mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
finished CEntity
This commit is contained in:
parent
6e4df804f7
commit
af2e764d81
@ -855,7 +855,7 @@ CFileLoader::Load2dEffect(const char *line)
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int id, r, g, b, a, type;
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float x, y, z;
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char corona[32], shadow[32];
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int shadowIntens, flash, roadReflection, flare, flags, probability;
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int shadowIntens, lightType, roadReflection, flare, flags, probability;
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CBaseModelInfo *mi;
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C2dEffect *effect;
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char *p;
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@ -888,14 +888,14 @@ CFileLoader::Load2dEffect(const char *line)
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sscanf(line, "%f %f %f %f %d %d %d %d %d",
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&effect->light.dist,
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&effect->light.outerRange,
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&effect->light.range,
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&effect->light.size,
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&effect->light.innerRange,
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&shadowIntens, &flash, &roadReflection, &flare, &flags);
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&effect->light.shadowRange,
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&shadowIntens, &lightType, &roadReflection, &flare, &flags);
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effect->light.corona = RwTextureRead(corona, nil);
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effect->light.shadow = RwTextureRead(shadow, nil);
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effect->light.shadowIntensity = shadowIntens;
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effect->light.flash = flash;
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effect->light.lightType = lightType;
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effect->light.roadReflection = roadReflection;
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effect->light.flareType = flare;
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// TODO: check out the flags
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@ -2,7 +2,9 @@
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#include "patcher.h"
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#include "ParticleObject.h"
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WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
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// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
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void CParticleObject::Initialise()
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@ -29,7 +29,9 @@ enum eParticleObjectType
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class CParticleObject : CPlaceable
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{
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public:
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static void AddObject(uint16, const CVector &pos, bool remove);
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static void AddObject(uint16 type, const CVector &pos, bool remove);
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static void AddObject(uint16 type, const CVector &pos, float size, bool remove);
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static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove);
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static void Initialise();
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static void UpdateAll();
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33
src/Pickup.h
33
src/Pickup.h
@ -1,33 +0,0 @@
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#pragma once
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#include "common.h"
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#include "Object.h"
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CPickup
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{
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ePickupType m_eType;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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@ -118,6 +118,7 @@ public:
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static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
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static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
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static float GetSunSize(void) { return m_fCurrentSunSize; }
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static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
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static float GetFarClip(void) { return m_fCurrentFarClip; }
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static float GetFogStart(void) { return m_fCurrentFogStart; }
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5
src/control/Bridge.cpp
Normal file
5
src/control/Bridge.cpp
Normal file
@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Bridge.h"
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WRAPPER bool CBridge::ShouldLightsBeFlashing(void) { EAXJMP(0x413D10); }
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7
src/control/Bridge.h
Normal file
7
src/control/Bridge.h
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@ -0,0 +1,7 @@
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#pragma once
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class CBridge
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{
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public:
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static bool ShouldLightsBeFlashing(void);
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};
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@ -5,5 +5,9 @@
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CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
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WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
