mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
implemented most of streamed collisions and big buildings
This commit is contained in:
parent
84c9484e55
commit
b44df26d3e
@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (pVehicle->bExtendedRange)
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threshold *= 1.5f;
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if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){
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if (pVehicle->GetIsOnScreenAndNotCulled()){
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pVehicle->bFadeOut = true;
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}else{
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CWorld::Remove(pVehicle);
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@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
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if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
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return;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
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(!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){
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!pVehicle->GetIsOnScreenAndNotCulled()){
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if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
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if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
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CWorld::Remove(pVehicle);
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@ -417,8 +417,10 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
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*ppCar = pCar;
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}
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//--MIAMI: unused
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void RemoveUnusedCollision(void)
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{
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#ifndef MIAMI
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static const char* dontDeleteArray[] = {
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"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
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"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
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@ -430,6 +432,7 @@ void RemoveUnusedCollision(void)
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CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
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for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
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#endif
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}
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void CRecordDataForChase::StartChaseScene(float startTime)
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@ -372,6 +372,9 @@ private:
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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#ifdef MIAMI
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friend class CColStore;
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#endif
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};
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@ -934,11 +934,13 @@ CCamera::CamControl(void)
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if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
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stairs = true;
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// Some hack for Mr Whoopee in a bomb shop
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#ifndef MIAMI // uhh, check this
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if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
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if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
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pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
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disableGarageCam = true;
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}
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#endif
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if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
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if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
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if(pToGarageWeAreIn || stairs){
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@ -298,11 +298,12 @@ enum
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enum
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{
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// TODO: figure out
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FADE_0,
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// TODO: find better names
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FADE_0, // faded in
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FADE_1, // mid fade
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FADE_2,
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FADE_2, // faded out
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// Direction
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FADE_OUT = 0,
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FADE_IN,
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FADE_NONE
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231
src/core/ColStore.cpp
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231
src/core/ColStore.cpp
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@ -0,0 +1,231 @@
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#include "common.h"
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#ifdef MIAMI
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#include "templates.h"
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#include "General.h"
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#include "ModelInfo.h"
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#include "Streaming.h"
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#include "FileLoader.h"
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#include "Script.h"
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#include "Timer.h"
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#include "Camera.h"
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#include "Frontend.h"
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#include "ColStore.h"
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CPool<ColDef,ColDef> *CColStore::ms_pColPool;
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void
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CColStore::Initialise(void)
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{
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if(ms_pColPool == nil)
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ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
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AddColSlot("generic"); // slot 0. not streamed
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}
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void
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CColStore::Shutdown(void)
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{
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int i;
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for(i = 0; i < COLSTORESIZE; i++)
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RemoveColSlot(i);
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if(ms_pColPool)
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delete ms_pColPool;
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ms_pColPool = nil;
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}
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int
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CColStore::AddColSlot(const char *name)
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{
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ColDef *def = ms_pColPool->New();
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assert(def);
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def->isLoaded = false;
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def->a = 0;
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def->bounds.left = 1000000.0f;
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def->bounds.top = 1000000.0f;
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def->bounds.right = -1000000.0f;
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def->bounds.bottom = -1000000.0f;
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def->minIndex = INT16_MAX;
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def->maxIndex = INT16_MIN;
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strcpy(def->name, name);
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return ms_pColPool->GetJustIndex(def);
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}
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void
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CColStore::RemoveColSlot(int slot)
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{
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if(GetSlot(slot)){
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if(GetSlot(slot)->isLoaded)
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RemoveCol(slot);
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ms_pColPool->Delete(GetSlot(slot));
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}
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}
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int
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CColStore::FindColSlot(const char *name)
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{
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ColDef *def;
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int size = ms_pColPool->GetSize();
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for(int i = 0; i < size; i++){
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def = GetSlot(i);
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if(def && !CGeneral::faststricmp(def->name, name))
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return i;
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}
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return -1;
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}
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char*
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CColStore::GetColName(int32 slot)
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{
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return GetSlot(slot)->name;
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}
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CRect&
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CColStore::GetBoundingBox(int32 slot)
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{
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return GetSlot(slot)->bounds;
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}
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void
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CColStore::IncludeModelIndex(int32 slot, int32 modelIndex)
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{
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ColDef *def = GetSlot(slot);
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if(modelIndex < def->minIndex)
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def->minIndex = modelIndex;
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if(modelIndex > def->maxIndex)
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def->maxIndex = modelIndex;
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}
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bool
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CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
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{
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bool success;
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ColDef *def = GetSlot(slot);
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if(def->minIndex > def->maxIndex)
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success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot);
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else
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success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot);
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if(success)
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def->isLoaded = true;
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else
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debug("Failed to load Collision\n");
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return success;
