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https://github.com/GTAmodding/re3.git
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Merge pull request #280 from erorcun/erorcun
CPhone, CPlayerInfo, CFire, CWorld
This commit is contained in:
commit
d1141f468c
@ -46,7 +46,6 @@ CBulletInfo
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CBulletTraces
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CCam
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CCamera
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CCivilianPed
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CCopPed
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CCrane
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CCranes
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@ -64,9 +63,7 @@ CGlass
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CMenuManager
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CMotionBlurStreaks
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CPacManPickups
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CPed - being worked on
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CPedIK
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CPhoneInfo - one function left
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CPlayerInfo
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CPlayerPed
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CProjectile
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@ -5536,12 +5536,12 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
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if(params->m_fDistance < 49.f) {
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ped = params->m_pPed;
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if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
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if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
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emittingVol = 10;
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veh = ped->m_pMyVehicle;
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if(veh && veh->m_type == 0) {
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if(veh && veh->IsCar()) {
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for(int32 i = 2; i < 6; i++) {
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if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
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emittingVol = 42;
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@ -6451,7 +6451,7 @@ cAudioManager::ProcessPhysical(int32 id)
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{
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CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
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if(entity) {
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switch(entity->m_type & 7) {
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switch(entity->m_type) {
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case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
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case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
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default: return;
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@ -6,16 +6,146 @@
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#include "Ped.h"
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#include "Pad.h"
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#include "Messages.h"
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#include "Camera.h"
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#include "World.h"
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#include "General.h"
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#include "AudioScriptObject.h"
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#include "RpAnimBlend.h"
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
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bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
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uint32 &CPhoneInfo::phoneMessagesTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pedWhoPickingUpPhone = *(CPed**)0x6283B8;
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bool &CPhoneInfo::bDisplayingPhoneMessage = *(bool*)0x6283AC; // is phone picked up
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uint32 &CPhoneInfo::PhoneEnableControlsTimer = *(uint32*)0x6283A8;
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CPhone *&CPhoneInfo::pPhoneDisplayingMessages = *(CPhone**)0x6283B0;
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bool &CPhoneInfo::bPickingUpPhone = *(bool*)0x6283B4;
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CPed *&CPhoneInfo::pCallBackPed = *(CPed**)0x6283B8; // ped who picking up the phone (reset after pickup cb)
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WRAPPER void CPhoneInfo::Update(void) { EAXJMP(0x42F7A0); }
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/*
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Entering phonebooth cutscene, showing messages and triggering these things
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by checking coordinates happens in here - blue mission marker is cosmetic.
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Repeated message means after the script set the messages for a particular phone,
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player can pick the phone again with the same messages appearing,
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after 60 seconds of last phone pick-up.
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*/
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#ifdef TOGGLEABLE_BETA_FEATURES
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CPed* crimeReporters[NUMPHONES] = {};
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bool
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isPhoneAvailable(int m_phoneId)
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{
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return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
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(crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
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crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
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(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
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}
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#endif
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void
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CPhoneInfo::Update(void)
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{
