mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Merge pull request #114 from Nick007J/master
Added CUpsideDownCarCheck and CStuckCarCheck
This commit is contained in:
commit
b515ce4730
@ -29,6 +29,7 @@ public:
|
||||
static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
|
||||
static float GetTimeScale(void) { return ms_fTimeScale; }
|
||||
static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
|
||||
static inline float GetFrameTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
|
||||
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static bool GetIsUserPaused() { return m_UserPause; }
|
||||
|
@ -129,6 +129,10 @@ void CMissionCleanup::Process()
|
||||
}
|
||||
}
|
||||
|
||||
/* NB: CUpsideDownCarCheck is not used by actual script at all
|
||||
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
|
||||
* just like death or arrest. */
|
||||
|
||||
void CUpsideDownCarCheck::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
@ -137,18 +141,142 @@ void CUpsideDownCarCheck::Init()
|
||||
}
|
||||
}
|
||||
|
||||
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
|
||||
{
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
|
||||
return v->GetMatrix().GetUp()->z <= -0.97f &&
|
||||
v->GetMoveSpeed().Magnitude() < 0.01f &&
|
||||
v->GetTurnSpeed().Magnitude() < 0.02f;
|
||||
}
|
||||
|
||||
void CUpsideDownCarCheck::UpdateTimers()
|
||||
{
|
||||
uint32 timeStep = CTimer::GetFrameTimeStepInMilliseconds();
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
|
||||
if (v){
|
||||
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
|
||||
m_sCars[i].m_nUpsideDownTimer += timeStep;
|
||||
else
|
||||
m_sCars[i].m_nUpsideDownTimer = 0;
|
||||
}else{
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_nUpsideDownTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
|
||||
{
|
||||
uint16 index = 0;
|
||||
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
|
||||
index++;
|
||||
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
|
||||
return;
|
||||
m_sCars[index].m_nVehicleIndex = id;
|
||||
m_sCars[index].m_nUpsideDownTimer = 0;
|
||||
}
|
||||
|
||||
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex == id){
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_nUpsideDownTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex == id)
|
||||
return m_sCars[i].m_nUpsideDownTimer > 1000;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CStuckCarCheckEntry::Reset()
|
||||
{
|
||||
m_nVehicleIndex = -1;
|
||||
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
|
||||
m_nLastCheck = -1;
|
||||
m_fRadius = 0.0f;
|
||||
m_nStuckTime = 0;
|
||||
m_bStuck = false;
|
||||
}
|
||||
|
||||
void CStuckCarCheck::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
|
||||
m_sCars[i].m_nStartTime = -1;
|
||||
m_sCars[i].m_fDistance = 0.0f;
|
||||
m_sCars[i].m_nStuckTime = 0;
|
||||
m_sCars[i].m_bStuck = false;
|
||||
m_sCars[i].Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void CStuckCarCheck::Process()
|
||||
{
|
||||
uint32 timer = CTimer::GetTimeInMilliseconds();
|
||||
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex < 0)
|
||||
continue;
|
||||
if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
|
||||
continue;
|
||||
CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
|
||||
if (!pv){
|
||||
m_sCars[i].Reset();
|
||||
continue;
|
||||
}
|
||||
float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
|
||||
m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
|
||||
m_sCars[i].m_vecPos = pv->GetPosition();
|
||||
m_sCars[i].m_nLastCheck = timer;
|
||||
}
|
||||
}
|
||||
|
||||
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
|
||||
{
|
||||
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
|
||||
if (!pv)
|
||||
return;
|
||||
int index = 0;
|
||||
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
|
||||
index++;
|
||||
/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
|
||||
m_sCars[index].m_nVehicleIndex = id;
|
||||
m_sCars[index].m_vecPos = pv->GetPosition();
|
||||
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
|
||||
m_sCars[index].m_fRadius = radius;
|
||||
m_sCars[index].m_nStuckTime = time;
|
||||
m_sCars[index].m_bStuck = false;
|
||||
}
|
||||
|
||||
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
|
||||
{
|
||||
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex == id){
|
||||
m_sCars[i].Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
|
||||
{
|
||||
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
|
||||
if (m_sCars[i].m_nVehicleIndex == id)
|
||||
return m_sCars[i].m_bStuck;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
|
||||
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
|
||||
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
|
||||
@ -160,4 +288,15 @@ InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP);
|
||||
InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP);
|
||||
InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP);
|
||||
InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP);
|
||||
InjectHook(0x437DC0, &CUpsideDownCarCheck::Init, PATCH_JUMP);
|
||||
InjectHook(0x437EE0, &CUpsideDownCarCheck::UpdateTimers, PATCH_JUMP);
|
||||
InjectHook(0x437F80, &CUpsideDownCarCheck::AreAnyCarsUpsideDown, PATCH_JUMP);
|
||||
InjectHook(0x437FB0, &CUpsideDownCarCheck::AddCarToCheck, PATCH_JUMP);
|
||||
InjectHook(0x437FE0, &CUpsideDownCarCheck::RemoveCarFromCheck, PATCH_JUMP);
|
||||
InjectHook(0x438010, &CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile, PATCH_JUMP);
|
||||
InjectHook(0x438050, &CStuckCarCheck::Init, PATCH_JUMP);
|
||||
InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP);
|
||||
InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP);
|
||||
InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP);
|
||||
InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -101,16 +101,24 @@ class CUpsideDownCarCheck
|
||||
|
||||
public:
|
||||
void Init();
|
||||
bool IsCarUpsideDown(int32);
|
||||
void UpdateTimers();
|
||||
bool AreAnyCarsUpsideDown();
|
||||
void AddCarToCheck(int32);
|
||||
void RemoveCarFromCheck(int32);
|
||||
bool HasCarBeenUpsideDownForAWhile(int32);
|
||||
};
|
||||
|
||||
struct CStuckCarCheckEntry
|
||||
{
|
||||
int32 m_nVehicleIndex;
|
||||
CVector m_vecPos;
|
||||
int32 m_nStartTime;
|
||||
float m_fDistance;
|
||||
int32 m_nLastCheck;
|
||||
float m_fRadius;
|
||||
uint32 m_nStuckTime;
|
||||
bool m_bStuck;
|
||||
|
||||
inline void Reset();
|
||||
};
|
||||
|
||||
class CStuckCarCheck
|
||||
@ -119,6 +127,10 @@ class CStuckCarCheck
|
||||
|
||||
public:
|
||||
void Init();
|
||||
void Process();
|
||||
void AddCarToCheck(int32, float, uint32);
|
||||
void RemoveCarFromCheck(int32);
|
||||
bool HasCarBeenStuckForAWhile(int32);
|
||||
};
|
||||
|
||||
class CTheScripts
|
||||
|
@ -104,6 +104,9 @@ public:
|
||||
bIsInSafePosition = false;
|
||||
}
|
||||
|
||||
const CVector& GetMoveSpeed() { return m_vecMoveSpeed; }
|
||||
const CVector& GetTurnSpeed() { return m_vecTurnSpeed; }
|
||||
|
||||
void ApplyMoveSpeed(void);
|
||||
void ApplyTurnSpeed(void);
|
||||
// Force actually means Impulse here
|
||||
|
Loading…
Reference in New Issue
Block a user