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}
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void
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CColStore::RemoveCol(int32 slot)
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{
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int id;
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GetSlot(slot)->isLoaded = false;
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for(id = 0; id < MODELINFOSIZE; id++){
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CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
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if(mi){
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CColModel *col = mi->GetColModel();
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if(col && col->level == slot)
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col->RemoveCollisionVolumes();
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}
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}
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}
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void
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CColStore::LoadAllCollision(void)
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{
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i))
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CStreaming::RequestCol(i, 0);
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CStreaming::LoadAllRequestedModels(false);
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}
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void
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CColStore::RemoveAllCollision(void)
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{
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i))
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if(CStreaming::CanRemoveCol(i))
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CStreaming::RemoveCol(i);
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}
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static bool bLoadAtSecondPosition;
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static CVector2D secondPosition;
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void
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CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
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{
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bLoadAtSecondPosition = true;
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secondPosition = pos;
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}
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void
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CColStore::LoadCollision(const CVector2D &pos)
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{
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int i;
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if(CStreaming::ms_disableStreaming)
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return;
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for(i = 1; i < COLSTORESIZE; i++){
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if(GetSlot(i) == nil)
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continue;
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bool wantThisOne = false;
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if(GetBoundingBox(i).IsPointInside(pos) ||
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bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
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CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
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wantThisOne = true;
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}else{
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// TODO: check mission cleanup list
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}
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if(wantThisOne)
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CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
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else
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CStreaming::RemoveCol(i);
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}
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bLoadAtSecondPosition = false;
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}
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void
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CColStore::RequestCollision(const CVector2D &pos)
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{
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
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CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
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}
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void
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CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
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{
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int i;
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if(CStreaming::ms_disableStreaming)
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return;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
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!CStreaming::HasColLoaded(i)){
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CStreaming::RequestCol(i, 0);
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if(TheCamera.GetScreenFadeStatus() == FADE_0)
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FrontEndMenuManager.MessageScreen("LOADCOL", false);
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CTimer::Suspend();
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CStreaming::LoadAllRequestedModels(false);
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CTimer::Resume();
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}
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}
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bool
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CColStore::HasCollisionLoaded(const CVector2D &pos)
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{
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int i;
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for(i = 1; i < COLSTORESIZE; i++)
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if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
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!GetSlot(i)->isLoaded)
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return false;
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return true;
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}
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#endif
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43
src/core/ColStore.h
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43
src/core/ColStore.h
Normal file
@ -0,0 +1,43 @@
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#pragma once
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#include "templates.h"
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struct ColDef { // made up name
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int32 a;
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bool isLoaded;
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CRect bounds;
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char name[20];
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int16 minIndex;
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int16 maxIndex;
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};
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class CColStore
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{
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static CPool<ColDef,ColDef> *ms_pColPool;
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public:
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static void Initialise(void);
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static void Shutdown(void);
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static int AddColSlot(const char *name);
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static void RemoveColSlot(int32 slot);
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static int FindColSlot(const char *name);
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static char *GetColName(int32 slot);
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static CRect &GetBoundingBox(int32 slot);
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static void IncludeModelIndex(int32 slot, int32 modelIndex);
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static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
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static void RemoveCol(int32 slot);
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static void AddCollisionNeededAtPosn(const CVector2D &pos);
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static void LoadAllCollision(void);
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static void RemoveAllCollision(void);
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static void LoadCollision(const CVector2D &pos);
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static void RequestCollision(const CVector2D &pos);
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static void EnsureCollisionIsInMemory(const CVector2D &pos);
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static bool HasCollisionLoaded(const CVector2D &pos);
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static ColDef *GetSlot(int slot) {
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assert(slot >= 0);
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assert(ms_pColPool);
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assert(slot < ms_pColPool->GetSize());
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return ms_pColPool->GetSlot(slot);
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}
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};
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@ -20,6 +20,10 @@
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#include "SurfaceTable.h"
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#include "Lines.h"
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#include "Collision.h"
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#ifdef MIAMI
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#include "Camera.h"
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#include "ColStore.h"
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#endif
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enum Direction
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{
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@ -34,22 +38,32 @@ enum Direction
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eLevelName CCollision::ms_collisionInMemory;
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CLinkList<CColModel*> CCollision::ms_colModelCache;
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//--MIAMI: done
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void
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CCollision::Init(void)
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{
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ms_colModelCache.Init(NUMCOLCACHELINKS);
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ms_collisionInMemory = LEVEL_NONE;
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#ifdef MIAMI
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CColStore::Initialise();
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#endif
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}
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//--MIAMI: done
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void
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CCollision::Shutdown(void)
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{
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ms_colModelCache.Shutdown();
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#ifdef MIAMI
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CColStore::Shutdown();
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#endif
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}
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//--MIAMI: done
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void
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CCollision::Update(void)
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{
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#ifndef MIAMI
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CVector playerCoors;
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playerCoors = FindPlayerCoors();
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eLevelName level = CTheZones::m_CurrLevel;
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@ -83,8 +97,10 @@ CCollision::Update(void)