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CPlayerPed *player = FindPlayerPed();
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CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
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playerInfo->MakePlayerSafe(false);
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TheCamera.SetWideScreenOff();
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pPhoneDisplayingMessages = nil;
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bDisplayingPhoneMessage = false;
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CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
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if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
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CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
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endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
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endAssoc->SetFinishCallback(PhonePutDownCB, player);
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} else {
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CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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}
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}
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bool notInCar;
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CVector playerPos;
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if (FindPlayerVehicle()) {
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notInCar = false;
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playerPos = FindPlayerVehicle()->GetPosition();
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} else {
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notInCar = true;
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playerPos = player->GetPosition();
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}
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bool phoneRings = false;
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bool scratchTheCabinet;
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for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
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if (m_aPhones[phoneId].m_visibleToCam) {
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switch (m_aPhones[phoneId].m_nState) {
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case PHONE_STATE_ONETIME_MESSAGE_SET:
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case PHONE_STATE_REPEATED_MESSAGE_SET:
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case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
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if (bPickingUpPhone) {
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scratchTheCabinet = false;
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phoneRings = false;
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} else {
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scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
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phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
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}
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if (scratchTheCabinet) {
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m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
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if (!phoneRings)
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PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
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} else {
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m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
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}
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m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
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m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
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if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
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CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
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if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
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if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
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CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
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float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
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if (angleToFace > TWOPI)
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angleToFace = angleToFace - TWOPI;
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player->m_fRotationCur = angleToFace;
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
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phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
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bPickingUpPhone = true;
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pCallBackPed = player;
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}
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}
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}
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break;
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case PHONE_STATE_REPEATED_MESSAGE_STARTED:
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if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
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m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
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break;
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case PHONE_STATE_9:
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scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
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phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
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if (scratchTheCabinet) {
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m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
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if (!phoneRings)
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PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
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} else {
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m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
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}
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m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
