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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
Mostly fix
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e363a7983e
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d0addb8bf5
@ -829,6 +829,22 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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}
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}
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static RwObject*
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SetPedAtomicVisibilityCB(RwObject* object, void* data)
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{
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if (data == nil)
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RpAtomicSetFlags(object, 0);
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return object;
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}
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static RwFrame*
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RecurseFrameChildrenVisibilityCB(RwFrame* frame, void* data)
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{
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RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
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RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil);
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return frame;
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}
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void
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CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
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{
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@ -846,13 +862,13 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
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pos.y = 0.0f;
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pos.z = 0.0f;
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for (frame = RwFrameGetParent(frame); frame; frame = RwFrameGetParent(frame))
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for (; frame; frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame));
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if (CEntity::GetIsOnScreen()) {
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CParticle::AddParticle(PARTICLE_TEST, pos,
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CVector(0.0f, 0.0f, 0.0f),
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nil, 0.2f, 0, 0, 0, 0);
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nil, 0.1f, 0, 0, 0, 0);
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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@ -869,22 +885,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
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}
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}
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RwObject*
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CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
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{
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if (data == nil)
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RpAtomicSetFlags(object, 0);
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return object;
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}
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RwFrame*
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CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
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{
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RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
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RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, nil);
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return frame;
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}
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void
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CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
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{
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@ -3552,7 +3552,56 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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case WEAPONTYPE_BASEBALLBAT:
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if (bMeleeProof)
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return false;
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#ifdef VC_PED_PORTS
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if (/*method != WEAPONTYPE_KATANA || */
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damagedBy != FindPlayerPed()
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|| FindPlayerPed()->m_nPedState != PED_FIGHT
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/*|| FindPlayerPed()->m_lastFightMove != 28 && FindPlayerPed()->m_lastFightMove != 29 */
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|| CGeneral::GetRandomNumber() & 3) {
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if (m_nPedState == PED_FALL) {
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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} else {
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if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
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dieAnim = ANIM_FLOOR_HIT_F;
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else
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dieAnim = ANIM_FLOOR_HIT;
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dieDelta = dieDelta * 2.0f;
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dieSpeed = 0.5f;
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}
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} else if (damagedBy != FindPlayerPed()) { // || FindPlayerPed()->m_lastFightMove != 29)
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//if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_lastFightMove != 30) {
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switch (direction) {
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case 0:
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dieAnim = ANIM_KO_SKID_FRONT;
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break;
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case 1:
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dieAnim = ANIM_KO_SPIN_R;
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break;
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case 2:
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dieAnim = ANIM_KO_SKID_BACK;
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break;
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case 3:
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dieAnim = ANIM_KO_SPIN_L;
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break;
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default:
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break;
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}
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//} else {
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// dieAnim = ANIM_KO_SHOT_STOM;
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//}
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} else {
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dieAnim = ANIM_KO_SHOT_FACE;
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}
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} else {
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dieAnim = ANIM_KO_SHOT_FACE;
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// SpawnFlyingComponent in VC
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RemoveBodyPart(PED_HEAD, direction);
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headShot = true;
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willLinger = true;
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}
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#else
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if (m_nPedState == PED_FALL) {
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if (IsPedHeadAbovePos(-0.3f)) {
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dieAnim = NUM_ANIMS;
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@ -3582,6 +3631,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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break;
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}
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}
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#endif
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break;
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case WEAPONTYPE_COLT45:
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case WEAPONTYPE_UZI:
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@ -3596,8 +3646,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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if (IsPlayer() || bNoCriticalHits)
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dontRemoveLimb = true;
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else {
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switch (method)
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{
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switch (method) {
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case WEAPONTYPE_SNIPERRIFLE:
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dontRemoveLimb = false;
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break;
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@ -667,8 +667,6 @@ public:
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static void LoadFightData(void);
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// Callbacks
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
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static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
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