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if(ms_collisionInMemory != CGame::currLevel)
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LoadCollisionWhenINeedIt(forceLevelChange);
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CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
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#endif
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}
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//--MIAMI: unused
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eLevelName
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GetCollisionInSectorList(CPtrList &list)
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{
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@ -101,6 +117,7 @@ GetCollisionInSectorList(CPtrList &list)
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return LEVEL_NONE;
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}
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//--MIAMI: unused
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// Get a level this sector is in based on collision models
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eLevelName
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GetCollisionInSector(CSector §)
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@ -121,9 +138,11 @@ GetCollisionInSector(CSector §)
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return (eLevelName)level;
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}
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//--MIAMI: done
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void
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CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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{
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#ifndef MIAMI
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eLevelName level, l;
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bool multipleLevels;
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CVector playerCoors;
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@ -184,6 +203,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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CPad::StopPadsShaking();
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LoadCollisionScreen(CGame::currLevel);
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DMAudio.Service();
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CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
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CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
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CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
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@ -204,15 +224,19 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(true);
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CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
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CGame::TidyUpMemory(true, true);
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CTimer::Update();
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DMAudio.SetEffectsFadeVol(127);
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}
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#endif
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}
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//--MIAMI: done
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void
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CCollision::SortOutCollisionAfterLoad(void)
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{
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#ifndef MIAMI
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if(ms_collisionInMemory == CGame::currLevel)
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return;
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@ -224,6 +248,10 @@ CCollision::SortOutCollisionAfterLoad(void)
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}
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ms_collisionInMemory = CGame::currLevel;
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CGame::TidyUpMemory(true, false);
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#else
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CColStore::LoadCollision(TheCamera.GetPosition());
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CStreaming::LoadAllRequestedModels(false);
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#endif
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}
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void
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@ -1972,7 +2000,11 @@ CColModel::CColModel(void)
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vertices = nil;
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triangles = nil;
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trianglePlanes = nil;
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#ifndef MIAMI
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level = CGame::currLevel;
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#else
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level = 0; // generic col slot
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#endif
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ownsCollisionVolumes = true;
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}
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|
@ -87,13 +87,19 @@ struct CStoredCollPoly
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struct CColModel
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{
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#ifndef MIAMI
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CColSphere boundingSphere;
|
||||
CColBox boundingBox;
|
||||
short numSpheres;
|
||||
short numLines;
|
||||
short numBoxes;
|
||||
short numTriangles;
|
||||
int level;
|
||||
#endif
|
||||
int16 numSpheres;
|
||||
int16 numLines;
|
||||
int16 numBoxes;
|
||||
int16 numTriangles;
|
||||
#ifndef MIAMI
|
||||
int32 level;
|
||||
#else
|
||||
uint8 level; // colstore slot but probably same name
|
||||
#endif
|
||||
bool ownsCollisionVolumes;
|
||||
CColSphere *spheres;
|
||||
CColLine *lines;
|
||||
|
@ -24,6 +24,10 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "CdStream.h"
|
||||
#include "FileLoader.h"
|
||||
#ifdef MIAMI
|
||||
#include "Streaming.h"
|
||||
#include "ColStore.h"
|
||||
#endif
|
||||
|
||||
char CFileLoader::ms_line[256];
|
||||
|
||||
@ -53,7 +57,9 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
|
||||
savedTxd = RwTexDictionaryGetCurrent();
|
||||
objectsLoaded = false;
|
||||
#ifndef MIAMI
|
||||
savedLevel = CGame::currLevel;
|
||||
#endif
|
||||
if(savedTxd == nil){
|
||||
savedTxd = RwTexDictionaryCreate();
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
@ -77,12 +83,17 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
AddTexDictionaries(savedTxd, txd);
|
||||
RwTexDictionaryDestroy(txd);
|
||||
}else if(strncmp(line, "COLFILE", 7) == 0){
|
||||
#ifndef MIAMI
|
||||
int level;
|
||||
sscanf(line+8, "%d", &level);
|
||||
CGame::currLevel = (eLevelName)level;
|
||||
LoadingScreenLoadingFile(line+10);
|
||||
LoadCollisionFile(line+10);
|
||||
CGame::currLevel = savedLevel;
|
||||
#else
|
||||
LoadingScreenLoadingFile(line+10);
|
||||
LoadCollisionFile(line+10, 0);
|
||||
#endif
|
||||
}else if(strncmp(line, "MODELFILE", 9) == 0){
|
||||
LoadingScreenLoadingFile(line + 10);
|
||||
LoadModelFile(line + 10);
|
||||
@ -94,8 +105,16 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
LoadObjectTypes(line + 4);
|
||||
}else if(strncmp(line, "IPL", 3) == 0){
|
||||
if(!objectsLoaded){
|
||||
#ifndef MIAMI
|
||||
CModelInfo::ConstructMloClumps();
|
||||
CObjectData::Initialise("DATA\\OBJECT.DAT");
|
||||
#else
|
||||
LoadingScreenLoadingFile("Collision");
|
||||
CObjectData::Initialise("DATA\\OBJECT.DAT");
|
||||
CStreaming::Init();
|
||||
CColStore::LoadAllCollision();
|
||||
// TODO: anim indices
|
||||
#endif
|
||||
objectsLoaded = true;
|
||||
}
|
||||
LoadingScreenLoadingFile(line + 4);
|
||||
@ -112,8 +131,18 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
|
||||
#ifdef MIAMI
|
||||
int i;
|
||||
for(i = 1; i < COLSTORESIZE; i++)
|
||||
if(CColStore::GetSlot(i))
|
||||
CColStore::GetBoundingBox(i).Grow(120.0f);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
CColStore::RemoveAllCollision();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CFileLoader::LoadCollisionFromDatFile(int currlevel)
|
||||
{
|
||||
@ -137,6 +166,7 @@ CFileLoader::LoadCollisionFromDatFile(int currlevel)
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
|
||||
char*
|
||||
CFileLoader::LoadLine(int fd)
|
||||
@ -172,16 +202,25 @@ CFileLoader::LoadTexDictionary(const char *filename)
|
||||
return txd;
|
||||
}
|
||||
|
||||
struct ColHeader
|
||||
{
|
||||
char ident[4];
|
||||
uint32 size;
|
||||
};
|
||||
|
||||
//--MIAMI: done
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CFileLoader::LoadCollisionFile(const char *filename)
|
||||
#else
|
||||
void
|
||||
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
|
||||
#endif
|
||||
{
|
||||
int fd;
|
||||
char modelname[24];
|
||||
CBaseModelInfo *mi;
|
||||
struct {
|
||||
char ident[4];
|
||||
uint32 size;
|
||||
} header;
|
||||
ColHeader header;
|
||||
|
||||
debug("Loading collision file %s\n", filename);
|
||||
fd = CFileMgr::OpenFile(filename, "rb");
|
||||
@ -193,10 +232,17 @@ CFileLoader::LoadCollisionFile(const char *filename)
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelname, nil);
|
||||
if(mi){
|
||||
#ifndef MIAMI
|
||||
if(mi->GetColModel()){
|
||||
#else
|
||||
if(mi->GetColModel() && mi->m_bOwnsColModel){
|
||||
#endif
|
||||
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
|
||||
}else{
|
||||
CColModel *model = new CColModel;
|
||||
#ifdef MIAMI
|
||||
model->level = colSlot;
|
||||
#endif
|
||||
LoadCollisionModel(work_buff+24, *model, modelname);
|
||||
mi->SetColModel(model, true);
|
||||
}
|
||||
@ -208,6 +254,82 @@ CFileLoader::LoadCollisionFile(const char *filename)
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
bool
|
||||
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
|
||||
{
|
||||
uint32 modelsize;
|
||||
char modelname[24];
|
||||
CBaseModelInfo *mi;
|
||||
ColHeader *header;
|
||||
int modelIndex;
|
||||
|
||||
while(size > 8){
|
||||
header = (ColHeader*)buffer;
|
||||
modelsize = header->size;
|
||||
if(strncmp(header->ident, "COLL", 4) != 0)
|
||||
return size-8 < CDSTREAM_SECTOR_SIZE;
|
||||
memcpy(modelname, buffer+8, 24);
|
||||
memcpy(work_buff, buffer+32, modelsize-24);
|
||||
size -= 32 + (modelsize-24);
|
||||
buffer += 32 + (modelsize-24);
|
||||
if(modelsize > 15*1024)
|
||||
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
|
||||
if(mi){
|
||||
if(modelIndex == 855)
|
||||
modelIndex = modelIndex;
|
||||
CColStore::IncludeModelIndex(colSlot, modelIndex);
|
||||
CColModel *model = new CColModel;
|
||||
model->level = colSlot;
|
||||
LoadCollisionModel(work_buff, *model, modelname);
|
||||
mi->SetColModel(model, true);
|
||||
}else{
|
||||
debug("colmodel %s can't find a modelinfo\n", modelname);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
|
||||
{
|
||||
uint32 modelsize;
|
||||
char modelname[24];
|
||||
CBaseModelInfo *mi;
|
||||
ColHeader *header;
|
||||
|
||||
while(size > 8){
|
||||
header = (ColHeader*)buffer;
|
||||
modelsize = header->size;
|
||||
if(strncmp(header->ident, "COLL", 4) != 0)
|
||||
return size-8 < CDSTREAM_SECTOR_SIZE;
|
||||
memcpy(modelname, buffer+8, 24);
|
||||
memcpy(work_buff, buffer+32, modelsize-24);
|
||||
size -= 32 + (modelsize-24);
|
||||
buffer += 32 + (modelsize-24);
|
||||
if(modelsize > 15*1024)
|
||||
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
|
||||
|
||||
mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
|
||||
if(mi){
|
||||
if(mi->GetColModel()){
|
||||
LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
|
||||
}else{
|
||||
CColModel *model = new CColModel;
|
||||
model->level = colSlot;
|
||||
LoadCollisionModel(work_buff, *model, modelname);
|
||||
mi->SetColModel(model, true);
|
||||
}
|
||||
}else{
|
||||
debug("colmodel %s can't find a modelinfo\n", modelname);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
|
||||
{
|
||||
@ -1060,19 +1182,36 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
CSimpleModelInfo *mi;
|
||||
RwMatrix *xform;
|
||||
CEntity *entity;
|
||||
#ifdef MIAMI
|
||||
float area;
|
||||
|
||||
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
|
||||
&id, name, &area,
|
||||
&trans.x, &trans.y, &trans.z,
|
||||
&scale.x, &scale.y, &scale.z,
|
||||
&axis.x, &axis.y, &axis.z, &angle) != 13){
|
||||
#endif
|
||||
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
|
||||
&id, name,
|
||||
&trans.x, &trans.y, &trans.z,
|
||||
&scale.x, &scale.y, &scale.z,
|
||||
&axis.x, &axis.y, &axis.z, &angle) != 12)
|
||||
return;
|
||||
#ifdef MIAMI
|
||||
area = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
if(mi == nil)
|
||||
