mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
merged master
This commit is contained in:
commit
b3b9be5e8c
@ -2987,7 +2987,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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if (ped->IsPlayer())
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return GetPlayerTalkSfx(sound);
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switch (ped->m_modelIndex) {
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switch (ped->GetModelIndex()) {
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case MI_COP:
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return GetCopTalkSfx(sound);
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case MI_SWAT:
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@ -3035,13 +3035,13 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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case MI_SPECIAL02:
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case MI_SPECIAL03:
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case MI_SPECIAL04:
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return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
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return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
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case MI_MALE02:
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return GetMaleNo2TalkSfx(sound);
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case MI_MALE03:
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case MI_P_MAN1:
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case MI_P_MAN2:
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return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
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return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
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case MI_FATMALE01:
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return GetWhiteFatMaleTalkSfx(sound);
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case MI_FATMALE02:
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@ -3094,12 +3094,12 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetBlackWorkerMaleTalkSfx(sound);
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case MI_B_MAN1:
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case MI_B_MAN3:
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return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
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return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
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case MI_B_MAN2:
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return GetBusinessMaleOldTalkSfx(sound);
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case MI_B_WOM1:
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case MI_B_WOM2:
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return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
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return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
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case MI_B_WOM3:
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return GetBlackBusinessFemaleTalkSfx(sound);
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case MI_MOD_MAN:
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@ -3112,7 +3112,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetStewardFemaleTalkSfx(sound);
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case MI_FAN_MAN1:
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case MI_FAN_MAN2:
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return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
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return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
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case MI_FAN_WOM:
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return GetFanFemaleTalkSfx(sound);
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case MI_HOS_MAN:
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@ -3126,7 +3126,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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case MI_SHOPPER1:
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case MI_SHOPPER2:
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case MI_SHOPPER3:
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return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
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return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
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case MI_STUD_MAN:
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return GetStudentMaleTalkSfx(sound);
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case MI_STUD_WOM:
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@ -6264,7 +6264,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
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// params.m_bDistanceCalculated = false;
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params.m_pPed = (CPed *)ped;
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params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if (ped->m_modelIndex == MI_FATMALE02)
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if (ped->GetModelIndex() == MI_FATMALE02)
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ProcessPedHeadphones(¶ms);
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ProcessPedOneShots(¶ms);
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}
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@ -7090,7 +7090,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
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ProcessCesna(params);
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break;
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default:
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debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex);
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debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
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break;
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}
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}
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@ -7991,7 +7991,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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if (handling)
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params.m_pTransmission = &handling->Transmission;
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params.m_nIndex = veh->m_modelIndex - 90;
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params.m_nIndex = veh->GetModelIndex() - 90;
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if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
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velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
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else
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@ -8272,7 +8272,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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automobile = (CAutomobile *)params->m_pVehicle;
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if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) {
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if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
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if (automobile->m_nCarHornTimer) {
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if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
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automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
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@ -58,7 +58,7 @@ cMusicManager::PlayerInCar()
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if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
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return false;
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switch(FindPlayerVehicle()->m_modelIndex) {
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switch (FindPlayerVehicle()->GetModelIndex()) {
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case MI_FIRETRUCK:
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case MI_AMBULAN:
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case MI_MRWHOOP:
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@ -538,7 +538,7 @@ cAudioManager::SetupSuspectLastSeenReport()
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main_color = gCarColourTable[color1][1];
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color_pre_modifier = gCarColourTable[color1][0];
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color_post_modifier = gCarColourTable[color1][2];
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switch (veh->m_modelIndex) {
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switch (veh->GetModelIndex()) {
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#ifdef FIX_BUGS
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case MI_COLUMB:
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main_color = SFX_POLICE_RADIO_BLUE;
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@ -637,7 +637,7 @@ cAudioManager::SetupSuspectLastSeenReport()
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break;
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default:
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debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex);
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debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
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return;
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}
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m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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@ -661,8 +661,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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if(type == PATH_CAR)
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#ifndef MIAMI
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printf("Single car node: %f %f %f (%d)\n",
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node->GetX(), node->GetY(), node->GetZ(),
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m_mapObjects[node->objectIndex]->m_modelIndex);
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node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
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#else
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printf("Single car node: %f %f %f\n",
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node->GetX(), node->GetY(), node->GetZ());
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@ -737,7 +736,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Calculate internal nodes, store them and connect them to defining object
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for(i = 0; i < m_numMapObjects; i++){
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tileStart = m_numPathNodes;
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type == NodeTypeIntern){
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CalcNodeCoors(
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@ -826,7 +825,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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TempListLength = 0;
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#ifndef MIAMI
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for(i = 0; i < m_numMapObjects; i++){
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type != NodeTypeExtern)
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continue;
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@ -1056,7 +1055,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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iseg++;
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#ifndef MIAMI
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istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
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istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
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#endif
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// Add links to other internal nodes
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for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
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@ -1066,7 +1065,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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jseg = j-i + iseg;
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#ifndef MIAMI
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jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
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jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
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if(objectpathinfo[istart + iseg].next == jseg ||
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objectpathinfo[jstart + jseg].next == iseg){
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#else
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@ -298,7 +298,7 @@ CPhoneInfo::Initialise(void)
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for (int i = pool->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->m_modelIndex == MI_PHONEBOOTH1) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@ -229,7 +229,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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@ -84,12 +84,11 @@ static int32 NextValidModelId(int32 mi, int32 step)
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CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
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if (!pInfo)
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continue;
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if (pInfo->m_type == MITYPE_PED
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if (pInfo->GetModelType() == MITYPE_PED
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#ifdef FIX_BUGS
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&& !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
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#endif
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||
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pInfo->m_type == MITYPE_VEHICLE &&
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|| pInfo->GetModelType() == MITYPE_VEHICLE &&
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#ifdef FIX_BUGS
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(pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
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#else // && and || priority failure it seems, also crashes on special models
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@ -8074,7 +8074,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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continue;
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// desperatly want to believe this was inlined :|
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CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
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assert(pInfo->m_type == MITYPE_VEHICLE);
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assert(pInfo->GetModelType() == MITYPE_VEHICLE);
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CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
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if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) {
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switch (model) {
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@ -148,7 +148,7 @@ LastPedModelId(int modelId)
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CBaseModelInfo *model;
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for (int i = modelId; i >= 0; i--) {
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model = CModelInfo::GetModelInfo(i);
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if (model->m_type == MITYPE_PED)
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if (model->GetModelType() == MITYPE_PED)
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return i;
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}
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return modelId;
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@ -160,7 +160,7 @@ LastVehicleModelId(int modelId)
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CBaseModelInfo* model;
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for (int i = modelId; i >= 0; i--) {
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model = CModelInfo::GetModelInfo(i);
