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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
get rid of all PED_SKIN defines
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75a9976cbc
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@ -17,19 +17,13 @@ struct AnimBlendFrameData
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uint8 flag;
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RwV3d resetPos;
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#ifdef PED_SKIN
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union {
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RwFrame *frame;
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RpHAnimStdInterpFrame *hanimFrame;
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};
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int32 nodeID;
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#else
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RwFrame *frame;
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#endif
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(AnimBlendFrameData, 0x14);
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#endif
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VALIDATE_SIZE(AnimBlendFrameData, 0x18);
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class CAnimBlendClumpData
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@ -44,8 +38,6 @@ public:
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CAnimBlendClumpData(void);
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~CAnimBlendClumpData(void);
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void SetNumberOfFrames(int n);
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#ifdef PED_SKIN
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void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
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#endif
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void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
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};
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@ -10,9 +10,7 @@ CAnimBlendSequence::CAnimBlendSequence(void)
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numFrames = 0;
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keyFrames = nil;
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keyFramesCompressed = nil;
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#ifdef PED_SKIN
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boneTag = -1;
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#endif
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}
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CAnimBlendSequence::~CAnimBlendSequence(void)
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@ -49,10 +49,6 @@ public:
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// void CompressKeyframes(void);
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// void RemoveUncompressedData(void);
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#ifdef PED_SKIN
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void SetBoneTag(int tag) { boneTag = tag; }
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#endif
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CAnimBlendSequence, 0x2C);
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#endif
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VALIDATE_SIZE(CAnimBlendSequence, 0x30);
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@ -1255,13 +1255,10 @@ CAnimManager::CreateAnimAssocGroups(void)
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group->firstAnimId = def->animDescs[0].animId;
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group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
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for(j = 0; j < group->numAssociations; j++)
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// GetAnimation(i) in III (but it's in LoadAnimFiles), GetAnimation(group->animDesc[j].animId) in VC
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group->GetAnimation(def->animDescs[j].animId)->flags |= def->animDescs[j].flags;
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump))
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RpClumpForAllAtomics(clump, AtomicRemoveAnimFromSkinCB, nil);
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#endif
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RpClumpDestroy(clump);
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}
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}
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@ -1352,10 +1349,8 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
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ROUNDSIZE(anim.size);
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RwStreamRead(stream, buf, anim.size);
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int numFrames = *(int*)(buf+28);
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#ifdef PED_SKIN
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if(anim.size == 44)
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seq->SetBoneTag(*(int*)(buf+40));
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#endif
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seq->SetName(buf);
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if(numFrames == 0)
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continue;
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@ -84,10 +84,8 @@ typedef uint16_t wchar;
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#include "config.h"
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#ifdef PED_SKIN
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#include <rphanim.h>
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#include <rpskin.h>
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#endif
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#ifdef __GNUC__
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#define TYPEALIGN(n) __attribute__ ((aligned (n)))
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@ -346,7 +346,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define CAMERA_PICKUP
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// Peds
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#define PED_SKIN // support for skinned geometry on peds
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#define CANCELLABLE_CAR_ENTER
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// Camera
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@ -171,9 +171,7 @@ public:
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void PruneReferences(void);
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void CleanUpOldReference(CEntity **pent);
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#ifdef PED_SKIN
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void UpdateRpHAnim(void);
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#endif
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void PreRenderForGlassWindow(void);
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void AddSteamsFromGround(CVector *unused);
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@ -23,6 +23,4 @@ public:
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void EnterVacantNearbyCars(void);
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bool IsOnStealWishList(int32);
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CCivilianPed, 0x53C);
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#endif
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//VALIDATE_SIZE(CCivilianPed, 0x53C);
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@ -48,6 +48,4 @@ public:
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void ProcessStingerCop(void);
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CCopPed, 0x558);
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#endif
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VALIDATE_SIZE(CCopPed, 0x62C);
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@ -36,6 +36,4 @@ public:
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void FiremanAI(void);
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void MedicAI(void);
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CEmergencyPed, 0x554);
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#endif
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//VALIDATE_SIZE(CEmergencyPed, 0x554);
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@ -264,9 +264,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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bVehExitWillBeInstant = false;
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bHasAlreadyBeenRecorded = false;
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bFallenDown = false;
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#ifdef PED_SKIN
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bDontAcceptIKLookAts = false;
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#endif
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bReachedAttractorHeadingTarget = false;
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bTurnedAroundOnAttractor = false;
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#ifdef KANGAROO_CHEAT
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@ -365,9 +363,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_vehicleInAccident = nil;
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m_attractor = nil;
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m_positionInQueue = -1;
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#ifdef PED_SKIN
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m_pWeaponModel = nil;
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#endif
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m_delayedSoundID = -1;
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m_delayedSoundTimer = 0;
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CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
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@ -4797,11 +4793,7 @@ CPed::PreRender(void)
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CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
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CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
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#ifdef PED_SKIN
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if(IsClumpSkinned(GetClump())){
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UpdateRpHAnim();
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}
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#endif
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bool bIsWindModifierTurnedOn = false;
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float fAnyDirectionShift = 1.0f;
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@ -108,6 +108,4 @@ public:
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static const uint32 nSaveStructSize;
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};
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#ifndef PED_SKIN
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VALIDATE_SIZE(CPlayerPed, 0x5F0);
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#endif
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//VALIDATE_SIZE(CPlayerPed, 0x5F0);
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