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@ -2222,9 +2222,13 @@ INITSAVEBUF
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script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
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OnAMissionFlag = ReadSaveBuf<uint32>(buf);
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LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
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for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
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CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
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NextFreeCollectiveIndex = ReadSaveBuf<int32>(buf);
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for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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/*
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switch (type) {
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case 0:
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BuildingSwapArray[i].m_pBuilding = nil;
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@ -2238,14 +2242,18 @@ INITSAVEBUF
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default:
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script_assert(false);
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}
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BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
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BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
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*/
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/*BuildingSwapArray[i].m_nNewModel = */ReadSaveBuf<uint32>(buf);
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/*BuildingSwapArray[i].m_nOldModel = */ReadSaveBuf<uint32>(buf);
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/*
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if (BuildingSwapArray[i].m_pBuilding)
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BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
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*/
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}
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for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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/*
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switch (type) {
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case 0:
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InvisibilitySettingArray[i] = nil;
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@ -2267,9 +2275,10 @@ INITSAVEBUF
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}
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if (InvisibilitySettingArray[i])
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InvisibilitySettingArray[i]->bIsVisible = false;
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*/
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}
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script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
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/*bPlayerHasMetDebbieHarry = */ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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@ -3369,9 +3369,9 @@ CMenuManager::Process(void)
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#ifdef XBOX_MESSAGE_SCREEN
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ProcessDialogTimer();
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#endif
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if (TheCamera.GetScreenFadeStatus() != FADE_0)
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return;
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// tmp hack to get saving to work
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//if (TheCamera.GetScreenFadeStatus() != FADE_0)
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// return;
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InitialiseChangedLanguageSettings();
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