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if (model->m_type == MITYPE_VEHICLE)
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if (model->GetModelType() == MITYPE_VEHICLE)
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return i;
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}
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return modelId;
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@ -222,7 +222,7 @@ CAnimViewer::Update(void)
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CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
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CEntity *newEntity = nil;
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if (modelInfo->m_type == MITYPE_PED) {
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if (modelInfo->GetModelType() == MITYPE_PED) {
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int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
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if (animId > ANIM_IDLE_STANCE)
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@ -257,7 +257,7 @@ CAnimViewer::Update(void)
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if (!pTarget) {
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if (modelInfo->m_type == MITYPE_VEHICLE) {
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if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
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CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
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if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
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@ -281,7 +281,7 @@ CAnimViewer::Update(void)
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newEntity->SetStatus(STATUS_ABANDONED);
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}
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newEntity->bIsStuck = true;
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} else if (modelInfo->m_type == MITYPE_PED) {
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} else if (modelInfo->GetModelType() == MITYPE_PED) {
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pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
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newEntity->SetModelIndex(modelId);
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} else {
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@ -301,9 +301,9 @@ CAnimViewer::Update(void)
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}
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pTarget->GetMatrix().GetPosition().z = 0.0f;
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if (modelInfo->m_type != MITYPE_PED) {
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if (modelInfo->GetModelType() != MITYPE_PED) {
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if (modelInfo->m_type == MITYPE_VEHICLE) {
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if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
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if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
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nextModelId = LastPedModelId(modelId);
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@ -369,10 +369,11 @@ CAnimViewer::Update(void)
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if (pad->NewState.Triangle) {
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#ifdef PED_SKIN
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if(IsClumpSkinned(pTarget->GetClump()))
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((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump());
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((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
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else
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#endif
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CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
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CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
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RpClumpGetFrame(pTarget->GetClump()));
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AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
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CMessages::AddMessage(gUString, 100, 0);
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}
|
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|
@ -4639,7 +4639,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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uint8 camSetArrPos = 0;
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|
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// We may need those later
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bool isPlane = car->m_modelIndex == MI_DODO;
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bool isPlane = car->GetModelIndex() == MI_DODO;
|
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bool isHeli = false;
|
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bool isBike = false;
|
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bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
|
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@ -4650,9 +4650,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
|
||||
DirectionWasLooking == LOOKING_FORWARD;
|
||||
|
||||
if (car->m_modelIndex == MI_FIRETRUCK) {
|
||||
if (car->GetModelIndex() == MI_FIRETRUCK) {
|
||||
camSetArrPos = 7;
|
||||
} else if (car->m_modelIndex == MI_RCBANDIT) {
|
||||
} else if (car->GetModelIndex() == MI_RCBANDIT) {
|
||||
camSetArrPos = 5;
|
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} else if (car->IsBoat()) {
|
||||
camSetArrPos = 4;
|
||||
@ -4851,7 +4851,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
|
||||
|
||||
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
|
||||
if (car->m_modelIndex != MI_FIRETRUCK) {
|
||||
if (car->GetModelIndex() != MI_FIRETRUCK) {
|
||||
// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
|
||||
// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
|
||||
|
||||
@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
|
||||
bool correctAlpha = true;
|
||||
// if (SA checks if we aren't in work car, why?) {
|
||||
if (!isCar || car->m_modelIndex != MI_YARDIE) {
|
||||
if (!isCar || car->GetModelIndex() != MI_YARDIE) {
|
||||
correctAlpha = false;
|
||||
}
|
||||
else {
|
||||
@ -5186,13 +5186,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
// gTargetCoordsForLookingBehind = TargetCoors;
|
||||
|
||||
// SA code from CAutomobile::TankControl/FireTruckControl.
|
||||
if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
|
||||
if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) {
|
||||
|
||||
float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
|
||||
CVector hi = Multiply3x3(Front, car->GetMatrix());
|
||||
|
||||
// III/VC's firetruck turret angle is reversed
|
||||
float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
|
||||
float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
|
||||
|
||||
if (angleToFace <= carGunLR + PI) {
|
||||
if (angleToFace < carGunLR - PI)
|
||||
@ -5202,7 +5202,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
}
|
||||
|
||||
float neededTurn = angleToFace - carGunLR;
|
||||
float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
|
||||
float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f);
|
||||
if (neededTurn <= turnPerFrame) {
|
||||
if (neededTurn < -turnPerFrame)
|
||||
angleToFace = carGunLR - turnPerFrame;
|
||||
@ -5210,7 +5210,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
angleToFace = turnPerFrame + carGunLR;
|
||||
}
|
||||
|
||||
if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
|
||||
if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) {
|
||||
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
|
||||
}
|
||||
carGunLR = angleToFace;
|
||||
@ -5222,7 +5222,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
}
|
||||
|
||||
// Because firetruk turret also has Y movement
|
||||
if (car->m_modelIndex == MI_FIRETRUCK) {
|
||||
if (car->GetModelIndex() == MI_FIRETRUCK) {
|
||||
float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
|
||||
|
||||
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
|
||||
|
@ -235,7 +235,7 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
#ifndef MIAMI
|
||||
if(mi->GetColModel()){
