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https://github.com/GTAmodding/re3.git
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Merge pull request #717 from theR4K/miami
Helicopters not ringing, and other audio stuff
This commit is contained in:
commit
e2314c7852
@ -38,6 +38,8 @@
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#include "ZoneCull.h"
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#include "sampman.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "Fluff.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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@ -292,7 +294,6 @@ cAudioManager::CalculateDistance(bool &distCalculated, float dist)
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if (!distCalculated) {
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if (dist > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(dist);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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distCalculated = true;
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@ -337,7 +338,7 @@ cAudioManager::ProcessSpecial()
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void
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cAudioManager::ProcessEntity(int32 id)
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{
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if (m_asAudioEntities[id].m_nStatus) {
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if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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@ -361,6 +362,7 @@ cAudioManager::ProcessEntity(int32 id)
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case AUDIOTYPE_WEATHER:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
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ProcessWeather(id);
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}
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break;
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@ -410,6 +412,18 @@ cAudioManager::ProcessEntity(int32 id)
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ProcessWaterCannon(id);
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}
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break;
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case AUDIOTYPE_ESCALATOR:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessEscalators();
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}
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break;
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case AUDIOTYPE_EXTRA_SOUNDS:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessExtraSounds();
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}
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break;
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default:
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return;
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}
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@ -753,8 +767,8 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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} else {
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switch (veh->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_HELI:
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ProcessHelicopter(¶ms);
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//ProcessVehicleFlatTyre(¶ms);
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ProcessCarHeli(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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ProcessEngineDamage(¶ms);
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break;
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case VEHICLE_APPEARANCE_BOAT:
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@ -766,7 +780,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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if (CWeather::WetRoads > 0.0)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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//ProcessVehicleFlatTyre(params);
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ProcessVehicleFlatTyre(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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if (UsesReverseWarning(params.m_nIndex))
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@ -786,29 +800,20 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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break;
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case VEHICLE_TYPE_BOAT:
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if (veh->m_modelIndex == MI_SKIMMER)
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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else
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_PLANE:
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switch (params.m_nIndex) {
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case AIRTRAIN:
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ProcessJumbo(¶ms);
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break;
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case DEADDODO:
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ProcessCesna(¶ms);
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break;
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default:
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break;
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}
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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//ProcessVehicleFlatType(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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break;
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case VEHICLE_TYPE_BIKE:
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bike = (CBike*)veh;
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@ -822,7 +827,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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ProcessCarBombTick(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleEngine(¶ms);
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//ProcessVehicleFlatTyre();
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ProcessVehicleFlatTyre(¶ms);
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}
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ProcessVehicleOneShots(¶ms);
