Merge branch 'master' of github.com:gtamodding/re3

This commit is contained in:
aap 2020-08-18 11:09:50 +02:00
commit e3405f4be4
29 changed files with 860 additions and 660 deletions

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@ -30,9 +30,9 @@ int8 CDarkel::InterruptedWeapon;
* makes game handle sounds & messages instead of SCM (just like in GTA2)
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
*/
int8 CDarkel::bStandardSoundAndMessages;
int8 CDarkel::bNeedHeadShot;
int8 CDarkel::bProperKillFrenzy;
bool CDarkel::bStandardSoundAndMessages;
bool CDarkel::bNeedHeadShot;
bool CDarkel::bProperKillFrenzy;
uint16 CDarkel::Status;
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
int32 CDarkel::ModelToKill;
@ -108,9 +108,15 @@ CDarkel::DrawMessages()
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
#ifdef FIX_BUGS
#define DARKEL_COUNTER_HEIGHT 143.0f
#else
#define DARKEL_COUNTER_HEIGHT 128.0f
#endif
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
CFont::SetColor(CRGBA(255, 128, 128, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString);
#undef DARKEL_COUNTER_HEIGHT
break;
}
case KILLFRENZY_PASSED:

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@ -24,9 +24,9 @@ private:
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
static int8 bStandardSoundAndMessages;
static int8 bNeedHeadShot;
static int8 bProperKillFrenzy;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
static uint16 Status;
static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
static int32 ModelToKill;

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@ -9,6 +9,7 @@
#include "Timer.h"
#include "VehicleModelInfo.h"
#include "World.h"
#include "Frontend.h"
uint16 CRecordDataForGame::RecordingState;
uint8* CRecordDataForGame::pDataBuffer;
@ -439,10 +440,11 @@ void CRecordDataForChase::StartChaseScene(float startTime)
Status = STATE_PLAYBACK;
AnimTime = startTime;
AnimStartTime = CTimer::GetTimeInMilliseconds();
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
RemoveUnusedCollision();
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
#endif
CGame::TidyUpMemory(true, true);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::SetDir("data\\paths");

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@ -10017,15 +10017,21 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CollectParameters(&m_nIp, 1);
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
}
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
#endif
{
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
#endif
}
CTimer::Update();
return 0;
}
@ -10641,24 +10647,40 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CTimer::Stop();
CGame::currLevel = (eLevelName)ScriptParams[0];
if (CGame::currLevel != CCollision::ms_collisionInMemory) {
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
#endif
}
CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false);
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
}
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
CStreaming::RequestIslands(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
DMAudio.SetEffectsFadeVol(127);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
#endif
CStreaming::RequestIslands(CGame::currLevel);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
CStreaming::RequestBigBuildings(CGame::currLevel);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
#endif
CStreaming::LoadAllRequestedModels(true);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
DMAudio.SetEffectsFadeVol(127);
}
CTimer::Update();
return 0;

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@ -21,6 +21,7 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
#include "Frontend.h"
// TODO: where do these go?
@ -521,19 +522,30 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
if (level == CGame::currLevel || forceChange) {
CTimer::Stop();
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
#endif
}
CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
#endif
{
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
}
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
@ -541,41 +553,57 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::TidyUpMemory(true, true);
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
#endif
}
ms_collisionInMemory = CGame::currLevel;
CReplay::EmptyReplayBuffer();
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
if (CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestBigBuildings(CGame::currLevel);
}
#ifdef NO_ISLAND_LOADING
else if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_MEDIUM)
CStreaming::RequestIslands(CGame::currLevel);
#endif
CStreaming::LoadAllRequestedModels(true);
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, true);
#endif
}
CTimer::Update();
#ifndef NO_ISLAND_LOADING
DMAudio.SetEffectsFadeVol(127);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
DMAudio.SetEffectsFadeVol(127);
}
}
#ifdef NO_ISLAND_LOADING
bool CCollision::bAlreadyLoaded = false;
#endif
void
CCollision::SortOutCollisionAfterLoad(void)
{
if(ms_collisionInMemory == CGame::currLevel)
return;
#ifndef NO_ISLAND_LOADING
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
if (CGame::currLevel != LEVEL_GENERIC) {
#ifdef NO_ISLAND_LOADING
static bool bAlreadyLoaded = false;
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) {
if (bAlreadyLoaded) {
ms_collisionInMemory = CGame::currLevel;
return;
@ -584,9 +612,9 @@ CCollision::SortOutCollisionAfterLoad(void)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
#else
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
} else
#endif
CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
if(!CGame::playingIntro)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
}

View File

@ -212,6 +212,9 @@ class CCollision
public:
static eLevelName ms_collisionInMemory;
static CLinkList<CColModel*> ms_colModelCache;
#ifdef NO_ISLAND_LOADING
static bool bAlreadyLoaded;
#endif
static void Init(void);
static void Shutdown(void);