return;
|
||||
assert(mi->IsSimple());
|
||||
|
||||
#ifdef MIAMI
|
||||
if(!CStreaming::IsObjectInCdImage(id))
|
||||
debug("Not in cdimage %s\n", mi->GetName());
|
||||
#endif
|
||||
|
||||
angle = -RADTODEG(2.0f * acosf(angle));
|
||||
xform = RwMatrixCreate();
|
||||
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
|
||||
@ -1087,6 +1226,9 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
#ifdef MIAMI
|
||||
entity->m_area = area;
|
||||
#endif
|
||||
if(mi->IsSimple()){
|
||||
if(mi->m_isBigBuilding)
|
||||
entity->SetupBigBuilding();
|
||||
@ -1096,14 +1238,28 @@ CFileLoader::LoadObjectInstance(const char *line)
|
||||
if(mi->GetLargestLodDistance() < 2.0f)
|
||||
entity->bIsVisible = false;
|
||||
CWorld::Add(entity);
|
||||
|
||||
#ifdef MIAMI
|
||||
CColModel *col = entity->GetColModel();
|
||||
if(col->numSpheres || col->numBoxes || col->numTriangles){
|
||||
if(col->level != 0)
|
||||
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
|
||||
}else
|
||||
entity->bUsesCollision = false;
|
||||
// TODO: set some flag here if col min is below 6
|
||||
#endif
|
||||
}else{
|
||||
entity = new CDummyObject;
|
||||
entity->SetModelIndexNoCreate(id);
|
||||
entity->GetMatrix() = CMatrix(xform);
|
||||
CWorld::Add(entity);
|
||||
//--MIAMI: TODO
|
||||
if(IsGlass(entity->GetModelIndex()))
|
||||
entity->bIsVisible = false;
|
||||
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
|
||||
#ifdef MIAMI
|
||||
entity->m_area = area;
|
||||
#endif
|
||||
}
|
||||
|
||||
RwMatrixDestroy(xform);
|
||||
|
@ -8,7 +8,13 @@ public:
|
||||
static void LoadCollisionFromDatFile(int currlevel);
|
||||
static char *LoadLine(int fd);
|
||||
static RwTexDictionary *LoadTexDictionary(const char *filename);
|
||||
#ifndef MIAMI
|
||||
static void LoadCollisionFile(const char *filename);
|
||||
#else
|
||||
static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
|
||||
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
|
||||
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
|
||||
#endif
|
||||
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
|
||||
static void LoadModelFile(const char *filename);
|
||||
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
|
||||
|
@ -624,6 +624,10 @@ public:
|
||||
void LoadAllTextures();
|
||||
void LoadSettings();
|
||||
void MessageScreen(const char *);
|
||||
#ifdef MIAMI
|
||||
//--MIAMI: TODO: implement the second argument
|
||||
void MessageScreen(const char *str, bool) { MessageScreen(str); }
|
||||
#endif
|
||||
void PickNewPlayerColour();
|
||||
void PrintBriefs();
|
||||
static void PrintErrorMessage();
|
||||
|
@ -89,6 +89,9 @@
|
||||
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
#ifdef MIAMI
|
||||
int32 CGame::currArea;
|
||||
#endif
|
||||
bool CGame::bDemoMode = true;
|
||||
bool CGame::nastyGame = true;
|
||||
bool CGame::frenchGame;
|
||||
@ -319,22 +322,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
||||
#ifdef USE_TXD_CDIMAGE
|
||||
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
|
||||
if (txdHandle)
|
||||
CFileMgr::CloseFile(txdHandle);
|
||||
if (!CheckVideoCardCaps() && txdHandle) {
|
||||
CdStreamAddImage("MODELS\\TXD.IMG");
|
||||
CStreaming::Init();
|
||||
} else {
|
||||
CStreaming::Init();
|
||||
if (CreateTxdImageForVideoCard()) {
|
||||
CStreaming::Shutdown();
|
||||
CdStreamAddImage("MODELS\\TXD.IMG");
|
||||
CStreaming::Init();
|
||||
}
|
||||
}
|
||||
#else
|
||||
#ifndef MIAMI
|
||||
CStreaming::Init();
|
||||
#endif
|
||||
CStreaming::LoadInitialVehicles();
|
||||
@ -384,8 +372,10 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWaterCannons::Init();
|
||||
CBridge::Init();
|
||||
CGarages::Init();
|
||||
#ifndef MIAMI
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
@ -400,7 +390,9 @@ bool CGame::Initialise(const char* datFile)
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
#ifndef MIAMI
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
#endif
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
@ -540,7 +532,9 @@ void CGame::ReloadIPLs(void)
|
||||
CRoadBlocks::Init();
|
||||
CCranes::InitCranes();
|
||||
CGarages::Init();
|
||||
#ifndef MIAMI
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
#endif
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
|
@ -12,6 +12,9 @@ class CGame
|
||||
{
|
||||
public:
|
||||
static eLevelName currLevel;
|
||||
#ifdef MIAMI
|
||||
static int32 currArea;
|
||||
#endif
|
||||
static bool bDemoMode;
|
||||
static bool nastyGame;
|
||||
static bool frenchGame;
|
||||
|
@ -80,5 +80,6 @@ public:
|
||||
|
||||
~CPlayerInfo() { };
|
||||
};
|
||||
|
||||
#ifndef MIAMI
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
#endif
|
||||
|
@ -32,6 +32,10 @@
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
#include "main.h"
|
||||
#ifdef MIAMI
|
||||
#include "ColStore.h"
|
||||
#include "DMAudio.h"
|
||||
#endif
|
||||
|
||||
bool CStreaming::ms_disableStreaming;
|
||||
bool CStreaming::ms_bLoadingBigModel;
|
||||
@ -53,7 +57,9 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
|
||||
int32 CStreaming::ms_lastVehicleDeleted;
|
||||
CDirectory *CStreaming::ms_pExtraObjectsDir;
|
||||
int32 CStreaming::ms_numPriorityRequests;
|
||||
#ifndef MIAMI
|
||||
bool CStreaming::ms_hasLoadedLODs;
|
||||
#endif
|
||||
int32 CStreaming::ms_currentPedGrp;
|
||||
int32 CStreaming::ms_currentPedLoading;
|
||||
int32 CStreaming::ms_lastCullZone;
|
||||
@ -114,7 +120,7 @@ CStreamingInfo::RemoveFromList(void)
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::Init(void)
|
||||
CStreaming::Init2(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -184,7 +190,9 @@ CStreaming::Init(void)
|
||||
|
||||
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
|
||||
ms_numPriorityRequests = 0;
|
||||
#ifndef MIAMI
|
||||
ms_hasLoadedLODs = true;
|
||||
#endif
|
||||
ms_currentPedGrp = -1;
|
||||
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
|
||||
ms_loadedGangs = 0;
|
||||
@ -231,6 +239,7 @@ CStreaming::Init(void)
|
||||
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
|
||||
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
|
||||
|
||||
#ifndef MIAMI
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(building == nil)
|
||||
@ -241,6 +250,30 @@ CStreaming::Init(void)
|
||||
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::Init(void)
|
||||
{
|
||||
#ifdef USE_TXD_CDIMAGE
|
||||
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
|
||||
if (txdHandle)
|
||||
CFileMgr::CloseFile(txdHandle);
|
||||
if (!CheckVideoCardCaps() && txdHandle) {
|
||||
CdStreamAddImage("MODELS\\TXD.IMG");
|
||||
CStreaming::Init2();
|
||||
} else {
|
||||
CStreaming::Init2();
|
||||
if (CreateTxdImageForVideoCard()) {
|
||||
CStreaming::Shutdown();
|
||||
CdStreamAddImage("MODELS\\TXD.IMG");
|
||||
CStreaming::Init2();
|
||||
}
|
||||
}
|
||||
#else
|
||||
CStreaming::Init();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -269,21 +302,35 @@ CStreaming::Update(void)
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
#ifndef MIAMI
|
||||
train = FindPlayerTrain();
|
||||
if(train && train->GetPosition().z < 0.0f){
|
||||
RequestSubway();
|
||||
requestedSubway = true;
|
||||
}else if(!ms_disableStreaming)
|
||||
AddModelsToRequestList(TheCamera.GetPosition());
|
||||
#else
|
||||
LoadBigBuildingsWhenNeeded();
|
||||
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
|
||||
AddModelsToRequestList(TheCamera.GetPosition());
|
||||
#endif
|
||||
|
||||
DeleteFarAwayRwObjects(TheCamera.GetPosition());
|
||||
|
||||
if(!ms_disableStreaming &&
|
||||
#ifndef MIAMI
|
||||
!CCutsceneMgr::IsRunning() &&
|
||||
!requestedSubway &&
|
||||
!CGame::playingIntro &&
|
||||
#else
|
||||
!CCutsceneMgr::IsCutsceneProcessing() &&
|
||||
#endif
|
||||
ms_numModelsRequested < 5 &&
|
||||
!CRenderer::m_loadingPriority
|
||||
#ifdef MIAMI
|
||||
&& CGame::currArea == 0
|
||||
// replay is also MIAMI
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
&& !CReplay::IsPlayingBack()
|
||||
#endif
|
||||
@ -294,6 +341,17 @@ CStreaming::Update(void)
|
||||
|
||||
LoadRequestedModels();
|
||||
|
||||
#ifdef MIAMI
|
||||
if(CWorld::Players[0].m_pRemoteVehicle){
|
||||
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
|
||||
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
|
||||
CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
|
||||
}else{
|
||||
CColStore::LoadCollision(FindPlayerCoors());
|
||||
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
|
||||
}
|
||||
#endif
|
||||
|
||||
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
|
||||
prev = si->m_prev;
|
||||
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
|
||||
@ -351,6 +409,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
imgSelector = n<<24;
|
||||
assert(sizeof(direntry) == 32);
|
||||
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
|
||||
#ifndef MIAMI
|
||||
dot = strchr(direntry.name, '.');
|
||||
if(dot) *dot = '\0';
|
||||
if(direntry.size > (uint32)ms_streamingBufferSize)
|
||||
@ -393,6 +452,64 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
|
||||
}
|
||||
}else
|
||||
lastID = -1;
|
||||
#else
|
||||
bool bAddToStreaming = false;
|
||||
|
||||
if(direntry.size > (uint32)ms_streamingBufferSize)
|
||||
ms_streamingBufferSize = direntry.size;
|
||||
direntry.name[23] = '\0';
|
||||
dot = strchr(direntry.name, '.');
|
||||
if(dot == nil || dot-direntry.name > 20){
|
||||
debug("%s is too long\n", direntry.name);
|
||||
lastID = -1;
|
||||
continue;
|
||||
}
|
||||
|
||||
*dot = '\0';
|
||||
|
||||
if(!CGeneral::faststricmp(dot+1, "DFF")){
|
||||
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
|
||||
bAddToStreaming = true;
|
||||
}else{
|
||||
#ifdef FIX_BUGS
|
||||
// remember which cdimage this came from
|
||||
ms_pExtraObjectsDir->AddItem(direntry, n);
|
||||
#else
|
||||
ms_pExtraObjectsDir->AddItem(direntry);
|
||||
#endif
|
||||
lastID = -1;
|
||||
}
|
||||
}else if(!CGeneral::faststricmp(dot+1, "TXD")){
|
||||
modelId = CTxdStore::FindTxdSlot(direntry.name);
|
||||
if(modelId == -1)
|
||||
modelId = CTxdStore::AddTxdSlot(direntry.name);
|
||||
modelId += STREAM_OFFSET_TXD;
|
||||
bAddToStreaming = true;
|
||||
}else if(!CGeneral::faststricmp(dot+1, "COL")){
|
||||
modelId = CColStore::FindColSlot(direntry.name);
|
||||
if(modelId == -1)
|
||||
modelId = CColStore::AddColSlot(direntry.name);
|
||||
modelId += STREAM_OFFSET_COL;
|
||||
bAddToStreaming = true;
|
||||
// TODO: IFP
|
||||
}else{
|
||||
*dot = '.';
|
||||
lastID = -1;
|
||||
}
|
||||
|
||||
if(bAddToStreaming){
|
||||
if(ms_aInfoForModel[modelId].GetCdSize()){
|
||||
debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
|
||||
lastID = -1;
|
||||
}else{
|
||||
direntry.offset |= imgSelector;
|
||||
ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
|
||||
if(lastID != -1)
|
||||
ms_aInfoForModel[lastID].m_nextID = modelId;
|
||||
lastID = modelId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
CFileMgr::CloseFile(fd);
|
||||
@ -416,6 +533,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
||||
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
//--MIAMI: also check animation
|
||||
// Model
|
||||
mi = CModelInfo::GetModelInfo(streamId);
|
||||
|
||||
@ -457,7 +575,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
#ifndef MIAMI
|
||||
}else{
|
||||
#else
|
||||
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
|
||||
#endif
|
||||
// Txd
|
||||
assert(streamId < NUMSTREAMINFO);
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
|
||||
@ -482,10 +604,22 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
#ifdef MIAMI
|
||||
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
|
||||
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
|
||||
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
|
||||
RemoveModel(streamId);
|
||||
ReRequestModel(streamId);
|
||||
RwStreamClose(stream, &mem);
|
||||
return false;
|
||||
}
|
||||
// TODO: IFPs
|
||||
#endif
|
||||
}
|
||||
|
||||
RwStreamClose(stream, &mem);
|
||||
|
||||
#ifndef MIAMI
|
||||
// We shouldn't even end up here unless load was successful
|
||||
if(!success){
|
||||
ReRequestModel(streamId);
|
||||
@ -495,6 +629,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(streamId < STREAM_OFFSET_TXD){
|
||||
// Model
|
||||
@ -510,12 +645,16 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
smi->m_alpha = 0;
|
||||
}
|
||||
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
|
||||
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
|
||||
}
|
||||
#ifndef MIAMI
|
||||
}else{
|
||||
#else
|
||||
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
|
||||
#endif
|
||||
// Txd
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
|
||||
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
|
||||
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
|
||||
}
|
||||
|
||||
@ -528,10 +667,23 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
||||
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
|
||||
timeDiff = endTime - startTime;
|
||||
if(timeDiff > 5){
|
||||
#ifndef MIAMI
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
|
||||
else
|
||||
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
|
||||
#else
|
||||
// TODO: is this inlined?