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bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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@ -875,27 +880,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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{
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const int reverseGearIntensity = 30;
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CVehicle *veh;
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CAutomobile *automobile;
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int32 emittingVol;
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CAutomobile* automobile;
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float modificator;
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uint8 emittingVolume;
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if (params->m_fDistance >= SQR(reverseGearIntensity))
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return false;
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veh = params->m_pVehicle;
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
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automobile = (CAutomobile*)params->m_pVehicle;
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if (automobile->m_modelIndex == MI_CADDY)
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return true;
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if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->m_nWheelsOnGround != 0) {
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if (automobile->m_nDriveWheelsOnGround != 0) {
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modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
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} else {
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if (automobile->m_nDriveWheelsOnGround != 0)
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if (automobile->m_nDriveWheelsOnGroundPrev != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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modificator = automobile->m_fGasPedalAudio;
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}
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modificator = Abs(modificator);
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emittingVol = (24.f * modificator);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
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emittingVolume = modificator * 24.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
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m_sQueueSample.m_nCounter = 62;
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@ -907,9 +913,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
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m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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@ -1203,7 +1209,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
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break;
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}
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}
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} else if (0.0f == params->m_fVelocityChange) {
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} else if (params->m_fVelocityChange == 0.0f) {
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traction = 0.9f;
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}
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if (transmission->fMaxVelocity <= 0.0) {
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@ -2189,7 +2195,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
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if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
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velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
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if (velocity > 0.0035f) {
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emittingVol = (100.f * velocity * 10.f / 3.f);
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emittingVol = (100.0f * velocity * 10.0f / 3.0f);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i + 6;
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@ -2268,32 +2274,34 @@ cAudioManager::HasAirBrakes(int32 model) const
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bool
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cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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{
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const int engineDamageIntensity = 40;
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const float SOUND_INTENSITY = 40.0f;
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CAutomobile *veh;
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uint8 engineStatus;
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float health;
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uint8 emittingVolume;
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if (params->m_fDistance >= SQR(engineDamageIntensity))
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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veh = (CAutomobile *)params->m_pVehicle;
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if (veh->bEngineOn) {
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engineStatus = veh->Damage.GetEngineStatus();
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if (engineStatus > 250 || engineStatus < 100)
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if (params->m_pVehicle->m_modelIndex == MI_CADDY)
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return true;
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if (engineStatus < 225) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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emittingVolume = 6;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = 40000;
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} else {
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if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
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return true;
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health = params->m_pVehicle->m_fHealth;
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if (health < 390.0f) {
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if (health < 250.0f) {
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emittingVolume = 60;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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} else {