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WRAPPER void CPickups::DoCollectableEffects(CEntity *ent) { EAXJMP(0x431C30); }
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WRAPPER void CPickups::DoMoneyEffects(CEntity *ent) { EAXJMP(0x431F40); }
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WRAPPER void CPickups::DoMineEffects(CEntity *ent) { EAXJMP(0x4321C0); }
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WRAPPER void CPickups::DoPickUpEffects(CEntity *ent) { EAXJMP(0x431520); }
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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@ -1,14 +1,48 @@
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#pragma once
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#include "config.h"
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#include "Pickup.h"
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP = 1,
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PICKUP_ON_STREET = 2,
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PICKUP_ONCE = 3,
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PICKUP_ONCE_TIMEOUT = 4,
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PICKUP_COLLECTABLE1 = 5,
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PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
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PICKUP_MONEY = 7,
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PICKUP_MINE_INACTIVE = 8,
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PICKUP_MINE_ARMED = 9,
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PICKUP_NAUTICAL_MINE_INACTIVE = 10,
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PICKUP_NAUTICAL_MINE_ARMED = 11,
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PICKUP_FLOATINGPACKAGE = 12,
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PICKUP_FLOATINGPACKAGE_FLOATING = 13,
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PICKUP_ON_STREET_SLOW = 14,
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};
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class CEntity;
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class CObject;
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class CPickup
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{
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ePickupType m_eType;
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uint16 m_wQuantity;
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CObject *m_pObject;
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uint32 m_nTimer;
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int16 m_eModelIndex;
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int16 m_wIndex;
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CVector m_vecPos;
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};
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class CPickups
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{
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public:
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static void RenderPickUpText(void);
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static void DoCollectableEffects(CEntity *ent);
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static void DoMoneyEffects(CEntity *ent);
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static void DoMineEffects(CEntity *ent);
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static void DoPickUpEffects(CEntity *ent);
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static CPickup(&aPickUps)[NUMPICKUPS];
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static CPickup (&aPickUps)[NUMPICKUPS];
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};
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class CPacManPickups
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@ -3,7 +3,6 @@
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#include "Camera.h"
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#include "Ped.h"
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#include "Pools.h"
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#include "Pickup.h"
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#include "Radar.h"
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#include "References.h"
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#include "Vehicle.h"
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5
src/control/TrafficLights.cpp
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5
src/control/TrafficLights.cpp
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "TrafficLights.h"
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WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
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src/control/TrafficLights.h
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9
src/control/TrafficLights.h
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@ -0,0 +1,9 @@
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#pragma once
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class CEntity;
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class CTrafficLights
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{
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public:
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static void DisplayActualLight(CEntity *ent);
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};
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@ -1,14 +1,29 @@
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#include "common.h"
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#include "rpworld.h"
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#include "patcher.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "Timer.h"
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#include "Placeable.h"
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#include "Entity.h"
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#include "Object.h"
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#include "ParticleObject.h"
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#include "Lights.h"
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#include "World.h"
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#include "Camera.h"
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#include "Glass.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "TimeCycle.h"