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@ -19,4 +19,5 @@ public:
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
static int GetErrorReadWrite(int fd);
static char *GetRootDirName() { return ms_rootDirName; }
};

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@ -36,7 +36,6 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
#include "frontendoption.h"
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@ -116,6 +115,17 @@ int32 CMenuManager::m_PrefsSfxVolume = 102;
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
#ifdef MULTISAMPLING
int8 CMenuManager::m_nPrefsMSAALevel = 0;
int8 CMenuManager::m_nDisplayMSAALevel = 0;
#endif
#ifdef NO_ISLAND_LOADING
int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@ -149,6 +159,10 @@ int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
//int32 *pControlTemp = 0;
#ifdef PS2_ALPHA_TEST
extern bool gPS2alphaTest;
#endif
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
@ -399,8 +413,15 @@ CMenuManager::ThingsToDoBeforeGoingBack()
DMAudio.StopFrontEndTrack();
OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
#endif
#ifdef GRAPHICS_MENU_OPTIONS
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef MULTISAMPLING
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@ -410,46 +431,12 @@ CMenuManager::ThingsToDoBeforeGoingBack()
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < numCustomFrontendOptions; i++) {
FrontendOption &option = customFrontendOptions[i];
if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
if (option.returnPrevPageFunc)
option.returnPrevPageFunc();
if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
if (option.onlyApplyOnEnter)
option.displayedValue = *option.value;
}
}
#endif
}
int8
CMenuManager::GetPreviousPageOption()
{
#ifndef CUSTOM_FRONTEND_OPTIONS
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
#else
int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
if (prevPage == -1) // Game also does same
return 0;
prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
return i;
}
}
// Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
#endif
}
// ------ Functions not in the game/inlined ends
@ -848,7 +835,7 @@ CMenuManager::Draw()
CFont::SetCentreOn();
break;
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MULTIPLAYER_CREATE:
case MENUPAGE_SKIN_SELECT_OLD:
case MENUPAGE_CONTROLLER_PC_OLD1:
@ -857,6 +844,9 @@ CMenuManager::Draw()
case MENUPAGE_CONTROLLER_PC_OLD4:
case MENUPAGE_CONTROLLER_DEBUG:
case MENUPAGE_MOUSE_CONTROLS:
#ifdef GRAPHICS_MENU_OPTIONS
case MENUPAGE_GRAPHICS_SETTINGS:
#endif
columnWidth = 50;
headerHeight = 0;
lineHeight = 20;
@ -965,14 +955,7 @@ CMenuManager::Draw()
}
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
static int lastOption = m_nCurrOption;
#endif
for (int i = 0; i < NUM_MENUROWS; ++i) {
#ifdef CUSTOM_FRONTEND_OPTIONS
bool isOptionDisabled = false;
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
@ -1155,6 +1138,40 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
rightText = TheText.Get(FrontEndMenuManager.m_nSelectedScreenMode ? "FED_WND" : "FED_FLS");
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
switch (m_nDisplayMSAALevel) {
case 0:
rightText = TheText.Get("FEM_OFF");
break;
default:
sprintf(gString, "%iX", 1 << (m_nDisplayMSAALevel));
AsciiToUnicode(gString, unicodeTemp);
rightText = unicodeTemp;
break;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
switch (m_DisplayIslandLoading) {
case ISLAND_LOADING_LOW:
rightText = TheText.Get("FEM_LOW");
break;
case ISLAND_LOADING_MEDIUM:
rightText = TheText.Get("FEM_MED");
break;
case ISLAND_LOADING_HIGH:
rightText = TheText.Get("FEM_HIG");
break;
}
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@ -1205,27 +1222,14 @@ CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
leftText = (wchar*)option.leftText;
if (option.type == FEOPTION_SELECT) {
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
option.displayedValue = 0;
rightText = (wchar*)option.rightTexts[option.displayedValue];
} else if (option.type == FEOPTION_DYNAMIC) {
if (option.drawFunc) {
rightText = option.drawFunc(&isOptionDisabled);
}
}
} else {
debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options is borked");
}
#ifdef CUTSCENE_BORDERS_SWITCH
case MENUACTION_CUTSCENEBORDERS:
rightText = TheText.Get(m_PrefsCutsceneBorders ? "FEM_ON" : "FEM_OFF");
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
break;
#endif
}
@ -1306,12 +1310,15 @@ CMenuManager::Draw()
CFont::SetRightJustifyOn();
if(textLayer == 1)
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
&& !m_bGameNotLoaded
#ifdef CUSTOM_FRONTEND_OPTIONS
|| isOptionDisabled
if((!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
#ifdef IMPROVED_VIDEOMODE
|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEM_SCF")
#endif
#ifdef MULTISAMPLING
|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS")
#endif
)
&& !m_bGameNotLoaded)
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
@ -1331,6 +1338,24 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode == m_nPrefsWindowed) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
#ifdef MULTISAMPLING
