
||||
--ms_nNumGang3;
|
||||
break;
|
||||
case PEDTYPE_GANG4:
|
||||
--ms_nNumGang4;
|
||||
break;
|
||||
case PEDTYPE_GANG5:
|
||||
--ms_nNumGang5;
|
||||
break;
|
||||
case PEDTYPE_GANG6:
|
||||
--ms_nNumGang6;
|
||||
break;
|
||||
case PEDTYPE_GANG7:
|
||||
--ms_nNumGang7;
|
||||
break;
|
||||
case PEDTYPE_GANG8:
|
||||
--ms_nNumGang8;
|
||||
break;
|
||||
case PEDTYPE_GANG9:
|
||||
--ms_nNumGang9;
|
||||
break;
|
||||
case PEDTYPE_EMERGENCY:
|
||||
case PEDTYPE_FIREMAN:
|
||||
--ms_nNumEmergency;
|
||||
break;
|
||||
case PEDTYPE_CRIMINAL:
|
||||
--ms_nNumCivMale;
|
||||
break;
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
--ms_nNumCivFemale;
|
||||
break;
|
||||
case PEDTYPE_UNUSED2:
|
||||
--ms_nNumDummy;
|
||||
break;
|
||||
default:
|
||||
Error("Unknown ped type, UpdatePedCount, Population.cpp");
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (pedType) {
|
||||
case PEDTYPE_PLAYER1:
|
||||
case PEDTYPE_PLAYER2:
|
||||
case PEDTYPE_PLAYER3:
|
||||
case PEDTYPE_PLAYER4:
|
||||
case PEDTYPE_UNUSED1:
|
||||
case PEDTYPE_SPECIAL:
|
||||
return;
|
||||
case PEDTYPE_CIVMALE:
|
||||
++ms_nNumCivMale;
|
||||
break;
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
++ms_nNumCivFemale;
|
||||
break;
|
||||
case PEDTYPE_COP:
|
||||
++ms_nNumCop;
|
||||
break;
|
||||
case PEDTYPE_GANG1:
|
||||
++ms_nNumGang1;
|
||||
break;
|
||||
case PEDTYPE_GANG2:
|
||||
++ms_nNumGang2;
|
||||
break;
|
||||
case PEDTYPE_GANG3:
|
||||
++ms_nNumGang3;
|
||||
break;
|
||||
case PEDTYPE_GANG4:
|
||||
++ms_nNumGang4;
|
||||
break;
|
||||
case PEDTYPE_GANG5:
|
||||
++ms_nNumGang5;
|
||||
break;
|
||||
case PEDTYPE_GANG6:
|
||||
++ms_nNumGang6;
|
||||
break;
|
||||
case PEDTYPE_GANG7:
|
||||
++ms_nNumGang7;
|
||||
break;
|
||||
case PEDTYPE_GANG8:
|
||||
++ms_nNumGang8;
|
||||
break;
|
||||
case PEDTYPE_GANG9:
|
||||
++ms_nNumGang9;
|
||||
break;
|
||||
case PEDTYPE_EMERGENCY:
|
||||
case PEDTYPE_FIREMAN:
|
||||
++ms_nNumEmergency;
|
||||
break;
|
||||
case PEDTYPE_CRIMINAL:
|
||||
++ms_nNumCivMale;
|
||||
break;
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
++ms_nNumCivFemale;
|
||||
break;
|
||||
case PEDTYPE_UNUSED2:
|
||||
++ms_nNumDummy;
|
||||
break;
|
||||
default:
|
||||
Error("Unknown ped type, UpdatePedCount, Population.cpp");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
CPopulation::ChooseGangOccupation(int gangId)
|
||||
{
|
||||
int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
|
||||
|
||||
// All gangs have 2 models
|
||||
int firstGangModel = 2 * gangId + MI_GANG01;
|
||||
|
||||
// GetRandomNumberInRange never returns max. value
|
||||
if (modelOverride == -1)
|
||||
return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
|
||||
|
||||
if (modelOverride != 0)
|
||||
return firstGangModel + 1;
|
||||
else
|
||||
return firstGangModel;
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
|
||||
{
|
||||
bZoneChangeHasHappened = true;
|
||||
|
||||
CVector findSafeZoneAround;
|
||||
int safeZone;
|
||||
|
||||
if (forceIndustrialZone) {
|
||||
// Commercial to industrial transition area on Callahan Bridge
|
||||
findSafeZoneAround.x = 690.0f;
|
||||
findSafeZoneAround.y = -920.0f;
|
||||
findSafeZoneAround.z = 42.0f;
|
||||
} else {
|
||||
findSafeZoneAround = FindPlayerCoors();
|
||||
}
|
||||
eLevelName level;
|
||||
FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
|
||||
|
||||
// We aren't in a "safe zone", find closest one
|
||||
if (safeZone < 0)
|
||||
FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
|
||||
|
||||
// No, there should be one!
