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https://github.com/GTAmodding/re3.git
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Fixed Bridge
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94fb33b60c
commit
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@ -46,6 +46,7 @@ void CBridge::Update()
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float liftHeight;
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// Set bridge height and state
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if (CStats::CommercialPassed)
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{
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if (TimeOfBridgeBecomingOperational == 0)
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@ -81,30 +82,6 @@ void CBridge::Update()
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liftHeight = 25.0;
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State = STATE_LIFT_PART_IS_UP;
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}
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// Move bridge part
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if (liftHeight != OldLift)
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{
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pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight;
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pLiftPart->GetMatrix().UpdateRW();
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pLiftPart->UpdateRwFrame();
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if (pLiftRoad)
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{
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pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight;
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pLiftRoad->GetMatrix().UpdateRW();
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pLiftRoad->UpdateRwFrame();
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}
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pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight;
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pWeight->GetMatrix().UpdateRW();
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pWeight->UpdateRwFrame();
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OldLift = liftHeight;
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}
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if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
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}
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else
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{
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@ -112,6 +89,30 @@ void CBridge::Update()
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TimeOfBridgeBecomingOperational = 0;
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State = STATE_BRIDGE_LOCKED;
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}
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// Move bridge part
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if (liftHeight != OldLift)
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{
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pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight;
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pLiftPart->GetMatrix().UpdateRW();
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pLiftPart->UpdateRwFrame();
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if (pLiftRoad)
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{
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pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight;
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pLiftRoad->GetMatrix().UpdateRW();
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pLiftRoad->UpdateRwFrame();
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}
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pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight;
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pWeight->GetMatrix().UpdateRW();
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pWeight->UpdateRwFrame();
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OldLift = liftHeight;
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}
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if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
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}
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bool CBridge::ShouldLightsBeFlashing() { return State != STATE_LIFT_PART_IS_DOWN; }
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