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m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
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break;
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default:
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break;
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}
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if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
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m_aPhones[phoneId].m_visibleToCam = false;
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} else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
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if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
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m_aPhones[phoneId].m_visibleToCam = true;
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}
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}
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}
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int
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CPhoneInfo::FindNearestFreePhone(CVector *pos)
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@ -25,7 +155,11 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
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#ifdef TOGGLEABLE_BETA_FEATURES
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&& isPhoneAvailable(phoneId)
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#endif
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) {
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float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
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if (phoneDist < nearestPhoneDist) {
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@ -50,20 +184,20 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
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bool
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CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
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{
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if (isPhonePickedUp)
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if (bDisplayingPhoneMessage)
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return false;
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int state = m_aPhones[phoneId].m_nState;
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return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
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state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
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state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
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state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
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state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
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}
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bool
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CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
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{
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return pickedUpPhone == &m_aPhones[phoneId];
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return pPhoneDisplayingMessages == &m_aPhones[phoneId];
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}
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void
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@ -71,7 +205,7 @@ CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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m_nMax = ReadSaveBuf<int32>(buf);
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m_nNum = ReadSaveBuf<int32>(buf);
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m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
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for (int i = 0; i < NUMPHONES; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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// It's saved as building pool index in save file, convert it to true entity
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@ -127,7 +261,7 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
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CVector pos(xPos, yPos, 0.0f);
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float nearestPhoneDist = 100.0f;
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for (int phoneId = m_nNum; phoneId < m_nMax; phoneId++) {
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for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
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float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
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if (phoneDistance < nearestPhoneDist) {
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nearestPhoneDist = phoneDistance;
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@ -136,23 +270,23 @@ CPhoneInfo::GrabPhone(float xPos, float yPos)
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}
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m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
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CPhone oldFirstPhone = m_aPhones[m_nNum];
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m_aPhones[m_nNum] = m_aPhones[nearestPhoneId];
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CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
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m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
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m_aPhones[nearestPhoneId] = oldFirstPhone;
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m_nNum++;
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return m_nNum - 1;
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m_nScriptPhonesMax++;
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return m_nScriptPhonesMax - 1;
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}
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void
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CPhoneInfo::Initialise(void)
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{
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CBuildingPool *pool = CPools::GetBuildingPool();
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pedWhoPickingUpPhone = nil;
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isPhonePickedUp = false;
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isPhoneBeingPickedUp = false;
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pickedUpPhone = nil;
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pCallBackPed = nil;
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bDisplayingPhoneMessage = false;