|
||||
static char objname[32];
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
|
||||
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
|
||||
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
|
||||
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
|
||||
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
|
||||
// TODO: IFP
|
||||
debug("%s took %d ms\n", objname, timeDiff);
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -628,7 +780,7 @@ CStreaming::RequestModel(int32 id, int32 flags)
|
||||
// reinsert into list
|
||||
if(ms_aInfoForModel[id].m_next){
|
||||
ms_aInfoForModel[id].RemoveFromList();
|
||||
if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
|
||||
if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
|
||||
ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
|
||||
}
|
||||
}else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED ||
|
||||
@ -689,6 +841,12 @@ CStreaming::RequestSubway(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
|
||||
#else
|
||||
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::RequestBigBuildings(eLevelName level)
|
||||
{
|
||||
@ -699,27 +857,69 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding && b->m_level == level)
|
||||
RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
#ifdef MIAMI
|
||||
if(!b->bStreamBIGBuilding)
|
||||
#endif
|
||||
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
|
||||
}
|
||||
RequestIslands(level);
|
||||
#ifndef MIAMI
|
||||
ms_hasLoadedLODs = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
void
|
||||
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
|
||||
{
|
||||
int i, n;
|
||||
CBuilding *b;
|
||||
|
||||
n = CPools::GetBuildingPool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding && b->m_level == level)
|
||||
if(b->bStreamBIGBuilding){
|
||||
if(CRenderer::ShouldModelBeStreamed(b))
|
||||
RequestModel(b->GetModelIndex(), 0);
|
||||
}else
|
||||
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
|
||||
}
|
||||
RequestIslands(level);
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
|
||||
{
|
||||
int i, n;
|
||||
CBuilding *b;
|
||||
|
||||
n = CPools::GetBuildingPool()->GetSize()-1;
|
||||
for(i = n; i >= 0; i--){
|
||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(b && b->bIsBIGBuilding && b->m_level == level &&
|
||||
b->bStreamBIGBuilding && b->m_rwObject == nil)
|
||||
if(CRenderer::ShouldModelBeStreamed(b))
|
||||
b->CreateRwObject();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::RequestIslands(eLevelName level)
|
||||
{
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
RequestModel(islandLODcomInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODsubInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
case LEVEL_COMMERCIAL:
|
||||
RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODsubCom, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
case LEVEL_SUBURBAN:
|
||||
RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODcomSub, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
|
||||
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
|
||||
RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -802,10 +1002,20 @@ CStreaming::RemoveModel(int32 id)
|
||||
return;
|
||||
|
||||
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
|
||||
#ifndef MIAMI
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#else
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
CModelInfo::GetModelInfo(id)->DeleteRwObject();
|
||||
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
|
||||
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
|
||||
// TODO: IFP
|
||||
#endif
|
||||
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
|
||||
}
|
||||
|
||||
@ -824,15 +1034,26 @@ CStreaming::RemoveModel(int32 id)
|
||||
}
|
||||
|
||||
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
|
||||
#ifndef MIAMI
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
RpClumpGtaCancelStream();
|
||||
else
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
#else
|
||||
if(id < STREAM_OFFSET_TXD)
|
||||
RpClumpGtaCancelStream();
|
||||
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
|
||||
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
|
||||
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
|
||||
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
|
||||
// TODO: IFP
|
||||
#endif
|
||||
}
|
||||
|
||||
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
|
||||
}
|
||||
|
||||
//--MIAMI: change islands
|
||||
void
|
||||
CStreaming::RemoveUnusedBuildings(eLevelName level)
|
||||
{
|
||||
@ -844,6 +1065,7 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
|
||||
RemoveBuildings(LEVEL_SUBURBAN);
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CStreaming::RemoveBuildings(eLevelName level)
|
||||
{
|
||||
@ -904,6 +1126,7 @@ CStreaming::RemoveBuildings(eLevelName level)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: change islands
|
||||
void
|
||||
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
|
||||
{
|
||||
@ -932,6 +1155,21 @@ DeleteIsland(CEntity *island)
|
||||
void
|
||||
CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
{
|
||||
#ifdef MIAMI
|
||||
int i;
|
||||
if(pIslandLODindustEntity == nil)
|
||||
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
|
||||
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if(building == nil)
|
||||
continue;
|
||||
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
|
||||
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch(level){
|
||||
case LEVEL_INDUSTRIAL:
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
@ -958,6 +1196,7 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
||||
}
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
void
|
||||
CStreaming::RemoveBigBuildings(eLevelName level)
|
||||
{
|
||||
@ -990,7 +1229,7 @@ CStreaming::RemoveLoadedVehicle(void)
|
||||
ms_lastVehicleDeleted = 0;
|
||||
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
|
||||
if(id != -1 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 &&
|
||||
CModelInfo::GetModelInfo(id)->m_refCount == 0 &&
|
||||
ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED)
|
||||
goto found;
|
||||
@ -1129,7 +1368,7 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId)
|
||||
for(i = 0; i < MAXVEHICLESLOADED; i++){
|
||||
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
|
||||
if(id != -1 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 &&
|
||||
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 &&
|
||||
CModelInfo::GetModelInfo(id)->m_refCount == 0)
|
||||
goto found;
|
||||
ms_lastVehicleDeleted++;
|
||||
@ -1163,6 +1402,7 @@ CStreaming::IsObjectInCdImage(int32 id)
|
||||
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
|
||||
{
|
||||
@ -1197,6 +1437,7 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
|
||||
RemoveUnusedBigBuildings(level);
|
||||
ms_hasLoadedLODs = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CStreaming::SetModelIsDeletable(int32 id)
|
||||
@ -1430,6 +1671,43 @@ CStreaming::RemoveCurrentZonesModels(void)
|
||||
ms_loadedGangCars = 0;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
void
|
||||
CStreaming::LoadBigBuildingsWhenNeeded(void)
|
||||
{
|
||||
// Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
|
||||
if(CCutsceneMgr::IsCutsceneProcessing())
|
||||
return;
|
||||
|
||||
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
|
||||
CTheZones::m_CurrLevel == CGame::currLevel)
|
||||
return;
|
||||
|
||||
CTimer::Suspend();
|
||||
CGame::currLevel = CTheZones::m_CurrLevel;
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
CPad::StopPadsShaking();
|
||||
CCollision::LoadCollisionScreen(CGame::currLevel);
|
||||
DMAudio.Service();
|
||||
|
||||
// CPopulation::DealWithZoneChange is unused in VC
|
||||
RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
RemoveUnusedBuildings(CGame::currLevel);
|
||||
RemoveUnusedModelsInLoadedList();
|
||||
CGame::TidyUpMemory(true, true);
|
||||
|
||||
CReplay::EmptyReplayBuffer();
|
||||
if(CGame::currLevel != LEVEL_NONE)
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CTimer::Resume();
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Find starting offset of the cdimage we next want to read
|
||||
@ -1683,10 +1961,10 @@ CStreaming::ProcessLoadingChannel(int32 ch)
|
||||
CModelInfo::GetModelInfo(id)->m_type == MITYPE_VEHICLE &&
|
||||
ms_numVehiclesLoaded >= desiredNumVehiclesLoaded &&
|
||||
!RemoveLoadedVehicle() &&
|
||||
((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 || GetAvailableVehicleSlot() == -1)){
|
||||
((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){
|
||||
// can't load vehicle
|
||||
RemoveModel(id);
|
||||
if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST)
|
||||
if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE)
|
||||
ReRequestModel(id);
|
||||
else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0)
|
||||
RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot());
|
||||
@ -1960,7 +2238,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
|
||||
if(xmin < pos.x && pos.x < xmax &&
|
||||
ymin < pos.y && pos.y < ymax &&
|
||||
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
|
||||
#ifdef GTA_ZONECULL
|
||||
if(CRenderer::IsEntityCullZoneVisible(e))
|
||||
#endif
|
||||
RequestModel(e->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
@ -1984,7 +2264,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
|
||||
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
|
||||
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->m_type != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
|
||||
#ifdef GTA_ZONECULL
|
||||
if(CRenderer::IsEntityCullZoneVisible(e))
|
||||
#endif
|
||||
RequestModel(e->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
@ -2408,13 +2690,37 @@ CStreaming::LoadScene(const CVector &pos)
|
||||
RemoveModel(si - ms_aInfoForModel);
|
||||
}
|
||||
CRenderer::m_loadingPriority = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
CCullZones::ForceCullZoneCoors(pos);
|
||||
#endif
|
||||
DeleteAllRwObjects();
|
||||
#ifndef MIAMI
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level);
|
||||
LoadAllRequestedModels(false);
|
||||
#else
|
||||
if(level == LEVEL_NONE)
|
||||
level = CGame::currLevel;
|
||||
CGame::currLevel = level;
|
||||
RemoveUnusedBigBuildings(level);
|
||||
RequestBigBuildings(level, pos);
|
||||
RequestBigBuildings(LEVEL_NONE, pos);
|
||||
RemoveIslandsNotUsed(level);
|
||||
LoadAllRequestedModels(false);
|
||||
InstanceBigBuildings(level, pos);
|
||||
InstanceBigBuildings(LEVEL_NONE, pos);
|
||||
AddModelsToRequestList(pos);
|
||||
CRadar::StreamRadarSections(pos);
|
||||
|
||||
// TODO: stream zone vehicles
|
||||
LoadAllRequestedModels(false);
|
||||
// TODO: InstanceLoadedModels
|
||||
|
||||
for(int i = 0; i < NUMSTREAMINFO; i++)
|
||||
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
|
||||
#endif
|
||||
debug("End load scene\n");
|
||||
}
|
||||
|
||||
|
@ -3,9 +3,13 @@
|
||||
#include "Game.h"
|
||||
|
||||
enum {
|
||||
STREAM_OFFSET_MODEL = 0,
|
||||
STREAM_OFFSET_TXD = STREAM_OFFSET_MODEL+MODELINFOSIZE,
|
||||
STREAM_OFFSET_TXD = MODELINFOSIZE,
|
||||
#ifndef MIAMI
|
||||
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
|
||||
#else
|
||||
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
|
||||
NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
|
||||
#endif
|
||||
};
|
||||
|
||||
enum StreamFlags
|
||||
@ -15,9 +19,11 @@ enum StreamFlags
|
||||
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
|
||||
STREAMFLAGS_PRIORITY = 0x08,
|
||||
STREAMFLAGS_NOFADE = 0x10,
|
||||
#ifdef MIAMI
|
||||
STREAMFLAGS_20 = 0x20,
|
||||
#endif
|
||||
|
||||
// TODO: this isn't named well, maybe CANT_REMOVE?