|
||||
if (safeZone < 0) {
|
||||
if (newLevel == LEVEL_INDUSTRIAL) {
|
||||
safeZone = 0;
|
||||
} else if (newLevel == LEVEL_SUBURBAN) {
|
||||
safeZone = 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (aSafeZones[safeZone].srcLevel == newLevel) {
|
||||
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
|
||||
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
|
||||
CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
|
||||
RegenerationForward.Normalise();
|
||||
} else if (aSafeZones[safeZone].destLevel == newLevel) {
|
||||
CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
|
||||
CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
|
||||
CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
|
||||
RegenerationForward.Normalise();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName *levelOut)
|
||||
{
|
||||
*safeZoneOut = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||||
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
||||
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
||||
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
||||
*safeZoneOut = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Then it's transition area
|
||||
if (*safeZoneOut >= 0)
|
||||
*levelOut = LEVEL_NONE;
|
||||
else
|
||||
*levelOut = CTheZones::GetLevelFromPosition(*coors);
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::FindClosestZoneForCoors(CVector *coors, int *safeZoneOut, eLevelName level1, eLevelName level2)
|
||||
{
|
||||
float minDist = 10000000.0f;
|
||||
int closestSafeZone = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||||
if ((level1 == aSafeZones[i].srcLevel || level1 == aSafeZones[i].destLevel) && (level2 == aSafeZones[i].srcLevel || level2 == aSafeZones[i].destLevel)) {
|
||||
CVector2D safeZoneDistVec(coors->x - (aSafeZones[i].x1 + aSafeZones[i].x2) * 0.5f, coors->y - (aSafeZones[i].y1 + aSafeZones[i].y2) * 0.5f);
|
||||
float safeZoneDist = safeZoneDistVec.Magnitude();
|
||||
if (safeZoneDist < minDist) {
|
||||
minDist = safeZoneDist;
|
||||
closestSafeZone = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
*safeZoneOut = closestSafeZone;
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::Update()
|
||||
{
|
||||
if (!CReplay::IsPlayingBack()) {
|
||||
ManagePopulation();
|
||||
MoveCarsAndPedsOutOfAbandonedZones();
|
||||
if (m_CountDownToPedsAtStart != 0) {
|
||||
if (--m_CountDownToPedsAtStart == 0)
|
||||
GeneratePedsAtStartOfGame();
|
||||
} else {
|
||||
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
||||
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3
|
||||
+ ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
if (!CCutsceneMgr::IsRunning()) {
|
||||
float pcdm = PedCreationDistMultiplier();
|
||||
AddToPopulation(pcdm * (CREATION_DIST_MULT_TO_DIST * TheCamera.GenerationDistMultiplier),
|
||||
pcdm * ((CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier),
|
||||
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE,
|
||||
pcdm * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::GeneratePedsAtStartOfGame()
|
||||
{
|
||||
for (int i = 0; i < 50; i++) {
|
||||
ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7
|
||||
+ ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4
|
||||
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
|
||||
// Min dist is 10.0f only for start of the game (naturally)
|
||||
AddToPopulation(10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE),
|
||||
10.0f, PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE));
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPopulation::IsPointInSafeZone(CVector *coors)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(aSafeZones); i++) {
|
||||
if (coors->x > aSafeZones[i].x1 && coors->x < aSafeZones[i].x2) {
|
||||
if (coors->y > aSafeZones[i].y1 && coors->y < aSafeZones[i].y2) {
|
||||
if (coors->z > aSafeZones[i].z1 && coors->z < aSafeZones[i].z2)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// More speed = wider area to spawn peds
|
||||
float
|
||||
CPopulation::PedCreationDistMultiplier()
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (!veh)
|
||||
return 1.0f;
|
||||
|
||||
float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D();
|
||||
return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f);
|
||||
}
|
||||
|
||||
CPed*
|
||||
CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