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bPickingUpPhone = false;
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pPhoneDisplayingMessages = nil;
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m_nMax = 0;
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m_nNum = 0;
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m_nScriptPhonesMax = 0;
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for (int i = pool->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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@ -173,7 +307,7 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
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*size = sizeof(CPhoneInfo);
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INITSAVEBUF
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WriteSaveBuf(buf, m_nMax);
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WriteSaveBuf(buf, m_nNum);
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WriteSaveBuf(buf, m_nScriptPhonesMax);
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for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
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CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
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@ -189,7 +323,7 @@ void
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CPhoneInfo::Shutdown(void)
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{
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m_nMax = 0;
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m_nNum = 0;
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m_nScriptPhonesMax = 0;
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}
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void
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@ -221,26 +355,26 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
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}
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}
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CPhoneInfo::isPhoneBeingPickedUp = false;
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CPhoneInfo::isPhonePickedUp = true;
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CPhoneInfo::pickedUpPhone = phone;
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CPhoneInfo::phoneMessagesTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
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CPhoneInfo::bPickingUpPhone = false;
|
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CPhoneInfo::bDisplayingPhoneMessage = true;
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CPhoneInfo::pPhoneDisplayingMessages = phone;
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CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
|
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if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
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phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_SHOWN;
|
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phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
|
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} else {
|
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phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN;
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phone->m_lastTimeRepeatedMsgShown = CTimer::GetTimeInMilliseconds();
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phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
|
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phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
|
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}
|
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|
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CPed *ped = CPhoneInfo::pedWhoPickingUpPhone;
|
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CPed *ped = CPhoneInfo::pCallBackPed;
|
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ped->m_nMoveState = PEDMOVE_STILL;
|
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
|
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|
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if (assoc->blendAmount > 0.5f && ped)
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
|
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|
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CPhoneInfo::pedWhoPickingUpPhone = nil;
|
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CPhoneInfo::pCallBackPed = nil;
|
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}
|
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|
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STARTPATCHES
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@ -255,6 +389,7 @@ STARTPATCHES
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InjectHook(0x42F710, &CPhoneInfo::Shutdown, PATCH_JUMP);
|
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InjectHook(0x42F640, &CPhoneInfo::Initialise, PATCH_JUMP);
|
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InjectHook(0x42FDB0, &CPhoneInfo::GrabPhone, PATCH_JUMP);
|
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InjectHook(0x42F7A0, &CPhoneInfo::Update, PATCH_JUMP);
|
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InjectHook(0x42F570, &PhonePutDownCB, PATCH_JUMP);
|
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InjectHook(0x42F470, &PhonePickUpCB, PATCH_JUMP);
|
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ENDPATCHES
|
@ -5,7 +5,7 @@
|
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class CPed;
|
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class CAnimBlendAssociation;
|
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|
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enum {
|
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enum PhoneState {
|
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PHONE_STATE_FREE,
|
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PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
|
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PHONE_STATE_2,
|
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@ -13,9 +13,9 @@ enum {
|
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PHONE_STATE_ONETIME_MESSAGE_SET,
|
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PHONE_STATE_REPEATED_MESSAGE_SET,
|
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PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
|
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PHONE_STATE_ONETIME_MESSAGE_SHOWN,
|
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PHONE_STATE_REPEATED_MESSAGE_SHOWN,
|
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PHONE_STATE_9
|
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PHONE_STATE_ONETIME_MESSAGE_STARTED,
|
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PHONE_STATE_REPEATED_MESSAGE_STARTED,
|
