mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
commit
e132c3fada
@ -14,9 +14,8 @@ bool gbShowCarPathsLinks;
|
||||
|
||||
CPathFind &ThePaths = *(CPathFind*)0x8F6754;
|
||||
|
||||
WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
|
||||
|
||||
#define MAX_DIST INT16_MAX-1
|
||||
#define MIN_PED_ROUTE_DISTANCE 23.8f
|
||||
|
||||
// object flags:
|
||||
// 1 UseInRoadBlock
|
||||
@ -28,6 +27,199 @@ CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
|
||||
CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
|
||||
CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
|
||||
|
||||
bool
|
||||
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
|
||||
{
|
||||
*pointsFound = 0;
|
||||
CVector vecDistance = destination - position;
|
||||
if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
|
||||
return false;
|
||||
CVector vecPos = (position + destination) * 0.5f;
|
||||
CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
|
||||
CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f);
|
||||
const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f;
|
||||
const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f;
|
||||
const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f;
|
||||
const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f;
|
||||
if (nodeStartX == nodeEndX && nodeStartY == nodeEndY)
|
||||
return false;
|
||||
CPedPathNode pathNodes[40][40];
|
||||
CPedPathNode pathNodesList[416];
|
||||
for (int32 x = 0; x < 40; x++) {
|
||||
for (int32 y = 0; y < 40; y++) {
|
||||
pathNodes[x][y].bBlockade = false;
|
||||
pathNodes[x][y].id = INT16_MAX;
|
||||
pathNodes[x][y].nodeIdX = x;
|
||||
pathNodes[x][y].nodeIdY = y;
|
||||
}
|
||||
}
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
if (pathType != ROUTE_NO_BLOCKADE) {
|
||||
const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
|
||||
const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
|
||||
const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
|
||||
const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
|
||||
for (int32 y = nStartY; y <= nEndY; y++) {
|
||||
for (int32 x = nStartX; x <= nEndX; x++) {
|
||||
CSector *pSector = CWorld::GetSector(x, y);
|
||||
AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos);
|
||||
AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos);
|
||||
AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos);
|
||||
AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int32 i = 0; i < 416; i++) {
|
||||
pathNodesList[i].prev = nil;
|
||||
pathNodesList[i].next = nil;
|
||||
}
|
||||
CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY];
|
||||
CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY];
|
||||
pEndPathNode->bBlockade = false;
|
||||
pEndPathNode->id = 0;
|
||||
pEndPathNode->prev = nil;
|
||||
pEndPathNode->next = pathNodesList;
|
||||
pathNodesList[0].prev = pEndPathNode;
|
||||
int32 pathNodeIndex = 0;
|
||||
CPedPathNode *pPreviousNode = nil;
|
||||
for (; pathNodeIndex < 414; pathNodeIndex++)
|
||||
{
|
||||
pPreviousNode = pathNodesList[pathNodeIndex].prev;
|
||||
while (pPreviousNode && pPreviousNode != pStartPathNode) {
|
||||
const uint8 nodeIdX = pPreviousNode->nodeIdX;
|
||||
const uint8 nodeIdY = pPreviousNode->nodeIdY;
|
||||
if (nodeIdX > 0) {
|
||||
AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
|
||||
if (nodeIdY > 0)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
|
||||
if (nodeIdY < 39)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
|
||||
}
|
||||
if (nodeIdX < 39) {
|
||||
AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
|
||||
if (nodeIdY > 0)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
|
||||
if (nodeIdY < 39)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
|
||||
}
|
||||
if (nodeIdY > 0)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList);
|
||||
if (nodeIdY < 39)
|
||||
AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList);
|
||||
pPreviousNode = pPreviousNode->prev;
|
||||
if (!pPreviousNode)
|
||||
break;
|
||||
}
|
||||
|
||||
if (pPreviousNode && pPreviousNode == pStartPathNode)
|
||||
break;
|
||||
}
|
||||
if (pathNodeIndex == 414)
|
||||
return false;
|
||||
CPedPathNode *pPathNode = pStartPathNode;
|
||||
for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) {
|
||||
const uint8 nodeIdX = pPathNode->nodeIdX;
|
||||
const uint8 nodeIdY = pPathNode->nodeIdY;
|
||||
if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX - 1][nodeIdY];
|
||||
else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY];
|
||||
else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX][nodeIdY - 1];
|
||||
else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX][nodeIdY + 1];
|
||||
else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1];
|
||||
