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https://github.com/GTAmodding/re3.git
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yet more CAutomobile
This commit is contained in:
parent
74fcbc8c0a
commit
a65dd41da7
@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
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}
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#if 1
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WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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#else
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int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
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int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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return 0;
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}
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#endif
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#if 1
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WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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#else
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void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
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void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
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{
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@ -1,6 +1,9 @@
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#pragma once
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#include "Weapon.h"
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class CVehicle;
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class CPed;
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enum eKillFrenzyStatus
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{
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KILLFRENZY_NONE,
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@ -37,8 +40,8 @@ public:
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static void Init();
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static int16 QueryModelsKilledByPlayer(int32 modelId);
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static eKillFrenzyStatus ReadStatus();
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static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
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static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
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static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
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static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
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static void RegisterKillNotByPlayer();
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static void ResetModelsKilledByPlayer();
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static void ResetOnPlayerDeath();
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@ -18,6 +18,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
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WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
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@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
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void ProcessMusicFade(void);
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void SetFadeColour(uint8 r, uint8 g, uint8 b);
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void CamShake(float strength, float x, float y, float z);
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void SetMotionBlur(int r, int g, int b, int a, int type);
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void SetMotionBlurAlpha(int a);
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void RenderMotionBlur(void);
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5
src/core/Explosion.cpp
Normal file
5
src/core/Explosion.cpp
Normal file
@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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15
src/core/Explosion.h
Normal file
15
src/core/Explosion.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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class CEntity;
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enum eExplosionType
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{
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EXPLOSION_3 = 3,
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EXPLOSION_4
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};
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class CExplosion
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{
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public:
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
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};
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@ -2,4 +2,8 @@
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#include "patcher.h"
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#include "Fire.h"
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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@ -1,13 +1,13 @@
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#pragma once
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#include "common.h"
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#include "Entity.h"
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class CEntity;
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class CFire
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{
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char m_bIsOngoing;
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char m_bExists;
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char m_bPropogationFlag;
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char m_bAudioSet;
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bool m_bIsOngoing;
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bool m_bExists;
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bool m_bPropogationFlag;
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bool m_bAudioSet;
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CVector m_vecPos;
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CEntity *m_pEntity;
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CEntity *m_pSource;
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@ -20,4 +20,11 @@ class CFire
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public:
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void Extinguish(void);
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};
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};
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class CFireManager
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{
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public:
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
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};
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extern CFireManager &gFireManager;
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@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
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return 2;
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default:
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return 0;
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};
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}
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}
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void CWanted::SetWantedLevel(int32 level)
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@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
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UpdateWantedLevel();
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}
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void CWanted::SetWantedLevelNoDrop(int32 level)
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{
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if (level > m_nWantedLevel)
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SetWantedLevel(level);
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}
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void CWanted::ClearQdCrimes()
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{
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for (int i = 0; i < 16; i++) {
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m_sCrimes[i].m_eCrimeType = CRIME_NONE;
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};
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}
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}
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void CWanted::UpdateWantedLevel()
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@ -42,6 +42,7 @@ public:
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bool AreArmyRequired();
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int NumOfHelisRequired();
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void SetWantedLevel(int32);
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void SetWantedLevelNoDrop(int32 level);
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void ClearQdCrimes();
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void UpdateWantedLevel();
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};
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@ -28,6 +28,7 @@
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
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WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
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@ -414,6 +414,7 @@ public:
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void SetLookFlag(float direction, bool unknown);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void SetDead(void);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, int8 unknown);
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void SpawnFlyingComponent(int, int8 unknown);
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@ -21,6 +21,19 @@ void CPlayerPed::ClearWeaponTarget()
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ClearPointGunAt();
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}
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void
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CPlayerPed::SetWantedLevel(int32 level)
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{
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m_pWanted->SetWantedLevel(level);
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}
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void
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CPlayerPed::SetWantedLevelNoDrop(int32 level)
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{
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m_pWanted->SetWantedLevelNoDrop(level);
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}
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class CPlayerPed_ : public CPlayerPed
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{
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public:
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@ -43,6 +43,8 @@ public:
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void ReApplyMoveAnims(void);
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void ClearWeaponTarget();
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void SetWantedLevel(int32 level);
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void SetWantedLevelNoDrop(int32 level);
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};
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static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
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@ -4,15 +4,22 @@
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Fire.h"
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#include "Explosion.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "PathFind.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "Object.h"
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#include "Automobile.h"
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RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
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bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
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WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
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@ -357,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
