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Small CPad fixes
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d9c96a76fb
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@ -1355,7 +1355,7 @@ bool CControllerConfigManager::GetIsKeyboardKeyJustDown(RsKeyCodes keycode)
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return true;
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break;
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case rsENTER:
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if (CPad::GetPad(PAD1)->GetEnterJustDown())
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if (CPad::GetPad(PAD1)->GetReturnJustDown())
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return true;
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break;
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case rsLSHIFT:
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@ -411,7 +411,7 @@ CCutsceneMgr::Update(void)
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if (CPad::GetPad(0)->GetCrossJustDown()
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|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
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|| CPad::GetPad(0)->GetLeftMouseJustDown()
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|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
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|| CPad::GetPad(0)->GetEnterJustDown()
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|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
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FinishCutscene();
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}
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@ -1855,7 +1855,7 @@ char *CPad::EditString(char *pStr, int32 nSize)
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}
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// extenter/up/down
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if ( GetPad(0)->GetEnterJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
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if ( GetPad(0)->GetReturnJustDown() || GetPad(0)->GetUpJustDown() || GetPad(0)->GetDownJustDown() )
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return nil;
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return pStr;
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@ -1976,7 +1976,7 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
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if ( GetPad(0)->GetCapsLockJustDown() )
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*pRsKeys = rsCAPSLK;
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if ( GetPad(0)->GetEnterJustDown() )
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if ( GetPad(0)->GetReturnJustDown() )
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*pRsKeys = rsENTER;
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if ( GetPad(0)->GetLeftShiftJustDown() )
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@ -299,7 +299,7 @@ public:
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bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
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bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
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bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
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bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
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bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); }
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bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
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bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
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bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
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@ -314,7 +314,7 @@ public:
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bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
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bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
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bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
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bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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bool GetReturnJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
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bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
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bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
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bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
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@ -325,6 +325,8 @@ public:
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bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
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bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
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bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
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bool GetEnterJustDown() { return GetPadEnterJustDown() || GetReturnJustDown(); }
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bool GetAltJustDown() { return GetLeftAltJustDown() || GetRightAltJustDown(); }
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bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
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bool GetF(int32 n) { return NewKeyState.F[n]; }
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@ -1969,11 +1969,11 @@ _WinMain(HINSTANCE instance,
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++gGameState;
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else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
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else if ( CPad::GetPad(0)->GetEnterJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
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else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
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++gGameState;
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else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
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else if ( CPad::GetPad(0)->GetAltJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetTabJustDown() )
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++gGameState;
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@ -2005,11 +2005,11 @@ _WinMain(HINSTANCE instance,
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++gGameState;
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else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() )
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else if ( CPad::GetPad(0)->GetEnterJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
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else if ( CPad::GetPad(0)->GetCharJustDown(VK_SPACE) )
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++gGameState;
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else if ( CPad::GetPad(0)->GetLeftAltJustDown() || CPad::GetPad(0)->GetRightAltJustDown() )
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else if ( CPad::GetPad(0)->GetAltJustDown() )
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++gGameState;
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else if ( CPad::GetPad(0)->GetTabJustDown() )
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++gGameState;
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