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PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
|
||||
};
|
||||
|
||||
class CPhone
|
||||
@ -23,10 +23,10 @@ class CPhone
|
||||
public:
|
||||
CVector m_vecPos;
|
||||
wchar *m_apMessages[6];
|
||||
uint32 m_lastTimeRepeatedMsgShown;
|
||||
uint32 m_repeatedMessagePickupStart;
|
||||
CEntity *m_pEntity; // stored as building pool index in save files
|
||||
int32 m_nState;
|
||||
uint8 field_30;
|
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PhoneState m_nState;
|
||||
bool m_visibleToCam;
|
||||
|
||||
CPhone() { }
|
||||
~CPhone() { }
|
||||
@ -36,14 +36,14 @@ static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
|
||||
|
||||
class CPhoneInfo {
|
||||
public:
|
||||
static bool &isPhonePickedUp;
|
||||
static uint32 &phoneMessagesTimer;
|
||||
static CPhone *&pickedUpPhone;
|
||||
static bool &isPhoneBeingPickedUp;
|
||||
static CPed *&pedWhoPickingUpPhone;
|
||||
static bool &bDisplayingPhoneMessage;
|
||||
static uint32 &PhoneEnableControlsTimer;
|
||||
static CPhone *&pPhoneDisplayingMessages;
|
||||
static bool &bPickingUpPhone;
|
||||
static CPed *&pCallBackPed;
|
||||
|
||||
int32 m_nMax;
|
||||
int32 m_nNum;
|
||||
int32 m_nScriptPhonesMax;
|
||||
CPhone m_aPhones[NUMPHONES];
|
||||
|
||||
CPhoneInfo() { }
|
||||
@ -67,3 +67,8 @@ extern CPhoneInfo &gPhoneInfo;
|
||||
|
||||
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
extern CPed *crimeReporters[NUMPHONES];
|
||||
bool isPhoneAvailable(int);
|
||||
#endif
|
@ -346,7 +346,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
|
||||
pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
|
||||
pp->assoc_group_id = ped->m_animGroup;
|
||||
/* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
|
||||
if (ped->bInVehicle && ped->m_pMyVehicle)
|
||||
if (ped->InVehicle())
|
||||
pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
|
||||
else
|
||||
pp->vehicle_index = 0;
|
||||
|
@ -1734,7 +1734,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
if (ped) {
|
||||
if (ped->bInVehicle && ped->m_pMyVehicle) {
|
||||
if (ped->InVehicle()) {
|
||||
if (ped->m_pMyVehicle->pDriver == ped) {
|
||||
ped->m_pMyVehicle->RemoveDriver();
|
||||
ped->m_pMyVehicle->m_status = STATUS_ABANDONED;
|
||||
@ -4947,7 +4947,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
assert(pPed);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
|
||||
bool isTouching = false;
|
||||
if (pPed->bInVehicle && pPed->m_pMyVehicle)
|
||||
if (pPed->InVehicle())
|
||||
isTouching = false;
|
||||
else if (pPed->GetHasCollidedWith(pObject))
|
||||
isTouching = true;
|
||||
@ -5090,7 +5090,7 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
|
||||
case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]);
|
||||
UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0]));
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_TURN_PHONE_OFF:
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Explosion.h"
|
||||
|
||||
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
|
||||
WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
|
||||
|
||||
WRAPPER
|
||||
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
|
||||
|
@ -27,4 +27,5 @@ public:
|
||||
static CVector *GetExplosionPosition(uint8 id);
|
||||
static uint8 GetExplosionType(uint8 id);
|
||||
static void ResetExplosionActiveCounter(uint8 id);
|
||||
static void RemoveAllExplosionsInArea(CVector, float);
|
||||
};
|
||||
|
@ -5,6 +5,9 @@
|
||||
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
|
||||
|
||||
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
|
||||
WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
|
||||
WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
|
||||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
||||
{
|
||||
@ -31,6 +34,18 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
||||
return nil;
|
||||
}
|
||||
|
||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
|
||||
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
|
||||
void
|
||||
CFireManager::ExtinguishPoint(CVector point, float range)
|
||||
{
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsOngoing) {
|
||||
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range))
|
||||
m_aFires[i].Extinguish();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
|
||||
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -34,6 +34,8 @@ public:
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
|
||||
CFire *FindNearestFire(CVector, float*);
|
||||
void ExtinguishPoint(CVector, float);
|
||||
|
||||
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
|
||||
};
|
||||
extern CFireManager &gFireManager;
|
||||
|
@ -7,7 +7,7 @@ enum {
|
||||
PLAYERCONTROL_DISABLED_4 = 4,
|
||||
PLAYERCONTROL_DISABLED_8 = 8,
|
||||
PLAYERCONTROL_DISABLED_10 = 16,
|
||||
PLAYERCONTROL_DISABLED_20 = 32,
|
||||
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
||||
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
||||
PLAYERCONTROL_DISABLED_80 = 128,
|
||||
};
|
||||
|
@ -3,15 +3,24 @@
|
||||
#include "PlayerPed.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "Frontend.h"
|
||||
#include "Vehicle.h"
|
||||
#include "PlayerSkin.h"
|
||||
#include "Darkel.h"
|
||||
#include "Messages.h"
|
||||
#include "Text.h"
|
||||
#include "Stats.h"
|
||||
#include "Remote.h"
|
||||
#include "World.h"
|
||||
#include "Replay.h"
|
||||
#include "Pad.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Explosion.h"
|
||||
#include "Script.h"
|
||||
#include "Vehicle.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "General.h"
|
||||
#include "main.h"
|
||||
#include "SpecialFX.h"
|
||||
|
||||
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
|
||||
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
|
||||
WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
|
||||
|
||||
void
|
||||
@ -24,7 +33,7 @@ CPlayerInfo::SetPlayerSkin(char *skin)
|
||||
CVector&
|
||||
CPlayerInfo::GetPos()
|
||||
{
|
||||
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
|
||||
if (m_pPed->InVehicle())
|
||||
return m_pPed->m_pMyVehicle->GetPosition();
|
||||
return m_pPed->GetPosition();
|
||||
}
|
||||
@ -44,7 +53,7 @@ CPlayerInfo::DeletePlayerSkin()
|
||||
{
|
||||
if (m_pSkinTexture) {
|
||||
RwTextureDestroy(m_pSkinTexture);
|
||||
m_pSkinTexture = NULL;
|
||||
m_pSkinTexture = nil;
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,9 +97,227 @@ CPlayerInfo::PlayerFailedCriticalMission()
|
||||
CDarkel::ResetOnPlayerDeath();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::Clear(void)
|
||||
{
|
||||
m_pPed = nil;
|
||||
m_pRemoteVehicle = nil;
|
||||
if (m_pVehicleEx) {
|
||||
m_pVehicleEx->bUsingSpecialColModel = false;
|
||||
m_pVehicleEx = nil;
|
||||
}
|
||||
m_nVisibleMoney = 0;
|
||||
m_nMoney = m_nVisibleMoney;
|
||||
m_WBState = WBSTATE_PLAYING;
|
||||
m_nWBTime = 0;
|
||||
m_nTrafficMultiplier = 0;
|
||||
m_fRoadDensity = 1.0f;
|
||||
