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Fix nFramesForPretendPlaying.
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@ -9922,7 +9922,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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nCheckPlayingDelay[slot] = 0;
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nFramesUntilFailedLoad[slot] = 0;
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} else if (!m_nUserPause) {
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if (++nFramesForPretendPlaying[slot] < 120) {
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if (++nFramesForPretendPlaying[slot] < 90) {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
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} else {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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