|
||||
#else
|
||||
if(mi->GetColModel() && mi->m_bOwnsColModel){
|
||||
if(mi->GetColModel() && mi->DoesOwnColModel()){
|
||||
#endif
|
||||
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
|
||||
}else{
|
||||
@ -506,7 +506,7 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
|
||||
return false;
|
||||
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
mi->SetClump(clump);
|
||||
if(mi->m_type == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
|
||||
if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
|
||||
// Read LOD ped
|
||||
clump = RpClumpStreamRead(stream);
|
||||
if(clump){
|
||||
@ -1481,7 +1481,7 @@ CFileLoader::ReloadObject(const char *line)
|
||||
#ifdef FIX_BUGS
|
||||
mi &&
|
||||
#endif
|
||||
mi->m_type == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
|
||||
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
|
||||
mi->SetLodDistances(dist);
|
||||
SetModelInfoFlags(mi, flags);
|
||||
} else {
|
||||
|
@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
|
||||
bool startTaxiTimer = true;
|
||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||
if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
|
||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||
timePassed -= 1000;
|
||||
@ -407,7 +407,7 @@ CPlayerInfo::Process(void)
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
|
||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||
|
||||
|
@ -223,21 +223,21 @@ INITSAVEBUF
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
|
||||
pVehicle->Save(buf);
|
||||
}
|
||||
#else
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_modelIndex);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
}
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->m_modelIndex);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CBoat));
|
||||
SkipSaveBuf(buf, sizeof(CBoat));
|
||||
@ -279,7 +279,7 @@ INITSAVEBUF
|
||||
bool bHasBeenDamaged = pObject->bHasBeenDamaged;
|
||||
bool bUseVehicleColours = pObject->bUseVehicleColours;
|
||||
CCompressedMatrixNotAligned tmp;
|
||||
WriteSaveBuf(buf, pObject->m_modelIndex);
|
||||
WriteSaveBuf(buf, pObject->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetObjectRef(pObject));
|
||||
tmp.CompressFromFullMatrix(pObject->GetMatrix());
|
||||
WriteSaveBuf(buf, tmp);
|
||||
@ -397,7 +397,7 @@ INITSAVEBUF
|
||||
continue;
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
WriteSaveBuf(buf, pPed->m_nPedType);
|
||||
WriteSaveBuf(buf, pPed->m_modelIndex);
|
||||
WriteSaveBuf(buf, pPed->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetPedRef(pPed));
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
pPed->Save(buf);
|
||||
|
@ -553,7 +553,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
|
||||
if(mi->IsSimple()){
|
||||
success = CFileLoader::LoadAtomicFile(stream, streamId);
|
||||
}else if(mi->m_type == MITYPE_VEHICLE){
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
|
||||
// load vehicles in two parts
|
||||
CModelInfo::GetModelInfo(streamId)->AddRef();
|
||||
success = CFileLoader::StartLoadClumpFile(stream, streamId);
|
||||
@ -634,7 +634,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
// Vehicles and Peds not in loaded list
|
||||
if(mi->m_type != MITYPE_VEHICLE && mi->m_type != MITYPE_PED){
|
||||
if (mi->GetModelType() != MITYPE_VEHICLE && mi->GetModelType() != MITYPE_PED) {
|
||||
CSimpleModelInfo *smi = (CSimpleModelInfo*)mi;
|
||||
|
||||
// Set fading for some objects
|
||||
@ -1080,7 +1080,7 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(!e->bImBeingRendered){
|
||||
e->DeleteRwObject();
|
||||
if(mi->m_refCount == 0)
|
||||
if (mi->GetNumRefs() == 0)
|
||||
RemoveModel(e->GetModelIndex());
|
||||
}
|
||||
}
|
||||
@ -1093,7 +1093,7 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(!e->bImBeingRendered){
|
||||
e->DeleteRwObject();
|
||||
if(mi->m_refCount == 0)
|
||||
if (mi->GetNumRefs() == 0)
|
||||
RemoveModel(e->GetModelIndex());
|
||||
}
|
||||
}
|
||||
@ -1106,7 +1106,7 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(!e->bImBeingRendered && ((CObject*)e)->ObjectCreatedBy == GAME_OBJECT){
|
||||
e->DeleteRwObject();
|
||||
if(mi->m_refCount == 0)
|
||||
if (mi->GetNumRefs() == 0)
|
||||
RemoveModel(e->GetModelIndex());
|
||||
}
|
||||
}
|
||||
@ -1119,7 +1119,7 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(!e->bImBeingRendered){
|
||||
e->DeleteRwObject();
|
||||
if(mi->m_refCount == 0)
|
||||
if (mi->GetNumRefs() == 0)
|
||||
RemoveModel(e->GetModelIndex());
|
||||
}
|
||||
}
|
||||
@ -1211,7 +1211,7 @@ CStreaming::RemoveBigBuildings(eLevelName level)
|
||||
mi = CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(!e->bImBeingRendered){
|
||||
e->DeleteRwObject();
|
||||
if(mi->m_refCount == 0)
|
||||
if (mi->GetNumRefs() == 0)
|
||||
RemoveModel(e->GetModelIndex());
|
||||
}
|
||||
}
|
||||
@ -1229,8 +1229,7 @@ CStreaming::RemoveLoadedVehicle(void)
|
||||
ms_lastVehicleDeleted = 0;
|
||||
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
|
||||
if(id != -1 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 &&
|
||||
CModelInfo::GetModelInfo(id)->m_refCount == 0 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
|
||||
ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED)
|
||||
goto found;
|
||||
}
|
||||
@ -1251,7 +1250,7 @@ CStreaming::RemoveLeastUsedModel(void)
|
||||
for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){
|
||||
streamId = si - ms_aInfoForModel;
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
if(CModelInfo::GetModelInfo(streamId)->m_refCount == 0){
|
||||
if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) {
|
||||
RemoveModel(streamId);
|
||||
return true;
|
||||
}
|
||||
@ -1277,7 +1276,7 @@ CStreaming::RemoveAllUnusedModels(void)
|
||||
for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
|
||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
|
||||
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
|
||||
CModelInfo::GetModelInfo(i)->m_refCount == 0){
|
||||
CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) {
|
||||
RemoveModel(i);
|
||||
ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
}
|
||||
@ -1368,8 +1367,7 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId)
|
||||
for(i = 0; i < MAXVEHICLESLOADED; i++){
|
||||
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
|
||||
if(id != -1 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 &&
|
||||
CModelInfo::GetModelInfo(id)->m_refCount == 0)
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
|
||||
goto found;
|
||||
ms_lastVehicleDeleted++;
|
||||
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
|
||||
@ -1443,7 +1441,7 @@ void
|
||||
CStreaming::SetModelIsDeletable(int32 id)
|
||||
{
|
||||
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
|
||||
if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) &&
|
||||
if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0){
|
||||
if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED)
|
||||
RemoveModel(id);
|
||||
@ -1462,7 +1460,7 @@ void
|
||||
CStreaming::SetMissionDoesntRequireModel(int32 id)
|
||||
{
|
||||
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_SCRIPTOWNED;
|
||||
if((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->m_type != MITYPE_VEHICLE) &&
|
||||
if ((id >= STREAM_OFFSET_TXD || CModelInfo::GetModelInfo(id)->GetModelType() != MITYPE_VEHICLE) &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_DONT_REMOVE) == 0){
|
||||
if(ms_aInfoForModel[id].m_loadState != STREAMSTATE_LOADED)
|
||||
RemoveModel(id);
|
||||
@ -1877,8 +1875,8 @@ CStreaming::RequestModelStream(int32 ch)
|
||||
|
||||
// Can't load certain combinations of files together
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
if(havePed && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED ||
|
||||
haveBigFile && CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE ||
|
||||
if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED ||
|
||||
haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE ||
|
||||
!TxdAvailable(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()))
|
||||
break;
|
||||
}else{
|
||||
@ -1897,9 +1895,9 @@ CStreaming::RequestModelStream(int32 ch)
|
||||
break;
|
||||
}
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_PED)
|
||||
if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED)
|
||||
havePed = 1;
|
||||
if(CModelInfo::GetModelInfo(streamId)->m_type == MITYPE_VEHICLE)
|
||||
if (CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE)
|
||||
haveBigFile = 1;
|
||||
}else{
|
||||
if(size > 200)
|