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emittingVolume = 30;
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m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = 27000;
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}
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
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if (params->m_pVehicle->bIsDrowning)
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emittingVolume /= 2;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 28;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -2303,7 +2311,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = true;
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@ -2317,14 +2325,29 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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bool
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cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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{
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CAutomobile *automobile;
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const float SOUND_INTENSITY = 40.0f;
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const uint8 EMITTING_VOLUME = 60;
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if (params->m_fDistance >= SQR(40.f))
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uint8 bombType;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
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if (params->m_pVehicle->bEngineOn) {
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switch (params->m_VehicleType) {
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case VEHICLE_TYPE_CAR:
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bombType = params->m_pVehicle->m_bombType;
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break;
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case VEHICLE_TYPE_BIKE:
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bombType = params->m_pVehicle->m_bombType;
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break;
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default:
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debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType);
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return true;
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break;
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}
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if (bombType == CARBOMB_TIMEDACTIVE) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 35;
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m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
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@ -2333,11 +2356,11 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 60;
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m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 40.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = true;
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@ -2345,6 +2368,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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AddSampleToRequestedQueue();
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}
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}
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}
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return true;
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}
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@ -2359,11 +2383,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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float maxDist;
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cPedParams pedParams;
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static uint8 WaveIndex = 41;
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static uint8 GunIndex = 53;
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static uint8 iWheelIndex = 82;
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static uint8 CrunchOffset = 0;
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for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
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noReflections = 0;
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m_sQueueSample.m_bRequireReflection = false;
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@ -2451,13 +2470,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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} break;
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case SOUND_CAR_JUMP: {
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const float SOUND_INTENSITY = 35.0f;
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static uint8 WheelIndex = 82;
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emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
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||||
maxDist = SQR(SOUND_INTENSITY);
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m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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||||
m_sQueueSample.m_nCounter = iWheelIndex++;
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if (iWheelIndex > 85)
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||||
iWheelIndex = 82;
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||||
m_sQueueSample.m_nCounter = WheelIndex++;
|
||||
if (WheelIndex > 85)
|
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WheelIndex = 82;
|
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
if (params->m_nIndex == RCBANDIT) {
|
||||
@ -2546,6 +2566,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||
}
|
||||
case SOUND_CAR_SPLASH: {
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
static uint8 WaveIndex = 41;
|
||||
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
||||
if (vol <= 300.f)
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||||
continue;
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||||
@ -2637,8 +2658,28 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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||||
emittingVol = m_anRandomTable[4] % 25 + 75;
|
||||
break;
|
||||
}
|
||||
case SOUND_31:{
|
||||
const float SOUND_INTENSITY = 35.0f;
|
||||
static uint8 HeliIndex = 0;
|
||||
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
||||
if (relVol < 0.2f || relVol == 1.0f)
|
||||
continue;
|
||||
emittingVol = (1.0f - relVol) * 70.0f;
|
||||
