mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
This commit is contained in:
parent
8963cbcb7c
commit
d05c50ea74
@ -917,7 +917,7 @@ void psPostRWinit(void)
|
||||
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
|
||||
|
||||
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
|
||||
glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB);
|
||||
glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
|
||||
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
|
||||
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
|
||||
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
|
||||
|
Loading…
Reference in New Issue
Block a user