mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
More use of GetModelIndex
This commit is contained in:
parent
84c9484e55
commit
e9b334d7bf
@ -2987,7 +2987,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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if (ped->IsPlayer())
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return GetPlayerTalkSfx(sound);
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switch (ped->m_modelIndex) {
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switch (ped->GetModelIndex()) {
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case MI_COP:
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return GetCopTalkSfx(sound);
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case MI_SWAT:
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@ -3035,13 +3035,13 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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case MI_SPECIAL02:
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case MI_SPECIAL03:
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case MI_SPECIAL04:
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return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
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return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound);
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case MI_MALE02:
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return GetMaleNo2TalkSfx(sound);
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case MI_MALE03:
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case MI_P_MAN1:
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case MI_P_MAN2:
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return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
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return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex());
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case MI_FATMALE01:
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return GetWhiteFatMaleTalkSfx(sound);
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case MI_FATMALE02:
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@ -3094,12 +3094,12 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetBlackWorkerMaleTalkSfx(sound);
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case MI_B_MAN1:
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case MI_B_MAN3:
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return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
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return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex());
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case MI_B_MAN2:
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return GetBusinessMaleOldTalkSfx(sound);
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case MI_B_WOM1:
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case MI_B_WOM2:
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return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
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return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex());
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case MI_B_WOM3:
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return GetBlackBusinessFemaleTalkSfx(sound);
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case MI_MOD_MAN:
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@ -3112,7 +3112,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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return GetStewardFemaleTalkSfx(sound);
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case MI_FAN_MAN1:
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case MI_FAN_MAN2:
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return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
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return GetFanMaleTalkSfx(sound, ped->GetModelIndex());
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case MI_FAN_WOM:
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return GetFanFemaleTalkSfx(sound);
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case MI_HOS_MAN:
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@ -3126,7 +3126,7 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
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case MI_SHOPPER1:
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case MI_SHOPPER2:
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case MI_SHOPPER3:
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return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
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return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex());
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case MI_STUD_MAN:
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return GetStudentMaleTalkSfx(sound);
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case MI_STUD_WOM:
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@ -6264,7 +6264,7 @@ cAudioManager::ProcessPed(CPhysical *ped)
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// params.m_bDistanceCalculated = false;
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params.m_pPed = (CPed *)ped;
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params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if (ped->m_modelIndex == MI_FATMALE02)
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if (ped->GetModelIndex() == MI_FATMALE02)
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ProcessPedHeadphones(¶ms);
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ProcessPedOneShots(¶ms);
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}
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@ -7090,7 +7090,7 @@ cAudioManager::ProcessPlane(cVehicleParams *params)
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ProcessCesna(params);
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break;
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default:
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debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex);
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debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex());
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break;
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}
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}
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@ -7991,7 +7991,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
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if (handling)
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params.m_pTransmission = &handling->Transmission;
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params.m_nIndex = veh->m_modelIndex - 90;
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params.m_nIndex = veh->GetModelIndex() - 90;
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if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
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velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
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else
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@ -8272,7 +8272,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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automobile = (CAutomobile *)params->m_pVehicle;
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if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->m_modelIndex != MI_MRWHOOP) {
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if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) {
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if (automobile->m_nCarHornTimer) {
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if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
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automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
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@ -58,7 +58,7 @@ cMusicManager::PlayerInCar()
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if (FindPlayerVehicle()->GetStatus() == STATUS_WRECKED)
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return false;
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switch(FindPlayerVehicle()->m_modelIndex) {
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switch (FindPlayerVehicle()->GetModelIndex()) {
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case MI_FIRETRUCK:
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case MI_AMBULAN:
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case MI_MRWHOOP:
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@ -538,7 +538,7 @@ cAudioManager::SetupSuspectLastSeenReport()
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main_color = gCarColourTable[color1][1];
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color_pre_modifier = gCarColourTable[color1][0];
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color_post_modifier = gCarColourTable[color1][2];
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switch (veh->m_modelIndex) {
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switch (veh->GetModelIndex()) {
