mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
fixed to renderer
This commit is contained in:
parent
6dbc0c7dda
commit
d4d6290403
@ -311,7 +311,11 @@ enum Visbility
|
|||||||
VIS_STREAMME
|
VIS_STREAMME
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
|
||||||
|
#else
|
||||||
#define LOD_DISTANCE 300.0f
|
#define LOD_DISTANCE 300.0f
|
||||||
|
#endif
|
||||||
#define FADE_DISTANCE 20.0f
|
#define FADE_DISTANCE 20.0f
|
||||||
#define STREAM_DISTANCE 30.0f
|
#define STREAM_DISTANCE 30.0f
|
||||||
|
|
||||||
@ -674,14 +678,7 @@ CRenderer::ScanWorld(void)
|
|||||||
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
||||||
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
|
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
|
||||||
}else{
|
}else{
|
||||||
if(f <= LOD_DISTANCE){
|
if(f > LOD_DISTANCE){
|
||||||
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
|
||||||
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
|
||||||
poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x);
|
|
||||||
poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y);
|
|
||||||
poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x);
|
|
||||||
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
|
|
||||||
}else{
|
|
||||||
// priority
|
// priority
|
||||||
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
||||||
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
||||||
@ -698,8 +695,16 @@ CRenderer::ScanWorld(void)
|
|||||||
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_LOD_LEFT].y);
|
||||||
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
|
||||||
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
|
||||||
|
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||||
|
}else{
|
||||||
|
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
|
||||||
|
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
|
||||||
|
poly[1].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPLEFT].x);
|
||||||
|
poly[1].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPLEFT].y);
|
||||||
|
poly[2].x = CWorld::GetSectorX(vectors[CORNER_FAR_TOPRIGHT].x);
|
||||||
|
poly[2].y = CWorld::GetSectorY(vectors[CORNER_FAR_TOPRIGHT].y);
|
||||||
|
ScanSectorPoly(poly, 3, ScanSectorList);
|
||||||
}
|
}
|
||||||
ScanSectorPoly(poly, 3, ScanSectorList);
|
|
||||||
#ifdef NO_ISLAND_LOADING
|
#ifdef NO_ISLAND_LOADING
|
||||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
|
||||||
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
|
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
|
||||||
|
Loading…
Reference in New Issue
Block a user