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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
stuff
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9b1db9709b
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@ -354,6 +354,10 @@ void CGarages::LockGarage(int16 garage, bool state)
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void CGarage::Update()
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void CGarage::Update()
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{
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{
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#ifdef GTA_NETWORK
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if (/* gIsMultiplayerGame && */m_eGarageType != GARAGE_CRATE_GARAGE) // TODO(multiplayer)
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return;
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#endif
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if (m_eGarageType != GARAGE_CRUSHER) {
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if (m_eGarageType != GARAGE_CRUSHER) {
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switch (m_eGarageState) {
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switch (m_eGarageState) {
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case GS_FULLYCLOSED:
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case GS_FULLYCLOSED:
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@ -617,8 +621,10 @@ void CGarage::Update()
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case GARAGE_BOMBSHOP1:
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case GARAGE_BOMBSHOP1:
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case GARAGE_BOMBSHOP2:
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case GARAGE_BOMBSHOP2:
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case GARAGE_BOMBSHOP3:
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case GARAGE_BOMBSHOP3:
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if (m_bLocked)
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if (m_bLocked) {
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UpdateDoorsHeight();
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break;
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break;
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}
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switch (m_eGarageState) {
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switch (m_eGarageState) {
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case GS_OPENED:
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case GS_OPENED:
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UpdateDoorsHeight();
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UpdateDoorsHeight();
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@ -952,9 +958,92 @@ void CGarage::Update()
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}
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}
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break;
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break;
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case GARAGE_CRATE_GARAGE:
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case GARAGE_CRATE_GARAGE:
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#ifdef GTA_NETWORK
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{
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switch (m_eGarageState) {
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case GS_OPENED:
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if (m_pSSVehicle) {
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// if (m_pSSVehicle->GetVehiclePointer() && IsEntityEntirelyInside3D(m_pSSVehicle->GetVehiclePointer())
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{
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if (m_pSSTargetCar)
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m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
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// m_pSSTargetCar = m_pSSVehicle->GetVehiclePointer();
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m_pSSTargetCar->RegisterReference((CEntity**)&m_pSSTargetCar);
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}
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// else
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{
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if (m_pSSTargetCar)
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m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
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m_pSSTargetCar = nil;
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}
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if (m_pSSTargetCar) {
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if (!FindPlayerVehicle()/* && m_pSSTargetCar == m_pSSVehicle->GetVehiclePointer() */)
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{
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if (IsEntityEntirelyOutside(FindPlayerPed(), 6.0f)) {
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if (FindPlayerPed()->m_fHealth > 0.0f) {
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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m_eGarageState = GS_CLOSING;
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m_bSSGarageStateChanging = true;
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}
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}
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}
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}
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}
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break;
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case GS_CLOSING:
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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// if (? == m_nSSGarageState)
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{
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if (m_pSSTargetCar) {
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// if (m_pSSVehicle->GetVehiclePointer())
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{
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if (IsEntityEntirelyInside3D(/* m_pSSVehicle->GetVehiclePointer() */nil, 0.0f)) {
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if (m_pSSTargetCar)
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m_pSSTargetCar->CleanUpOldReference((CEntity**)&m_pSSTargetCar);
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CWorld::Remove(m_pSSTargetCar);
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delete m_pSSTargetCar;
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m_pSSTargetCar = nil;
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m_pSSVehicle = nil;
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m_bSSGarageAcceptedVehicle = true;
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printf("Destroying Car Inside Crate....\n");
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}
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}
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}
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}
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// TODO: some loop :(
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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if (!IsGarageEmpty())
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m_eGarageState = GS_OPENING;
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break;
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case GS_FULLYCLOSED:
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{
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// if (? == m_nSSGarageState)
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{
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if (CalcDistToGarageRectangleSquared(FindPlayerPed()->GetPosition().x, FindPlayerPed()->GetPosition().y) > SQR(10.0f))
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m_eGarageState = GS_OPENING;
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}
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break;
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}
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case GS_OPENING:
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_bSSGarageStateChanging = false;
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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}
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break;
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}
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#endif
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case GARAGE_CRUSHER:
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case GARAGE_CRUSHER:
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{
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{
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// for now version from III
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switch (m_eGarageState) {
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switch (m_eGarageState) {
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case GS_OPENED:
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case GS_OPENED:
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{
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{
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@ -1375,7 +1464,6 @@ bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
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bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
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bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
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{
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{
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// TODO: hack for GARAGE_60SECONDS
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if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
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if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
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pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
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pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
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pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
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pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
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@ -1384,8 +1472,15 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
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for (int i = 0; i < pColModel->numSpheres; i++) {
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for (int i = 0; i < pColModel->numSpheres; i++) {
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CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
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CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
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float radius = pColModel->spheres[i].radius;
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float radius = pColModel->spheres[i].radius;
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if (!IsPointInsideGarage(pos, fMargin - radius))
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if (m_eGarageType == GARAGE_CRATE_GARAGE) {
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return false;
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if (pos.x + radius < m_fInfX - fMargin || pos.x - radius > m_fSupX + fMargin ||
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pos.y + radius < m_fInfY - fMargin || pos.y - radius > m_fSupX + fMargin)
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return false;
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}
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else {
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if (!IsPointInsideGarage(pos, fMargin - radius))
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return false;
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -1399,8 +1494,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
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for (int i = 0; i < pColModel->numSpheres; i++) {
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for (int i = 0; i < pColModel->numSpheres; i++) {
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CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
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CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
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float radius = pColModel->spheres[i].radius;
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float radius = pColModel->spheres[i].radius;
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if (IsPointInsideGarage(pos, fMargin + radius))
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if (m_eGarageType == GARAGE_CRATE_GARAGE) {
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return false;
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if (pos.x + radius > m_fInfX - fMargin && pos.x - radius < m_fSupX + fMargin &&
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pos.y + radius > m_fInfY - fMargin && pos.y - radius < m_fSupX + fMargin)
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return false;
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}
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else {
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if (IsPointInsideGarage(pos, fMargin + radius))
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return false;
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -6,6 +6,8 @@
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class CVehicle;
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class CVehicle;
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#define GTA_NETWORK
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enum eGarageState
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enum eGarageState
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{
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{
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GS_FULLYCLOSED,
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GS_FULLYCLOSED,
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@ -123,6 +125,7 @@ public:
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float m_fInfY;
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float m_fInfY;
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float m_fSupY;
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float m_fSupY;
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uint32 m_nTimeCrusherCraneActivated;
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uint32 m_nTimeCrusherCraneActivated;
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CVehicle* m_pSSTargetCar;
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float m_fDoorPos;
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float m_fDoorPos;
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float m_fDoorHeight;
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float m_fDoorHeight;
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float m_fDoor1X;
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float m_fDoor1X;
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@ -135,7 +138,15 @@ public:
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uint8 m_bCollectedCarsState;
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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CVehicle *m_pTarget;
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CStoredCar m_sStoredCar; // not needed
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CStoredCar m_sStoredCar; // not needed
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#ifdef GTA_NETWORK
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void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
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bool m_bSSGarageAcceptedVehicle;
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#endif
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bool m_bInitialized;
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bool m_bInitialized;
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#ifdef GTA_NETWORK
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uint8 m_nSSGarageState;
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bool m_bSSGarageStateChanging;
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#endif
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uint32 field_F0;
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uint32 field_F0;
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bool m_bLocked;
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bool m_bLocked;
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uint32 field_F8;
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uint32 field_F8;
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