{
|
||||
switch (pedType) {
|
||||
case PEDTYPE_CIVMALE:
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
if (ms_bGivePedsWeapons) {
|
||||
eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
|
||||
if (weapon != WEAPONTYPE_UNARMED) {
|
||||
ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
|
||||
}
|
||||
}
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_COP:
|
||||
{
|
||||
CCopPed *ped = new CCopPed((eCopType)mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_GANG1:
|
||||
case PEDTYPE_GANG2:
|
||||
case PEDTYPE_GANG3:
|
||||
case PEDTYPE_GANG4:
|
||||
case PEDTYPE_GANG5:
|
||||
case PEDTYPE_GANG6:
|
||||
case PEDTYPE_GANG7:
|
||||
case PEDTYPE_GANG8:
|
||||
case PEDTYPE_GANG9:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
|
||||
uint32 weapon;
|
||||
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
|
||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon2(pedType - PEDTYPE_GANG1), 25001);
|
||||
else
|
||||
weapon = ped->GiveWeapon(CGangs::GetGangWeapon1(pedType - PEDTYPE_GANG1), 25001);
|
||||
ped->SetCurrentWeapon(weapon);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_EMERGENCY:
|
||||
{
|
||||
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_FIREMAN:
|
||||
{
|
||||
CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
case PEDTYPE_CRIMINAL:
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
return ped;
|
||||
}
|
||||
default:
|
||||
Error("Unknown ped type, AddPed, Population.cpp");
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen)
|
||||
{
|
||||
uint32 pedTypeToAdd;
|
||||
int32 modelToAdd;
|
||||
int pedAmount;
|
||||
|
||||
CZoneInfo zoneInfo;
|
||||
CPed *gangLeader = nil;
|
||||
bool addCop = false;
|
||||
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
||||
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
||||
if (wantedInfo->m_nWantedLevel > 2) {
|
||||
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
|
||||
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
||||
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|
||||
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
|
||||
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
|
||||
addCop = true;
|
||||
minDist = PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST;
|
||||
maxDist = PedCreationDistMultiplier() * (CREATION_DIST_MULT_TO_DIST + CREATION_RANGE);
|
||||
}
|
||||
}
|
||||
// Yeah, float
|
||||
float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * CIniFile::PedNumberMultiplier;
|
||||
maxPossiblePedsForArea = min(maxPossiblePedsForArea, MaxNumberOfPedsInUse);
|
||||
|
||||
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
|
||||
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
|
||||
if (decisionThreshold < zoneInfo.copDensity || addCop) {
|
||||
pedTypeToAdd = PEDTYPE_COP;
|
||||
modelToAdd = ChoosePolicePedOccupation();
|
||||
} else {
|
||||
int16 density = zoneInfo.copDensity;
|
||||
for (int i = 0; i < NUM_GANGS; i++) {
|
||||
density += zoneInfo.gangDensity[i];
|
||||
if (decisionThreshold < density) {
|
||||
pedTypeToAdd = PEDTYPE_GANG1 + i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == NUM_GANGS - 1) {
|
||||
modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
||||
if (modelToAdd == -1)
|
||||
return;
|
||||
pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1)
|
||||
pedTypeToAdd = m_AllRandomPedsThisType;
|
||||
|
||||
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9) {
|
||||
int randVal = CGeneral::GetRandomNumber() % 100;
|
||||
if (randVal < 50)
|
||||
return;
|
||||
|
||||
if (randVal < 57) {
|
||||
pedAmount = 1;
|
||||
} else if (randVal >= 74) {
|
||||
if (randVal >= 85)
|
||||
pedAmount = 4;
|
||||
else
|
||||
pedAmount = 3;
|
||||
} else {
|
||||
pedAmount = 2;
|
||||
}
|
||||
} else
|
||||
pedAmount = 1;
|
||||
|
||||
CVector generatedCoors;
|
||||
int node1, node2;
|
||||
float randomPos;
|
||||
bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen,
|
||||
&generatedCoors, &node1, &node2, &randomPos, nil);
|
||||
|
||||
if (!foundCoors)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < pedAmount; ++i) {
|
||||
if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9)
|
||||
modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1);
|
||||
|
||||
if (pedTypeToAdd == PEDTYPE_COP) {
|
||||
// Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else.
