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https://github.com/GTAmodding/re3.git
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Pickups Done
This commit is contained in:
parent
0265804003
commit
e9a89236a2
@ -32,6 +32,9 @@
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#include "World.h"
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#include "Hud.h"
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#include "Messages.h"
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#include "Streaming.h"
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// --MIAMI: file done
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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@ -39,7 +42,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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int16 CPickups::CollectedPickUpIndex;
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int32 CPickups::PlayerOnWeaponPickup;
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int32 CPickups::CollectPickupBuffer;
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int32 CollectPickupBuffer;
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// unused
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bool CPickups::bPickUpcamActivated;
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@ -49,15 +52,12 @@ uint32 CPickups::StaticCamStartTime;
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tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
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// --MIAMI: Done
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uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 68, 24,
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32, 28, 20, 200, 120, 120, 120, 120, 120, 40, 28, 8, 300, 200, 1000, 1, 400, 36, 0 };
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// --MIAMI: Done
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uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 34, 12,
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16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14, 4, 150, 100, 500, 1, 400, 36, 0 };
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// --MIAMI: Done
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uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3] = { 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1000, 1000,
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1000, 500, 8000, 250, 400, 1200, 1250, 1250, 800, 800, 650, 1200, 5000, 400,
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10000, 10000, 8000, 8000, 8000, 10000, 1000, 11000, 500, 20, 10, 0 };
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@ -140,24 +140,42 @@ ModifyStringLabelForControlSetting(char *str)
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}
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}
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void
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CPickup::RemoveKeepType()
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inline bool
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IsWeaponSlotAmmoMergeable(uint32 slot)
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{
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CWorld::Remove(m_pObject);
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delete m_pObject;
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return slot == WEAPONSLOT_SHOTGUN || slot == WEAPONSLOT_SUBMACHINEGUN || slot == WEAPONSLOT_RIFLE;
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}
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m_bRemoved = true;
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m_pObject = nil;
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void
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CPickup::ExtractAmmoFromPickup(CPlayerPed *player)
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{
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eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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if (m_eType == PICKUP_IN_SHOP || !IsWeaponSlotAmmoMergeable(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot))
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return;
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uint32 ammo = m_nQuantity;
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if (ammo == 0) {
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if (!m_bWasAmmoCollected)
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ammo = AmmoForWeapon_OnStreet[weaponType];
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else
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goto removeAmmo;
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}
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player->GrantAmmo(weaponType, ammo);
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DMAudio.PlayOneShot(player->m_audioEntityId, SOUND_WEAPON_RELOAD, weaponType); // BUG? weapon type as volume, wtf?
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removeAmmo:
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m_nQuantity = 0;
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m_bWasAmmoCollected = true;
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}
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void
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CPickup::Remove()
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{
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RemoveKeepType();
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GetRidOfObjects();
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m_bRemoved = true;
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m_eType = PICKUP_NONE;
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}
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// --MIAMI: Done
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CObject *
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CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32 handle, int32 extraHandle)
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{
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@ -200,7 +218,7 @@ CPickup::GiveUsAPickUpObject(CObject **ppObject, CObject **ppExtraObject, int32
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object->bExplosionProof = true;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->obj_flag_02 = m_effects;
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object->obj_flag_02 = m_bWasAmmoCollected;
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object->bHasPreRenderEffects = true;
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if (extraObject) {
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@ -274,6 +292,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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bool
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CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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bool result = false;
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float waterLevel;
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if (m_pObject) {
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@ -345,38 +364,94 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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}
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// MIAMI code here
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// ...