|
||||
STREAMFLAGS_NOT_IN_LIST = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
|
||||
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
|
||||
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
|
||||
};
|
||||
|
||||
@ -96,7 +102,9 @@ public:
|
||||
static int32 ms_lastVehicleDeleted;
|
||||
static CDirectory *ms_pExtraObjectsDir;
|
||||
static int32 ms_numPriorityRequests;
|
||||
#ifndef MIAMI
|
||||
static bool ms_hasLoadedLODs;
|
||||
#endif
|
||||
static int32 ms_currentPedGrp;
|
||||
static int32 ms_lastCullZone;
|
||||
static uint16 ms_loadedGangs;
|
||||
@ -108,6 +116,7 @@ public:
|
||||
static uint32 ms_memoryAvailable;
|
||||
|
||||
static void Init(void);
|
||||
static void Init2(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void LoadCdDirectory(void);
|
||||
@ -115,12 +124,29 @@ public:
|
||||
static bool ConvertBufferToObject(int8 *buf, int32 streamId);
|
||||
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
|
||||
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
|
||||
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
|
||||
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RequestModel(int32 model, int32 flags);
|
||||
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
|
||||
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
|
||||
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
|
||||
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RequestSubway(void);
|
||||
static void RequestBigBuildings(eLevelName level);
|
||||
#ifdef MIAMI
|
||||
static void RequestBigBuildings(eLevelName level, const CVector &pos);
|
||||
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
|
||||
#endif
|
||||
static void RequestIslands(eLevelName level);
|
||||
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
|
||||
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
|
||||
@ -129,6 +155,9 @@ public:
|
||||
static void DecrementRef(int32 id);
|
||||
static void RemoveModel(int32 id);
|
||||
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
|
||||
#ifdef MIAMI
|
||||
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
|
||||
#endif
|
||||
static void RemoveUnusedBuildings(eLevelName level);
|
||||
static void RemoveBuildings(eLevelName level);
|
||||
static void RemoveUnusedBigBuildings(eLevelName level);
|
||||
@ -143,7 +172,9 @@ public:
|
||||
static bool IsTxdUsedByRequestedModels(int32 txdId);
|
||||
static bool AddToLoadedVehiclesList(int32 modelId);
|
||||
static bool IsObjectInCdImage(int32 id);
|
||||
#ifndef MIAMI
|
||||
static void HaveAllBigBuildingsLoaded(eLevelName level);
|
||||
#endif
|
||||
static void SetModelIsDeletable(int32 id);
|
||||
static void SetModelTxdIsDeletable(int32 id);
|
||||
static void SetMissionDoesntRequireModel(int32 id);
|
||||
@ -152,6 +183,9 @@ public:
|
||||
static void StreamVehiclesAndPeds(void);
|
||||
static void StreamZoneModels(const CVector &pos);
|
||||
static void RemoveCurrentZonesModels(void);
|
||||
#ifdef MIAMI
|
||||
static void LoadBigBuildingsWhenNeeded(void);
|
||||
#endif
|
||||
|
||||
static int32 GetCdImageOffset(int32 lastPosn);
|
||||
static int32 GetNextFileOnCd(int32 position, bool priority);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "World.h"
|
||||
#include "common.h"
|
||||
#include "Camera.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "CopPed.h"
|
||||
@ -26,7 +26,7 @@
|
||||
#include "TempColModels.h"
|
||||
#include "Vehicle.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "common.h"
|
||||
#include "World.h"
|
||||
|
||||
|
||||
#define OBJECT_REPOSITION_OFFSET_Z 2.0f
|
||||
|
@ -7,8 +7,14 @@ enum Config {
|
||||
MAX_CDIMAGES = 8, // additional cdimages
|
||||
MAX_CDCHANNELS = 5,
|
||||
|
||||
#ifndef MIAMI
|
||||
MODELINFOSIZE = 5500,
|
||||
TXDSTORESIZE = 850,
|
||||
#else
|
||||
MODELINFOSIZE = 6500,
|
||||
TXDSTORESIZE = 1385,
|
||||
COLSTORESIZE = 31,
|
||||
#endif
|
||||
EXTRADIRSIZE = 128,
|
||||
CUTSCENEDIRSIZE = 512,
|
||||
|
||||
|
@ -323,14 +323,26 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
|
||||
|
||||
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
||||
#ifdef LIBRW
|
||||
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
||||
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
||||
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#ifdef MENU_MAP
|
||||
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
@ -347,18 +359,6 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
|
||||
|
@ -35,15 +35,24 @@ class CPool
|
||||
|
||||
public:
|
||||
CPool(int size){
|
||||
// TODO: use new here
|
||||
m_entries = (U*)malloc(sizeof(U)*size);
|
||||
m_flags = (Flags*)malloc(sizeof(Flags)*size);
|
||||
m_size = size;
|
||||
#ifndef MIAMI
|
||||
m_allocPtr = 0;
|
||||
#else
|
||||
m_allocPtr = -1;
|
||||
#endif
|
||||
for(int i = 0; i < size; i++){
|
||||
m_flags[i].id = 0;
|
||||
m_flags[i].free = 1;
|
||||
}
|
||||
}
|
||||
#ifdef MIAMI
|
||||
CPool(int size, const char *name)
|
||||
: CPool(size) {}
|
||||
#endif
|
||||
~CPool() {
|
||||
Flush();
|
||||
}
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "Zones.h"
|
||||
#include "Bones.h"
|
||||
#include "Debug.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
int gBuildings;
|
||||
|
||||
@ -51,6 +52,9 @@ CEntity::CEntity(void)
|
||||
bRenderScorched = false;
|
||||
bHasBlip = false;
|
||||
bIsBIGBuilding = false;
|
||||
#ifdef MIAMI
|
||||
bStreamBIGBuilding = false;
|
||||
#endif
|
||||
bRenderDamaged = false;
|
||||
|
||||
bBulletProof = false;
|
||||
@ -59,8 +63,10 @@ CEntity::CEntity(void)
|
||||
bMeleeProof = false;
|
||||
bOnlyDamagedByPlayer = false;
|
||||
bStreamingDontDelete = false;
|
||||
#ifdef GTA_ZONECULL
|
||||
bZoneCulled = false;
|
||||
bZoneCulled2 = false;
|
||||
#endif
|
||||
|
||||
bRemoveFromWorld = false;
|
||||
bHasHitWall = false;
|
||||
@ -147,6 +153,17 @@ CEntity::GetIsOnScreenComplex(void)
|
||||
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
|
||||
}
|
||||
|
||||
bool
|
||||
CEntity::GetIsOnScreenAndNotCulled(void)
|
||||
{
|
||||
#ifdef GTA_ZONECULL
|
||||
return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
|
||||
#else
|
||||
return GetIsOnScreen();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CEntity::Add(void)
|
||||
{
|
||||
@ -331,6 +348,11 @@ CEntity::SetupBigBuilding(void)
|
||||
bStreamingDontDelete = true;
|
||||
bUsesCollision = false;
|
||||
m_level = CTheZones::GetLevelFromPosition(GetPosition());
|
||||
#ifdef MIAMI
|
||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
// TODO: the stuff down there isn't right yet
|
||||
#endif
|
||||
if(m_level == LEVEL_NONE){
|
||||
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
|
||||
mi->SetTexDictionary("generic");
|
||||
@ -953,8 +975,10 @@ CEntity::SaveEntityFlags(uint8*& buf)
|
||||
if (bMeleeProof) tmp |= BIT(27);
|
||||
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
|
||||
if (bStreamingDontDelete) tmp |= BIT(29);
|
||||
#ifdef GTA_ZONECULL
|
||||
if (bZoneCulled) tmp |= BIT(30);
|
||||
if (bZoneCulled2) tmp |= BIT(31);
|
||||
#endif
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
|
||||
@ -1006,8 +1030,10 @@ CEntity::LoadEntityFlags(uint8*& buf)
|
||||
bMeleeProof = !!(tmp & BIT(27));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
|
||||
bStreamingDontDelete = !!(tmp & BIT(29));
|
||||
#ifdef GTA_ZONECULL
|
||||
bZoneCulled = !!(tmp & BIT(30));
|
||||
bZoneCulled2 = !!(tmp & BIT(31));
|
||||
#endif
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
|
||||
|
@ -59,7 +59,9 @@ public:
|
||||
uint32 bRenderScorched : 1;
|
||||
uint32 bHasBlip : 1;
|
||||
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
|
||||
// VC inserts one more flag here: if drawdist <= 2000
|
||||
#ifdef MIAMI
|
||||
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
|
||||
#endif
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
|
||||
// flagsC
|
||||
@ -69,8 +71,10 @@ public:
|
||||
uint32 bMeleeProof : 1;
|
||||
uint32 bOnlyDamagedByPlayer : 1;
|
||||
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
|
||||
#ifdef GTA_ZONECULL
|
||||
uint32 bZoneCulled : 1;
|
||||
uint32 bZoneCulled2 : 1; // only treadables+10m
|
||||
#endif
|
||||
|
||||
// flagsD
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
@ -89,7 +93,12 @@ public:
|
||||
uint16 m_scanCode;
|
||||
uint16 m_randomSeed;
|
||||
int16 m_modelIndex;
|
||||
#ifndef MIAMI
|
||||
uint16 m_level; // int16
|
||||
#else
|
||||
int8 m_level;
|
||||
int8 m_area;
|
||||
#endif
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
public:
|
||||
@ -147,6 +156,7 @@ public:
|
||||
bool GetIsTouching(CVector const ¢er, float r);
|
||||
bool GetIsOnScreen(void);
|
||||
bool GetIsOnScreenComplex(void);
|
||||
bool GetIsOnScreenAndNotCulled(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
int GetModelIndex(void) { return m_modelIndex; }
|
||||
|
@ -26,6 +26,25 @@ public:
|
||||
if(v.y < top) top = v.y;
|
||||
if(v.y > bottom) bottom = v.y;
|
||||
}
|
||||
void ContainRect(const CRect &r){
|
||||
if(r.left < left) left = r.left;
|
||||
if(r.right > right) right = r.right;
|
||||
if(r.top < top) top = r.top;
|
||||
if(r.bottom > bottom) bottom = r.bottom;
|
||||
}
|
||||
|
||||
bool IsPointInside(const CVector2D &p){
|
||||
return p.x >= left &&
|
||||
p.x <= right &&
|
||||
p.y >= top &&
|
||||
p.y <= bottom;
|
||||
}
|
||||
bool IsPointInside(const CVector2D &p, float extraRadius){
|
||||
return p.x >= left-extraRadius &&
|
||||
p.x <= right+extraRadius &&
|
||||
p.y >= top-extraRadius &&
|
||||
p.y <= bottom+extraRadius;
|
||||
}
|
||||
|
||||
void Translate(float x, float y){
|
||||
left += x;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "BaseModelInfo.h"
|