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#include "Bridge.h"
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#include "TrafficLights.h"
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#include "Coronas.h"
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#include "Pointlights.h"
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#include "Shadows.h"
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#include "Pickups.h"
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#include "SpecialFX.h"
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#include "References.h"
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#include "TxdStore.h"
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#include "Zones.h"
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#include "patcher.h"
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int gBuildings;
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@ -59,7 +74,7 @@ CEntity::CEntity(void)
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m_scanCode = 0;
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m_modelIndex = -1;
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m_rwObject = nil;
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m_randomSeed = rand();
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m_randomSeed = CGeneral::GetRandomNumber();
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m_pFirstReference = nil;
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}
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@ -339,9 +354,105 @@ CEntity::GetBoundRect(void)
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return rect;
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}
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WRAPPER void
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void
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CEntity::PreRender(void)
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{ EAXJMP(0x474350);
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{
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switch(m_type){
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case ENTITY_TYPE_BUILDING:
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if(GetModelIndex() == MI_RAILTRACKS){
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CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
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CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
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}else if(IsTreeModel(GetModelIndex())){
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CShadows::StoreShadowForTree(this);
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ModifyMatrixForTreeInWind();
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}else if(IsBannerModel(GetModelIndex())){
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ModifyMatrixForBannerInWind();
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}
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break;
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case ENTITY_TYPE_OBJECT:
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if(GetModelIndex() == MI_COLLECTABLE1){
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CPickups::DoCollectableEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_MONEY){
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CPickups::DoMoneyEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_NAUTICALMINE ||
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GetModelIndex() == MI_CARMINE ||
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GetModelIndex() == MI_BRIEFCASE){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoMineEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}
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}else if(IsPickupModel(GetModelIndex())){
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if(((CObject*)this)->bIsPickup){
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CPickups::DoPickUpEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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}else if(GetModelIndex() == MI_GRENADE){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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100, 100, 100,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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}else if(GetModelIndex() == MI_MOLOTOV){
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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0, 100, 0,
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TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
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TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
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}
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}else if(GetModelIndex() == MI_MISSILE){
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CVector pos = GetPosition();
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float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_2,
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gpShadowExplosionTex, &pos,
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8.0f, 0.0f, 0.0f, -8.0f,
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255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
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20.0f, false, 1.0f);
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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8.0f,
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1.0f*flicker,
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0.8f*flicker,
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0.6f*flicker,
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CPointLights::FOG_NONE, true);
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CCoronas::RegisterCorona((uintptr)this,
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255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
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pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
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CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}else if(IsGlass(GetModelIndex())){