||||
@ -1957,8 +1955,7 @@ CStreaming::ProcessLoadingChannel(int32 ch)
|
||||
continue;
|
||||
|
||||
cdsize = ms_aInfoForModel[id].GetCdSize();
|
||||
if(id < STREAM_OFFSET_TXD &&
|
||||
CModelInfo::GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
|
||||
if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
|
||||
ms_numVehiclesLoaded >= desiredNumVehiclesLoaded &&
|
||||
!RemoveLoadedVehicle() &&
|
||||
((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){
|
||||
@ -2231,7 +2228,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
|
||||
if(!e->bStreamingDontDelete && !e->bIsSubway &&
|
||||
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
|
||||
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())){
|
||||
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) {
|
||||
lodDistSq = sq(mi->GetLargestLodDistance());
|
||||
lodDistSq = Min(lodDistSq, sq(STREAM_DIST));
|
||||
pos = CVector2D(e->GetPosition());
|
||||
@ -2263,7 +2260,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
|
||||
if(!e->bStreamingDontDelete && !e->bIsSubway &&
|
||||
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
|
||||
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
|
||||
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
|
||||
#ifdef GTA_ZONECULL
|
||||
if(CRenderer::IsEntityCullZoneVisible(e))
|
||||
#endif
|
||||
@ -2631,7 +2628,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
|
||||
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
|
||||
e->m_rwObject && ms_aInfoForModel[e->GetModelIndex()].m_next){
|
||||
e->DeleteRwObject();
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
|
||||
if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) {
|
||||
RemoveModel(e->GetModelIndex());
|
||||
if(ms_memoryUsed < mem)
|
||||
return true;
|
||||
@ -2652,7 +2649,7 @@ CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
|
||||
if(!e->bStreamingDontDelete && !e->bImBeingRendered &&
|
||||
e->m_rwObject && !e->IsVisible() && ms_aInfoForModel[e->GetModelIndex()].m_next){
|
||||
e->DeleteRwObject();
|
||||
if(CModelInfo::GetModelInfo(e->GetModelIndex())->m_refCount == 0){
|
||||
if (CModelInfo::GetModelInfo(e->GetModelIndex())->GetNumRefs() == 0) {
|
||||
RemoveModel(e->GetModelIndex());
|
||||
if(ms_memoryUsed < mem)
|
||||
return true;
|
||||
|
@ -758,7 +758,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
|
||||
CEntity *pEntity = (CEntity *)pNode->item;
|
||||
if(pEntity->m_scanCode != GetCurrentScanCode()) {
|
||||
pEntity->m_scanCode = GetCurrentScanCode();
|
||||
if(modelId == pEntity->m_modelIndex) {
|
||||
if (modelId == pEntity->GetModelIndex()) {
|
||||
float fMagnitude = 0.0f;
|
||||
if(bCheck2DOnly)
|
||||
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
|
||||
@ -953,14 +953,13 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
||||
float distance = diff.Magnitude();
|
||||
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
int collidedSpheres =
|
||||
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
|
||||
gaTempSphereColPoints, nil, nil);
|
||||
|
||||
if(collidedSpheres != 0 ||
|
||||
(e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR &&
|
||||
e->m_modelIndex != MI_DODO &&
|
||||
(e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO &&
|
||||
radius + eCol->boundingBox.max.x > distance)) {
|
||||
return e;
|
||||
}
|
||||
@ -1823,7 +1822,7 @@ CWorld::RepositionCertainDynamicObjects()
|
||||
void
|
||||
CWorld::RepositionOneObject(CEntity *pEntity)
|
||||
{
|
||||
int16 modelId = pEntity->m_modelIndex;
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
|
||||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
|
||||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
|
||||
@ -2026,8 +2025,7 @@ CWorld::Process(void)
|
||||
if(!movingEnt->bIsInSafePosition) {
|
||||
movingEnt->bIsStuck = true;
|
||||
if(movingEnt->GetStatus() == STATUS_PLAYER) {
|
||||
printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
|
||||
movingEnt->m_modelIndex);
|
||||
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex());
|
||||
movingEnt->m_vecMoveSpeed *= 0.3f;
|
||||
movingEnt->ApplyMoveSpeed();
|
||||
movingEnt->ApplyTurnSpeed();
|
||||
@ -2119,13 +2117,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
|
||||
if(pEntity->bIsStatic) {
|
||||
if(pEntity->IsObject()) {
|
||||
if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
|
||||
if(IsGlass(pObject->m_modelIndex)) {
|
||||
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
|
||||
if (IsGlass(pObject->GetModelIndex())) {
|
||||
CGlass::WindowRespondsToExplosion(pObject, position);
|
||||
} else {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->AddToMovingList();
|
||||
int16 modelId = pEntity->m_modelIndex;
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if(modelId != MI_FIRE_HYDRANT ||
|
||||
pObject->bHasBeenDamaged) {
|
||||
if(pEntity->IsObject() &&
|
||||
|
@ -12,7 +12,7 @@ CBuilding::ReplaceWithNewModel(int32 id)
|
||||
{
|
||||
DeleteRwObject();
|
||||
|
||||
if(CModelInfo::GetModelInfo(m_modelIndex)->m_refCount == 0)
|
||||
if (CModelInfo::GetModelInfo(m_modelIndex)->GetNumRefs() == 0)
|
||||
CStreaming::RemoveModel(m_modelIndex);
|
||||
m_modelIndex = id;
|
||||
|
||||
|
@ -474,7 +474,7 @@ CEntity::PreRender(void)
|
||||
break;
|
||||
}
|
||||
|
||||
if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
|
||||
if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
|
||||
ProcessLightsForEntity();
|
||||
}
|
||||
|
||||
@ -633,7 +633,7 @@ CEntity::AddSteamsFromGround(CVector *unused)
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
if(effect->type != EFFECT_PARTICLE)
|
||||
@ -676,7 +676,7 @@ CEntity::ProcessLightsForEntity(void)
|
||||
flashTimer2 = 0;
|
||||
flashTimer3 = 0;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
|
||||
|
@ -159,7 +159,7 @@ public:
|
||||
bool GetIsOnScreenAndNotCulled(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
int GetModelIndex(void) { return m_modelIndex; }
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
void UpdateRwFrame(void);
|
||||
void SetupBigBuilding(void);
|
||||
|
||||
|
@ -22,18 +22,17 @@ class C2dEffect;
|
||||
class CBaseModelInfo
|
||||
{
|
||||
protected:
|
||||
// TODO?: make more things protected
|
||||
char m_name[MAX_MODEL_NAME];
|
||||
CColModel *m_colModel;
|
||||
C2dEffect *m_twodEffects;
|
||||
int16 m_objectId;
|
||||
public:
|
||||
uint16 m_refCount;
|
||||
int16 m_txdSlot;
|
||||
ModelInfoType m_type;
|
||||
uint8 m_num2dEffects;
|
||||
bool m_bOwnsColModel;
|
||||
|
||||
public:
|
||||
CBaseModelInfo(ModelInfoType type);
|
||||
virtual ~CBaseModelInfo() {}
|
||||
virtual void Shutdown(void);
|
||||
@ -42,6 +41,8 @@ public:
|
||||
virtual RwObject *CreateInstance(void) = 0;
|
||||
virtual RwObject *GetRwObject(void) = 0;
|
||||
|
||||
// one day it becomes virtual
|
||||
ModelInfoType GetModelType() const { return m_type; }
|
||||
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
|
||||
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
|
||||
m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck
|
||||
@ -51,6 +52,7 @@ public:
|
||||
void SetColModel(CColModel *col, bool owns = false){
|
||||
m_colModel = col; m_bOwnsColModel = owns; }
|
||||
CColModel *GetColModel(void) { return m_colModel; }
|
||||
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
|
||||
void DeleteCollisionModel(void);
|
||||
void ClearTexDictionary(void) { m_txdSlot = -1; }
|
||||
short GetObjectID(void) { return m_objectId; }
|
||||
@ -64,6 +66,8 @@ public:
|
||||
void Init2dEffects(void);
|
||||
void Add2dEffect(C2dEffect *fx);
|
||||
C2dEffect *Get2dEffect(int n);
|
||||
uint8 GetNum2dEffects() const { return m_num2dEffects; }
|
||||
uint16 GetNumRefs() const { return m_refCount; }
|
||||
};
|
||||
|
||||
static_assert(sizeof(CBaseModelInfo) == 0x30, "CBaseModelInfo: error");
|
||||
|
@ -217,14 +217,14 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
|
||||
bool
|
||||
CModelInfo::IsBoatModel(int32 id)
|
||||
{
|
||||
return GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
|
||||
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
|
||||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BOAT;
|
||||
}
|
||||
|
||||
bool
|
||||
CModelInfo::IsBikeModel(int32 id)
|
||||
{
|
||||
return GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
|
||||
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
|
||||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
|
||||
|
||||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi && mi->m_type == MITYPE_TIME &&
|
||||
if (mi && mi->GetModelType() == MITYPE_TIME &&