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if (isPickupTouched) {
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eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
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isPickupTouched = false;
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m_bWasControlMessageShown = false;
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} else if (weaponType != WEAPONTYPE_UNARMED) {
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uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
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eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
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if (plrWeaponSlot != weaponType) {
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if (CStreaming::ms_aInfoForModel[m_pObject->GetModelIndex()].m_loadState == STREAMSTATE_LOADED) {
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if (plrWeaponSlot == WEAPONTYPE_UNARMED || (FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal == 0 && !IsWeaponSlotAmmoMergeable(slot))) {
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if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500) {
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CPickups::PlayerOnWeaponPickup = 6;
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isPickupTouched = false;
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}
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} else {
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CPickups::PlayerOnWeaponPickup = 6;
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if (IsWeaponSlotAmmoMergeable(slot)) {
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if (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE || m_eType == PICKUP_ON_STREET) {
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ExtractAmmoFromPickup(player);
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FindPlayerPed()->GetWeapon(slot).Reload();
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}
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}
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if (!m_bWasControlMessageShown) {
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switch (CPad::GetPad(0)->Mode)
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{
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case 0:
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case 1:
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CHud::SetHelpMessage(TheText.Get("PU_CF1"), false);
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break;
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case 2:
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CHud::SetHelpMessage(TheText.Get("PU_CF3"), false);
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break;
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case 3:
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CHud::SetHelpMessage(TheText.Get("PU_CF4"), false);
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break;
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default:
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break;
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}
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m_bWasControlMessageShown = true;
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}
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if (CollectPickupBuffer == 0)
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isPickupTouched = false;
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if (CTimer::GetTimeInMilliseconds() - FindPlayerPed()->m_nPadDownPressedInMilliseconds < 1500)
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isPickupTouched = false;
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}
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} else
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isPickupTouched = false;
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}
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}
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} else
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m_bWasControlMessageShown = false;
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// if we didn't then we've got nothing to do
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if (isPickupTouched && CanBePickedUp(player, playerId)) {
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if (m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY && m_pObject->GetModelIndex() != MI_PICKUP_PROPERTY_FORSALE)
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CPad::GetPad(0)->StartShake(120, 100);
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eWeaponType weaponType = CPickups::WeaponForModel(m_pObject->GetModelIndex());
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[weaponType])
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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} else {
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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else {
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[weaponType];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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if (!player->DoesPlayerWantNewWeapon(weaponType, false))
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break;
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player->GiveWeapon(weaponType, AmmoForWeapon[weaponType]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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RemoveKeepType();
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m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return true;
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result = true;
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Remove();
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}
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ON_STREET_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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if (!player->DoesPlayerWantNewWeapon(weaponType, false))
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break;
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if (weaponType != WEAPONTYPE_UNARMED) {