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m_aGroundPhysical[i] = nil;
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}
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WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
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void
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CAutomobile::BlowUpCar(CEntity *culprit)
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{
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int i;
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RpAtomic *atomic;
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if(!bCanBeDamaged)
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return;
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// explosion pushes vehicle up
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m_vecMoveSpeed.z += 0.13f;
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m_status = STATUS_WRECKED;
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bRenderScorched = true;
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m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
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Damage.FuckCarCompletely();
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if(GetModelIndex() != MI_RCBANDIT){
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SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
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SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
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SetDoorDamage(CAR_BONNET, DOOR_BONNET);
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SetDoorDamage(CAR_BOOT, DOOR_BOOT);
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SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
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SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
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SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
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SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
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SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
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RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
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if(atomic)
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RpAtomicSetFlags(atomic, 0);
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}
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m_fHealth = 0.0f;
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m_nBombTimer = 0;
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m_auto_flagA1 = false;
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m_auto_flagA2 = false;
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m_auto_flagA4 = false;
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TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
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// kill driver and passengers
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if(pDriver){
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CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
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if(pDriver->GetPedState() == PED_DRIVING){
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pDriver->SetDead();
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if(!pDriver->IsPlayer())
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pDriver->FlagToDestroyWhenNextProcessed();
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}else
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pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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for(i = 0; i < m_nNumMaxPassengers; i++){
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if(pPassengers[i]){
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CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
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if(pPassengers[i]->GetPedState() == PED_DRIVING){
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pPassengers[i]->SetDead();
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if(!pPassengers[i]->IsPlayer())
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pPassengers[i]->FlagToDestroyWhenNextProcessed();
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}else
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pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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}
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bEngineOn = false;
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bLightsOn = false;
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m_bSirenOrAlarm = false;
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bTaxiLight = false;
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if(bIsAmbulanceOnDuty){
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bIsAmbulanceOnDuty = false;
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CCarCtrl::NumAmbulancesOnDuty--;
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}
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if(bIsFireTruckOnDuty){
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bIsFireTruckOnDuty = false;
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CCarCtrl::NumFiretrucksOnDuty--;
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}
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ChangeLawEnforcerState(false);
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gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
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CDarkel::RegisterCarBlownUpByPlayer(this);
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if(GetModelIndex() == MI_RCBANDIT)
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CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
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else
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CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
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}
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bool
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CAutomobile::SetUpWheelColModel(CColModel *colModel)
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@ -516,6 +604,31 @@ CAutomobile::SetupSuspensionLines(void)
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}
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}
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// called on police cars
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void
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CAutomobile::ScanForCrimes(void)
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{
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if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
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if(FindPlayerVehicle()->m_nAlarmState != -1)
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// if player's alarm is on, increase wanted level
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if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
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}
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void
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CAutomobile::BlowUpCarsInPath(void)
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{
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int i;
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if(m_vecMoveSpeed.Magnitude() > 0.1f)
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for(i = 0; i < m_nCollisionRecords; i++)
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if(m_aCollisionRecords[i] &&
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m_aCollisionRecords[i]->IsVehicle() &&
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m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
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!m_aCollisionRecords[i]->bRenderScorched)
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((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
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}
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bool
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CAutomobile::HasCarStoppedBecauseOfLight(void)
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{
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@ -1014,12 +1127,14 @@ STARTPATCHES
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InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
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InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
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InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
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InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
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InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
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InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
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InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
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InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
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InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
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InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
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InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
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InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
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InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
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InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
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@ -91,6 +91,8 @@ public:
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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void ScanForCrimes(void);
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void BlowUpCarsInPath(void);
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bool HasCarStoppedBecauseOfLight(void);
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void SetBusDoorTimer(uint32 timer, uint8 type);
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void ProcessAutoBusDoors(void);
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@ -150,19 +150,19 @@ public:
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uint8 m_veh_flagB80 : 1;
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uint8 m_veh_flagC1 : 1;
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uint8 bIsDamaged : 1;
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uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
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uint8 m_veh_flagC4 : 1;
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uint8 m_veh_flagC8 : 1;
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 m_veh_flagC40 : 1;
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 m_veh_flagC80 : 1;
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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uint8 bVehicleColProcessed : 1;
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uint8 bIsCarParkVehicle : 1;
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 m_veh_flagD20 : 1;
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uint8 m_veh_flagD40 : 1;
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uint8 m_veh_flagD80 : 1;
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@ -189,7 +189,7 @@ public:
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int8 field_22B;
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uint8 m_nCarHornTimer;
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int8 field_22D;
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uint8 m_nSirenOrAlarm;
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bool m_bSirenOrAlarm;
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int8 field_22F;
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// TODO: this is an array
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CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
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Reference in New Issue
Block a user