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PreRenderForGlassWindow();
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}
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// fall through
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case ENTITY_TYPE_DUMMY:
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if(GetModelIndex() == MI_TRAFFICLIGHTS){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
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CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
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CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
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CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
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CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_STREETLAMP1 ||
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GetModelIndex() == MI_STREETLAMP2)
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CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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break;
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}
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if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
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ProcessLightsForEntity();
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}
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void
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CEntity::PreRenderForGlassWindow(void)
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{
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CGlass::AskForObjectToBeRenderedInGlass(this);
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bIsVisible = false;
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}
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void
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@ -447,6 +558,313 @@ CEntity::PruneReferences(void)
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}
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}
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void
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CEntity::AddSteamsFromGround(CVector *unused)
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{
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int i, n;
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C2dEffect *effect;
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CVector pos;
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n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
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for(i = 0; i < n; i++){
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effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
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if(effect->type != EFFECT_PARTICLE)
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continue;
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pos = GetMatrix() * effect->pos;
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switch(effect->particle.particleType){
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case 0:
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CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 1:
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CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 2:
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CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
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break;
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case 3:
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CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 4:
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CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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}
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}
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}
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void
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CEntity::ProcessLightsForEntity(void)
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{
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int i, n;
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C2dEffect *effect;
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CVector pos;
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bool lightOn, lightFlickering;
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uint32 flashTimer1, flashTimer2, flashTimer3;
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if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
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return;
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flashTimer1 = 0;
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flashTimer2 = 0;
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flashTimer3 = 0;
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n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
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for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
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effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
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if(effect->type != EFFECT_LIGHT)
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continue;
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pos = GetMatrix() * effect->pos;
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lightOn = false;
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lightFlickering = false;
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switch(effect->light.lightType){
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case LIGHT_ON:
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lightOn = true;
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break;
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case LIGHT_ON_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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lightOn = true;
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break;
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||||
case LIGHT_FLICKER:
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_FLASH1:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
// Pointlight
