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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
More audio cleanup and bugfixes
This commit is contained in:
parent
fd06ab4db8
commit
cebc3bbd48
@ -524,7 +524,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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params.m_nIndex = 0;
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params.m_fVelocityChange = 0.0f;
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if (handling)
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if (handling != nil)
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params.m_pTransmission = &handling->Transmission;
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params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
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@ -540,14 +540,12 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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ProcessModelCarEngine(¶ms);
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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ProcessRainOnVehicle(¶ms);
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break;
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}
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if (params.m_nIndex == DODO) {
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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ProcessRainOnVehicle(¶ms);
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break;
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}
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if (CWeather::WetRoads > 0.f)
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@ -557,7 +555,6 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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if (!ProcessVehicleRoadNoise(¶ms)) {
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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ProcessRainOnVehicle(¶ms);
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break;
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}
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ProcessReverseGear(¶ms);
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@ -575,35 +572,31 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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ProcessVehicleEngine(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleDoors(¶ms);
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ProcessVehicleOneShots(¶ms);
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((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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ProcessRainOnVehicle(¶ms);
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break;
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case VEHICLE_TYPE_BOAT:
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessRainOnVehicle(¶ms);
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break;
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case VEHICLE_TYPE_TRAIN:
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ProcessTrainNoise(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessRainOnVehicle(¶ms);
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break;
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessRainOnVehicle(¶ms);
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break;
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case VEHICLE_TYPE_PLANE:
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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ProcessRainOnVehicle(¶ms);
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break;
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default:
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ProcessRainOnVehicle(¶ms);
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break;
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}
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ProcessRainOnVehicle(¶ms);
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}
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void
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@ -655,14 +648,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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if (params->m_fDistance >= SQR(reverseGearIntensity))
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return false;
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veh = params->m_pVehicle;
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->m_nWheelsOnGround) {
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if (automobile->m_nWheelsOnGround != 0) {
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modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
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} else {
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if (automobile->m_nDriveWheelsOnGround)
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automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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modificator = automobile->m_fGasPedalAudio;
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}
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modificator = Abs(modificator);
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@ -708,12 +701,12 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->bEngineOn) {
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if (automobile->m_nWheelsOnGround) {
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velocityChange = Abs(params->m_fVelocityChange);
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} else {
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if (automobile->m_nDriveWheelsOnGround)
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automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
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if (automobile->m_nWheelsOnGround == 0) {
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
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} else {
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velocityChange = Abs(params->m_fVelocityChange);
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}
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if (velocityChange > 0.001f) {
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allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
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@ -764,14 +757,14 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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if (params->m_pTransmission) {
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if (params->m_pVehicle->m_vecMoveSpeed.z) {
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if (params->m_pTransmission != nil) {
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if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velocity = Abs(params->m_fVelocityChange);
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if (velocity > 0.0f) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 0;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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@ -817,8 +810,8 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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if (params->m_pTransmission) {
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if (params->m_pVehicle->m_vecMoveSpeed.z) {
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if (params->m_pTransmission != 0) {
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if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
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velChange = Abs(params->m_fVelocityChange);
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if (velChange > 0.f) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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@ -863,7 +856,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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float relativeGearChange;
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float relativeChange;
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uint8 volume;
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int32 freq = 0; // uinitialized variable
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int32 freq = 0; // uninitialized variable
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uint8 emittingVol;
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cTransmission *transmission;
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uint8 currentGear;
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@ -889,9 +882,9 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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return;
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}
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transmission = params->m_pTransmission;
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if (transmission) {
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if (transmission != nil) {
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currentGear = params->m_pVehicle->m_nCurrentGear;
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if (automobile->m_nWheelsOnGround) {
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if (automobile->m_nWheelsOnGround != 0) {
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if (automobile->bIsHandbrakeOn) {
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if (params->m_fVelocityChange == 0.0f)
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traction = 0.9f;
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@ -921,7 +914,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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}
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if (transmission->fMaxVelocity <= 0.f) {
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relativeChange = 0.f;
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} else if (currentGear) {
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} else if (currentGear != 0) {
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relativeGearChange =
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Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
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if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
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@ -933,7 +926,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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relativeChange =
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Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
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} else {
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if (automobile->m_nDriveWheelsOnGround)
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if (automobile->m_nDriveWheelsOnGround != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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relativeChange = automobile->m_fGasPedalAudio;
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}
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@ -955,7 +948,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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}
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m_sQueueSample.m_nVolume = volume;
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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if (automobile->GetStatus() == STATUS_SIMPLE) {
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if (modificator < 0.02f) {
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
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@ -1000,29 +993,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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void
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cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
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{
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float newGasPedalAudio;
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float gasPedal = Abs(automobile->m_fGasPedal);
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float gasPedalAudio = automobile->m_fGasPedalAudio;
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if (gasPedalAudio < gasPedal) {
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newGasPedalAudio = gasPedalAudio + 0.09f;
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if (gasPedal <= newGasPedalAudio)
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newGasPedalAudio = gasPedal;
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} else {
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newGasPedalAudio = gasPedalAudio - 0.07f;
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if (gasPedal >= newGasPedalAudio)
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newGasPedalAudio = gasPedal;
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}
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automobile->m_fGasPedalAudio = newGasPedalAudio;
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if (gasPedalAudio < gasPedal)
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automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
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else
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automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
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}
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void
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cAudioManager::PlayerJustGotInCar() const
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{
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if (m_bIsInitialised) {
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if (m_bIsInitialised)
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bPlayerJustEnteredCar = true;
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}
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}
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void
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@ -1188,7 +1172,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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gasPedalAudio = accelerationMultipler;
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currentGear = params->m_pVehicle->m_nCurrentGear;
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if (transmission->nDriveType == '4') {
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switch (transmission->nDriveType)
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{
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case '4':
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wheelInUseCounter = 0;
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for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
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@ -1196,20 +1182,24 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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}
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if (wheelInUseCounter > 2)
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lostTraction = true;
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} else if (transmission->nDriveType == 'F')
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break;
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case 'F':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL ||
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automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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break;
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case 'R':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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break;
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}
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if (velocityChange != 0.0f) {
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time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
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if (time > 0.0f)
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freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
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else
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freqModifier = (Max(-0.2f, time) * 3000.0f * -5.0f);
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freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
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if (params->m_fVelocityChange < -0.001f)
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freqModifier = -freqModifier;
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} else
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@ -1580,7 +1570,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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#endif
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 5;
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if (UsesSiren(params->m_nIndex)) {
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if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
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@ -1614,7 +1604,6 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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return;
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}
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}
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}
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@ -1684,7 +1673,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
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if (velocity > 0.0035f) {
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emittingVol = (100.f * velocity * 10.f / 3.f);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i + 6;
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
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@ -1817,7 +1806,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 35;
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m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -2351,7 +2340,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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if (params->m_nIndex == REEFER) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 39;
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m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
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m_sQueueSample.m_nFrequency = 10386;
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@ -2489,7 +2478,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
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return false;
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velocityChange = Abs(params->m_fVelocityChange);
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if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
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if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
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return true;
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velocityChange = Min(0.75f, velocityChange);
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