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https://github.com/GTAmodding/re3.git
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Fire and PlayerSkin fix
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parent
7242d8a440
commit
db92864fe2
@ -113,7 +113,7 @@ CFire::ProcessFire(void)
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CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
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0, m_fStrength, 0, 0, 0, 0);
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rand(); rand(); rand(); /* unsure why these three rands are called */
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CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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@ -129,8 +129,10 @@ CFire::ProcessFire(void)
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
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0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
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7.0f, 0.0f, 0.0f, -7.0f,
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255, // this is 0 on PC which results in no shadow
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nRandNumber / 2, nRandNumber / 2, 0,
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10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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@ -1,22 +1,22 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "PlayerSkin.h"
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#include "TxdStore.h"
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#include "rtbmp.h"
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#include "ClumpModelInfo.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "PlayerInfo.h"
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#include "CdStream.h"
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#include "FileMgr.h"
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#include "Directory.h"
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#include "RwHelper.h"
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#include "Timer.h"
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#include "Lights.h"
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int CPlayerSkin::m_txdSlot;
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "PlayerSkin.h"
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#include "TxdStore.h"
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#include "rtbmp.h"
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#include "ClumpModelInfo.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "PlayerInfo.h"
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#include "CdStream.h"
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#include "FileMgr.h"
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#include "Directory.h"
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#include "RwHelper.h"
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#include "Timer.h"
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#include "Lights.h"
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int CPlayerSkin::m_txdSlot;
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void
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FindPlayerDff(uint32 &offset, uint32 &size)
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{
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@ -32,8 +32,8 @@ FindPlayerDff(uint32 &offset, uint32 &size)
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offset = info.offset;
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size = info.size;
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}
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}
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void
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LoadPlayerDff(void)
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{
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@ -65,22 +65,22 @@ LoadPlayerDff(void)
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if (streamWasAdded)
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CdStreamRemoveImages();
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}
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}
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void
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CPlayerSkin::Initialise(void)
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{
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m_txdSlot = CTxdStore::AddTxdSlot("skin");
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CTxdStore::Create(m_txdSlot);
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CTxdStore::AddRef(m_txdSlot);
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}
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}
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void
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CPlayerSkin::Shutdown(void)
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{
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CTxdStore::RemoveTxdSlot(m_txdSlot);
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}
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}
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RwTexture *
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CPlayerSkin::GetSkinTexture(const char *texName)
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{
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@ -112,8 +112,8 @@ CPlayerSkin::GetSkinTexture(const char *texName)
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RwImageDestroy(image);
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}
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return tex;
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}
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}
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void
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CPlayerSkin::BeginFrontendSkinEdit(void)
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{
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@ -163,11 +163,11 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
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RpClumpRender(gpPlayerClump);
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}
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STARTPATCHES
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InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
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InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
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InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
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InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
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STARTPATCHES
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InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
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InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
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InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
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InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
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InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
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ENDPATCHES
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