m_bInRemoteMode = false;
|
||||
m_bSwitchTaxi = false;
|
||||
m_nSwitchTaxiTime = 0;
|
||||
m_nCollectedPackages = 0;
|
||||
m_nTotalPackages = 3;
|
||||
m_nTimeLastHealthLoss = 0;
|
||||
m_nTimeLastArmourLoss = 0;
|
||||
m_nNextSexFrequencyUpdateTime = 0;
|
||||
m_nNextSexMoneyUpdateTime = 0;
|
||||
m_nSexFrequency = 0;
|
||||
m_pHooker = nil;
|
||||
m_nTimeTankShotGun = 0;
|
||||
field_248 = 0;
|
||||
m_nUpsideDownCounter = 0;
|
||||
m_bInfiniteSprint = false;
|
||||
m_bFastReload = false;
|
||||
m_bGetOutOfJailFree = false;
|
||||
m_bGetOutOfHospitalFree = false;
|
||||
m_nPreviousTimeRewardedForExplosion = 0;
|
||||
m_nExplosionsSinceLastReward = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::BlowUpRCBuggy(void)
|
||||
{
|
||||
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
||||
return;
|
||||
|
||||
CRemote::TakeRemoteControlledCarFromPlayer();
|
||||
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
||||
{
|
||||
if (!car || car == m_pPed->m_pMyVehicle) {
|
||||
if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR)
|
||||
m_pPed->QuitEnteringCar();
|
||||
}
|
||||
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||
m_pPed->ClearObjective();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
{
|
||||
if (toggle) {
|
||||
CTheScripts::CountdownToMakePlayerUnsafe = 0;
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
||||
CPad::StopPadsShaking();
|
||||
m_pPed->bBulletProof = true;
|
||||
m_pPed->bFireProof = true;
|
||||
m_pPed->bCollisionProof = true;
|
||||
m_pPed->bMeleeProof = true;
|
||||
m_pPed->bOnlyDamagedByPlayer = true;
|
||||
m_pPed->bExplosionProof = true;
|
||||
m_pPed->m_bCanBeDamaged = false;
|
||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||
CancelPlayerEnteringCars(false);
|
||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||
CProjectileInfo::RemoveAllProjectiles();
|
||||
CWorld::SetAllCarsCanBeDamaged(false);
|
||||
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
||||
CReplay::DisableReplays();
|
||||
|
||||
} else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
||||
m_pPed->bBulletProof = false;
|
||||
m_pPed->bFireProof = false;
|
||||
m_pPed->bCollisionProof = false;
|
||||
m_pPed->bMeleeProof = false;
|
||||
m_pPed->bOnlyDamagedByPlayer = false;
|
||||
m_pPed->bExplosionProof = false;
|
||||
m_pPed->m_bCanBeDamaged = true;
|
||||
CWorld::SetAllCarsCanBeDamaged(true);
|
||||
CReplay::EnableReplays();
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPlayerInfo::IsRestartingAfterDeath()
|
||||
{
|
||||
return m_WBState == WBSTATE_WASTED;
|
||||
}
|
||||
|
||||
bool
|
||||
CPlayerInfo::IsRestartingAfterArrest()
|
||||
{
|
||||
return m_WBState == WBSTATE_BUSTED;
|
||||
}
|
||||
|
||||
// lastClosestness is passed to other calls of this function
|
||||
void
|
||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
|
||||
{
|
||||
// This dist used for determining the angle to face
|
||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
||||
while (neededTurn >= PI) {
|
||||
neededTurn -= 2 * PI;
|
||||
}
|
||||
|
||||
while (neededTurn < -PI) {
|
||||
neededTurn += 2 * PI;
|
||||
}
|
||||
|
||||
// This dist used for evaluating cars' distances, weird...
|
||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||
float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||
if (closestness > *lastClosestness) {
|
||||
*lastClosestness = closestness;
|
||||
*closestCarOutput = (CVehicle*)carToTest;
|
||||
}
|
||||
}
|
||||
|
||||
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
||||
void
|
||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||
++m_nExplosionsSinceLastReward;
|
||||
else
|
||||
m_nExplosionsSinceLastReward = 1;
|
||||
|
||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||
sprintf(gString, "$%d", award);
|
||||
#ifdef MONEY_MESSAGES
|
||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||
|
||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||
#endif
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
|
||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||
CGeneral::GetRandomNumber();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||
{
|
||||
// Interesting
|
||||
*size = sizeof(CPlayerInfo);
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||
}
|
||||
// Save struct is different
|
||||
// VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
|
||||
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
|
||||
InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
|
||||
InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
|
||||
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
|
||||
InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP);
|
||||
InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP);
|
||||
InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP);
|
||||
InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP);
|
||||
InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP);
|
||||
InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP);
|
||||
InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP);
|
||||
InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -10,6 +10,8 @@ enum eWastedBustedState
|
||||
WBSTATE_FAILED_CRITICAL_MISSION,
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
class CPlayerPed;
|
||||
class CCivilianPed;
|
||||
@ -40,7 +42,7 @@ public:
|
||||
int8 field_217;
|
||||
int8 field_218;
|
||||
int8 field_219;
|
||||
int32 m_nWBTime;
|
||||
uint32 m_nWBTime;
|
||||
bool m_bInRemoteMode;
|
||||
int8 field_225;
|
||||
int8 field_226;
|
||||
@ -77,6 +79,17 @@ public:
|
||||
void ArrestPlayer(void);
|
||||
bool IsPlayerInRemoteMode(void);
|
||||
void PlayerFailedCriticalMission(void);
|
||||
void Clear(void);
|
||||
void BlowUpRCBuggy(void);
|
||||
void CancelPlayerEnteringCars(CVehicle*);
|
||||
bool IsRestartingAfterDeath(void);
|
||||
bool IsRestartingAfterArrest(void);
|
||||
void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**);
|
||||
void LoadPlayerInfo(uint8 *buf, uint32 size);
|
||||
void SavePlayerInfo(uint8 *buf, uint32* size);
|
||||
|
||||
~CPlayerInfo() { };
|
||||
void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); }
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
|
@ -312,7 +312,7 @@ void CRadar::DrawBlips()
|
||||
break;
|
||||
case BLIP_CHAR:
|
||||
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
||||
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
|
||||
if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
|
||||
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
|
||||
}
|
||||
break;
|
||||
@ -415,7 +415,7 @@ void CRadar::DrawBlips()
|
||||
break;
|
||||
case BLIP_CHAR:
|
||||
blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle);
|
||||
if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) {
|
||||
if (blipEntity && ((CPed*)blipEntity)->InVehicle()) {
|
||||
blipEntity = ((CPed*)blipEntity)->m_pMyVehicle;
|
||||
}
|
||||
break;
|
||||
|
@ -859,8 +859,8 @@ FindPlayerPed(void)