if (m_nDisplayMSAALevel == m_nPrefsMSAALevel) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading == m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL") && m_nHelperTextMsgId == 1)
ResetHelperText();
}
#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
SetHelperText(1);
@ -1339,6 +1364,24 @@ CMenuManager::Draw()
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
SetHelperText(1);
}
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF"))
SetHelperText(1);
}
#endif
#ifdef MULTISAMPLING
if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS"))
SetHelperText(1);
}
#endif
#ifdef NO_ISLAND_LOADING
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_ISL"))
SetHelperText(1);
}
#endif
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
@ -1349,22 +1392,38 @@ CMenuManager::Draw()
}
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayVideoMode = m_nPrefsVideoMode;
SetHelperText(3);
}
}
#ifdef CUSTOM_FRONTEND_OPTIONS
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
if (option.onlyApplyOnEnter && m_nCurrOption != i)
option.displayedValue = *option.value;
if (m_nCurrOption != lastOption && lastOption == i) {
FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
if (oldOption.type == FEOPTION_DYNAMIC)
oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
#ifdef IMPROVED_VIDEOMODE
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEM_SCF") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nSelectedScreenMode = m_nPrefsWindowed;
SetHelperText(3);
}
}
#endif
#ifdef MULTISAMPLING
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_AAS") != 0
#ifdef GRAPHICS_MENU_OPTIONS
&& m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#else
&& m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
#endif
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
SetHelperText(3);
}
}
#endif
@ -1412,17 +1471,16 @@ CMenuManager::Draw()
}
}
#ifdef CUSTOM_FRONTEND_OPTIONS
lastOption = m_nCurrOption;
#endif
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_CONTROLLER_PC:
case MENUPAGE_MOUSE_CONTROLS:
#ifdef GRAPHICS_MENU_OPTIONS
case MENUPAGE_GRAPHICS_SETTINGS:
#endif
DisplayHelperText();
break;
}
@ -2079,7 +2137,7 @@ CMenuManager::DrawFrontEnd()
bbNames[0] = { "FEB_SAV",MENUPAGE_NEW_GAME };
bbNames[1] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[2] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[3] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
bbNames[3] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[4] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[5] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 6;
@ -2091,7 +2149,7 @@ CMenuManager::DrawFrontEnd()
bbNames[2] = { "FEB_BRI",MENUPAGE_BRIEFS };
bbNames[3] = { "FEB_CON",MENUPAGE_CONTROLLER_PC };
bbNames[4] = { "FEB_AUD",MENUPAGE_SOUND_SETTINGS };
bbNames[5] = { "FEB_DIS",MENUPAGE_GRAPHICS_SETTINGS };
bbNames[5] = { "FEB_DIS",MENUPAGE_DISPLAY_SETTINGS };
bbNames[6] = { "FEB_LAN",MENUPAGE_LANGUAGE_SETTINGS };
bbNames[7] = { "FESZ_QU",MENUPAGE_EXIT };
bbTabCount = 8;
@ -2212,7 +2270,7 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_DELETE_SLOT_CONFIRM:
currentSprite = FE_ICONSAVE;
break;
case MENUPAGE_GRAPHICS_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
currentSprite = FE_ICONDISPLAY;
break;
case MENUPAGE_SOUND_SETTINGS:
@ -3070,10 +3128,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
#endif
}
}
@ -3225,6 +3279,17 @@ CMenuManager::LoadSettings()
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
#ifdef MULTISAMPLING
CFileMgr::Read(fileHandle, (char *)&m_nPrefsMSAALevel, 1);
m_nDisplayMSAALevel = m_nPrefsMSAALevel;
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
CMenuManager::m_DisplayIslandLoading = CMenuManager::m_PrefsIslandLoading;
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Read(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
}
@ -3321,6 +3386,15 @@ CMenuManager::SaveSettings()
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
#ifdef MULTISAMPLING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_nPrefsMSAALevel, 1);
#endif
#ifdef NO_ISLAND_LOADING
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsIslandLoading, 1);
#endif
#ifdef PS2_ALPHA_TEST
CFileMgr::Write(fileHandle, (char *)&gPS2alphaTest, 1);
#endif // PS2_ALPHA_TEST
}
CFileMgr::CloseFile(fileHandle);
@ -4639,6 +4713,65 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
if (m_nSelectedScreenMode != m_nPrefsWindowed) {
m_nPrefsWindowed = m_nSelectedScreenMode;
_psSelectScreenVM(m_nPrefsVideoMode);
SetHelperText(0);
SaveSettings();
}
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
if (m_nDisplayMSAALevel != m_nPrefsMSAALevel) {
m_nPrefsMSAALevel = m_nDisplayMSAALevel;
_psSelectScreenVM(m_nPrefsVideoMode);
SetHelperText(0);
SaveSettings();
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
if (m_DisplayIslandLoading != m_PrefsIslandLoading) {
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
SetHelperText(0);
SaveSettings();
}
break;
#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@ -4685,7 +4818,8 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
#ifndef GRAPHICS_MENU_OPTIONS