|
||||
if (modelToAdd != COP_STREET) {
|
||||
if (modelToAdd == COP_FBI) {
|
||||
if (!CModelInfo::GetModelInfo(MI_FBI)->GetRwObject())
|
||||
return;
|
||||
|
||||
} else if (modelToAdd == COP_SWAT) {
|
||||
if (!CModelInfo::GetModelInfo(MI_SWAT)->GetRwObject())
|
||||
return;
|
||||
|
||||
} else if (modelToAdd == COP_ARMY && !CModelInfo::GetModelInfo(MI_ARMY)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
} else if (!CModelInfo::GetModelInfo(MI_COP)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
} else if (!CModelInfo::GetModelInfo(modelToAdd)->GetRwObject()) {
|
||||
return;
|
||||
}
|
||||
generatedCoors.z += 0.7f;
|
||||
|
||||
// What? How can this not be met?
|
||||
if (i < pedAmount) {
|
||||
//rand()
|
||||
if (gangLeader) {
|
||||
// Align gang members in formation. (btw i can't be 0 in here)
|
||||
float offsetMin = i * 0.75f;
|
||||
float offsetMax = (i + 1.0f) * 0.75f - offsetMin;
|
||||
float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
||||
float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax);
|
||||
if (CGeneral::GetRandomNumber() & 1)
|
||||
xOffset = -xOffset;
|
||||
if (CGeneral::GetRandomNumber() & 1)
|
||||
yOffset = -yOffset;
|
||||
generatedCoors.x = xOffset + gangLeader->GetPosition().x;
|
||||
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
|
||||
}
|
||||
}
|
||||
if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
|
||||
break;
|
||||
|
||||
// Why no love for last gang member?!
