mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
CPed::Avoid and needed changes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
parent
fcc6a8bc55
commit
e45689373d
31
src/PedType.cpp
Normal file
31
src/PedType.cpp
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
#include "common.h"
|
||||||
|
#include "patcher.h"
|
||||||
|
#include "PedType.h"
|
||||||
|
|
||||||
|
CPedType* (&CPedType::ms_apPedType)[23] = *(CPedType * (*)[23]) * (int*)0x941594;
|
||||||
|
|
||||||
|
WRAPPER void CPedType::LoadPedData(void) { EAXJMP(0x4EE8D0); }
|
||||||
|
|
||||||
|
void
|
||||||
|
CPedType::Initialise()
|
||||||
|
{
|
||||||
|
debug("Initialising CPedType...\n");
|
||||||
|
for(int i = 0; i < 23; i++) {
|
||||||
|
ms_apPedType[i] = new CPedType;
|
||||||
|
ms_apPedType[i]->m_Type.IntValue = 1;
|
||||||
|
ms_apPedType[i]->field_4 = 0;
|
||||||
|
ms_apPedType[i]->field_8 = 0;
|
||||||
|
// Why field_C not initialized?
|
||||||
|
ms_apPedType[i]->field_10 = 0;
|
||||||
|
ms_apPedType[i]->field_14 = 0;
|
||||||
|
ms_apPedType[i]->m_Threat.IntValue = 0;
|
||||||
|
ms_apPedType[i]->m_Avoid.IntValue = 0;
|
||||||
|
}
|
||||||
|
debug("Loading ped data...\n");
|
||||||
|
LoadPedData();
|
||||||
|
debug("CPedType ready\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x4EE7E0, &CPedType::Initialise, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
61
src/PedType.h
Normal file
61
src/PedType.h
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common.h"
|
||||||
|
#include "templates.h"
|
||||||
|
#include "Lists.h"
|
||||||
|
|
||||||
|
class CPedType {
|
||||||
|
public:
|
||||||
|
union tPedTypeFlags
|
||||||
|
{
|
||||||
|
uint32 IntValue;
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
uint8 bPlayer1 : 1;
|
||||||
|
uint8 bPlayer2 : 1;
|
||||||
|
uint8 bPlayer3 : 1;
|
||||||
|
uint8 bPlayer4 : 1;
|
||||||
|
uint8 bCivmale : 1;
|
||||||
|
uint8 bCivfemale : 1;
|
||||||
|
uint8 bCop : 1;
|
||||||
|
uint8 bGang1 : 1;
|
||||||
|
|
||||||
|
uint8 bGang2 : 1;
|
||||||
|
uint8 bGang3 : 1;
|
||||||
|
uint8 bGang4 : 1;
|
||||||
|
uint8 bGang5 : 1;
|
||||||
|
uint8 bGang6 : 1;
|
||||||
|
uint8 bGang7 : 1;
|
||||||
|
uint8 bGang8 : 1;
|
||||||
|
uint8 bGang9 : 1;
|
||||||
|
|
||||||
|
uint8 bEmergency : 1;
|
||||||
|
uint8 bProstitute : 1;
|
||||||
|
uint8 bCriminal : 1;
|
||||||
|
uint8 bSpecial : 1;
|
||||||
|
uint8 bGun : 1;
|
||||||
|
uint8 bCop_car : 1;
|
||||||
|
uint8 bFast_car : 1;
|
||||||
|
uint8 bExplosion : 1;
|
||||||
|
|
||||||
|
uint8 bFireman : 1;
|
||||||
|
uint8 bDeadpeds : 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
tPedTypeFlags m_Type;
|
||||||
|
float field_4;
|
||||||
|
float field_8;
|
||||||
|
float field_C;
|
||||||
|
float field_10;
|
||||||
|
float field_14;
|
||||||
|
tPedTypeFlags m_Threat;
|
||||||
|
tPedTypeFlags m_Avoid;
|
||||||
|
|
||||||
|
static CPedType* (&ms_apPedType)[23];
|
||||||
|
|
||||||
|
static void Initialise();
|
||||||
|
static void LoadPedData();
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(sizeof(CPedType) == 0x20, "CPedType: error");
|
@ -7,6 +7,8 @@
|
|||||||
#include "PedStat.h"
|
#include "PedStat.h"
|
||||||
#include "DMaudio.h"
|
#include "DMaudio.h"
|
||||||
#include "Ped.h"
|
#include "Ped.h"
|
||||||
|
#include "PedType.h"
|
||||||
|
#include "General.h"
|
||||||
|
|
||||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||||
@ -229,8 +231,6 @@ CPed::AimGun()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// After I finished this I realized it's only for SCM opcode...
|
|
||||||
void
|
void
|
||||||
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
|
||||||
{
|
{
|
||||||
@ -397,6 +397,65 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
|
|||||||
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
|
return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPed::Avoid(void) {
|
||||||
|
int8 temper;
|
||||||
|
int moveState;
|
||||||
|
CPed* nearestPed;
|
||||||
|
float sinValue;
|
||||||
|
float cosValue;
|
||||||
|
float someRate;
|
||||||
|
float someY;
|
||||||
|
float someX;
|
||||||
|
float someDistance;
|
||||||
|
float simplifiedAngle;
|
||||||
|
|
||||||
|
temper = m_pedStats->m_temper;
|
||||||
|
if ((temper <= m_pedStats->m_fear || temper <= 50) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
||||||
|
moveState = m_nMoveState;
|
||||||
|
|
||||||
|
if (moveState != PEDMOVE_NONE && moveState != PEDMOVE_STILL) {
|
||||||
|
nearestPed = m_nearPeds[0];
|
||||||
|
|
||||||
|
if (nearestPed) {
|
||||||
|
if (nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C
|
||||||
|
&& (CPedType::ms_apPedType[nearestPed->m_nPedType]->m_Type.IntValue
|
||||||
|
& CPedType::ms_apPedType[this->m_nPedType]->m_Avoid.IntValue)) {
|
||||||
|
|
||||||
|
simplifiedAngle = RADTODEG(m_fRotationCur) / RADTODEG(1);
|
||||||
|
sinValue = -sin(simplifiedAngle);
|
||||||
|
cosValue = cos(simplifiedAngle);
|
||||||
|
|
||||||
|
// sin^2 + cos^2 must always return 1, and it does return... so what's the point?