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsFrameLimiter = true;
m_PrefsBrightness = 256;
m_PrefsVsyncDisp = true;
@ -4707,7 +4841,113 @@ CMenuManager::ProcessButtonPresses(void)
#else
CMBlur::BlurOn = true;
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
SaveSettings();
#else
} else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) {
m_PrefsBrightness = 256;
m_PrefsShowSubtitles = true;
#ifdef CUTSCENE_BORDERS_SWITCH
m_PrefsCutsceneBorders = true;
#endif
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_PrefsFrameLimiter = true;
m_PrefsUseWideScreen = false;
m_PrefsVsyncDisp = true;
m_PrefsLOD = 1.2f;
m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
} else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif // GTA3_1_1_PATCH
#ifdef NO_ISLAND_LOADING
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
if (!m_bGameNotLoaded) {
if (m_DisplayIslandLoading > ISLAND_LOADING_LOW) {
if (m_DisplayIslandLoading == ISLAND_LOADING_HIGH)
CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC);
if (m_PrefsIslandLoading == ISLAND_LOADING_LOW) {
if (CGame::currLevel != LEVEL_INDUSTRIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
if (CGame::currLevel != LEVEL_COMMERCIAL)
CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
if (CGame::currLevel != LEVEL_SUBURBAN)
CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
CCollision::bAlreadyLoaded = true;
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestBigBuildings(CGame::currLevel);
} else if (m_PrefsIslandLoading == ISLAND_LOADING_HIGH) {
m_PrefsIslandLoading = m_DisplayIslandLoading;
CStreaming::RequestIslands(CGame::currLevel);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
} else { // low
m_PrefsIslandLoading = m_DisplayIslandLoading;
CCollision::bAlreadyLoaded = false;
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
CStreaming::RequestIslands(CGame::currLevel);
}
CStreaming::LoadAllRequestedModels(true);
} else
m_PrefsIslandLoading = m_DisplayIslandLoading;
#endif // NO_ISLAND_LOADING
#ifdef PS2_ALPHA_TEST
gPS2alphaTest = false;
#endif // PS2_ALPHA_TEST
SaveSettings();
#endif // GRAPHICS_MENU_OPTIONS
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
@ -4765,33 +5005,6 @@ CMenuManager::ProcessButtonPresses(void)
RequestFrontEndShutDown();
RetryMission(2, 0);
return;
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
if (!option.onlyApplyOnEnter) {
option.displayedValue++;
if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
option.displayedValue = 0;
}
option.changeFunc(option.displayedValue);
*option.value = option.displayedValue;
} else if (option.type == FEOPTION_DYNAMIC) {
option.buttonPressFunc(FEOPTION_ACTION_SELECT);
} else if (option.type == FEOPTION_REDIRECT) {
ChangeScreen(option.to, option.option, true, option.fadeIn);
} else if (option.type == FEOPTION_GOBACK) {
goBack = true;
}
} else {
debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
}
break;
#endif
}
}
@ -4966,6 +5179,41 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
#ifdef IMPROVED_VIDEOMODE
case MENUACTION_SCREENFORMAT:
if (m_bGameNotLoaded) {
FrontEndMenuManager.m_nSelectedScreenMode = !FrontEndMenuManager.m_nSelectedScreenMode;
}
break;
#endif
#ifdef MULTISAMPLING
case MENUACTION_MULTISAMPLING:
if (m_bGameNotLoaded) {
m_nDisplayMSAALevel += changeValueBy;
int i = 0;
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
while (maxAA != 1) {
i++;
maxAA >>= 1;
}
if (m_nDisplayMSAALevel < 0)
m_nDisplayMSAALevel = i;
else if (m_nDisplayMSAALevel > i)
m_nDisplayMSAALevel = 0;
}
break;
#endif
#ifdef NO_ISLAND_LOADING
case MENUACTION_ISLANDLOADING:
m_DisplayIslandLoading += changeValueBy;
if (m_DisplayIslandLoading > ISLAND_LOADING_HIGH)
m_DisplayIslandLoading = ISLAND_LOADING_LOW;
else if (m_DisplayIslandLoading < ISLAND_LOADING_LOW)
m_DisplayIslandLoading = ISLAND_LOADING_HIGH;
break;
#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
@ -4988,36 +5236,6 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifdef CUSTOM_FRONTEND_OPTIONS
case MENUACTION_TRIGGERFUNC:
FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
if (option.type == FEOPTION_SELECT) {
if (changeValueBy > 0) {
option.displayedValue++;
if (option.displayedValue >= option.numRightTexts)
option.displayedValue = 0;
} else {
option.displayedValue--;
if (option.displayedValue < 0)
option.displayedValue = option.numRightTexts - 1;
}
if (!option.onlyApplyOnEnter) {
option.changeFunc(option.displayedValue);
*option.value = option.displayedValue;
}
} else if (option.type == FEOPTION_DYNAMIC) {
option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
else {
debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
assert(0 && "Custom frontend options are borked");
}
break;
#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@ -5131,6 +5349,20 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifdef CUTSCENE_BORDERS_SWITCH
case MENUACTION_CUTSCENEBORDERS:
m_PrefsCutsceneBorders = !m_PrefsCutsceneBorders;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
#ifdef PS2_ALPHA_TEST
case MENUACTION_PS2_ALPHA_TEST:
gPS2alphaTest = !gPS2alphaTest;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
}
}