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player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon_OnStreet[weaponType]), true);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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@ -386,29 +461,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
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}
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}
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if (m_eType == PICKUP_ON_STREET) {
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if (m_eType == PICKUP_ON_STREET)
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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}
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RemoveKeepType();
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return true;
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result = true;
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GetRidOfObjects();
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m_bRemoved = true;
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break;
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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case PICKUP_ONCE_TIMEOUT_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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if (!player->DoesPlayerWantNewWeapon(weaponType, false)) {
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ExtractAmmoFromPickup(player);
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break;
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}
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if (weaponType != WEAPONTYPE_UNARMED) {
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player->GiveWeapon(weaponType, m_nQuantity != 0 ? m_nQuantity : (m_bWasAmmoCollected ? 0 : AmmoForWeapon[weaponType]), true);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(weaponType);
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}
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if (MI_PICKUP_SAVEGAME != m_pObject->GetModelIndex())
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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result = true;
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Remove();
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return true;
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break;
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case PICKUP_COLLECTABLE1:
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CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 100;
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@ -420,6 +505,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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} else
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CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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result = true;
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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@ -429,6 +515,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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result = true;
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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@ -437,27 +524,33 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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m_fRevenue = 0.0f;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return false;
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// TODO(Miami): Control flow
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case PICKUP_PROPERTY_LOCKED:
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if (!m_bWasControlMessageShown) {
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m_bWasControlMessageShown = true;
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CHud::SetHelpMessage(TheText.Get(m_sTextKey), false);
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}
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break;
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case PICKUP_PROPERTY_FORSALE:
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ModifyStringLabelForControlSetting(m_sTextKey);
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CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
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0, 0, 0, 0, 0, gUString);
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if (!CHud::IsHelpMessageBeingDisplayed())
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CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
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if (CPickups::CollectPickupBuffer == 0)
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return false;
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if (CTheScripts::IsPlayerOnAMission()) {
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CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
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} else {
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CHud::SetHelpMessage(gUString, false);
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if (CollectPickupBuffer == 0)
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break;
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if (CTheScripts::IsPlayerOnAMission())
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CHud::SetHelpMessage(TheText.Get("PROP_2"), true);
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else {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
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CHud::SetHelpMessage(nil, true); //, false);
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CHud::SetHelpMessage(nil, true);
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result = true;
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Remove();
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return true;
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break;
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}
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CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
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CHud::SetHelpMessage(TheText.Get("PROP_1"), true);
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}
