From a729f32c83c93cab54596911e957b0fbee028ebc Mon Sep 17 00:00:00 2001 From: Roman Masanin <36927roma@gmail.com> Date: Tue, 29 Sep 2020 01:39:59 +0300 Subject: [PATCH] TEMPORALY remove flying cars --- src/vehicles/Vehicle.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 795219ba..378a4c0a 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -351,11 +351,6 @@ CVehicle::FlyingControl(eFlightModel flightModel) fSteerUD *= -fSteerMult; // thrust -#ifdef ALT_DODO_CHEAT //allow fly on cars - float dooCompinsator = ((CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f) * 2; - if (bAltDodoCheat) - ApplyMoveForce(GetForward() * CTimer::GetTimeStep() * dooCompinsator); -#endif float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward()); CVector vecTail = GetColModel()->boundingBox.min.y * GetForward(); float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;