else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1];
|
||||
else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1];
|
||||
else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
|
||||
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
|
||||
pointPoses[*pointsFound] = vecSectorStartPos;
|
||||
pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
|
||||
pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
|
||||
{
|
||||
if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
|
||||
if (pNodeToAdd->id != INT16_MAX)
|
||||
RemoveNodeFromList(pNodeToAdd);
|
||||
AddNodeToList(pNodeToAdd, id, pNodeList);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPedPath::RemoveNodeFromList(CPedPathNode *pNode)
|
||||
{
|
||||
pNode->next->prev = pNode->prev;
|
||||
if (pNode->prev)
|
||||
pNode->prev->next = pNode->next;
|
||||
}
|
||||
|
||||
void
|
||||
CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList)
|
||||
{
|
||||
pNode->prev = pList[index].prev;
|
||||
pNode->next = &pList[index];
|
||||
if (pList[index].prev)
|
||||
pList[index].prev->next = pNode;
|
||||
pList[index].prev = pNode;
|
||||
pNode->id = index;
|
||||
}
|
||||
|
||||
void
|
||||
CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition)
|
||||
{
|
||||
CPtrNode* listNode = list.first;
|
||||
while (listNode) {
|
||||
CEntity* pEntity = (CEntity*)listNode->item;
|
||||
if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) {
|
||||
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
|
||||
AddBlockade(pEntity, pathNodes, pPosition);
|
||||
}
|
||||
listNode = listNode->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
|
||||
{
|
||||
const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
|
||||
const float fBoundMaxY = boundingBox.max.y + 0.3f;
|
||||
const float fBoundMinY = boundingBox.min.y - 0.3f;
|
||||
const float fBoundMaxX = boundingBox.max.x + 0.3f;
|
||||
const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
|
||||
const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
|
||||
const float fBoundRadius = pEntity->GetBoundRadius();
|
||||
CVector vecBoundCentre;
|
||||
pEntity->GetBoundCentre(vecBoundCentre);
|
||||
if (vecBoundCentre.x + fBoundRadius >= pPosition->x &&
|
||||
vecBoundCentre.y + fBoundRadius >= pPosition->y &&
|
||||
vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
|
||||
vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
|
||||
for (int16 x = 0; x < 40; x++) {
|
||||
const float pointX = x * 0.7f + fDistanceX;
|
||||
for (int16 y = 0; y < 40; y++) {
|
||||
if (!pathNodes[x][y].bBlockade) {
|
||||
const float pointY = y * 0.7f + fDistanceY;
|
||||
CVector2D point(pointX, pointY);
|
||||
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
|
||||
float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
|
||||
if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
|
||||
pathNodes[x][y].bBlockade = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPathFind::Init(void)
|
||||
{
|
||||
@ -1576,6 +1768,13 @@ CPathFind::DisplayPathData(void)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x42E680, &CPedPath::CalcPedRoute, PATCH_JUMP);
|
||||
InjectHook(0x42F100, &CPedPath::AddNodeToPathList, PATCH_JUMP);
|
||||
InjectHook(0x42F140, &CPedPath::RemoveNodeFromList, PATCH_JUMP);
|
||||
InjectHook(0x42F160, &CPedPath::AddNodeToList, PATCH_JUMP);
|
||||
InjectHook(0x42F1A0, &CPedPath::AddBlockade, PATCH_JUMP);
|
||||
InjectHook(0x42F420, &CPedPath::AddBlockadeSectorList, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
|
||||
InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
|
||||
InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP);
|
||||
|
@ -3,11 +3,7 @@
|
||||
#include "Treadable.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CPedPath {
|
||||
public:
|
||||
static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
|
||||
};
|
||||
class CPtrList;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -30,6 +26,33 @@ enum
|
||||
SWITCH_ON = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ROUTE_ADD_BLOCKADE = 0,
|
||||
ROUTE_NO_BLOCKADE = 1
|
||||
};
|
||||
|
||||
struct CPedPathNode
|
||||
{
|
||||
bool bBlockade;
|
||||
uint8 nodeIdX;
|
||||
uint8 nodeIdY;
|
||||
int16 id;
|
||||
CPedPathNode* prev;
|
||||
CPedPathNode* next;
|
||||
};
|
||||
static_assert(sizeof(CPedPathNode) == 0x10, "CPedPathNode: error");
|
||||
|
||||
class CPedPath {
|
||||
public:
|
||||
static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
|
||||
static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
|
||||
static void RemoveNodeFromList(CPedPathNode *pNode);
|
||||
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
|
||||
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
};
|
||||
|
||||
struct CPathNode
|
||||
{
|
||||
CVector pos;
|
||||
|
Loading…
Reference in New Issue
Block a user