mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
CPed merge fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
parent
886db44936
commit
c9f6e7bf83
@ -1,31 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "PedType.h"
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CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
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WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
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void
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CPedType::Initialise()
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{
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debug("Initialising CPedType...\n");
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for(int i = 0; i < 23; i++) {
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ms_apPedType[i] = new CPedType;
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ms_apPedType[i]->m_Type.IntValue = 1;
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ms_apPedType[i]->field_4 = 0;
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ms_apPedType[i]->field_8 = 0;
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// Why field_C not initialized?
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ms_apPedType[i]->field_10 = 0;
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ms_apPedType[i]->field_14 = 0;
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ms_apPedType[i]->m_Threat.IntValue = 0;
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ms_apPedType[i]->m_Avoid.IntValue = 0;
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}
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debug("Loading ped data...\n");
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LoadPedData();
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debug("CPedType ready\n");
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}
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STARTPATCHES
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InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -1,61 +0,0 @@
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#pragma once
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#include "common.h"
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#include "templates.h"
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#include "Lists.h"
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class CPedType {
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public:
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union tPedTypeFlags
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{
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uint32 IntValue;
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struct
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{
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uint8 bPlayer1 : 1;
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uint8 bPlayer2 : 1;
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uint8 bPlayer3 : 1;
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uint8 bPlayer4 : 1;
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uint8 bCivmale : 1;
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uint8 bCivfemale : 1;
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uint8 bCop : 1;
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uint8 bGang1 : 1;
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uint8 bGang2 : 1;
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uint8 bGang3 : 1;
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uint8 bGang4 : 1;
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uint8 bGang5 : 1;
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uint8 bGang6 : 1;
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uint8 bGang7 : 1;
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uint8 bGang8 : 1;
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uint8 bGang9 : 1;
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uint8 bEmergency : 1;
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uint8 bProstitute : 1;
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uint8 bCriminal : 1;
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uint8 bSpecial : 1;
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uint8 bGun : 1;
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uint8 bCop_car : 1;
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uint8 bFast_car : 1;
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uint8 bExplosion : 1;
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uint8 bFireman : 1;
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uint8 bDeadpeds : 1;
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};
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};
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tPedTypeFlags m_Type;
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float field_4;
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float field_8;
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float field_C;
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float field_10;
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float field_14;
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tPedTypeFlags m_Threat;
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tPedTypeFlags m_Avoid;
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static CPedType* (&ms_apPedType)[23];
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static void Initialise();
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static void LoadPedData();
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};
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static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
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@ -2,4 +2,31 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "PedType.h"
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#include "PedType.h"
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WRAPPER int32 CPedType::FindPedType(char *type) { EAXJMP(0x4EEC10); }
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CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
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WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
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WRAPPER int32 CPedType::FindPedType(char* type) { EAXJMP(0x4EEC10); }
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void
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CPedType::Initialise()
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{
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debug("Initialising CPedType...\n");
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for (int i = 0; i < 23; i++) {
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ms_apPedType[i] = new CPedType;
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ms_apPedType[i]->m_Type.IntValue = 1;
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ms_apPedType[i]->field_4 = 0;
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ms_apPedType[i]->field_8 = 0;
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// Why field_C not initialized?
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ms_apPedType[i]->field_10 = 0;
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ms_apPedType[i]->field_14 = 0;
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ms_apPedType[i]->m_Threat.IntValue = 0;
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ms_apPedType[i]->m_Avoid.IntValue = 0;
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}
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debug("Loading ped data...\n");
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LoadPedData();
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debug("CPedType ready\n");
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}
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STARTPATCHES
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InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
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ENDPATCHES
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@ -1,7 +1,62 @@
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#pragma once
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#pragma once
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class CPedType
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#include "common.h"
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{
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#include "templates.h"
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#include "Lists.h"
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class CPedType {
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public:
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public:
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static int32 FindPedType(char *type);
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union tPedTypeFlags
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{
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uint32 IntValue;
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struct
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{
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uint8 bPlayer1 : 1;
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uint8 bPlayer2 : 1;
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uint8 bPlayer3 : 1;
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uint8 bPlayer4 : 1;
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uint8 bCivmale : 1;
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uint8 bCivfemale : 1;
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uint8 bCop : 1;
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uint8 bGang1 : 1;
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uint8 bGang2 : 1;
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uint8 bGang3 : 1;
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uint8 bGang4 : 1;
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uint8 bGang5 : 1;
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uint8 bGang6 : 1;
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uint8 bGang7 : 1;
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uint8 bGang8 : 1;
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uint8 bGang9 : 1;
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uint8 bEmergency : 1;
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uint8 bProstitute : 1;
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uint8 bCriminal : 1;
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uint8 bSpecial : 1;
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uint8 bGun : 1;
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uint8 bCop_car : 1;
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uint8 bFast_car : 1;
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uint8 bExplosion : 1;
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uint8 bFireman : 1;
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uint8 bDeadpeds : 1;
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};
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};
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tPedTypeFlags m_Type;
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float field_4;
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float field_8;
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float field_C;
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float field_10;
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float field_14;
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tPedTypeFlags m_Threat;
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tPedTypeFlags m_Avoid;
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static CPedType* (&ms_apPedType)[23];
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static void Initialise();
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static void LoadPedData();
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static int32 FindPedType(char* type);
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};
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};
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static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
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@ -401,7 +401,7 @@ CPed::Avoid(void) {
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int8 temper;
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int8 temper;
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int moveState;
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int moveState;
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CPed* nearestPed;
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CPed* nearestPed;
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float rate;
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float walkAngle;
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float distance;
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float distance;
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temper = m_pedStats->m_temper;
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temper = m_pedStats->m_temper;
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@ -416,19 +416,17 @@ CPed::Avoid(void) {
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&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
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&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
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& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
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& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
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CVector2D pedAngleRatio(
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cos(RADTODEG(m_fRotationCur) / RADTODEG(1)),
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-sin(RADTODEG(m_fRotationCur) / RADTODEG(1))
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);
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// sin^2 + cos^2 must always return 1, and it does return... so what's the point?
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rate = 1.0f / pedAngleRatio.Magnitude();
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// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
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// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
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// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
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// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
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walkAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
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// Original code was multiplying sin/cos with the number below, which is pointless because it's always 1.
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// ratio = 1.0f / sqrt(sin*sin + cos*cos);
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CVector2D walkedUpToPed(
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CVector2D walkedUpToPed(
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nearestPed->GetPosition().x - (1.25 * (pedAngleRatio.y * rate) + GetPosition().x),
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nearestPed->GetPosition().x - (1.25 * -sin(walkAngle) + GetPosition().x),
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nearestPed->GetPosition().y - (1.25 * (pedAngleRatio.x * rate) + GetPosition().y)
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nearestPed->GetPosition().y - (1.25 * cos(walkAngle) + GetPosition().y)
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);
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);
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distance = walkedUpToPed.Magnitude();
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distance = walkedUpToPed.Magnitude();
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@ -3,10 +3,10 @@
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#include "Physical.h"
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#include "Physical.h"
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#include "Weapon.h"
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#include "Weapon.h"
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#include "PedIK.h"
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#include "PedIK.h"
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#include "PedStats.h"
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#include "AnimManager.h"
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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#include "AnimBlendClumpData.h"
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struct PedStat;
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struct CPathNode;
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struct CPathNode;
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enum {
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enum {
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