View File

@ -183,7 +183,7 @@ enum eMenuScreen
MENUPAGE_BRIEFS = 3,
MENUPAGE_CONTROLLER_SETTINGS = 4,
MENUPAGE_SOUND_SETTINGS = 5,
MENUPAGE_GRAPHICS_SETTINGS = 6,
MENUPAGE_DISPLAY_SETTINGS = 6,
MENUPAGE_LANGUAGE_SETTINGS = 7,
MENUPAGE_CHOOSE_LOAD_SLOT = 8,
MENUPAGE_CHOOSE_DELETE_SLOT = 9,
@ -238,6 +238,9 @@ enum eMenuScreen
MENUPAGE_58 = 58,
#ifdef MENU_MAP
MENUPAGE_MAP = 59,
#endif
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
MENUPAGES
};
@ -359,8 +362,24 @@ enum eMenuAction
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_TRIGGERFUNC
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENFORMAT,
#endif
#ifdef ANISOTROPIC_FILTERING
MENUACTION_MIPMAPS,
MENUACTION_TEXTURE_FILTERING,
#endif
#ifdef MULTISAMPLING
MENUACTION_MULTISAMPLING,
#endif
#ifdef NO_ISLAND_LOADING
MENUACTION_ISLANDLOADING,
#endif
#ifdef PS2_ALPHA_TEST
MENUACTION_PS2_ALPHA_TEST,
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
MENUACTION_CUTSCENEBORDERS,
#endif
};
@ -456,7 +475,7 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
int32 m_TargetMenu; // eMenuScreen
} m_aEntries[NUM_MENUROWS];
};
@ -532,6 +551,10 @@ public:
int32 m_nPrefsSubsystem;
int32 m_nSelectedScreenMode;
#endif
#ifdef MULTISAMPLING
static int8 m_nPrefsMSAALevel;
static int8 m_nDisplayMSAALevel;
#endif
enum LANGUAGE
{
@ -602,6 +625,18 @@ public:
void PrintMap();
#endif
#ifdef NO_ISLAND_LOADING
enum
{
ISLAND_LOADING_LOW = 0,
ISLAND_LOADING_MEDIUM,
ISLAND_LOADING_HIGH
};
static int8 m_DisplayIslandLoading;
static int8 m_PrefsIslandLoading;
#endif
public:
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();

View File

@ -86,7 +86,6 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
#include "frontendoption.h"
#include "postfx.h"
#include "custompipes.h"
@ -293,10 +292,6 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
#endif
return true;
}