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}else if(lightOn && effect->light.range != 0.0f){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowRange != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float WindTabel[] = {
|
||||
1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
|
||||
0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
|
||||
};
|
||||
|
||||
void
|
||||
CEntity::ModifyMatrixForTreeInWind(void)
|
||||
{
|
||||
uint16 t;
|
||||
float f;
|
||||
float strength, flutter;
|
||||
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
CMatrix mat(GetMatrix().m_attachment);
|
||||
|
||||
if(CWeather::Wind >= 0.5){
|
||||
t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
|
||||
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
|
||||
1.0f;
|
||||
strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
|
||||
}else if(CWeather::Wind >= 0.2){
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = sin(f * 6.28f);
|
||||
strength = 0.008f;
|
||||
}else{
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = sin(f * 6.28f);
|
||||
strength = 0.005f;
|
||||
}
|
||||
|
||||
mat.GetUp()->x = strength * flutter;
|
||||
mat.GetUp()->y = mat.GetUp()->x;
|
||||
|
||||
mat.UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
float BannerWindTabel[] = {
|
||||
0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
|
||||
-0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
|
||||
0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
|
||||
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
||||
};
|
||||
|
||||
void
|
||||
CEntity::ModifyMatrixForBannerInWind(void)
|
||||
{
|
||||
uint16 t;
|
||||
float f;
|
||||
float strength, flutter;
|
||||
CVector right, up;
|
||||
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
if(CWeather::Wind < 0.1f)
|
||||
strength = 0.2f;
|
||||
else if(CWeather::Wind < 0.8f)
|
||||
strength = 0.43f;
|
||||
else
|
||||
strength = 0.66f;
|
||||
|
||||
t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0x7FF)/(float)0x800;
|
||||
flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
|
||||
(1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
|
||||
flutter *= strength;
|
||||
|
||||
right = CrossProduct(GetForward(), GetUp());
|
||||
right.z = 0.0f;
|
||||
right.Normalise();
|
||||
up = right * flutter;
|
||||
up.z = sqrt(sq(1.0f) - sq(flutter));
|
||||
GetRight() = CrossProduct(GetForward(), up);
|
||||
GetUp() = up;
|
||||
|
||||
GetMatrix().UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
|
||||
InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP);
|
||||
@ -466,11 +884,18 @@ STARTPATCHES
|
||||
InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
|
||||
InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
|
||||
InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
|
||||
InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
|
||||
InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
|
||||
InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
|
||||
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
|
||||
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
|
||||
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
|
||||
InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP);
|
||||
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -5,19 +5,6 @@
|
||||
|
||||
struct CReference;
|
||||
|
||||
enum eEntityFlags
|
||||
{
|
||||
IS_UNK = 0,
|
||||
CONTROL_POSTPONED,
|
||||
IS_EXPLOSIONPROOF,
|
||||
IS_VISIBLE,
|
||||
IS_ON_GROUND,
|
||||
REQUIRES_SCORCHED_LIGHTS,
|
||||
HAS_BLIP,
|
||||
IS_BIG_BUILDING,
|
||||
HAS_BEEN_DAMAGED,
|
||||
};
|
||||
|
||||
enum eEntityType
|
||||
{
|
||||
ENTITY_TYPE_NOTHING = 0,
|
||||
@ -153,6 +140,12 @@ public:
|
||||
void ResolveReferences(void);
|
||||
void PruneReferences(void);
|
||||
|
||||
void PreRenderForGlassWindow(void);
|
||||
void AddSteamsFromGround(CVector *unused);
|
||||
void ModifyMatrixForTreeInWind(void);
|
||||
void ModifyMatrixForBannerInWind(void);
|
||||
void ProcessLightsForEntity(void);
|
||||
|
||||
|
||||
// to make patching virtual functions possible
|
||||
CEntity *ctor(void) { return ::new (this) CEntity(); }
|
||||
@ -163,6 +156,7 @@ public:
|
||||
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
|
||||
void DeleteRwObject_(void) { CEntity::DeleteRwObject(); }
|
||||
CRect GetBoundRect_(void) { return CEntity::GetBoundRect(); }
|
||||
void PreRender_(void) { CEntity::PreRender(); }
|
||||
void Render_(void) { CEntity::Render(); }
|
||||
bool SetupLighting_(void) { return CEntity::SetupLighting(); }
|
||||
};
|
||||
|
@ -25,7 +25,7 @@ CObject::CObject(void)
|
||||
m_colour2 = 0;
|
||||
m_colour1 = m_colour2;
|
||||
field_172 = 0;
|
||||
m_obj_flag1 = false;
|
||||
bIsPickup = false;
|
||||
m_obj_flag2 = false;
|
||||
m_obj_flag4 = false;
|
||||
m_obj_flag8 = false;
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
CMatrix m_objectMatrix;
|
||||
float m_fUprootLimit;
|
||||
int8 ObjectCreatedBy;
|
||||
int8 m_obj_flag1 : 1;
|
||||
int8 bIsPickup : 1;
|
||||
int8 m_obj_flag2 : 1;
|
||||
int8 m_obj_flag4 : 1;
|
||||
int8 m_obj_flag8 : 1;
|
||||
|
@ -315,6 +315,21 @@ enum
|
||||
MI_TOYZ,
|
||||
MI_GHOST,
|
||||
|
||||
MI_GRENADE = 170,
|
||||
MI_AK47,
|
||||
MI_BASEBALL_BAT,
|
||||
MI_COLT,
|
||||
MI_MOLOTOV,
|
||||
MI_ROCKETLAUNCHER,
|
||||
MI_SHOTGUN,
|
||||
MI_SNIPER,
|
||||
MI_UZI,
|
||||
MI_MISSILE,
|
||||
MI_M16,
|
||||
MI_FLAMETHROWER,
|
||||
MI_BOMB,
|
||||
MI_FINGERS,
|
||||
|
||||
MI_CAR_DOOR = 190,
|
||||
MI_CAR_BUMPER,
|
||||
MI_CAR_PANEL,
|
||||
@ -377,3 +392,65 @@ IsPedModel(int16 id)
|
||||
{
|
||||
return id >= 0 && id <= 89;
|
||||
}
|
||||
|
||||
inline bool
|
||||
IsTreeModel(int16 id)
|
||||
{
|
||||
return id == MI_TREE1 ||
|
||||
id == MI_TREE2 ||
|
||||
id == MI_TREE3 ||
|
||||
id == MI_TREE4 ||
|
||||
id == MI_TREE5 ||
|
||||
id == MI_TREE6 ||
|
||||
id == MI_TREE7 ||
|
||||
id == MI_TREE8 ||
|
||||
id == MI_TREE9 ||
|
||||
id == MI_TREE10 ||
|
||||
id == MI_TREE11 ||
|
||||
id == MI_TREE12 ||
|
||||
id == MI_TREE13 ||
|
||||
id == MI_TREE14;
|
||||
}
|
||||
|
||||
inline bool
|
||||
IsBannerModel(int16 id)
|
||||
{
|
||||
return id == MI_CHINABANNER1 ||
|
||||
id == MI_CHINABANNER2 ||
|
||||
id == MI_CHINABANNER3 ||
|
||||
id == MI_CHINABANNER4 ||
|
||||
id == MI_CHINABANNER5 ||
|
||||
id == MI_CHINABANNER6 ||
|
||||
id == MI_CHINABANNER7 ||
|
||||
id == MI_CHINABANNER8 ||
|
||||
id == MI_CHINABANNER9 ||
|
||||
id == MI_CHINABANNER10 ||
