From b3f97cdce46cb703c79b3396fb54616b2b8baa22 Mon Sep 17 00:00:00 2001 From: erorcun Date: Sat, 12 Dec 2020 20:39:34 +0300 Subject: [PATCH] style change --- src/peds/PedAI.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index fc8472d6..23119a59 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1334,14 +1334,14 @@ CPed::ProcessObjective(void) // I hope so CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f); CVector maxShotPos = m_carInObjective->GetPosition() - ourHead; - maxShotPos.Normalise(); - maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead; + maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude(); + maxShotPos += ourHead; - CWorld::bIncludeDeadPeds = true; CColPoint foundCol; CEntity *foundEnt; - CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, - true, true, true, true, false, true, false); + + CWorld::bIncludeDeadPeds = true; + CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false); CWorld::bIncludeDeadPeds = false; if (foundEnt == m_carInObjective) { SetAttack(m_carInObjective);