|
||||
strncmp(name, mi->GetName(), 24) == 0){
|
||||
m_otherTimeModelID = i;
|
||||
return (CTimeModelInfo*)mi;
|
||||
|
@ -131,7 +131,7 @@ CCutsceneHead::RenderLimb(int32 bone)
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, bone);
|
||||
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
switch(bone){
|
||||
case BONE_Lhand:
|
||||
atomic = mi->getLeftHand();
|
||||
|
@ -100,7 +100,7 @@ void
|
||||
CCutsceneObject::RenderLimb(int32 bone)
|
||||
{
|
||||
RpAtomic *atomic;
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
switch(bone){
|
||||
case BONE_head:
|
||||
atomic = mi->getHead();
|
||||
|
@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW)
|
||||
|
||||
CObject::CObject(CDummyObject *dummy)
|
||||
{
|
||||
SetModelIndexNoCreate(dummy->m_modelIndex);
|
||||
SetModelIndexNoCreate(dummy->GetModelIndex());
|
||||
|
||||
if (dummy->m_rwObject)
|
||||
AttachToRwObject(dummy->m_rwObject);
|
||||
@ -97,7 +97,7 @@ CObject::ProcessControl(void)
|
||||
m_vecMoveSpeed *= fTimeStep;
|
||||
m_vecTurnSpeed *= fTimeStep;
|
||||
}
|
||||
if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
|
||||
if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
|
||||
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
|
||||
bExplosionProof = true;
|
||||
bIsVisible = false;
|
||||
@ -125,7 +125,7 @@ CObject::Render(void)
|
||||
|
||||
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
|
||||
assert(mi->m_type == MITYPE_VEHICLE);
|
||||
assert(mi->GetModelType() == MITYPE_VEHICLE);
|
||||
mi->SetVehicleColour(m_colour1, m_colour2);
|
||||
}
|
||||
|
||||
@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount)
|
||||
return;
|
||||
static int8 nFrameGen = 0;
|
||||
bool bBodyCastDamageEffect = false;
|
||||
if (m_modelIndex == MI_BODYCAST){
|
||||
if (GetModelIndex() == MI_BODYCAST) {
|
||||
if (amount > 50.0f)
|
||||
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
|
||||
if (nBodyCastHealth < 0)
|
||||
@ -310,7 +310,7 @@ void
|
||||
CObject::Init(void)
|
||||
{
|
||||
m_type = ENTITY_TYPE_OBJECT;
|
||||
CObjectData::SetObjectData(m_modelIndex, *this);
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
ObjectCreatedBy = GAME_OBJECT;
|
||||
bIsStatic = true;
|
||||
@ -333,9 +333,9 @@ CObject::Init(void)
|
||||
m_pCurSurface = outEntity;
|
||||
else
|
||||
m_pCurSurface = nil;
|
||||
if (m_modelIndex == MI_BODYCAST)
|
||||
if (GetModelIndex() == MI_BODYCAST)
|
||||
nBodyCastHealth = 1000;
|
||||
else if (m_modelIndex == MI_BUOY)
|
||||
else if (GetModelIndex() == MI_BUOY)
|
||||
bTouchingWater = true;
|
||||
}
|
||||
|
||||
|
114
src/peds/Ped.cpp
114
src/peds/Ped.cpp
@ -1667,7 +1667,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
||||
CVector vehDoorOffset;
|
||||
float seatOffset;
|
||||
|
||||
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
|
||||
if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
|
||||
seatOffset = 0.0f;
|
||||
vehDoorOffset = vecPedVanRearDoorAnimOffset;
|
||||
@ -2351,7 +2351,7 @@ CPed::SetModelIndex(uint32 mi)
|
||||
CEntity::SetModelIndex(mi);
|
||||
RpAnimBlendClumpInit(GetClump());
|
||||
RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
|
||||
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
SetPedStats(modelInfo->m_pedStatType);
|
||||
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
|
||||
@ -4245,9 +4245,8 @@ CPed::SetGetUp(void)
|
||||
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
|
||||
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
|
||||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
|
||||
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
|
||||
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
|
||||
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
|
||||
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
|
||||
CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
|
||||
aTempPedColPts, nil, nil) > 0)) {
|
||||
|
||||
bGetUpAnimStarted = false;
|
||||
@ -4640,9 +4639,9 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
animType = 1;
|
||||
}
|
||||
}
|
||||
if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
||||
if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
||||
SetLookFlag(veh, true);
|
||||
if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) {
|
||||
if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
|
||||
stepAnim = ANIM_IDLE_TAXI;
|
||||
} else {
|
||||
|
||||
@ -5149,7 +5148,7 @@ CPed::FightStrike(CVector &touchedNodePos)
|
||||
#ifdef PED_SKIN
|
||||
// Have to animate a skinned clump because the initial col model is useless
|
||||
if(IsClumpSkinned(GetClump()))
|
||||
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump());
|
||||
ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
|
||||
else
|
||||
#endif
|
||||
if (nearPed->m_nPedState == PED_FALL
|
||||
@ -5158,7 +5157,8 @@ CPed::FightStrike(CVector &touchedNodePos)
|
||||
ourCol = &CTempColModels::ms_colModelPedGroundHit;
|
||||
} else {
|
||||
#ifdef ANIMATE_PED_COL_MODEL
|
||||
ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(), RpClumpGetFrame(GetClump()));
|
||||
ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(),
|
||||
RpClumpGetFrame(GetClump()));
|
||||
#else
|
||||
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
|
||||
#endif
|
||||
@ -5916,7 +5916,7 @@ CPed::CreateDeadPedMoney(void)
|
||||
if (!CGame::nastyGame)
|
||||
return;
|
||||
|
||||
int skin = m_modelIndex;
|
||||
int skin = GetModelIndex();
|
||||
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
|
||||
return;
|
||||
|
||||
@ -6397,7 +6397,7 @@ uint8
|
||||
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
|
||||
{
|
||||
CVector enterStepOffset;
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex);
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex());
|
||||
CMatrix trainMat = CMatrix(train->GetMatrix());
|
||||
CVector leftEntryPos, rightEntryPos, midEntryPos;
|
||||
float distLeftEntry, distRightEntry, distMidEntry;
|
||||
@ -6472,7 +6472,7 @@ void
|
||||
CPed::LineUpPedWithTrain(void)
|
||||
{
|
||||
CVector lineUpPos;
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
||||
CVector enterOffset(1.5f, 0.0f, -0.2f);
|
||||
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -6535,7 +6535,7 @@ CPed::ExitCar(void)
|
||||
// Car is upside down
|
||||
if (m_pMyVehicle->GetUp().z > -0.8f) {
|
||||
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
|
||||
LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
else
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_END);
|
||||
} else {
|
||||
@ -7043,7 +7043,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
return;
|
||||
|
||||
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
|
||||
forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
|
||||
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
|
||||
|
||||
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
||||
if (!obstacle) {
|
||||
@ -7483,7 +7483,7 @@ CPed::Seek(void)
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
distanceToCountItDone = 2.5f;
|
||||
} else {
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
|
||||
float yLength = vehModel->GetColModel()->boundingBox.max.y
|
||||
- vehModel->GetColModel()->boundingBox.min.y;
|
||||
distanceToCountItDone = yLength * 0.55f;
|
||||
@ -7940,9 +7940,9 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||
CVector rfPos, lrPos, rrPos;
|
||||
bool canEnter = false;
|
||||
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
|
||||
|
||||
switch (veh->m_modelIndex) {
|
||||
switch (veh->GetModelIndex()) {
|
||||
case MI_BUS:
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||
@ -8599,7 +8599,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
|
||||
CVector distVec = GetPosition() - car->GetPosition();
|
||||
|
||||
if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) {
|
||||
if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) {
|
||||
nodeToDamage = PED_TORSO;
|
||||
killMethod = WEAPONTYPE_RAMMEDBYCAR;
|
||||
uint8 randVal = CGeneral::GetRandomNumber() & 3;
|
||||
@ -8616,11 +8616,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
}
|
||||
bIsStanding = false;
|
||||
damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
|
||||
vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex);
|
||||
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
|
||||
vehColModel = vehModel->GetColModel();
|
||||
float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
|
||||
|
||||
if (car->m_modelIndex == MI_TRAIN) {
|
||||
if (car->GetModelIndex() == MI_TRAIN) {
|
||||
