Reenable PS2_AUDIO_PATHS

This commit is contained in:
Sergeanur 2021-01-22 19:46:50 +02:00
parent ea916b6ae5
commit e019bd91fd

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@ -377,7 +377,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio // Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files