|
||||
CVehicle*
|
||||
FindPlayerVehicle(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return nil;
|
||||
@ -878,8 +878,8 @@ FindPlayerTrain(void)
|
||||
CEntity*
|
||||
FindPlayerEntity(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle;
|
||||
else
|
||||
return ped;
|
||||
@ -888,8 +888,8 @@ FindPlayerEntity(void)
|
||||
CVector
|
||||
FindPlayerCoors(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->GetPosition();
|
||||
else
|
||||
return ped->GetPosition();
|
||||
@ -898,8 +898,8 @@ FindPlayerCoors(void)
|
||||
CVector&
|
||||
FindPlayerSpeed(void)
|
||||
{
|
||||
CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
||||
if(ped->bInVehicle && ped->m_pMyVehicle)
|
||||
CPlayerPed *ped = FindPlayerPed();
|
||||
if(ped->InVehicle())
|
||||
return ped->m_pMyVehicle->m_vecMoveSpeed;
|
||||
else
|
||||
return ped->m_vecMoveSpeed;
|
||||
@ -926,7 +926,7 @@ FindPlayerCentreOfWorld_NoSniperShift(void)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
|
||||
if(FindPlayerVehicle())
|
||||
return FindPlayerVehicle()->GetPosition();
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
|
||||
return FindPlayerPed()->GetPosition();
|
||||
}
|
||||
|
||||
float
|
||||
@ -936,7 +936,7 @@ FindPlayerHeading(void)
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
|
||||
if(FindPlayerVehicle())
|
||||
return FindPlayerVehicle()->GetForward().Heading();
|
||||
return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading();
|
||||
return FindPlayerPed()->GetForward().Heading();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1011,6 +1011,30 @@ CWorld::StopAllLawEnforcersInTheirTracks(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::SetAllCarsCanBeDamaged(bool toggle)
|
||||
{
|
||||
int poolSize = CPools::GetVehiclePool()->GetSize();
|
||||
for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
|
||||
CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||
if (veh)
|
||||
veh->bCanBeDamaged = toggle;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
|
||||
{
|
||||
int poolSize = CPools::GetVehiclePool()->GetSize();
|
||||
for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) {
|
||||
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||
if (veh) {
|
||||
if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range))
|
||||
veh->ExtinguishCarFire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::Process(void)
|
||||
{
|
||||
@ -1212,5 +1236,9 @@ STARTPATCHES
|
||||
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
|
||||
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP);
|
||||
InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP);
|
||||
InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -121,6 +121,8 @@ public:
|
||||
static void RemoveFallenCars();
|
||||
|
||||
static void StopAllLawEnforcersInTheirTracks();
|
||||
static void SetAllCarsCanBeDamaged(bool);
|
||||
static void ExtinguishAllCarFiresInArea(CVector, float);
|
||||
|
||||
static void Initialise();
|
||||
static void ShutDown();
|
||||
|
@ -19,15 +19,6 @@ CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
|
||||
void
|
||||
CCivilianPed::CivilianAI(void)
|
||||
{
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (bRunningToPhone && m_nPedState != PED_SEEK_POS && m_nPedState != PED_FALL && m_nPedState != PED_GETUP &&
|
||||
m_nPedState != PED_DIVE_AWAY && m_nPedState != PED_MAKE_CALL && m_nPedState != PED_FACE_PHONE) {
|
||||
bRunningToPhone = false;
|
||||
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
|
||||
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
|
||||
|| !IsPedInControl()) {
|
||||
|
||||
@ -248,17 +239,27 @@ CCivilianPed::ProcessControl(void)
|
||||
if (Seek()) {
|
||||
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
|
||||
m_pNextPathNode = nil;
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
|
||||
if (!isPhoneAvailable(m_phoneId)) {
|
||||
RestorePreviousState();
|
||||
crimeReporters[m_phoneId] = nil;
|
||||
m_phoneId = -1;
|
||||
bRunningToPhone = false;
|
||||
} else {
|
||||
crimeReporters[m_phoneId] = this;
|
||||
m_nPedState = PED_FACE_PHONE;
|
||||
}
|
||||
#else
|
||||
} else if (bRunningToPhone) {
|
||||
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
|
||||
RestorePreviousState();
|
||||
m_phoneId = -1;
|
||||
#ifdef FIX_BUGS
|
||||
bRunningToPhone = false;
|
||||
#endif
|
||||
} else {
|
||||
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
|
||||
m_nPedState = PED_FACE_PHONE;
|
||||
}
|
||||
#endif
|
||||
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||
if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
|
||||
if (m_moved.Magnitude() == 0.0f) {
|
||||
@ -275,12 +276,6 @@ CCivilianPed::ProcessControl(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
else if (bRunningToPhone) {
|
||||
// Designed for running to phone, but never used
|
||||
CheckAroundForPossibleCollisions();
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
case PED_FACE_PHONE:
|
||||
if (FacePhone())
|
||||
|
@ -337,7 +337,7 @@ CPed::~CPed(void)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
|
||||
if (bInVehicle && m_pMyVehicle){
|
||||
if (InVehicle()){
|
||||
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
|
||||
if (m_pMyVehicle->pDriver == this)
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
@ -362,7 +362,7 @@ void
|
||||
CPed::FlagToDestroyWhenNextProcessed(void)
|
||||
{
|
||||
bRemoveFromWorld = true;
|
||||
if (!bInVehicle || !m_pMyVehicle)
|
||||
if (!InVehicle())
|
||||
return;
|
||||
if (m_pMyVehicle->pDriver == this){
|
||||
m_pMyVehicle->pDriver = nil;
|
||||
@ -2397,7 +2397,7 @@ CPed::CalculateNewVelocity(void)
|
||||
bool
|
||||
CPed::CanBeDeleted(void)
|
||||
{
|
||||
if (this->bInVehicle)
|
||||
if (bInVehicle)
|
||||
return false;
|
||||
|
||||
switch (CharCreatedBy) {
|
||||
@ -2993,7 +2993,7 @@ CPed::ReactToAttack(CEntity *attacker)
|
||||
}
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_nPedState == PED_DRIVING && bInVehicle && m_pMyVehicle
|
||||
if (m_nPedState == PED_DRIVING && InVehicle()
|
||||
&& (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) {
|
||||
|
||||
if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE
|
||||
@ -3187,6 +3187,9 @@ CPed::MakePhonecall(void)
|
||||
|
||||
SetIdle();
|
||||
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
crimeReporters[m_phoneId] = nil;
|
||||
#endif
|
||||
m_phoneId = -1;
|
||||
return true;
|
||||
}
|
||||
@ -4297,7 +4300,7 @@ CPed::RestorePreviousState(void)
|
||||
if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
|
||||
return;
|
||||
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
m_nPedState = PED_DRIVING;
|
||||
m_nLastPedState = PED_NONE;
|
||||
} else {
|
||||
@ -5908,13 +5911,6 @@ CPed::SetDead(void)
|
||||
if (m_nPedState == PED_DRIVING)
|
||||
bIsVisible = false;
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (bRunningToPhone) {
|
||||
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_REPORTING_CRIME)
|
||||