killMethod = WEAPONTYPE_RUNOVERBYCAR;
|
||||
nodeToDamage = PED_HEAD;
|
||||
m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
|
||||
@ -8780,7 +8780,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
bIsStanding = false;
|
||||
uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed);
|
||||
float damage;
|
||||
if (IsPlayer() && car->m_modelIndex == MI_TRAIN)
|
||||
if (IsPlayer() && car->GetModelIndex() == MI_TRAIN)
|
||||
damage = 150.0f;
|
||||
else
|
||||
damage = 30.0f;
|
||||
@ -8789,14 +8789,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
|
||||
|
||||
if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
|
||||
&& !m_pCollidingEntity
|
||||
&& (!IsPlayer() || bHasHitWall || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
|
||||
&& !m_pCollidingEntity &&
|
||||
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
|
||||
|
||||
m_pCollidingEntity = car;
|
||||
}
|
||||
|
||||
bKnockedUpIntoAir = false;
|
||||
if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) {
|
||||
if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) {
|
||||
m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f;
|
||||
}
|
||||
m_vecMoveSpeed.z = 0.0f;
|
||||
@ -8870,8 +8870,8 @@ CPed::LookForInterestingNodes(void)
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CVehicle *veh = (CVehicle*)ptrNode->item;
|
||||
model = veh->GetModelInfo();
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
if (model->GetNum2dEffects() != 0) {
|
||||
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
||||
objMat = &veh->GetMatrix();
|
||||
@ -8887,9 +8887,9 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CObject *obj = (CObject*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(obj->m_modelIndex);
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
model = CModelInfo::GetModelInfo(obj->GetModelIndex());
|
||||
if (model->GetNum2dEffects() != 0) {
|
||||
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
||||
objMat = &obj->GetMatrix();
|
||||
@ -8905,9 +8905,9 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CBuilding *building = (CBuilding*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(building->m_modelIndex);
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
||||
if (model->GetNum2dEffects() != 0) {
|
||||
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
||||
objMat = &building->GetMatrix();
|
||||
@ -8923,9 +8923,9 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CBuilding *building = (CBuilding*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(building->m_modelIndex);
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
||||
if (model->GetNum2dEffects() != 0) {
|
||||
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
||||
objMat = &building->GetMatrix();
|
||||
@ -9153,7 +9153,7 @@ CPed::MoveHeadToLook(void)
|
||||
if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
|
||||
|
||||
bool lookingToCop = false;
|
||||
if (m_pLookTarget->m_modelIndex == MI_POLICE
|
||||
if (m_pLookTarget->GetModelIndex() == MI_POLICE
|
||||
|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
|
||||
|
||||
lookingToCop = true;
|
||||
@ -9213,7 +9213,7 @@ CPed::MoveHeadToLook(void)
|
||||
} else {
|
||||
animToPlay = ANIM_FUCKU;
|
||||
}
|
||||
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) {
|
||||
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
|
||||
animToPlay = ANIM_FUCKU;
|
||||
}
|
||||
} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
|
||||
@ -9551,7 +9551,7 @@ CPed::ProcessControl(void)
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
{
|
||||
CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex);
|
||||
CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
|
||||
CColModel *collidingCol = collidingModel->GetColModel();
|
||||
if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_CHANGE_THEN_SMASH
|
||||
|| collidingCol->boundingBox.max.x < 3.0f
|
||||
@ -9980,7 +9980,7 @@ CPed::ProcessControl(void)
|
||||
} else {
|
||||
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
|
||||
if (IsPlayer()) {
|
||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
|
||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
|
||||
CVector colMinVec = collidingCol->boundingBox.min;
|
||||
CVector colMaxVec = collidingCol->boundingBox.max;
|
||||
|
||||
@ -10042,7 +10042,7 @@ CPed::ProcessControl(void)
|
||||
float damage;
|
||||
if (driver && driver->IsPlayer()) {
|
||||
damage = vehRightVecAndSpeedDotProd * 1000.0f;
|
||||
} else if (collidingVeh->m_modelIndex == MI_TRAIN) {
|
||||
} else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
|
||||
damage = 50.0f;
|
||||
} else {
|
||||
damage = 20.0f;
|
||||
@ -11981,7 +11981,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
|
||||
}
|
||||
|
||||
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
|
||||
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->m_modelIndex != MI_TOYZ) {
|
||||
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
|
||||
int16 lastVehicle;
|
||||
CEntity *vehicles[8];
|
||||
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
@ -12708,7 +12708,7 @@ CPed::renderLimb(int node)
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
|
||||
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
RpAtomic *atomic;
|
||||
switch(node){
|
||||
case PED_HEAD:
|
||||
@ -14100,7 +14100,7 @@ void
|
||||
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
{
|
||||
float distLimitForTimer = 8.0f;
|
||||
CColModel *objCol = CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel();
|
||||
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
|
||||
CVector objColMin = objCol->boundingBox.min;
|
||||
CVector objColMax = objCol->boundingBox.max;
|
||||
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
||||
@ -14119,7 +14119,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (!bMakePedsRunToPhonesToReportCrimes)
|
||||
#endif
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
|
||||
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
|
||||
SetFindPathAndFlee(obj, 5000, !isRunning);
|
||||
return;
|
||||
@ -14135,7 +14135,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
if (objMat.GetUp().z < 0.0f)
|
||||
objUpsideDown = true;
|
||||
|
||||
if (obj->m_modelIndex != MI_TRAFFICLIGHTS && obj->m_modelIndex != MI_SINGLESTREETLIGHTS1 && obj->m_modelIndex != MI_SINGLESTREETLIGHTS2) {
|
||||
if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
|
||||
objColCenter = obj->GetMatrix() * objColCenter;
|
||||
} else {
|
||||
checkIntervalInDist = 0.4f;
|
||||
@ -14652,8 +14652,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CColPoint intersectionPoint;
|
||||
CColLine ourLine;
|
||||
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex)->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
|
||||
|
||||
if (!bUsesCollision)
|
||||
return false;
|
||||
@ -15108,7 +15108,7 @@ CPed::SetRadioStation(void)
|
||||
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
|
||||
return;
|
||||
|
||||
uint8 category = GetPedRadioCategory(m_modelIndex);
|
||||
uint8 category = GetPedRadioCategory(GetModelIndex());
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (CGeneral::GetRandomNumber() & 15) {
|
||||
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
||||
@ -15198,7 +15198,7 @@ CPed::PreRender(void)
|
||||
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
|
||||
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
||||
bool doSplashUp = true;
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CVector speed = FindPlayerSpeed();
|
||||
|
||||
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
||||
@ -15675,7 +15675,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
} else {
|
||||
if (veh->GetUp().z > -0.8f) {
|
||||
bool addDoorSmoke = false;
|
||||
if (veh->m_modelIndex == MI_YARDIE)
|
||||
if (veh->GetModelIndex() == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
@ -15917,7 +15917,7 @@ CPed::ScanForInterestingStuff(void)
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->m_modelIndex == MI_MRWHOOP) {
|
||||
if (veh->GetModelIndex() == MI_MRWHOOP) {
|
||||
if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
|
||||
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
|
||||
@ -16134,7 +16134,7 @@ CPed::SeekCar(void)
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||
if (vehToSeek->GetModelIndex() == MI_COACH) {
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
@ -16272,7 +16272,7 @@ void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
|
||||
if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
} else {
|
||||