View File

@ -2,14 +2,54 @@
#include "Frontend.h"
#ifdef PC_MENU
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
#ifdef CUTSCENE_BORDERS_SWITCH
#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
#else
#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
#endif
#ifdef IMPROVED_VIDEOMODE
#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
#else
#define MENU_IMPROVED_VIDEOMODE(screen)
#endif
#ifdef ANISOTROPIC_FILTERING
#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
#else
#define MENU_MIPMAPS(screen)
#define MENU_TEXTURE_FILTERING(screen)
#endif
#ifdef MULTISAMPLING
#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
#else
#define MENU_MULTISAMPLING(screen)
#endif
#ifdef NO_ISLAND_LOADING
#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
#else
#define MENU_ISLAND_LOADING(screen)
#endif
#ifdef PS2_ALPHA_TEST
#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
#else
#define MENU_PS2_ALPHA_TEST(screen)
#endif
CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
// MENUPAGE_STATS = 1
#ifdef MENU_MAP
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
#else
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@ -22,7 +62,11 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_BRIEFS = 3
#ifdef MENU_MAP
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
#else
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@ -46,19 +90,37 @@ CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_GRAPHICS_SETTINGS = 6
// MENUPAGE_DISPLAY_SETTINGS = 6
#ifndef GRAPHICS_MENU_OPTIONS
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#else
{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif // GRAPHICS_MENU_OPTIONS
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
@ -319,17 +381,28 @@ CMenuScreen aScreens[] = {
},
// MENUPAGE_OPTIONS = 41
#ifdef MENU_MAP
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
#else
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
#ifdef GRAPHICS_MENU_OPTIONS
MENUACTION_CHANGEMENU, "FET_GRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
#endif
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_EXIT = 42
#ifdef MENU_MAP
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
#else
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
@ -390,6 +463,9 @@ CMenuScreen aScreens[] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
#ifdef MENU_MAP
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@ -446,6 +522,26 @@ CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
#ifdef GRAPHICS_MENU_OPTIONS
// MENUPAGE_GRAPHICS_SETTINGS = 60
{ "FET_GRA", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
};
#endif

View File

@ -32,6 +32,7 @@
#include "Replay.h"
#endif
#include "main.h"
#include "Frontend.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@ -727,7 +728,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
#else
&& b->m_level == level
#endif
)
@ -740,7 +743,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
void
CStreaming::RequestIslands(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH)
#endif
switch(level){
case LEVEL_INDUSTRIAL:
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
@ -756,7 +761,6 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
#endif
}
void
@ -942,14 +946,17 @@ CStreaming::RemoveBuildings(eLevelName level)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
if (level != LEVEL_INDUSTRIAL)
RemoveBigBuildings(LEVEL_INDUSTRIAL);
if (level != LEVEL_COMMERCIAL)
RemoveBigBuildings(LEVEL_COMMERCIAL);
if (level != LEVEL_SUBURBAN)
RemoveBigBuildings(LEVEL_SUBURBAN);
#endif
}
RemoveIslandsNotUsed(level);
}
@ -969,7 +976,15 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
DeleteIsland(pIslandLODindustEntity);
DeleteIsland(pIslandLODcomIndEntity);
DeleteIsland(pIslandLODcomSubEntity);
DeleteIsland(pIslandLODsubIndEntity);
DeleteIsland(pIslandLODsubComEntity);
} else
#endif
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@ -987,16 +1002,13 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
DeleteIsland(pIslandLODcomIndEntity);
break;
default:
#endif // !NO_ISLAND_LOADING
DeleteIsland(pIslandLODindustEntity);
DeleteIsland(pIslandLODcomIndEntity);
DeleteIsland(pIslandLODcomSubEntity);
DeleteIsland(pIslandLODsubIndEntity);
DeleteIsland(pIslandLODsubComEntity);
#ifndef NO_ISLAND_LOADING
break;
}
#endif // !NO_ISLAND_LOADING
}
void

View File

@ -206,11 +206,17 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define MULTISAMPLING // adds MSAA option
#ifdef LIBRW
// these are not supported with librw yet
# undef MULTISAMPLING
#endif
// Particle
//#define PC_PARTICLE
@ -235,14 +241,14 @@ enum Config {
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
# define CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS
#endif
// Script

View File

@ -2,6 +2,7 @@
#include "rpmatfx.h"
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
#include "main.h"
#include "CdStream.h"
@ -61,6 +62,7 @@
#include "MemoryCard.h"
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
#include "custompipes.h"
GlobalScene Scene;
@ -289,6 +291,28 @@ DoFade(void)
}
}
bool
RwGrabScreen(RwCamera *camera, RwChar *filename)
{
char temp[255];
RwImage *pImage = RsGrabScreen(camera);
bool result = true;
if (pImage == nil)
return false;
strcpy(temp, CFileMgr::GetRootDirName());
strcat(temp, filename);
if (RtBMPImageWrite(pImage, &temp[0]) == nil)
result = false;
RwImageDestroy(pImage);
return result;
}
#define TILE_WIDTH 576
#define TILE_HEIGHT 432
void
DoRWStuffEndOfFrame(void)
{
@ -297,6 +321,20 @@ DoRWStuffEndOfFrame(void)
FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
#ifndef MASTER
char s[48];
if (CPad::GetPad(1)->GetLeftShockJustDown()) {
// try using both controllers for this thing... crazy bastards
if (CPad::GetPad(0)->GetRightStickY() > 0) {
sprintf(s, "screen%d%d.ras", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
// TODO
//RtTileRender(Scene.camera, TILE_WIDTH * 2, TILE_HEIGHT * 2, TILE_WIDTH, TILE_HEIGHT, &NewTileRendererCB, nil, s);
} else {
sprintf(s, "screen%d%d.bmp", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
RwGrabScreen(Scene.camera, s);
}
}
#endif // !MASTER
}
static RwBool