||||
|
||||
|
||||
CBaseModelInfo::CBaseModelInfo(ModeInfoType type)
|
||||
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
|
||||
{
|
||||
m_colModel = nil;
|
||||
m_twodEffects = nil;
|
||||
@ -15,7 +15,7 @@ CBaseModelInfo::CBaseModelInfo(ModeInfoType type)
|
||||
m_txdSlot = -1;
|
||||
m_type = type;
|
||||
m_num2dEffects = 0;
|
||||
m_freeCol = false;
|
||||
m_bOwnsColModel = false;
|
||||
}
|
||||
|
||||
void
|
||||
@ -31,7 +31,7 @@ CBaseModelInfo::Shutdown(void)
|
||||
void
|
||||
CBaseModelInfo::DeleteCollisionModel(void)
|
||||
{
|
||||
if(m_colModel && m_freeCol){
|
||||
if(m_colModel && m_bOwnsColModel){
|
||||
if(m_colModel)
|
||||
delete m_colModel;
|
||||
m_colModel = nil;
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#define MAX_MODEL_NAME (24)
|
||||
|
||||
enum ModeInfoType : uint8
|
||||
enum ModelInfoType : uint8
|
||||
{
|
||||
MITYPE_NA = 0,
|
||||
MITYPE_SIMPLE = 1,
|
||||
@ -15,7 +15,7 @@ enum ModeInfoType : uint8
|
||||
MITYPE_PED = 6,
|
||||
MITYPE_XTRACOMPS = 7,
|
||||
};
|
||||
static_assert(sizeof(ModeInfoType) == 1, "ModeInfoType: error");
|
||||
static_assert(sizeof(ModelInfoType) == 1, "ModeInfoType: error");
|
||||
|
||||
class C2dEffect;
|
||||
|
||||
@ -30,11 +30,11 @@ protected:
|
||||
public:
|
||||
uint16 m_refCount;
|
||||
int16 m_txdSlot;
|
||||
ModeInfoType m_type;
|
||||
ModelInfoType m_type;
|
||||
uint8 m_num2dEffects;
|
||||
bool m_freeCol;
|
||||
bool m_bOwnsColModel;
|
||||
|
||||
CBaseModelInfo(ModeInfoType type);
|
||||
CBaseModelInfo(ModelInfoType type);
|
||||
virtual ~CBaseModelInfo() {}
|
||||
virtual void Shutdown(void);
|
||||
virtual void DeleteRwObject(void) = 0;
|
||||
@ -48,8 +48,8 @@ public:
|
||||
}
|
||||
char *GetName(void) { return m_name; }
|
||||
void SetName(const char *name) { strncpy(m_name, name, 24); }
|
||||
void SetColModel(CColModel *col, bool free = false){
|
||||
m_colModel = col; m_freeCol = free; }
|
||||
void SetColModel(CColModel *col, bool owns = false){
|
||||
m_colModel = col; m_bOwnsColModel = owns; }
|
||||
CColModel *GetColModel(void) { return m_colModel; }
|
||||
void DeleteCollisionModel(void);
|
||||
void ClearTexDictionary(void) { m_txdSlot = -1; }
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
RpClump *m_clump;
|
||||
|
||||
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {}
|
||||
CClumpModelInfo(ModeInfoType id) : CBaseModelInfo(id) {}
|
||||
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
|
||||
~CClumpModelInfo() {}
|
||||
void DeleteRwObject(void);
|
||||
RwObject *CreateInstance(void);
|
||||
|
@ -200,6 +200,20 @@ CModelInfo::GetModelInfo(const char *name, int *id)
|
||||
return nil;
|
||||
}
|
||||
|
||||
#ifdef MIAMI
|
||||
CBaseModelInfo*
|
||||
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
|
||||
{
|
||||
CBaseModelInfo *modelinfo;
|
||||
for(int i = minIndex; i <= maxIndex; i++){
|
||||
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
|
||||
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
|
||||
return modelinfo;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CModelInfo::IsBoatModel(int32 id)
|
||||
{
|
||||
@ -214,6 +228,7 @@ CModelInfo::IsBikeModel(int32 id)
|
||||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
|
||||
}
|
||||
|
||||
#ifndef MIAMI
|
||||
void
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
{
|
||||
@ -230,6 +245,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CModelInfo::ConstructMloClumps()
|
||||
|
@ -42,6 +42,9 @@ public:
|
||||
static CBaseModelInfo *GetModelInfo(int id){
|
||||
return ms_modelInfoPtrs[id];
|
||||
}
|
||||
#ifdef MIAMI
|
||||
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
|
||||
#endif
|
||||
|
||||
static bool IsBoatModel(int32 id);
|
||||
static bool IsBikeModel(int32 id);
|
||||
|
@ -94,6 +94,12 @@ CSimpleModelInfo::IncreaseAlpha(void)
|
||||
m_alpha += 0x10;
|
||||
}
|
||||
|
||||
float
|
||||
CSimpleModelInfo::GetLodDistance(int i)
|
||||
{
|
||||
return m_lodDistances[i] * TheCamera.LODDistMultiplier;
|
||||
}
|
||||
|
||||
float
|
||||
CSimpleModelInfo::GetNearDistance(void)
|
||||
{
|
||||
@ -119,11 +125,19 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
|
||||
if(m_isDamaged)
|
||||
i = m_firstDamaged;
|
||||
for(; i < m_numAtomics; i++)
|
||||
if(dist < m_lodDistances[i] *TheCamera.LODDistMultiplier)
|
||||
if(dist < m_lodDistances[i] * TheCamera.LODDistMultiplier)
|
||||
return m_atomics[i];
|
||||
return nil;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
|
||||
{
|
||||
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
|
||||
return m_atomics[0];
|
||||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
CSimpleModelInfo::FindRelatedModel(void)
|
||||
{
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
uint16 m_noZwrite : 1;
|
||||
|
||||
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
|
||||
CSimpleModelInfo(ModeInfoType id) : CBaseModelInfo(id) {}
|
||||
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
|
||||
~CSimpleModelInfo() {}
|
||||
void DeleteRwObject(void);
|
||||
RwObject *CreateInstance(void);
|
||||
@ -36,10 +36,13 @@ public:
|
||||
void IncreaseAlpha(void);
|
||||
void SetAtomic(int n, RpAtomic *atomic);
|
||||
void SetLodDistances(float *dist);
|
||||
float GetLodDistance(int i) { return m_lodDistances[i]; }
|
||||
float GetLodDistance(int i);
|
||||
float GetNearDistance(void);
|
||||
float GetLargestLodDistance(void);
|
||||
RpAtomic *GetAtomicFromDistance(float dist);
|
||||
#ifdef MIAMI
|
||||
RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
|
||||
#endif
|
||||
void FindRelatedModel(void);
|
||||
void SetupBigBuilding(void);
|
||||
|
||||
|
@ -187,8 +187,10 @@ CCivilianPed::CivilianAI(void)
|
||||
void
|
||||
CCivilianPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
|
||||
|
@ -565,8 +565,10 @@ CCopPed::CopAI(void)
|
||||
void
|
||||
CCopPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
if (bWasPostponed)
|
||||
@ -715,7 +717,7 @@ CCopPed::ProcessControl(void)
|
||||
return;
|
||||
|
||||
bool dontShoot = false;
|
||||
if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) {
|
||||
if (GetIsOnScreenAndNotCulled()) {
|
||||
if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
|
||||
CEntity *foundBuilding = nil;
|
||||
CColPoint foundCol;
|
||||
|
@ -44,8 +44,10 @@ CEmergencyPed::InRange(CPed *victim)
|
||||
void
|
||||
CEmergencyPed::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
CPed::ProcessControl();
|
||||
if (bWasPostponed)
|
||||
|
@ -9397,8 +9397,10 @@ CPed::ProcessControl(void)
|
||||
CColPoint foundCol;
|
||||
CEntity *foundEnt = nil;
|
||||
|
||||
#ifndef MIAMI
|
||||
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
||||
if (!bFadeOut) {
|
||||
|
@ -858,6 +858,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
void
|
||||
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
|
||||
{
|
||||
#ifndef MIAMI
|
||||
eLevelName level;
|
||||
int zone;
|
||||
int frame = CTimer::GetFrameCounter() & 7;
|
||||
@ -940,6 +941,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -332,6 +332,7 @@ enum Visbility
|
||||
int32
|
||||
CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
@ -406,7 +407,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
|
||||
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
||||
if(a){
|
||||
mi->m_isDamaged = 0;
|
||||
mi->m_isDamaged = false;
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
@ -477,11 +478,164 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_OFFSCREEN; // Why this?
|
||||
}
|
||||
#else
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
float dist;
|
||||
|
||||
bool request = true;
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
// don't fade in, or between time objects
|
||||
if(CANTIMECULL)
|
||||
ti->m_alpha = 255;
|
||||
}else{
|
||||
// Hide if possible
|
||||
if(CANTIMECULL)
|
||||
return VIS_INVISIBLE;
|
||||
// can't cull, so we'll try to draw this one, but don't request
|
||||
// it since what we really want is the other one.
|
||||
request = false;
|
||||
}
|
||||
}else{
|
||||
// TODO(MIAMI): weapon
|
||||
if(mi->m_type != MITYPE_SIMPLE){
|
||||
if(FindPlayerVehicle() == ent &&
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
// Player's vehicle in first person mode
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
|
||||
ent->GetModelIndex() == MI_RHINO ||
|
||||
ent->GetModelIndex() == MI_COACH ||
|
||||
TheCamera.m_bInATunnelAndABigVehicle){
|
||||
ent->bNoBrightHeadLights = true;
|
||||
}else{
|
||||
m_pFirstPersonVehicle = (CVehicle*)ent;
|
||||
ent->bNoBrightHeadLights = false;
|
||||
}
|
||||
return VIS_OFFSCREEN;
|
||||
}else{
|
||||
// All sorts of Clumps
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
// TODO(MIAMI): occlusion
|
||||
if(!ent->GetIsOnScreen())
|
||||
return VIS_OFFSCREEN;
|
||||
if(ent->bDrawLast){
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}else
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
// TODO(MIAMI): this is different
|
||||
if(ent->IsObject() &&
|
||||
((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
|
||||
}
|
||||
}
|
||||
|
||||
// Simple ModelInfo
|
||||
|
||||
// TODO(MIAMI): area
|
||||
|
||||
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
|
||||
if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
|
||||
dist += mi->GetLargestLodDistance() - 300.0f;
|
||||
|
||||
if(ent->IsObject() && ent->bRenderDamaged)
|
||||
mi->m_isDamaged = true;
|
||||
|
||||
RpAtomic *a = mi->GetAtomicFromDistance(dist);
|
||||
if(a){
|
||||
mi->m_isDamaged = false;
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
// Make sure our atomic uses the right geometry and not
|
||||
// that of an atomic for another draw distance.
