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little cleanup on radar
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@ -26,27 +26,27 @@ enum eRadarSprite
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RADAR_SPRITE_COORD_BLIP = -1,
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#endif
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RADAR_SPRITE_NONE = 0,
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RADAR_SPRITE_ASUKA = 1,
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RADAR_SPRITE_BOMB = 2,
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RADAR_SPRITE_CAT = 3,
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RADAR_SPRITE_CENTRE = 4,
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RADAR_SPRITE_COPCAR = 5,
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RADAR_SPRITE_DON = 6,
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RADAR_SPRITE_EIGHT = 7,
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RADAR_SPRITE_EL = 8,
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RADAR_SPRITE_ICE = 9,
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RADAR_SPRITE_JOEY = 10,
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RADAR_SPRITE_KENJI = 11,
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RADAR_SPRITE_LIZ = 12,
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RADAR_SPRITE_LUIGI = 13,
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RADAR_SPRITE_NORTH = 14,
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RADAR_SPRITE_RAY = 15,
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RADAR_SPRITE_SAL = 16,
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RADAR_SPRITE_SAVE = 17,
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RADAR_SPRITE_SPRAY = 18,
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RADAR_SPRITE_TONY = 19,
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RADAR_SPRITE_WEAPON = 20,
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RADAR_SPRITE_COUNT = 21,
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RADAR_SPRITE_ASUKA,
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RADAR_SPRITE_BOMB,
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RADAR_SPRITE_CAT,
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RADAR_SPRITE_CENTRE,
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RADAR_SPRITE_COPCAR,
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RADAR_SPRITE_DON,
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RADAR_SPRITE_EIGHT,
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RADAR_SPRITE_EL,
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RADAR_SPRITE_ICE,
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RADAR_SPRITE_JOEY,
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RADAR_SPRITE_KENJI,
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RADAR_SPRITE_LIZ,
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RADAR_SPRITE_LUIGI,
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RADAR_SPRITE_NORTH,
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RADAR_SPRITE_RAY,
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RADAR_SPRITE_SAL,
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RADAR_SPRITE_SAVE,
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RADAR_SPRITE_SPRAY,
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RADAR_SPRITE_TONY,
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RADAR_SPRITE_WEAPON,
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RADAR_SPRITE_COUNT
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};
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enum
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@ -104,7 +104,7 @@ public:
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static CSprite2d SpraySprite;
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static CSprite2d TonySprite;
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static CSprite2d WeaponSprite;
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static CSprite2d *RadarSprites[21];
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static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
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static float cachedCos;
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static float cachedSin;
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#ifdef MENU_MAP
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