View File

@ -71,115 +71,6 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#include "platform.h"
void ReloadFrontendOptions(void)
{
CustomFrontendOptionsPopulate();
}
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef IMPROVED_VIDEOMODE
void ScreenModeChange(int8 displayedValue)
{
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
FrontEndMenuManager.SetHelperText(0);
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef FREE_CAM
void ToggleFreeCam(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
TheCamera.bFreeCam = !TheCamera.bFreeCam;
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
void BorderModeChange(int8 displayedValue)
{
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
FrontEndMenuManager.SaveSettings();
}
#endif
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
void
CustomFrontendOptionsPopulate(void)
{
RemoveCustomFrontendOptions(); // if exist
#ifdef MORE_LANGUAGES
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
#endif
#ifdef IMPROVED_VIDEOMODE
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
#ifdef MENU_MAP
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
#endif
#ifdef FREE_CAM
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 9);
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
#endif
}
#endif
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
@ -514,9 +405,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);

View File

@ -1,173 +0,0 @@
#include "common.h"
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
int numCustomFrontendOptions = 0;
FrontendOption *customFrontendOptions;
int optionCursor = -1;
eMenuScreen currentMenu;
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
{
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
FrontEndMenuManager.m_nCurrScreen = screen;
FrontEndMenuManager.m_nCurrOption = option;
if (fadeIn)
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
}
void GoBack(bool fadeIn)
{
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
ChangeScreen((eMenuScreen)screen, option, fadeIn);
}
uint8
GetNumberOfMenuOptions(int screen)
{
uint8 Rows = 0;
for (int i = 0; i < NUM_MENUROWS; i++) {
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
break;
++Rows;
}
return Rows;
}
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
void
RemoveCustomFrontendOptions()
{
if (numCustomFrontendOptions == 0)
return;
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
int k;
for (k = j; k < NUM_MENUROWS-1; k++) {
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
}
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
j--;
}
}
}
free(customFrontendOptions);
numCustomFrontendOptions = 0;
}
int8 RegisterNewOption(int screen)
{
numCustomFrontendOptions++;
if (numCustomFrontendOptions == 1)
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
else if (numCustomFrontendOptions % 5 == 1)
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
uint8 nth = GetNumberOfMenuOptions(screen);
if (optionCursor < 0) {
if (optionCursor == -1) {
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
// Move back button one below
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
nth--;
}
}
} else {
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
for (int i = nth - 1; i >= optionCursor; i--) {
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
}
}
nth = optionCursor;
optionCursor++;
}
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
return nth;
}
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
{
currentMenu = screen;
optionCursor = option;
}
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_SELECT;
option.leftText = leftText;
option.rightTexts = rightTexts;
option.numRightTexts = numRightTexts;
option.value = var;
option.displayedValue = *var;
option.onlyApplyOnEnter = onlyApplyOnEnter;
option.changeFunc = changeFunc;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_DYNAMIC;
option.drawFunc = drawFunc;
option.buttonPressFunc = buttonPressFunc;
option.leftText = leftText;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = returnPrevPageFunc;
}
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_REDIRECT;
option.to = to;
option.option = selectedOption;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
}
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
{
int8 screenOptionOrder = RegisterNewOption(currentMenu);
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
option.screen = currentMenu;
option.type = FEOPTION_GOBACK;
option.fadeIn = fadeIn;
option.leftText = text;
option.onlyApplyOnEnter = false;
option.screenOptionOrder = screenOptionOrder;
option.returnPrevPageFunc = nil;
}
#endif

View File

@ -1,87 +0,0 @@
#pragma once
#include "common.h"
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "Frontend.h"
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
//
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
#define FEOPTION_SELECT 0
#define FEOPTION_DYNAMIC 1
#define FEOPTION_REDIRECT 2
#define FEOPTION_GOBACK 3
#define FEOPTION_ACTION_LEFT 0
#define FEOPTION_ACTION_RIGHT 1
#define FEOPTION_ACTION_SELECT 2
#define FEOPTION_ACTION_FOCUSLOSS 3
void RemoveCustomFrontendOptions();
void CustomFrontendOptionsPopulate();
// for static and dynamic options
typedef void (*ReturnPrevPageFunc)();
// for static options
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
// for dynamic options
typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
struct FrontendOption
{
int8 type;
int8 screenOptionOrder;
eMenuScreen screen;
const wchar* leftText;
ReturnPrevPageFunc returnPrevPageFunc;
union {
// Only for dynamic
struct {
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
};
// Only for static/select
struct {
const wchar** rightTexts;
int8 numRightTexts;
int8 *value;
int8 displayedValue; // if onlyApplyOnEnter enabled
bool onlyApplyOnEnter;
ChangeFunc changeFunc;
};
// Only for redirect
struct {
eMenuScreen to;
int8 option;
bool fadeIn;
};
};
};
extern int numCustomFrontendOptions;
extern FrontendOption* customFrontendOptions;
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
void GoBack(bool fadeIn = true);
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
#endif