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
if(!ent->GetIsOnScreen()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}
|
||||
|
||||
if(mi->m_alpha != 255){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_drawLast || ent->bDrawLast){
|
||||
if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
|
||||
// Object is not loaded, figure out what to do
|
||||
|
||||
if(mi->m_noFade){
|
||||
mi->m_isDamaged = false;
|
||||
// request model
|
||||
if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
||||
return VIS_STREAMME;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
// We might be fading
|
||||
|
||||
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
||||
mi->m_isDamaged = false;
|
||||
if(a == nil){
|
||||
// request model
|
||||
if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
|
||||
return VIS_STREAMME;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
if(ent->m_rwObject == nil || !ent->bIsVisible)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
// TODO(MIAMI): occlusion
|
||||
if(!ent->GetIsOnScreen()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_OFFSCREEN;
|
||||
}else{
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_OFFSCREEN; // Why this?
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int32
|
||||
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
@ -492,10 +646,10 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
// Hide objects not in time range if possible
|
||||
if(CANTIMECULL)
|
||||
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
// Draw like normal
|
||||
}else if(mi->m_type == MITYPE_VEHICLE)
|
||||
return ent->IsVisible();
|
||||
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
||||
|
||||
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
||||
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
|
||||
@ -507,7 +661,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
// No non-LOD or non-LOD is completely visible.
|
||||
if(nonLOD == nil ||
|
||||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
// But if it is a time object, we'd rather draw the wrong
|
||||
// non-LOD than the right LOD.
|
||||
@ -515,7 +669,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
ti = (CTimeModelInfo*)nonLOD;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -531,18 +685,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
if(!ent->IsVisibleComplex())
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
if(mi->m_drawLast){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = 0;
|
||||
return 0;
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
return 1;
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_noFade){
|
||||
ent->DeleteRwObject();
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
@ -550,7 +704,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
|
||||
if(a == nil){
|
||||
ent->DeleteRwObject();
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
// Fade...
|
||||
@ -562,7 +716,122 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
if(ent->IsVisibleComplex())
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
return 0;
|
||||
return VIS_INVISIBLE;
|
||||
#else
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
|
||||
// TODO(MIAMI): area
|
||||
|
||||
bool request = true;
|
||||
if(mi->m_type == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)mi;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
|
||||
// don't fade in, or between time objects
|
||||
if(CANTIMECULL)
|
||||
ti->m_alpha = 255;
|
||||
}else{
|
||||
// Hide if possible
|
||||
if(CANTIMECULL){
|
||||
ent->DeleteRwObject();
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
// can't cull, so we'll try to draw this one, but don't request
|
||||
// it since what we really want is the other one.
|
||||
request = false;
|
||||
}
|
||||
}else if(mi->m_type == MITYPE_VEHICLE)
|
||||
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
|
||||
|
||||
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
|
||||
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
|
||||
|
||||
// Find out whether to draw below near distance.
|
||||
// This is only the case if there is a non-LOD which is either not
|
||||
// loaded or not completely faded in yet.
|
||||
if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
|
||||
// No non-LOD or non-LOD is completely visible.
|
||||
if(nonLOD == nil ||
|
||||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
|
||||
return VIS_INVISIBLE;
|
||||
|
||||
// But if it is a time object, we'd rather draw the wrong
|
||||
// non-LOD than the right LOD.
|
||||
if(nonLOD->m_type == MITYPE_TIME){
|
||||
ti = (CTimeModelInfo*)nonLOD;
|
||||
other = ti->GetOtherTimeModel();
|
||||
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
|
||||
if(a){
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
|
||||
// Make sure our atomic uses the right geometry and not
|
||||
// that of an atomic for another draw distance.
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
// TODO(MIAMI): occlusion
|
||||
if(!ent->IsVisibleComplex()){
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_alpha != 255){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_drawLast){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = false;
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
return VIS_VISIBLE;
|
||||
}
|
||||
|
||||
if(mi->m_noFade){
|
||||
ent->DeleteRwObject();
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
// get faded atomic
|
||||
a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
|
||||
if(a == nil){
|
||||
if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
|
||||
return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
|
||||
}else{
|
||||
ent->DeleteRwObject();
|
||||
return VIS_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
// Fade...
|
||||
if(ent->m_rwObject == nil)
|
||||
ent->CreateRwObject();
|
||||
assert(ent->m_rwObject);
|
||||
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
|
||||
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
|
||||
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
|
||||
mi->IncreaseAlpha();
|
||||
// TODO(MIAMI): occlusion
|
||||
if(ent->IsVisibleComplex()){
|
||||
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
|
||||
ent->bDistanceFade = true;
|
||||
}else
|
||||
mi->m_alpha = 255;
|
||||
return VIS_INVISIBLE;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -709,7 +978,11 @@ CRenderer::ScanWorld(void)
|
||||
}
|
||||
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||
|
||||
#ifndef MIAMI
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
|
||||
#else
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
|
||||
#endif
|
||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
|
||||
}
|
||||
}
|
||||
@ -954,11 +1227,27 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
||||
CPtrNode *node;
|
||||
CEntity *ent;
|
||||
|
||||
#ifndef MIAMI
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
|
||||
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
}
|
||||
#else
|
||||
// TODO(MIAMI): some flags and such
|
||||
for(node = list.first; node; node = node->next){
|
||||
ent = (CEntity*)node->item;
|
||||
switch(SetupBigBuildingVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -978,7 +1267,9 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
@ -1001,12 +1292,14 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
break;
|
||||
}
|
||||
#ifdef GTA_ZONECULL
|
||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
||||
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1028,7 +1321,9 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
@ -1053,11 +1348,13 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
||||
}
|
||||
break;
|
||||
}
|
||||
#ifdef GTA_ZONECULL
|
||||
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
|
||||
if(!CStreaming::ms_disableStreaming)
|
||||
if(SetupEntityVisibility(ent) == VIS_STREAMME)
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1110,7 +1407,10 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
|
||||
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
|
||||
continue; // already seen
|
||||
ent->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
if(IsEntityCullZoneVisible(ent) && ShouldModelBeStreamed(ent))
|
||||
#ifdef GTA_ZONECULL
|
||||
if(IsEntityCullZoneVisible(ent))
|
||||
#endif
|
||||
if(ShouldModelBeStreamed(ent))
|
||||
CStreaming::RequestModel(ent->GetModelIndex(), 0);
|
||||
}
|
||||
}
|
||||
@ -1155,6 +1455,7 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
||||
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||
}
|
||||
|
||||
#ifdef GTA_ZONECULL
|
||||
bool
|
||||
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
|
||||
{
|
||||
@ -1197,6 +1498,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
||||
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
|
||||
|
@ -64,8 +64,10 @@ public:
|
||||
static void SortBIGBuildingsForSectorList(CPtrList *list);
|
||||
|
||||
static bool ShouldModelBeStreamed(CEntity *ent);
|
||||
#ifdef GTA_ZONECULL
|
||||
static bool IsEntityCullZoneVisible(CEntity *ent);
|
||||
static bool IsVehicleCullZoneVisible(CEntity *ent);
|
||||
#endif
|
||||
|
||||
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
|
||||
};
|
||||
|
@ -543,11 +543,13 @@ RestoreForStartLoad()
|
||||
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
|
||||
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
||||
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
||||
#ifndef MIAMI
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
CStreaming::RequestBigBuildings(CGame::currLevel);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
||||
CGame::TidyUpMemory(true, false);
|
||||
#endif
|
||||
|
||||
if (CloseFile(file)) {
|
||||
return true;
|
||||
|
@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
|
||||
colModel = GetColModel();
|
||||
bWarnedPeds = false;
|
||||
|
||||
#ifndef MIAMI
|
||||
// skip if the collision isn't for the current level
|
||||
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Improve grip of vehicles in certain cases
|
||||
bool strongGrip1 = false;
|
||||
|
@ -109,8 +109,10 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
|
||||
void
|
||||
CBoat::ProcessControl(void)
|
||||
{
|
||||
#ifndef MIAMI
|
||||
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
||||
return;
|
||||
#endif
|
||||
|
||||
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user