|
||||
id == MI_CHINABANNER11 ||
|
||||
id == MI_CHINABANNER12 ||
|
||||
id == MI_ITALYBANNER1 ||
|
||||
id == MI_CHINALANTERN;
|
||||
}
|
||||
inline bool
|
||||
IsPickupModel(int16 id)
|
||||
{
|
||||
return id == MI_GRENADE ||
|
||||
id == MI_AK47 ||
|
||||
id == MI_BASEBALL_BAT ||
|
||||
id == MI_COLT ||
|
||||
id == MI_MOLOTOV ||
|
||||
id == MI_ROCKETLAUNCHER ||
|
||||
id == MI_SHOTGUN ||
|
||||
id == MI_SNIPER ||
|
||||
id == MI_UZI ||
|
||||
id == MI_M16 ||
|
||||
id == MI_FLAMETHROWER ||
|
||||
id >= MI_M16 && id <= MI_FLAMETHROWER ||
|
||||
id == MI_PICKUP_ADRENALINE ||
|
||||
id == MI_PICKUP_BODYARMOUR ||
|
||||
id == MI_PICKUP_INFO ||
|
||||
id == MI_PICKUP_HEALTH ||
|
||||
id == MI_PICKUP_BONUS ||
|
||||
id == MI_PICKUP_BRIBE ||
|
||||
id == MI_PICKUP_KILLFRENZY ||
|
||||
id == MI_PICKUP_CAMERA;
|
||||
}
|
||||
|
@ -188,6 +188,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
||||
DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
|
||||
|
||||
DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
|
||||
|
@ -4,19 +4,45 @@ enum {
|
||||
EFFECT_ATTRACTOR
|
||||
};
|
||||
|
||||
enum {
|
||||
LIGHT_ON,
|
||||
LIGHT_ON_NIGHT,
|
||||
LIGHT_FLICKER,
|
||||
LIGHT_FLICKER_NIGHT,
|
||||
LIGHT_FLASH1,
|
||||
LIGHT_FLASH1_NIGHT,
|
||||
LIGHT_FLASH2,
|
||||
LIGHT_FLASH2_NIGHT,
|
||||
LIGHT_FLASH3,
|
||||
LIGHT_FLASH3_NIGHT,
|
||||
LIGHT_RANDOM_FLICKER,
|
||||
LIGHT_RANDOM_FLICKER_NIGHT,
|
||||
LIGHT_SPECIAL,
|
||||
LIGHT_BRIDGE_FLASH1,
|
||||
LIGHT_BRIDGE_FLASH2,
|
||||
};
|
||||
|
||||
enum {
|
||||
LIGHTFLAG_LOSCHECK = 1,
|
||||
// same order as CPointLights flags, must start at 2
|
||||
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
|
||||
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
|
||||
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
|
||||
};
|
||||
|
||||
class C2dEffect
|
||||
{
|
||||
public:
|
||||
struct Light {
|
||||
float dist;
|
||||
float outerRange;
|
||||
float range; // of pointlight
|
||||
float size;
|
||||
float innerRange;
|
||||
uint8 flash;
|
||||
float shadowRange;
|
||||
uint8 lightType; // LIGHT_
|
||||
uint8 roadReflection;
|
||||
uint8 flareType;
|
||||
uint8 shadowIntensity;
|
||||
uint8 flags;
|
||||
uint8 flags; // LIGHTFLAG_
|
||||
RwTexture *corona;
|
||||
RwTexture *shadow;
|
||||
};
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "patcher.h"
|
||||
#include "Glass.h"
|
||||
|
||||
WRAPPER void CGlass::AskForObjectToBeRenderedInGlass(CEntity *ent) { EAXJMP(0x5033F0); }
|
||||
|
||||
WRAPPER void
|
||||
CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ class CEntity;
|
||||
class CGlass
|
||||
{
|
||||
public:
|
||||
static void AskForObjectToBeRenderedInGlass(CEntity *ent);
|
||||
static void WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo);
|
||||
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
|
||||
static void Render(void);
|
||||
|
@ -13,8 +13,6 @@
|
||||
int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
|
||||
CRegisteredPointLight *CPointLights::aLights = (CRegisteredPointLight*)0x7096D0;
|
||||
|
||||
//WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
|
||||
|
||||
void
|
||||
CPointLights::InitPerFrame(void)
|
||||
{
|
||||
@ -69,7 +67,7 @@ CPointLights::GenerateLightsAffectingObject(CVector *objCoors)
|
||||
|
||||
ret = 1.0f;
|
||||
for(i = 0; i < NumLights; i++){
|
||||
if(aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4)
|
||||
if(aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS)
|
||||
continue;
|
||||
|
||||
// same weird distance calculation. simplified here
|
||||
@ -235,7 +233,7 @@ CPointLights::RenderFogEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY_3 || aLights[i].type == LIGHT_FOGONLY_4){
|
||||
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
|
||||
if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
|
||||
point, entity, true, false, false, false, true, false, nil)){
|
||||
|
||||
|
@ -26,8 +26,10 @@ public:
|
||||
LIGHT_DIRECTIONAL,
|
||||
LIGHT_DARKEN, // no effects at all
|
||||
// these have only fog, otherwise no difference?
|
||||
LIGHT_FOGONLY_3,
|
||||
LIGHT_FOGONLY_4,
|
||||
// only used by CEntity::ProcessLightsForEntity it seems
|
||||
// and there used together with fog type
|
||||
LIGHT_FOGONLY_ALWAYS,
|
||||
LIGHT_FOGONLY,
|
||||
};
|
||||
enum {
|
||||
FOG_NONE,
|
||||
|
@ -7,6 +7,16 @@ WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
|
||||
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
|
||||
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
|
||||
WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
|
||||
WRAPPER void CShadows::StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId) { EAXJMP(0x513E10); }
|
||||
WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
|
||||
WRAPPER void CShadows::StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance) { EAXJMP(0x5130A0); }
|
||||
WRAPPER void CShadows::StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance) { EAXJMP(0x513750); }
|
||||
|
||||
RwTexture*& gpBloodPoolTex = *(RwTexture * *)0x9415F8;
|
||||
RwTexture *&gpBloodPoolTex = *(RwTexture**)0x9415F8;
|
||||
RwTexture *&gpShadowExplosionTex = *(RwTexture**)0x8F2A00;
|
||||
|
||||
void
|
||||
CShadows::StoreShadowForTree(CEntity *ent)
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
@ -3,6 +3,11 @@
|
||||
struct RwTexture;
|
||||
class CEntity;
|
||||
|
||||
enum
|
||||
{
|
||||
SHADOWTYPE_2 = 2
|
||||
};
|
||||
|
||||
class CShadows
|
||||
{
|
||||
public:
|
||||
@ -11,7 +16,12 @@ public:
|
||||
static void RenderStoredShadows(void);
|
||||
static void RenderExtraPlayerShadows(void);
|
||||
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
|
||||
static void StoreShadowForTree(CEntity *ent);
|
||||
static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId);
|
||||
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
|
||||
static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);;
|
||||
static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance);
|
||||
};
|
||||
|
||||
extern RwTexture*& gpBloodPoolTex;
|
||||
extern RwTexture *&gpBloodPoolTex;
|
||||
extern RwTexture *&gpShadowExplosionTex;
|
||||
|
@ -3,3 +3,5 @@
|
||||
#include "SpecialFX.h"
|
||||
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
@ -5,3 +5,9 @@ class CSpecialFX
|
||||
public:
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
{
|
||||
public:
|
||||
static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user