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@ -4,6 +4,7 @@
#include "TempColModels.h"
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "Frontend.h"
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
@ -217,7 +218,10 @@ CModelInfo::IsBikeModel(int32 id)
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
int i;
CBaseModelInfo *mi;
CColModel *colmodel;
@ -230,7 +234,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
colmodel->RemoveCollisionVolumes();
}
}
#endif
}
}
void

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@ -10232,7 +10232,11 @@ CPed::ProcessControl(void)
CPed::Chat();
break;
case PED_AIM_GUN:
if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
if (m_pPointGunAt && m_pPointGunAt->IsPed()
#ifdef FIX_BUGS
&& !GetWeapon()->IsTypeMelee()
#endif
&& ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
((CPed*)m_pPointGunAt)->ReactToPointGun(this);
}
PointGunAt();

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@ -19,6 +19,7 @@
#include "Shadows.h"
#include "PointLights.h"
#include "Renderer.h"
#include "Frontend.h"
#include "custompipes.h"
bool gbShowPedRoadGroups;
@ -720,15 +721,18 @@ CRenderer::ScanWorld(void)
ScanSectorPoly(poly, 3, ScanSectorList);
}
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL));
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_COMMERCIAL));
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
#else
} else
#endif
{
#ifdef FIX_BUGS
if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
#endif
}
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}

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@ -562,17 +562,23 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#endif
}
CCollision::SortOutCollisionAfterLoad();
#ifndef NO_ISLAND_LOADING
#ifdef NO_ISLAND_LOADING
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
#endif
{
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
#endif
}
if (CloseFile(file)) {
return true;
} else {

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@ -181,6 +181,22 @@ psCameraShowRaster(RwCamera *camera)
return;
}
/*
*****************************************************************************
*/
RwImage *
psGrabScreen(RwCamera *pCamera)
{
#ifndef LIBRW
RwRaster *pRaster = RwCameraGetRaster(pCamera);
if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
RwImageAllocatePixels(pImage);
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
#endif
return nil;
}
/*
*****************************************************************************

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@ -22,6 +22,7 @@ extern void psTerminate(void);
extern void psCameraShowRaster(RwCamera *camera);
extern RwBool psCameraBeginUpdate(RwCamera *camera);
extern RwImage *psGrabScreen(RwCamera *camera);
extern void psMouseSetPos(RwV2d *pos);

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@ -50,6 +50,15 @@ RsCameraBeginUpdate(RwCamera * camera)
return psCameraBeginUpdate(camera);
}
/*
*****************************************************************************
*/
RwImage*
RsGrabScreen(RwCamera *camera)
{
return psGrabScreen(camera);
}
/*
*****************************************************************************
*/

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@ -274,6 +274,9 @@ RsCameraBeginUpdate(RwCamera *camera);
//extern void
//RsMouseSetVisibility(RwBool visible);
extern RwImage*
RsGrabScreen(RwCamera *camera);
extern void
RsMouseSetPos(RwV2d *pos);

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@ -238,6 +238,23 @@ psCameraShowRaster(RwCamera *camera)
}
/*
*****************************************************************************
*/
RwImage *
psGrabScreen(RwCamera *pCamera)
{
#ifndef LIBRW
RwRaster *pRaster = RwCameraGetRaster(pCamera);
if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
RwImageAllocatePixels(pImage);
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
#endif
return nil;
}
/*
*****************************************************************************
*/
@ -1580,7 +1597,9 @@ psSelectDevice()
PSGLOBAL(fullScreen) = FALSE;
#endif
}
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif
return TRUE;
}

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@ -7957,6 +7957,9 @@ POLISH
RUSSIAN
{ new display menus }
[FET_GRA]
GRAPHICS SETUP
[FED_MIP]
MIP MAPPING
@ -7972,6 +7975,33 @@ BILINEAR
[FED_TRL]
TRILINEAR
[FED_WND]
WINDOWED
[FED_FLS]
FULLSCREEN
[FEM_CSB]
CUTSCENE BORDERS
[FEM_SCF]
SCREEN FORMAT
[FEM_ISL]
MAP MEMORY USAGE
[FEM_LOW]
LOW
[FEM_MED]
MEDIUM
[FEM_HIG]
HIGH
[FEM_2PR]
PS2 ALPHA TEST
{ end of file }
[DUMMY]

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