|
||||
if (i + 1 < pedAmount) {
|
||||
bool foundGround;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f;
|
||||
if (!foundGround)
|
||||
return;
|
||||
|
||||
generatedCoors.z = max(generatedCoors.z, groundZ);
|
||||
}
|
||||
bool farEnoughToAdd = true;
|
||||
CMatrix mat(TheCamera.GetCameraMatrix());
|
||||
if (TheCamera.IsSphereVisible(generatedCoors, 2.0f, &mat)) {
|
||||
if (PedCreationDistMultiplier() * CREATION_DIST_MULT_TO_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D())
|
||||
farEnoughToAdd = false;
|
||||
}
|
||||
if (!farEnoughToAdd)
|
||||
break;
|
||||
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
||||
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
||||
|
||||
if (i != 0) {
|
||||
// Gang member
|
||||
newPed->SetLeader(gangLeader);
|
||||
newPed->m_nPedState = PED_UNKNOWN;
|
||||
gangLeader->m_nPedState = PED_UNKNOWN;
|
||||
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
||||
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
||||
newPed->GetPosition().x, newPed->GetPosition().y);
|
||||
newPed->m_fRotationDest = newPed->m_fRotationCur;
|
||||
} else {
|
||||
gangLeader = newPed;
|
||||
}
|
||||
CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0);
|
||||
/*
|
||||
// Pointless, this is already a for loop
|
||||
if (i + 1 > pedAmount)
|
||||
break;
|
||||
if (pedAmount <= 1)
|
||||
break; */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
||||
InjectHook(0x4F6200, &CPopulation::DealWithZoneChange, PATCH_JUMP);
|
||||
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
||||
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
|
||||
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
83
src/peds/Population.h
Normal file
83
src/peds/Population.h
Normal file
@ -0,0 +1,83 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game.h"
|
||||
#include "PedType.h"
|
||||
#include "CopPed.h"
|
||||
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
|
||||
struct PedGroup
|
||||
{
|
||||
int32 models[NUMMODELSPERPEDGROUP];
|
||||
};
|
||||
|
||||
// Don't know the original name
|
||||
struct RegenerationPoint
|
||||
{
|
||||
eLevelName srcLevel; // this and below one may need to be exchanged
|
||||
eLevelName destLevel;
|
||||
float x1;
|
||||
float x2;
|
||||
float y1;
|
||||
float y2;
|
||||
float z1;
|
||||
float z2;
|
||||
CVector destPosA;
|
||||
CVector destPosB;
|
||||
CVector srcPosA;
|
||||
CVector srcPosB;
|
||||
};
|
||||
|
||||
class CPopulation
|
||||
{
|
||||
public:
|
||||
static PedGroup (&ms_pPedGroups)[NUMPEDGROUPS];
|
||||
static bool &ms_bGivePedsWeapons;
|
||||
static int32 &m_AllRandomPedsThisType;
|
||||
static float &PedDensityMultiplier;
|
||||
static uint32 &ms_nTotalMissionPeds;
|
||||
static int32 &MaxNumberOfPedsInUse;
|
||||
static uint32& ms_nNumCivMale;
|
||||
static uint32 &ms_nNumCivFemale;
|
||||
static uint32 &ms_nNumCop;
|
||||
static bool &bZoneChangeHasHappened;
|
||||
static uint32 &ms_nNumEmergency;
|
||||
static int8& m_CountDownToPedsAtStart;
|
||||
static uint32& ms_nNumGang1;
|
||||
static uint32& ms_nNumGang2;
|
||||
static uint32& ms_nTotalPeds;
|
||||
static uint32& ms_nNumGang3;
|
||||
static uint32& ms_nTotalGangPeds;
|
||||
static uint32& ms_nNumGang4;
|
||||
static uint32& ms_nTotalCivPeds;
|
||||
static uint32& ms_nNumGang5;
|
||||
static uint32& ms_nNumDummy;
|
||||
static uint32& ms_nNumGang6;
|
||||
static uint32& ms_nNumGang9;
|
||||
static uint32& ms_nNumGang7;
|
||||
static uint32& ms_nNumGang8;
|
||||
static CVector& RegenerationPoint_a;
|
||||
static CVector& RegenerationPoint_b;
|
||||
static CVector& RegenerationForward;
|
||||
|
||||
static void Initialise();
|
||||
static void Update(void);
|
||||
static void LoadPedGroups();
|
||||
static void UpdatePedCount(ePedType, bool);
|
||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||
static CPed *AddPedInCar(CVehicle *vehicle);
|
||||
static bool IsPointInSafeZone(CVector *coors);
|
||||
static void RemovePed(CPed *ent);
|
||||
static int32 ChooseCivilianOccupation(int32);
|
||||
static eCopType ChoosePolicePedOccupation();
|
||||
static int32 ChooseGangOccupation(int);
|
||||
static void FindCollisionZoneForCoors(CVector*, int*, eLevelName*);
|
||||
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
|
||||
static void GeneratePedsAtStartOfGame();
|
||||
static float PedCreationDistMultiplier();
|
||||
static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
|
||||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
};
|
Loading…
Reference in New Issue
Block a user