@ -16808,7 +16808,7 @@ CPed::SetPedPositionInCar(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
||||
CMatrix newMat(m_pMyVehicle->GetMatrix());
|
||||
CVector seatPos;
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
@ -16926,7 +16926,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
obj->RefModelInfo(m_modelIndex);
|
||||
obj->RefModelInfo(GetModelIndex());
|
||||
obj->AttachToRwObject((RwObject*)clump);
|
||||
obj->m_fMass = 15.0f;
|
||||
obj->m_fTurnMass = 5.0f;
|
||||
@ -17604,7 +17604,7 @@ CPed::SetCarJack(CVehicle* car)
|
||||
pedInSeat = car->pDriver;
|
||||
|
||||
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->m_modelIndex != MI_DODO)))
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
|
||||
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
|
||||
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
|
||||
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
|
||||
@ -17660,7 +17660,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
m_nPedState = PED_IDLE;
|
||||
CVector firstPos = GetPosition();
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->m_modelIndex == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
|
@ -755,7 +755,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int preferredModel;
|
||||
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
|
||||
switch (car->m_modelIndex) {
|
||||
switch (car->GetModelIndex()) {
|
||||
case MI_FIRETRUCK:
|
||||
preferredModel = 0;
|
||||
pedType = PEDTYPE_FIREMAN;
|
||||
@ -796,14 +796,14 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int gangOfPed = 0;
|
||||
imSureThatModelIsLoaded = false;
|
||||
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
|
||||
gangOfPed++;
|
||||
|
||||
if (gangOfPed < NUM_GANGS) {
|
||||
pedType = gangOfPed + PEDTYPE_GANG1;
|
||||
preferredModel = ChooseGangOccupation(gangOfPed);
|
||||
} else if (gangOfPed == NUM_GANGS) {
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
|
||||
int i = 15;
|
||||
for(; i >= 0; i--) {
|
||||
// Should return random model each time
|
||||
@ -972,7 +972,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
CWorld::Remove(dummy);
|
||||
delete dummy;
|
||||
CWorld::Add(obj);
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -981,7 +981,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
|
||||
if (makeInvisible) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->m_modelIndex == MI_BUOY) {
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->bTouchingWater = true;
|
||||
@ -999,7 +999,7 @@ CPopulation::ConvertToDummyObject(CObject *obj)
|
||||
dummy->UpdateRwFrame();
|
||||
|
||||
bool makeInvisible;
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -1019,8 +1019,7 @@ bool
|
||||
CPopulation::TestRoomForDummyObject(CObject *obj)
|
||||
{
|
||||
int16 collidingObjs;
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(),
|
||||
CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
|
||||
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
||||
|
||||
return collidingObjs == 0;
|
||||
|
@ -91,9 +91,7 @@ CRenderer::RenderOneRoad(CEntity *e)
|
||||
if(gbDontRenderBuildings)
|
||||
return;
|
||||
if(gbShowCollisionPolys)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(),
|
||||
*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
|
||||
e->m_modelIndex);
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
else
|
||||
e->Render();
|
||||
}
|
||||
@ -109,9 +107,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
||||
#ifndef MASTER
|
||||
if(gbShowCollisionPolys){
|
||||
if(!e->IsVehicle()){
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(),
|
||||
*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
|
||||
e->m_modelIndex);
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
}else if(e->IsBuilding()){
|
||||
@ -339,7 +335,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
float dist;
|
||||
|
||||
bool request = true;
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
if (mi->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
@ -355,7 +351,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
request = false;
|
||||
}
|
||||
}else{
|
||||
if(mi->m_type != MITYPE_SIMPLE){
|
||||
if (mi->GetModelType() != MITYPE_SIMPLE) {
|
||||
if(FindPlayerVehicle() == ent &&
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
// Player's vehicle in first person mode
|
||||
@ -485,7 +481,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
float dist;
|
||||
|
||||
bool request = true;
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
if(mi->GetModelType() == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
@ -502,7 +498,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
}
|
||||
}else{
|
||||
// TODO(MIAMI): weapon
|
||||
if(mi->m_type != MITYPE_SIMPLE){
|
||||
if(mi->GetModelType() != MITYPE_SIMPLE){
|
||||
if(FindPlayerVehicle() == ent &&
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
// Player's vehicle in first person mode
|
||||
@ -636,11 +632,11 @@ int32
|
||||
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
if (mi->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
// Hide objects not in time range if possible
|
||||
@ -648,7 +644,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
|
||||
return VIS_INVISIBLE;
|
||||
// Draw like normal
|
||||
}else if(mi->m_type == MITYPE_VEHICLE)
|
||||
} else if (mi->GetModelType() == MITYPE_VEHICLE)
|
||||
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
||||
|
||||
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
||||
@ -665,7 +661,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
|
||||
// But if it is a time object, we'd rather draw the wrong
|
||||
// non-LOD than the right LOD.
|
||||
if(nonLOD->m_type == MITYPE_TIME){
|
||||
if (nonLOD->GetModelType() == MITYPE_TIME) {
|
||||
ti = (CTimeModelInfo*)nonLOD;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
||||
@ -725,7 +721,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
// TODO(MIAMI): area
|
||||
|
||||
bool request = true;
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
if(mi->GetModelType() == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
@ -742,7 +738,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
// it since what we really want is the other one.
|
||||
request = false;
|
||||
}
|
||||
}else if(mi->m_type == MITYPE_VEHICLE)
|
||||
}else if(mi->GetModelType() == MITYPE_VEHICLE)
|
||||
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
||||
|
||||
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
||||
@ -759,7 +755,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
|
||||
// But if it is a time object, we'd rather draw the wrong
|
||||
// non-LOD than the right LOD.
|
||||
if(nonLOD->m_type == MITYPE_TIME){
|
||||
if(nonLOD->GetModelType() == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)nonLOD;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
||||
@ -1447,7 +1443,7 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
|
||||
bool
|
||||
CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
||||
{
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
if(mi->m_noFade)
|
||||
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||
|
@ -146,7 +146,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
||||
CEntity *e = node->item.entity;
|
||||
if(e->m_rwObject == nil)
|
||||
continue;
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
|
||||
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->m_noZwrite)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
|
||||
@ -718,7 +718,7 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
|
||||
{
|
||||
AtomicExt *ext = ATOMICEXT(atomic);
|
||||
ext->modelInfo = modelInfo;
|
||||
switch(modelInfo->m_type)
|
||||
switch (modelInfo->GetModelType())
|
||||
case MITYPE_SIMPLE:
|
||||
case MITYPE_TIME:
|
||||
if(modelInfo->m_normalCull)
|
||||
@ -828,7 +828,7 @@ CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo
|
||||
SetFrameHierarchyId(RpClumpGetFrame(clump), (int32)modelInfo);
|
||||
|
||||
// Unused
|
||||
switch(modelInfo->m_type){
|
||||
switch (modelInfo->GetModelType()) {
|
||||
// ignore MLO
|
||||
case MITYPE_VEHICLE:
|
||||
vmi = (CVehicleModelInfo*)modelInfo;
|
||||
|
@ -292,7 +292,7 @@ CBoat::ProcessControl(void)
|
||||
AddWakePoint(GetPosition());
|
||||
|
||||
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
|
||||
if(m_modelIndex == MI_GHOST)
|
||||
if (GetModelIndex() == MI_GHOST)
|
||||
steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
|
||||
if(steerFactor < 0.0f) steerFactor = 0.0f;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user