mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
fixed to CAutomobile and friends
This commit is contained in:
parent
e6b9c20131
commit
bae3a3e72f
@ -3859,8 +3859,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
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if(FindPlayerVehicle())
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FindPlayerVehicle()->Teleport(Source);
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else
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
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}
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// stay inside sectors
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@ -223,6 +223,7 @@ public:
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void SetRotate(float xAngle, float yAngle, float zAngle);
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void Rotate(float x, float y, float z);
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void RotateX(float x);
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void RotateY(float y);
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void RotateZ(float z);
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void Reorthogonalise(void);
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@ -59,6 +59,12 @@ CMatrix::RotateX(float x)
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Rotate(x, 0.0f, 0.0f);
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}
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void
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CMatrix::RotateY(float y)
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{
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Rotate(0.0f, y, 0.0f);
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}
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void
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CMatrix::RotateZ(float z)
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{
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@ -157,6 +157,13 @@ CSimpleModelInfo::SetupBigBuilding(void)
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if(related)
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m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
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else
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#ifdef FIX_BUGS
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if(strnicmp(GetName(), "lod", 3) == 0)
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m_lodDistances[2] = 100.0f;
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else
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m_lodDistances[2] = 0.0f;
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#else
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m_lodDistances[2] = 100.0f;
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#endif
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}
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}
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@ -11,7 +11,7 @@ public:
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bool m_isMuddy;
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uintptr m_id;
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int16 m_last;
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uint32 m_lastUpdate;;
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uint32 m_lastUpdate;
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uint32 m_fadeStart;
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uint32 m_fadeEnd;
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CVector m_pos[SKIDMARK_LENGTH];
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@ -67,7 +67,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_fFireBlowUpTimer = 0.0f;
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field_4E0 = 0;
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m_auto_unk1 = 0;
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bTaxiLight = m_sAllTaxiLights;
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bFixedColour = false;
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bBigWheels = false;
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@ -77,8 +77,8 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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field_49C = 20.0f;
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field_4D8 = 0;
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m_auto_unused1 = 20.0f;
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m_auto_unused2 = 0;
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mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
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@ -236,25 +236,18 @@ CAutomobile::ProcessControl(void)
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// Improve grip of vehicles in certain cases
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bool strongGrip1 = false;
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bool strongGrip2 = false;
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if(FindPlayerVehicle() && this != FindPlayerVehicle()){
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switch(AutoPilot.m_nCarMission){
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case MISSION_RAMPLAYER_FARAWAY:
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case MISSION_RAMPLAYER_CLOSE:
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case MISSION_BLOCKPLAYER_FARAWAY:
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case MISSION_BLOCKPLAYER_CLOSE:
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if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
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(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
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if(FindPlayerSpeed().Magnitude() > 0.3f){
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strongGrip1 = true;
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if(FindPlayerSpeed().Magnitude() > 0.4f){
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if(m_vecMoveSpeed.Magnitude() < 0.3f)
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if(FindPlayerSpeed().Magnitude() > 0.4f &&
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m_vecMoveSpeed.Magnitude() < 0.3f)
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strongGrip2 = true;
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}else{
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if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
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else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
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strongGrip2 = true;
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}
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}
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default: break;
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}
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}
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if(bIsBus)
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ProcessAutoBusDoors();
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@ -596,7 +589,7 @@ CAutomobile::ProcessControl(void)
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m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
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}
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float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
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float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
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CVector contactPoints[4]; // relative to model
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CVector contactSpeeds[4]; // speed at contact points
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CVector springDirections[4]; // normalized, in model space
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@ -689,7 +682,7 @@ CAutomobile::ProcessControl(void)
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float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
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float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
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float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
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float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
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float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
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// Count how many wheels are touching the ground
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@ -1160,7 +1153,7 @@ CAutomobile::ProcessControl(void)
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uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
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CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
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}else{
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uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
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uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
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CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
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}
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}
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@ -1434,7 +1427,7 @@ CAutomobile::PreRender(void)
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n = 6.0f*CWeather::Rain;
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for(j = 0; j <= n; j++)
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CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
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c + CVector(CGeneral::GetRandomNumberInRange(-.04f, 0.4f), CGeneral::GetRandomNumberInRange(-.04f, 0.4f), 0.0f),
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c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
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CVector(0.0f, 0.0f, 0.0f),
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nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1);
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}
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@ -1622,11 +1615,9 @@ CAutomobile::PreRender(void)
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break;
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}
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if(GetModelIndex() == MI_RCBANDIT || GetModelIndex() == MI_DODO ||
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GetModelIndex() == MI_RHINO) {
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CShadows::StoreShadowForCar(this);
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return;
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}
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if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO &&
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GetModelIndex() != MI_RHINO) {
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// Process lights
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// Turn lights on/off
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bool shouldLightsBeOn =
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@ -1873,14 +1864,9 @@ CAutomobile::PreRender(void)
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CPointLights::FOG_NONE, false);
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}
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}
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}else{
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}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
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// Lights off
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if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) {
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CShadows::StoreShadowForCar(this);
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return;
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}
