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fix shotgun
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@ -1238,7 +1238,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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if ( cantStandup )
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victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
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victimPed->InflictDamage(nil, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
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victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
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if ( victimPed->m_nPedType == PEDTYPE_COP )
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CEventList::RegisterEvent(EVENT_SHOOT_COP, EVENT_ENTITY_PED, victim, (CPed*)shooter, 10000);
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