|
||||||
|
someRate = 1.0f / sqrt(cosValue * cosValue + sinValue * sinValue);
|
||||||
|
|
||||||
|
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
|
||||||
|
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
|
||||||
|
someY = nearestPed->GetPosition().y
|
||||||
|
- (1.25 * (cosValue * someRate)
|
||||||
|
+ GetPosition().y);
|
||||||
|
someX = nearestPed->GetPosition().x
|
||||||
|
- (1.25 * (sinValue * someRate)
|
||||||
|
+ GetPosition().x);
|
||||||
|
someDistance = sqrt(someY * someY + someX * someX);
|
||||||
|
|
||||||
|
if (someDistance <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) {
|
||||||
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
|
||||||
|
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
|
||||||
|
% 1000 / 5;
|
||||||
|
|
||||||
|
m_fRotationDest += DEGTORAD(45.0f);
|
||||||
|
if (!m_ped_flagA10) {
|
||||||
|
CPed::SetLookFlag(nearestPed, 0);
|
||||||
|
CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(0, 300) + 500);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||||
@ -406,4 +465,5 @@ STARTPATCHES
|
|||||||
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||||
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
||||||
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
||||||
|
InjectHook(0x4D2BB0, &CPed::Avoid, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -97,7 +97,7 @@ public:
|
|||||||
uint8 m_ped_flagA2 : 1;
|
uint8 m_ped_flagA2 : 1;
|
||||||
uint8 m_ped_flagA4 : 1;
|
uint8 m_ped_flagA4 : 1;
|
||||||
uint8 m_ped_flagA8 : 1;
|
uint8 m_ped_flagA8 : 1;
|
||||||
uint8 m_ped_flagA10 : 1;
|
uint8 m_ped_flagA10 : 1; // set when A20 just changed?
|
||||||
uint8 m_ped_flagA20_look : 1;
|
uint8 m_ped_flagA20_look : 1;
|
||||||
uint8 m_ped_flagA40 : 1;
|
uint8 m_ped_flagA40 : 1;
|
||||||
uint8 m_ped_flagA80 : 1;
|
uint8 m_ped_flagA80 : 1;
|
||||||
@ -114,7 +114,7 @@ public:
|
|||||||
uint8 m_ped_flagC4 : 1;
|
uint8 m_ped_flagC4 : 1;
|
||||||
uint8 m_ped_flagC8 : 1;
|
uint8 m_ped_flagC8 : 1;
|
||||||
uint8 m_ped_flagC10 : 1;
|
uint8 m_ped_flagC10 : 1;
|
||||||
uint8 m_ped_flagC20 : 1;
|
uint8 m_ped_flagC20 : 1; // just left some body part?
|
||||||
uint8 m_ped_flagC40 : 1;
|
uint8 m_ped_flagC40 : 1;
|
||||||
uint8 m_ped_flagC80 : 1;
|
uint8 m_ped_flagC80 : 1;
|
||||||
uint8 m_ped_flagD1 : 1;
|
uint8 m_ped_flagD1 : 1;
|
||||||
@ -166,7 +166,7 @@ public:
|
|||||||
uint8 m_ped_flagI40 : 1;
|
uint8 m_ped_flagI40 : 1;
|
||||||
uint8 m_ped_flagI80 : 1;
|
uint8 m_ped_flagI80 : 1;
|
||||||
uint8 stuff10[15];
|
uint8 stuff10[15];
|
||||||
int32 m_field_16C;
|
CPed *m_field_16C;
|
||||||
uint8 stuff12[44];
|
uint8 stuff12[44];
|
||||||
int32 m_pEventEntity;
|
int32 m_pEventEntity;
|
||||||
float m_fAngleToEvent;
|
float m_fAngleToEvent;
|
||||||
@ -198,7 +198,10 @@ public:
|
|||||||
CPathNode *m_pLastPathNode;
|
CPathNode *m_pLastPathNode;
|
||||||
float m_fHealth;
|
float m_fHealth;
|
||||||
float m_fArmour;
|
float m_fArmour;
|
||||||
uint8 stuff2[34];
|
uint8 stuff2[20];
|
||||||
|
float m_fRotationCur;
|
||||||
|
float m_fRotationDest;
|
||||||
|
uint8 stuff13[6];
|
||||||
CEntity *m_pCurrentPhysSurface;
|
CEntity *m_pCurrentPhysSurface;
|
||||||
CVector m_vecOffsetFromPhysSurface;
|
CVector m_vecOffsetFromPhysSurface;
|
||||||
CEntity *m_pCurSurface;
|
CEntity *m_pCurSurface;
|
||||||
@ -249,6 +252,7 @@ public:
|
|||||||
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
||||||
void SpawnFlyingComponent(int, int8 unknown);
|
void SpawnFlyingComponent(int, int8 unknown);
|
||||||
bool OurPedCanSeeThisOne(CEntity* who);
|
bool OurPedCanSeeThisOne(CEntity* who);
|
||||||
|
void Avoid(void);
|
||||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user