maxDist = SQR(SOUND_INTENSITY);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nCounter = HeliIndex + 89;
|
||||
HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
|
||||
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
break;
|
||||
}
|
||||
case SOUND_WEAPON_SHOT_FIRED: {
|
||||
const float SOUND_INTENSITY = 120.0f;
|
||||
static uint8 GunIndex = 53;
|
||||
emittingVol = m_anRandomTable[2];
|
||||
maxDist = SQR(SOUND_INTENSITY);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
||||
@ -2717,6 +2758,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
||||
}
|
||||
case SOUND_SPLATTER: {
|
||||
const float SOUND_INTENSITY = 40.0f;
|
||||
static uint8 CrunchOffset = 0;
|
||||
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nCounter = 48;
|
||||
@ -3022,52 +3064,404 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
|
||||
return true;
|
||||
}
|
||||
|
||||
struct tHelicopterSampleData {
|
||||
float m_fMaxDistance;
|
||||
float m_fBaseDistance;
|
||||
uint8 m_bBaseVolume;
|
||||
};
|
||||
|
||||
bool
|
||||
cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
||||
void
|
||||
cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
||||
{
|
||||
CHeli *heli;
|
||||
float MaxDist;
|
||||
float dist;
|
||||
float baseDist;
|
||||
int32 emittingVol;
|
||||
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
|
||||
const float SOUND_INTENSITY = 250.0f;
|
||||
|
||||
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
|
||||
return false;
|
||||
CVehicle* playerVeh;
|
||||
CVehicle* veh;
|
||||
CAutomobile* automobile;
|
||||
CBoat* boat;
|
||||
|
||||
uint8 emittingVol;
|
||||
int16 brakeState;
|
||||
int16 accelerateState;
|
||||
uint32 freq;
|
||||
float propellerSpeed;
|
||||
float freqModifier; //may be relate to angle with horison
|
||||
float cameraAngle;
|
||||
bool distanceCalculatedOld;
|
||||
float distanceOld;
|
||||
CVector vecPosOld;
|
||||
|
||||
float volumeModifier;//TODO find better name
|
||||
bool hunterBool;
|
||||
|
||||
static uint32 freqFrontPrev = 14287;
|
||||
static uint32 freqPropellerPrev = 7143;
|
||||
static uint32 freqSkimmerPrev = 14287;
|
||||
|
||||
boat = nil;
|
||||
automobile = nil;
|
||||
hunterBool = false;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return;
|
||||
|
||||
playerVeh = FindPlayerVehicle();
|
||||
veh = params->m_pVehicle;
|
||||
if (playerVeh == veh) {
|
||||
accelerateState = Pads[0].GetAccelerate();
|
||||
brakeState = Pads[0].GetBrake();
|
||||
} else {
|
||||
accelerateState = veh->m_fGasPedal * 255.0f;
|
||||
brakeState = veh->m_fBrakePedal * 255.0f;
|
||||
}
|
||||
freqModifier = Abs(veh->GetUp().y);
|
||||
cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
|
||||
if (veh->m_modelIndex == MI_SKIMMER) {
|
||||
boat = (CBoat*)veh;
|
||||
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
|
||||
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
|
||||
propellerSpeed = 1.0f;
|
||||
} else {
|
||||
automobile = (CAutomobile*)veh;
|
||||
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
||||
}
|
||||
|
||||
if (propellerSpeed == 0.0f)
|
||||
return;
|
||||
|
||||
propellerSpeed = Min(1.0f, propellerSpeed);
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
heli = (CHeli *)params->m_pVehicle;
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
|
||||
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
|
||||
dist = m_sQueueSample.m_fDistance;
|
||||
if (dist >= MaxDist)
|
||||
return true;
|
||||
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
|
||||
if (dist < baseDist)
|
||||
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
|
||||
else
|
||||
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
|
||||
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
|
||||
|
||||
//sound on long distances
|
||||
if (m_sQueueSample.m_fDistance >= 40.0f)
|
||||
emittingVol = propellerSpeed * 75.0f;
|
||||
else if (m_sQueueSample.m_fDistance >= 25.0f)
|
||||
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
|
||||
else
|
||||
emittingVol = 0;
|
||||
if (emittingVol != 0) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i + 65;
|
||||
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
|
||||
m_sQueueSample.m_nCounter = 88;
|
||||
if (boat != nil) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
if (accelerateState > 0 || brakeState > 0)
|
||||
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
}
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
if (params->m_fDistance >= SQR(140.0f))
|
||||
return;
|
||||
|
||||
if (propellerSpeed >= 0.4f)
|
||||
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
|
||||
else
|
||||
volumeModifier = 0.0f;
|
||||
if (!boat) {
|
||||
freq = Min(1300, 7000.0f * freqModifier);
|
||||
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
|
||||
freq = 1300;
|
||||
if (veh->m_modelIndex == MI_HUNTER)
|
||||
hunterBool = true;
|
||||
}
|
||||
|
||||
|
||||
//sound from front of helicopter
|
||||
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 3;
|
||||
if (hunterBool) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
} else if (boat != nil) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
|
||||
if (accelerateState > 0 || brakeState > 0)
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
||||
if (propellerSpeed < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
|
||||
freqFrontPrev = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//after accel rotor sound
|
||||
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
if (hunterBool) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
||||
} else if (boat) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
|
||||
if (accelerateState > 0 || brakeState > 0)
|
||||
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
|
||||
|
||||
if (propellerSpeed < 1.0f)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
|
||||
freqPropellerPrev = m_sQueueSample.m_nFrequency;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
||||
}
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
|
||||
//engine starting sound
|
||||
if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
|
||||
if (automobile->bEngineOn) {
|
||||
if (propellerSpeed < 1.0f) {
|
||||
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
if (hunterBool) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
freq = 3000.0f * propellerSpeed + 30000;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
freq = 3000.0f * propellerSpeed + 6000;
|
||||
}
|
||||
m_sQueueSample.m_nFrequency = freq;
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (boat) {