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#ifdef FIX_BUGS
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case MI_COLUMB:
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main_color = SFX_POLICE_RADIO_BLUE;
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@ -637,7 +637,7 @@ cAudioManager::SetupSuspectLastSeenReport()
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break;
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default:
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debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->m_modelIndex);
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debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
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return;
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}
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m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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@ -661,8 +661,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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if(type == PATH_CAR)
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#ifndef MIAMI
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printf("Single car node: %f %f %f (%d)\n",
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node->GetX(), node->GetY(), node->GetZ(),
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m_mapObjects[node->objectIndex]->m_modelIndex);
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node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
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#else
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printf("Single car node: %f %f %f\n",
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node->GetX(), node->GetY(), node->GetZ());
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@ -737,7 +736,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Calculate internal nodes, store them and connect them to defining object
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for(i = 0; i < m_numMapObjects; i++){
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tileStart = m_numPathNodes;
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type == NodeTypeIntern){
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CalcNodeCoors(
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@ -826,7 +825,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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TempListLength = 0;
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#ifndef MIAMI
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for(i = 0; i < m_numMapObjects; i++){
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type != NodeTypeExtern)
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continue;
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@ -1056,7 +1055,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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iseg++;
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#ifndef MIAMI
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istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
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istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
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#endif
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// Add links to other internal nodes
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for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
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@ -1066,7 +1065,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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jseg = j-i + iseg;
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#ifndef MIAMI
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jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
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jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
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if(objectpathinfo[istart + iseg].next == jseg ||
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objectpathinfo[jstart + jseg].next == iseg){
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#else
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@ -298,7 +298,7 @@ CPhoneInfo::Initialise(void)
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for (int i = pool->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->m_modelIndex == MI_PHONEBOOTH1) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@ -229,7 +229,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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@ -369,10 +369,11 @@ CAnimViewer::Update(void)
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if (pad->NewState.Triangle) {
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#ifdef PED_SKIN
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if(IsClumpSkinned(pTarget->GetClump()))
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((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->AnimatePedColModelSkinned(pTarget->GetClump());
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((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
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else
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#endif
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CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(pTarget->m_modelIndex))->GetHitColModel(), RpClumpGetFrame(pTarget->GetClump()));
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CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
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RpClumpGetFrame(pTarget->GetClump()));
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AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
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CMessages::AddMessage(gUString, 100, 0);
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}
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@ -4639,7 +4639,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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uint8 camSetArrPos = 0;
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// We may need those later
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bool isPlane = car->m_modelIndex == MI_DODO;
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bool isPlane = car->GetModelIndex() == MI_DODO;
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bool isHeli = false;
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bool isBike = false;
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bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
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@ -4650,9 +4650,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
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DirectionWasLooking == LOOKING_FORWARD;
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if (car->m_modelIndex == MI_FIRETRUCK) {
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if (car->GetModelIndex() == MI_FIRETRUCK) {
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camSetArrPos = 7;
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} else if (car->m_modelIndex == MI_RCBANDIT) {
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} else if (car->GetModelIndex() == MI_RCBANDIT) {
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camSetArrPos = 5;
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} else if (car->IsBoat()) {
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camSetArrPos = 4;
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@ -4851,7 +4851,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
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// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
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if (car->m_modelIndex != MI_FIRETRUCK) {
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if (car->GetModelIndex() != MI_FIRETRUCK) {
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// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
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// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
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@ -4907,7 +4907,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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bool correctAlpha = true;
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// if (SA checks if we aren't in work car, why?) {
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if (!isCar || car->m_modelIndex != MI_YARDIE) {
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if (!isCar || car->GetModelIndex() != MI_YARDIE) {
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correctAlpha = false;
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}
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else {
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@ -5186,13 +5186,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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// gTargetCoordsForLookingBehind = TargetCoors;
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// SA code from CAutomobile::TankControl/FireTruckControl.