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return false;
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break;
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default:
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break;
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}
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@ -484,7 +577,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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touched = true;
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#ifdef FIX_BUGS
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break; // added break here
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#endif
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}
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}
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@ -511,7 +606,9 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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explode = true;
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#ifdef FIX_BUGS
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break; // added break here
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#endif
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}
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}
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}
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@ -538,19 +635,39 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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m_pObject->UpdateRwFrame();
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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Remove();
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result = true;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
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return true;
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}
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break;
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default: break;
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}
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}
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if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
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if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_ONCE_TIMEOUT_SLOW || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
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Remove();
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return false;
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return result;
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}
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void
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CPickup::ProcessGunShot(CVector *vec1, CVector *vec2)
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{
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CColLine line(*vec1, *vec2);
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if (m_pObject) {
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CColSphere sphere;
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sphere.radius = 4.0f;
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sphere.center = m_pObject->GetPosition();
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if (CCollision::TestLineSphere(line, sphere)) {
|
||||
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
|
||||
CWorld::Remove(m_pObject);
|
||||
delete m_pObject;
|
||||
m_pObject = nil;
|
||||
m_bRemoved = true;
|
||||
m_eType = PICKUP_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickup::GetRidOfObjects()
|
||||
{
|
||||
@ -566,7 +683,6 @@ CPickup::GetRidOfObjects()
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::Init(void)
|
||||
{
|
||||
@ -584,7 +700,6 @@ CPickups::Init(void)
|
||||
CollectedPickUpIndex = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::TestForPickupsInBubble(CVector pos, float range)
|
||||
{
|
||||
@ -595,7 +710,6 @@ CPickups::TestForPickupsInBubble(CVector pos, float range)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
|
||||
for (int i = 0; i < NUMPICKUPS; i++) {
|
||||
@ -608,7 +722,6 @@ CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uin
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::IsPickUpPickedUp(int32 pickupId)
|
||||
{
|
||||
@ -621,7 +734,6 @@ CPickups::IsPickUpPickedUp(int32 pickupId)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::PassTime(uint32 time)
|
||||
{
|
||||
@ -635,7 +747,6 @@ CPickups::PassTime(uint32 time)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GetActualPickupIndex(int32 index)
|
||||
{
|
||||
@ -646,7 +757,6 @@ CPickups::GetActualPickupIndex(int32 index)
|
||||
return (uint16)index;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
bool
|
||||
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
||||
{
|
||||
@ -687,22 +797,6 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
||||
return false;
|
||||
}
|
||||
|
||||
// --MIAMI: Todo
|
||||
void
|
||||
CPickups::RemoveAllFloatingPickups()
|
||||
{
|
||||
for (int i = 0; i < NUMPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
|
||||
if (aPickUps[i].m_pObject) {
|
||||
CWorld::Remove(aPickUps[i].m_pObject);
|
||||
delete aPickUps[i].m_pObject;
|
||||
aPickUps[i].m_pObject = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RemovePickUp(int32 pickupIndex)
|
||||
{
|
||||
@ -723,7 +817,6 @@ CPickups::RemovePickUp(int32 pickupIndex)
|
||||
aPickUps[index].m_bRemoved = true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
|
||||
{
|
||||
@ -770,8 +863,8 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
|
||||
aPickUps[slot].m_nMoneySpeed = rate;
|
||||
aPickUps[slot].m_fRevenue = 0.0f;
|
||||
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
|
||||
aPickUps[slot].m_effects = highPriority;
|
||||
aPickUps[slot].m_effects2 = false;
|
||||
aPickUps[slot].m_bWasAmmoCollected = highPriority;
|
||||
aPickUps[slot].m_bWasControlMessageShown = false;
|
||||
if (type == PICKUP_ONCE_TIMEOUT)
|
||||
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
|
||||
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
|
||||
@ -800,14 +893,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
|
||||
return GetNewUniquePickupIndex(slot);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
