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CalculateBoundingSphereRadiusCB
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69963cea68
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@ -129,7 +129,20 @@ CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
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float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
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uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
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WRAPPER RpAtomic* CalculateBoundingSphereRadiusCB(RpAtomic * atomic, void *data) { EAXJMP(0x404B40); }
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
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for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
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float size = RwV3dLength(¢er) + radius;
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if (size > *(float *)data)
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*(float *)data = size;
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return atomic;
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}
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void
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CCutsceneMgr::Initialise(void)
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@ -312,7 +325,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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pModelInfo->SetColModel(pColModel);
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clump = (RpClump*)pModelInfo->GetRwObject();
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assert(RwObjectGetType(clump) == rpCLUMP);
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RpClumpForAllAtomics(clump, (RpAtomicCallBack)CalculateBoundingSphereRadiusCB, &radius);
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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pColModel->boundingSphere.radius = radius;
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pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
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@ -409,17 +422,18 @@ CCutsceneMgr::Update(void)
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bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
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STARTPATCHES
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InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
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InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
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InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
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InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
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InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
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InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
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InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
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InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
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InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
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InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
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InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
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InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
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InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
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InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
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InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
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InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
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InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
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InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
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InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
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InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
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InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
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InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
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InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
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InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
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InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
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InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
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InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP);
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ENDPATCHES
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