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_nPedState = PED_DEAD;
|
||||
m_pVehicleAnim = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
@ -10384,8 +10380,8 @@ CPed::ProcessControl(void)
|
||||
if (pad->GetHorn()) {
|
||||
float c = Cos(m_fRotationCur);
|
||||
float s = Sin(m_fRotationCur);
|
||||
m_pMyVehicle->GetRight() = CVector(c, 0.0f, 0.0f);
|
||||
m_pMyVehicle->GetForward() = CVector(0.0f, s, 0.0f);
|
||||
m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
||||
m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
|
||||
m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
if (pad->GetAccelerate()) {
|
||||
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
|
||||
@ -11682,15 +11678,14 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
|
||||
if (phoneId == -1)
|
||||
return false;
|
||||
|
||||
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
|
||||
CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
|
||||
if (phone->m_nState != PHONE_STATE_FREE)
|
||||
return false;
|
||||
|
||||
bRunningToPhone = true;
|
||||
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.7f); // original: 0.35f
|
||||
SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
#endif
|
||||
bIsRunning = true; // not there in original
|
||||
m_phoneId = phoneId;
|
||||
m_crimeToReportOnPhone = crimeToReport;
|
||||
return true;
|
||||
@ -12404,11 +12399,8 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
void
|
||||
CPed::Render(void)
|
||||
{
|
||||
if (!bInVehicle
|
||||
|| m_nPedState == PED_EXIT_CAR
|
||||
|| m_nPedState == PED_DRAG_FROM_CAR
|
||||
|| bRenderPedInCar &&
|
||||
sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
|
||||
if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
|
||||
bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
|
||||
CEntity::Render();
|
||||
}
|
||||
}
|
||||
@ -12438,7 +12430,7 @@ CPed::ProcessObjective(void)
|
||||
}
|
||||
|
||||
if (m_pedInObjective) {
|
||||
if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR && m_pedInObjective->m_pMyVehicle) {
|
||||
if (m_pedInObjective->InVehicle() && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
|
||||
targetCarOrHisPos = m_pedInObjective->m_pMyVehicle->GetPosition();
|
||||
} else {
|
||||
targetCarOrHisPos = m_pedInObjective->GetPosition();
|
||||
@ -12465,7 +12457,7 @@ CPed::ProcessObjective(void)
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
break;
|
||||
case OBJECTIVE_FLEE_TILL_SAFE:
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
bFleeAfterExitingCar = true;
|
||||
} else if (m_nPedState != PED_FLEE_POS) {
|
||||
@ -12521,7 +12513,7 @@ CPed::ProcessObjective(void)
|
||||
SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
|
||||
break;
|
||||
}
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
if (distWithTarget.Magnitude() >= 20.0f
|
||||
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() >= sq(0.02f)) {
|
||||
if (m_pMyVehicle->pDriver == this
|
||||
@ -12619,7 +12611,7 @@ CPed::ProcessObjective(void)
|
||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||
{
|
||||
bool killPlayerInNoPoliceZone = false;
|
||||
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && bInVehicle && m_pMyVehicle) {
|
||||
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
break;
|
||||
}
|
||||
@ -12974,7 +12966,7 @@ CPed::ProcessObjective(void)
|
||||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
|
||||
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
|
||||
{
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
if (m_nPedState == PED_DRIVING)
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
} else if (m_nPedState != PED_FLEE_ENTITY) {
|
||||
@ -13273,12 +13265,12 @@ CPed::ProcessObjective(void)
|
||||
{
|
||||
distWithTarget = m_nextRoutePointPos - GetPosition();
|
||||
distWithTarget.z = 0.0f;
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
CCarAI::GetCarToGoToCoors(m_pMyVehicle, &m_nextRoutePointPos);
|
||||
CCarCtrl::RegisterVehicleOfInterest(m_pMyVehicle);
|
||||
if (distWithTarget.MagnitudeSqr() < sq(20.0f)) {
|
||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
CPed::ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
|
||||
ForceStoredObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS);
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
}
|
||||
break;
|
||||
@ -13322,7 +13314,7 @@ CPed::ProcessObjective(void)
|
||||
case OBJECTIVE_RUN_TO_AREA:
|
||||
{
|
||||
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
|
||||
&& bInVehicle && m_pMyVehicle) {
|
||||
&& InVehicle()) {
|
||||
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
|
||||
} else {
|
||||
distWithTarget = m_nextRoutePointPos - GetPosition();
|
||||
@ -13583,7 +13575,7 @@ CPed::ProcessObjective(void)
|
||||
// fall through
|
||||
case OBJECTIVE_LEAVE_VEHICLE:
|
||||
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
|
||||
&& (m_nPedType != PEDTYPE_COP
|
||||
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
|
||||
@ -13601,7 +13593,7 @@ CPed::ProcessObjective(void)
|
||||
case OBJECTIVE_LEAVE_CAR_AND_DIE:
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (InVehicle()) {
|
||||
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
|
||||
&& m_nPedState != PED_EXIT_TRAIN) {
|
||||
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
|
||||
@ -14802,7 +14794,7 @@ CPed::SetRadioStation(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
inline bool
|
||||
CPed::IsNotInWreckedVehicle()
|
||||
{
|
||||
return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED;
|
||||
@ -16178,7 +16170,7 @@ CPed::UpdateFromLeader(void)
|
||||
return;
|
||||
|
||||
CVector leaderDist;
|
||||
if (m_leader->bInVehicle && m_leader->m_pMyVehicle)
|
||||
if (m_leader->InVehicle())
|
||||
leaderDist = m_leader->m_pMyVehicle->GetPosition() - GetPosition();
|
||||
else
|
||||
leaderDist = m_leader->GetPosition() - GetPosition();
|
||||
|
@ -243,7 +243,7 @@ enum PedState
|
||||
PED_STEP_AWAY,
|
||||
PED_ON_FIRE,
|
||||
|
||||
PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
|
||||
PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
|
||||
|
||||
PED_STATES_NO_AI,
|
||||
|
||||
@ -787,6 +787,7 @@ public:
|
||||
PedState GetPedState(void) { return m_nPedState; }
|
||||
void SetPedState(PedState state) { m_nPedState = state; }
|
||||
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
|
||||
void ReplaceWeaponWhenExitingVehicle(void);
|
||||
void RemoveWeaponWhenEnteringVehicle(void);
|
||||
bool IsNotInWreckedVehicle();
|
||||
|
@ -3,5 +3,5 @@
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Projectile.h"
|
||||
|
||||
|
||||
WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
|
||||
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
|
@ -6,4 +6,5 @@ class CProjectileInfo
|
||||
{
|
||||
public:
|
||||
static bool RemoveIfThisIsAProjectile(CObject *pObject);
|
||||
static void RemoveAllProjectiles(void);
|
||||
};
|
Loading…
Reference in New Issue
Block a user