|
||||
{
|
||||
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::GetNewUniquePickupIndex(int32 slot)
|
||||
{
|
||||
@ -818,14 +909,12 @@ CPickups::GetNewUniquePickupIndex(int32 slot)
|
||||
return slot | (aPickUps[slot].m_nIndex << 16);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
int32
|
||||
CPickups::ModelForWeapon(eWeaponType weaponType)
|
||||
{
|
||||
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
eWeaponType
|
||||
CPickups::WeaponForModel(int32 model)
|
||||
{
|
||||
@ -833,10 +922,9 @@ CPickups::WeaponForModel(int32 model)
|
||||
if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
|
||||
if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
|
||||
if (model == -1) return WEAPONTYPE_UNARMED;
|
||||
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
|
||||
return ((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::AddToCollectedPickupsArray(int32 index)
|
||||
{
|
||||
@ -893,19 +981,16 @@ CPickups::Update()
|
||||
#else // BUG: this code can only reach 318 out of 320 pickups
|
||||
for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
|
||||
#endif
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
|
||||
AddToCollectedPickupsArray(i);
|
||||
}
|
||||
}
|
||||
#undef PICKUPS_FRAME_SPAN
|
||||
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
||||
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus))
|
||||
AddToCollectedPickupsArray(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
CPickup*
|
||||
CPickups::FindPickUpForThisObject(CEntity *object)
|
||||
{
|
||||
@ -917,7 +1002,6 @@ CPickups::FindPickUpForThisObject(CEntity *object)
|
||||
return &aPickUps[0];
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoPickUpEffects(CEntity *entity)
|
||||
{
|
||||
@ -1073,8 +1157,8 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
CMatrix matrix2; // unused
|
||||
entity->SetPosition(pickup->m_vecPos);
|
||||
matrix1.SetRotateX(0.0f);
|
||||
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731), DEGTORAD(-1.064));
|
||||
matrix1.Translate(CVector(0.829, -0.001, 0.226));
|
||||
matrix1.Rotate(DEGTORAD(4.477f), DEGTORAD(-29.731f), DEGTORAD(-1.064f));
|
||||
matrix1.Translate(CVector(0.829f, -0.001f, 0.226f));
|
||||
entity->GetMatrix() *= matrix1;
|
||||
}
|
||||
|
||||
@ -1118,7 +1202,6 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoMineEffects(CEntity *entity)
|
||||
{
|
||||
@ -1138,7 +1221,6 @@ CPickups::DoMineEffects(CEntity *entity)
|
||||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoMoneyEffects(CEntity *entity)
|
||||
{
|
||||
@ -1158,7 +1240,6 @@ CPickups::DoMoneyEffects(CEntity *entity)
|
||||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DoCollectableEffects(CEntity *entity)
|
||||
{
|
||||
@ -1178,7 +1259,6 @@ CPickups::DoCollectableEffects(CEntity *entity)
|
||||
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RenderPickUpText()
|
||||
{
|
||||
@ -1278,7 +1358,6 @@ CPickups::RenderPickUpText()
|
||||
NumMessages = 0;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::CreateSomeMoney(CVector pos, int money)
|
||||
{
|
||||
@ -1298,12 +1377,11 @@ CPickups::CreateSomeMoney(CVector pos, int money)
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType)
|
||||
{
|
||||
uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||
if (weaponSlot >= WEAPONSLOT_SHOTGUN && weaponSlot <= WEAPONSLOT_RIFLE) {
|
||||
if (IsWeaponSlotAmmoMergeable(weaponSlot)) {
|
||||
for (int slot = 0; slot < NUMPICKUPS; slot++) {
|
||||
if (aPickUps[slot].m_eType == PICKUP_ONCE || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) {
|
||||
if (aPickUps[slot].m_pObject) {
|
||||
@ -1321,7 +1399,15 @@ CPickups::RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType weaponType
|
||||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2)
|
||||
{
|
||||
for (int i = 0; i < NUMGENERALPICKUPS; i++) {
|
||||
if (aPickUps[i].m_eType == PICKUP_NAUTICAL_MINE_ARMED)
|
||||
aPickUps[i].ProcessGunShot(vec1, vec2);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPickups::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
@ -1349,7 +1435,6 @@ INITSAVEBUF
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPickups::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
|
@ -45,17 +45,18 @@ public:
|
||||
char m_sTextKey[8];
|
||||
ePickupType m_eType;
|
||||
bool m_bRemoved;
|
||||
uint8 m_effects:1;
|
||||
uint8 m_effects2:1;
|
||||
uint8 m_bWasAmmoCollected:1;
|
||||
uint8 m_bWasControlMessageShown:1;
|
||||
|
||||
CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
void GetRidOfObjects();
|
||||
void ExtractAmmoFromPickup(CPlayerPed *player);
|
||||
void ProcessGunShot(CVector *vec1, CVector *vec2);
|
||||
private:
|
||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player, int playerId);
|
||||
void RemoveKeepType();
|
||||
void Remove();
|
||||
inline void Remove();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPickup, 0x1C);
|
||||
@ -79,7 +80,6 @@ class CPickups
|
||||
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
||||
public:
|
||||
static int32 PlayerOnWeaponPickup;
|
||||
static int32 CollectPickupBuffer;
|
||||
|
||||
static void Init();
|
||||
static void Update();
|
||||
@ -91,7 +91,6 @@ public:
|
||||
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
|
||||
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
||||
static void RemovePickUp(int32 pickupIndex);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static void AddToCollectedPickupsArray(int32 index);
|
||||
static bool IsPickUpPickedUp(int32 pickupId);
|
||||
static int32 ModelForWeapon(eWeaponType weaponType);
|
||||
@ -103,6 +102,7 @@ public:
|
||||
static bool TestForPickupsInBubble(CVector pos, float range);
|
||||
static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
|
||||
static void CreateSomeMoney(CVector, int);
|
||||
static void DetonateMinesHitByGunShot(CVector *vec1, CVector *vec2);
|
||||
static void Load(uint8 *buf, uint32 size);
|
||||
static void Save(uint8 *buf, uint32 *size);
|
||||
|
||||
@ -122,6 +122,8 @@ extern uint16 AmmoForWeapon[WEAPONTYPE_TOTALWEAPONS + 1];
|
||||
extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS + 1];
|
||||
extern uint16 CostOfWeapon[WEAPONTYPE_TOTALWEAPONS + 3];
|
||||
|
||||
extern int32 CollectPickupBuffer;
|
||||
|
||||
enum ePacmanPickupType
|
||||
{
|
||||
PACMAN_NONE,
|
||||
|
Loading…
Reference in New Issue
Block a user