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CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
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CVector lightR = GetMatrix() * lightPos;
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CVector lightL = lightR;
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@ -1937,6 +1923,8 @@ CAutomobile::PreRender(void)
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CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
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}
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}
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// end of lights
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}
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CShadows::StoreShadowForCar(this);
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}
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@ -2507,7 +2495,7 @@ CAutomobile::TankControl(void)
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float f = i/15.0f;
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CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1,
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shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f,
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nil, CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*f, black);
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nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black);
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}
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// And some gun flashes near the gun
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@ -2539,6 +2527,9 @@ CAutomobile::TankControl(void)
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}
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}
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#define HYDRAULIC_UPPER_EXT (-0.12f)
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#define HYDRAULIC_LOWER_EXT (0.14f)
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void
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CAutomobile::HydraulicControl(void)
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{
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@ -2601,8 +2592,8 @@ CAutomobile::HydraulicControl(void)
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m_hydraulicState = 20;
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else{
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m_hydraulicState = 0;
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normalUpperLimit += -0.12f;
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normalSpringLength = normalUpperLimit - (normalLowerLimit+0.14f);
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normalUpperLimit += HYDRAULIC_UPPER_EXT;
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normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
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}
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@ -2635,7 +2626,7 @@ CAutomobile::HydraulicControl(void)
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float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
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if(specialColModel->boundingSphere.radius < radius)
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specialColModel->boundingSphere.radius = radius;
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return;
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}
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if(playerInfo->m_WBState != WBSTATE_PLAYING)
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@ -2645,8 +2636,6 @@ CAutomobile::HydraulicControl(void)
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if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
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if(m_hydraulicState == 0){
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m_hydraulicState = 20;
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for(i = 0; i < 4; i++)
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m_aWheelPosition[i] -= 0.06f;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
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setPrevRatio = true;
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}else{
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@ -2674,8 +2663,8 @@ CAutomobile::HydraulicControl(void)
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if(m_hydraulicState < 100){
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if(m_hydraulicState == 0){
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normalUpperLimit += -0.12f;
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normalLowerLimit += 0.14f;
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normalUpperLimit += HYDRAULIC_UPPER_EXT;
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normalLowerLimit += HYDRAULIC_LOWER_EXT;
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normalSpringLength = normalUpperLimit - normalLowerLimit;
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}
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@ -2740,8 +2729,8 @@ CAutomobile::HydraulicControl(void)
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// Lowered, move wheels up
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if(m_hydraulicState == 0){
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normalUpperLimit += -0.12f;
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normalLowerLimit += 0.14f;
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normalUpperLimit += HYDRAULIC_UPPER_EXT;
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normalLowerLimit += HYDRAULIC_LOWER_EXT;
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normalSpringLength = normalUpperLimit - normalLowerLimit;
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}
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@ -2782,8 +2771,8 @@ CAutomobile::HydraulicControl(void)
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}
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if(m_fVelocityChangeForAudio < 0.1f){
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normalUpperLimit += -0.12f;
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normalLowerLimit += 0.14f;
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normalUpperLimit += HYDRAULIC_UPPER_EXT;
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normalLowerLimit += HYDRAULIC_LOWER_EXT;
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normalSpringLength = normalUpperLimit - normalLowerLimit;
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}
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@ -2920,7 +2909,7 @@ CAutomobile::ProcessBuoyancy(void)
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
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}
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if(nGenerateWaterCircles > 0 && nGenerateWaterCircles < CTimer::GetTimeInMilliseconds()){
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if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){
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CVector pos = GetPosition();
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float waterLevel = 0.0f;
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if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
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@ -2940,7 +2929,7 @@ CAutomobile::ProcessBuoyancy(void)
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}
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}
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if(nGenerateRaindrops > 0 && nGenerateRaindrops < CTimer::GetTimeInMilliseconds()){
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if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){
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CVector pos = GetPosition();
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float waterLevel = 0.0f;
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if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
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@ -84,13 +84,13 @@ public:
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float m_aSuspensionSpringRatio[4];
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
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float field_49C;
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float m_auto_unused1;
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bool m_aWheelSkidmarkMuddy[4];
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bool m_aWheelSkidmarkBloody[4];
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float m_aWheelRotation[4];
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 field_4D8;
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uint8 m_auto_unused2;
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uint8 m_bombType : 3;
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uint8 bTaxiLight : 1;
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uint8 bDriverLastFrame : 1; // for bombs
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@ -100,7 +100,7 @@ public:
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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CEntity *m_pBombRigger;
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int16 field_4E0;
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int16 m_auto_unk1;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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uint32 m_nBusDoorTimerStart;
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@ -288,7 +288,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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{
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// thrust
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
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fThrust += 1.0f;
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@ -311,13 +311,13 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fSideSlipAccel = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
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ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
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float fYaw = -DotProduct(GetSpeed(vecWidthForward), GetRight());
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float fYaw = -DotProduct(GetSpeed(vecTail), GetRight());
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float fYawAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fYawAccel = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
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else
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fYawAccel = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
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ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecTail);
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float fRollAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE) {
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@ -341,14 +341,14 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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ApplyTurnForce(fStabiliseSpeed * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
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// up/down
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float fTail = -DotProduct(GetSpeed(vecWidthForward), GetUp());
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float fTail = -DotProduct(GetSpeed(vecTail), GetUp());
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float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
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float fPitchAccel;
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if (flightModel == FLIGHT_MODEL_RCPLANE)
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fPitchAccel = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
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else
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fPitchAccel = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftAccel;
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