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
|
||||
if (accelerateState > 0 || brakeState > 0)
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
||||
if (propellerSpeed < 1.0)
|
||||
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
|
||||
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//vacuum cleaner sound
|
||||
vecPosOld = m_sQueueSample.m_vecPos;
|
||||
distanceCalculatedOld = params->m_bDistanceCalculated;
|
||||
distanceOld = params->m_fDistance;
|
||||
|
||||
if (automobile != nil)
|
||||
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
||||
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
||||
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
|
||||
|
||||
params->m_bDistanceCalculated = false;
|
||||
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (params->m_fDistance < SQR(27.0f)) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
|
||||
m_sQueueSample.m_nBankIndex = 0;
|
||||
m_sQueueSample.m_bIs2D = 0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
m_sQueueSample.m_vecPos = vecPosOld;
|
||||
params->m_bDistanceCalculated = distanceCalculatedOld;
|
||||
params->m_fDistance = distanceOld;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
|
||||
{
|
||||
const float SOUND_INTENSITY = 60.0f;
|
||||
|
||||
CAutomobile* automobile;
|
||||
CBike* bike;
|
||||
bool wheelBurst;
|
||||
uint8 emittingVol;
|
||||
|
||||
float modifier;
|
||||
|
||||
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
||||
return;
|
||||
|
||||
switch (params->m_VehicleType) {
|
||||
case VEHICLE_TYPE_CAR:
|
||||
automobile = (CAutomobile*)params->m_pVehicle;
|
||||
wheelBurst = false;
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
|
||||
wheelBurst = true;
|
||||
if (!wheelBurst)
|
||||
return;
|
||||
break;
|
||||
case VEHICLE_TYPE_BIKE:
|
||||
bike = (CBike*)params->m_pVehicle;
|
||||
wheelBurst = false;
|
||||
for(int i = 0; i < 2; i++)
|
||||
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
|
||||
wheelBurst = true;
|
||||
if (!wheelBurst)
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
|
||||
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
|
||||
emittingVol = (100.0f * modifier);
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 95;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
|
||||
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
@ -3075,9 +3469,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//TODO use it in ProcessVehicle
|
||||
void
|
||||
cAudioManager::ProcessPlane(cVehicleParams *params)
|
||||
{
|
||||
@ -4192,7 +4586,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
soundIntensity = 50.0f;
|
||||
} else {
|
||||
switch (sound) {
|
||||
@ -4564,6 +4957,91 @@ cAudioManager::ProcessWaterCannon(int32)
|
||||
}
|
||||
}
|
||||
|
||||
//positon of arcade machines
|
||||
CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
|
||||
|
||||
void
|
||||
cAudioManager::ProcessExtraSounds()
|
||||
{
|
||||
const float SOUND_INTENSITY = 18.0f;
|
||||
const uint8 EMITTING_VOLUME = 50;
|
||||
|
||||
float distance;
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
|
||||
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
|
||||
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distance < SQR(SOUND_INTENSITY)) {
|
||||
if (distance > 0.0f)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distance);
|
||||
else
|
||||
m_sQueueSample.m_fDistance = 0.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ProcessEscalators()
|
||||
{
|
||||
const float SOUND_INTENSITY = 30.0f;
|
||||
const uint8 EMITTING_VOLUME = 26;
|
||||
|
||||
float distance;
|
||||
|
||||
for (int i = 0; i < CEscalators::NumEscalators; i++) {
|
||||
if (!CEscalators::GetEscalator(i).IsActive())
|
||||
continue;
|
||||
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
|
||||
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distance < SQR(SOUND_INTENSITY)) {
|
||||
if (distance > 0.0f)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distance);
|
||||
else
|
||||
m_sQueueSample.m_fDistance = 0.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma region SCRIPT_OBJECTS
|
||||
const int SCRIPT_OBJECT_INTENSITY_S = 30;
|
||||
const int SCRIPT_OBJECT_INTENSITY_L = 80;
|
||||
@ -4571,7 +5049,8 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80;
|
||||
void
|
||||
cAudioManager::ProcessScriptObject(int32 id)
|
||||
{
|
||||
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
|
||||
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
|
||||
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
|
||||
if (entity != nil) {
|
||||
m_sQueueSample.m_vecPos = entity->Posn;
|
||||
if (m_asAudioEntities[id].m_AudioEvents == 1)
|
||||
@ -4579,6 +5058,7 @@ cAudioManager::ProcessScriptObject(int32 id)
|
||||
else
|
||||
ProcessLoopingScriptObject(entity->AudioId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -4965,14 +5445,19 @@ void
|
||||
cAudioManager::ProcessWeather(int32 id)
|
||||
{
|
||||
uint8 vol;
|
||||
float x;
|
||||
float y;
|
||||
float modifier;
|
||||
float wind;
|
||||
|
||||
static uint8 iSound = 0;
|
||||
|
||||
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
||||
if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
||||
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
||||
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
||||
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
@ -4980,7 +5465,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
|
||||
}
|
||||
m_sQueueSample.m_nVolume = vol;
|
||||
if (TheCamera.SoundDistUp < 20.f)
|
||||
if (TheCamera.SoundDistUp < 20.0f)
|
||||
m_sQueueSample.m_nVolume /= 2;
|
||||
if (iSound == 4)
|
||||
iSound = 0;
|
||||
@ -5000,7 +5485,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
|
||||
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
|
||||
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
|
||||
m_sQueueSample.m_nCounter = 4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
@ -5016,6 +5501,32 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
x = 0.0f;
|
||||
y = 0.0f;
|
||||
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
|
||||
modifier = Max(Abs(x), Abs(y)) * 10.0f;
|
||||
modifier = Min(1.0f, modifier);
|
||||
wind = Max(CWeather::Wind, modifier);
|
||||
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
|
||||
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
|
||||
m_sQueueSample.m_nCounter = 5;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
CObject::fDistToNearestTree = 999999.9f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -241,13 +241,13 @@ public:
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample);
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
|
||||
uint8 counter, bool notLooping);
|
||||
uint8 counter, bool notLooping); //done
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void AddReleasingSounds();
|
||||
void AddSampleToRequestedQueue();
|
||||
void AgeCrimes();
|
||||
|
||||
void CalculateDistance(bool &condition, float dist);
|
||||
void CalculateDistance(bool &condition, float dist); //done
|
||||
bool CheckForAnAudioFileOnCD() const;
|
||||
void ClearActiveSamples();
|
||||
void ClearMissionAudio(uint8 slot);
|
||||
@ -275,7 +275,7 @@ public:
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||
float GetDistanceSquared(const CVector &v) const;
|
||||
float GetDistanceSquared(const CVector &v) const; //done
|
||||
int32 GetJumboTaxiFreq() const;
|
||||
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
@ -287,7 +287,7 @@ public:
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
|
||||
cTransmission *transmission, float velocityChange);
|
||||
|
||||
bool HasAirBrakes(int32 model) const;
|
||||
bool HasAirBrakes(int32 model) const; //done
|
||||
|
||||
void Initialise();
|
||||
void InitialisePoliceRadio();
|
||||
@ -302,13 +302,13 @@ public:
|
||||
void PlayLoadedMissionAudio(uint8 slot);
|
||||
void PlayOneShot(int32 index, int16 sound, float vol);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void PlayerJustGotInCar() const;
|
||||
void PlayerJustLeftCar() const;
|
||||
void PlayerJustGotInCar() const; //done
|
||||
void PlayerJustLeftCar() const; //done
|
||||
void PostInitialiseGameSpecificSetup();
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PostTerminateGameSpecificShutdown(); //done
|
||||
void PreInitialiseGameSpecificSetup() const; //done
|
||||
void PreloadMissionAudio(uint8 slot, Const char *name);
|
||||
void PreTerminateGameSpecificShutdown();
|
||||
void PreTerminateGameSpecificShutdown(); //done
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues();
|
||||
bool ProcessAirBrakes(cVehicleParams *params);
|
||||
@ -320,17 +320,18 @@ public:
|
||||
void ProcessBridgeOneShots();
|
||||
void ProcessBridgeWarning();
|
||||
#endif
|
||||
bool ProcessCarBombTick(cVehicleParams *params);
|
||||
bool ProcessCarBombTick(cVehicleParams *params); //done
|
||||
void ProcessCesna(cVehicleParams *params);
|
||||
//void ProcessCrane();
|
||||
bool ProcessEngineDamage(cVehicleParams *params);
|
||||
void ProcessEntity(int32 sound);
|
||||
bool ProcessEngineDamage(cVehicleParams *params); //done
|
||||
void ProcessEntity(int32 sound); //done
|
||||
void ProcessExplosions(int32 explosion);
|
||||
void ProcessFireHydrant();
|
||||
void ProcessFires(int32 entity);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
bool ProcessHelicopter(cVehicleParams *params);
|
||||
void ProcessCarHeli(cVehicleParams* params); //done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams* params); //done
|
||||
void ProcessJumbo(cVehicleParams *);
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboDecel(CPlane *plane);
|
||||
@ -345,22 +346,22 @@ public:
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessPed(CPhysical *ped);
|
||||
void ProcessPedOneShots(cPedParams *params);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessPlane(cVehicleParams *params);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh);
|
||||
void ProcessPhysical(int32 id); //done
|
||||
void ProcessPlane(cVehicleParams *params); //done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
|
||||
void ProcessProjectiles();
|
||||
void ProcessRainOnVehicle(cVehicleParams *params);
|
||||
void ProcessReverb() const;
|
||||
bool ProcessReverseGear(cVehicleParams *params);
|
||||
void ProcessScriptObject(int32 id);
|
||||
bool ProcessReverseGear(cVehicleParams *params); //done
|
||||
void ProcessScriptObject(int32 id); //done
|
||||
void ProcessSpecial();
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params);
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
bool ProcessVehicleDoors(cVehicleParams *params);
|
||||
void ProcessVehicleEngine(cVehicleParams *params);
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType);
|
||||
void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); //done
|
||||
void ProcessVehicleEngine(cVehicleParams *params); //done
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
|
||||
void ProcessVehicleHorn(cVehicleParams *params);
|
||||
void ProcessVehicleOneShots(cVehicleParams *params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
@ -368,8 +369,10 @@ public:
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id);
|
||||
void ProcessWeather(int32 id); //done
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params);
|
||||
void ProcessEscalators(); //done
|
||||
void ProcessExtraSounds(); //done
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
@ -414,11 +417,11 @@ public:
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateReflections();
|
||||
bool UsesReverseWarning(int32 model) const;
|
||||
bool UsesReverseWarning(int32 model) const; //done
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
|
||||
CVehicle *FindVehicleOfPlayer();
|
||||
CVehicle *FindVehicleOfPlayer(); //done
|
||||
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
||||
void SetPlayersMood(uint8 mood, int32 time);
|
||||
|
||||
|
@ -219,6 +219,8 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
|
||||
|
||||
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
|
||||
|
||||
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
|
||||
|
||||
inline float sq(float x) { return x*x; }
|
||||
#define SQR(x) ((x) * (x))
|
||||
|
||||
|
@ -103,6 +103,8 @@ public:
|
||||
void Update(void);
|
||||
void SwitchOff(void);
|
||||
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
bool IsActive() const { return m_bIsActive; };
|
||||
const CVector& GetPosition() const { return m_midPoint; };
|
||||
};
|
||||
|
||||
class CEscalators
|
||||
@ -114,6 +116,7 @@ public:
|
||||
static void Update(void);
|
||||
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
static void Shutdown(void);
|
||||
static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
|
@ -1489,7 +1489,7 @@ CAutomobile::ProcessControl(void)
|
||||
CMatrix mat;
|
||||
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
|
||||
CVector blade = mat.GetRight();
|
||||
blade = GetMatrix() * blade;
|
||||
blade = Multiply3x3(blade, GetMatrix());
|
||||
camDist /= Max(Sqrt(distSq), 0.01f);
|
||||
if(Abs(DotProduct(camDist, blade)) > 0.95f){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user