mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
fix (temporary?) for black bullet traces
This commit is contained in:
parent
a069aa57db
commit
d9c987bd8c
@ -298,6 +298,12 @@ void CBulletTraces::Render(void)
|
||||
if (!aTraces[i].m_bInUse)
|
||||
continue;
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
#ifdef FIX_BUGS
|
||||
// Raster has no transparent pixels so it relies on the raster format having alpha
|
||||
// to turn on blending. librw image conversion might get rid of it right now so let's
|
||||
// just force it on.
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
#endif
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
|
||||
|
Loading…
Reference in New Issue
Block a user