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if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
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if (car->GetModelIndex() == MI_RHINO || car->GetModelIndex() == MI_FIRETRUCK) {
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float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
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CVector hi = Multiply3x3(Front, car->GetMatrix());
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// III/VC's firetruck turret angle is reversed
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float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
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float angleToFace = (car->GetModelIndex() == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
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if (angleToFace <= carGunLR + PI) {
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if (angleToFace < carGunLR - PI)
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@ -5202,7 +5202,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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}
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float neededTurn = angleToFace - carGunLR;
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float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
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float turnPerFrame = CTimer::GetTimeStep() * (car->GetModelIndex() == MI_FIRETRUCK ? 0.05f : 0.015f);
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if (neededTurn <= turnPerFrame) {
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if (neededTurn < -turnPerFrame)
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angleToFace = carGunLR - turnPerFrame;
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@ -5210,7 +5210,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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angleToFace = turnPerFrame + carGunLR;
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}
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if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
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if (car->GetModelIndex() == MI_RHINO && carGunLR != angleToFace) {
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DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
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}
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carGunLR = angleToFace;
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@ -5222,7 +5222,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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}
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// Because firetruk turret also has Y movement
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if (car->m_modelIndex == MI_FIRETRUCK) {
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if (car->GetModelIndex() == MI_FIRETRUCK) {
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float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
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float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
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@ -354,7 +354,7 @@ CPlayerInfo::Process(void)
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bool startTaxiTimer = true;
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if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
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CVehicle *veh = m_pPed->m_pMyVehicle;
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if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
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if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
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&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
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for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
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timePassed -= 1000;
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@ -407,7 +407,7 @@ CPlayerInfo::Process(void)
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if (m_pPed->bInVehicle) {
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if (!m_pRemoteVehicle) {
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CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
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if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
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if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) {
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CVehicle *veh = m_pPed->m_pMyVehicle;
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if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
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@ -223,21 +223,21 @@ INITSAVEBUF
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#ifdef COMPATIBLE_SAVES
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
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pVehicle->Save(buf);
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}
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#else
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_modelIndex);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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}
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_modelIndex);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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@ -279,7 +279,7 @@ INITSAVEBUF
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bool bHasBeenDamaged = pObject->bHasBeenDamaged;
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bool bUseVehicleColours = pObject->bUseVehicleColours;
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CCompressedMatrixNotAligned tmp;
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WriteSaveBuf(buf, pObject->m_modelIndex);
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WriteSaveBuf(buf, pObject->GetModelIndex());
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WriteSaveBuf(buf, GetObjectRef(pObject));
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tmp.CompressFromFullMatrix(pObject->GetMatrix());
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WriteSaveBuf(buf, tmp);
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@ -397,7 +397,7 @@ INITSAVEBUF
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continue;
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
WriteSaveBuf(buf, pPed->m_nPedType);
|
||||
WriteSaveBuf(buf, pPed->m_modelIndex);
|
||||
WriteSaveBuf(buf, pPed->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetPedRef(pPed));
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
pPed->Save(buf);
|
||||
|
@ -758,7 +758,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
|
||||
CEntity *pEntity = (CEntity *)pNode->item;
|
||||
if(pEntity->m_scanCode != GetCurrentScanCode()) {
|
||||
pEntity->m_scanCode = GetCurrentScanCode();
|
||||
if(modelId == pEntity->m_modelIndex) {
|
||||
if (modelId == pEntity->GetModelIndex()) {
|
||||
float fMagnitude = 0.0f;
|
||||
if(bCheck2DOnly)
|
||||
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
|
||||
@ -953,14 +953,13 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
||||
float distance = diff.Magnitude();
|
||||
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
int collidedSpheres =
|
||||
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
|
||||
gaTempSphereColPoints, nil, nil);
|
||||
|
||||
if(collidedSpheres != 0 ||
|
||||
(e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR &&
|
||||
e->m_modelIndex != MI_DODO &&
|
||||
(e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO &&
|
||||
radius + eCol->boundingBox.max.x > distance)) {
|
||||
return e;
|
||||
}
|
||||
@ -1823,7 +1822,7 @@ CWorld::RepositionCertainDynamicObjects()
|
||||
void
|
||||
CWorld::RepositionOneObject(CEntity *pEntity)
|
||||
{
|
||||
int16 modelId = pEntity->m_modelIndex;
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
|
||||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
|
||||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
|
||||
@ -2026,8 +2025,7 @@ CWorld::Process(void)
|
||||
if(!movingEnt->bIsInSafePosition) {
|
||||
movingEnt->bIsStuck = true;
|
||||
if(movingEnt->GetStatus() == STATUS_PLAYER) {
|
||||
printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
|
||||
movingEnt->m_modelIndex);
|
||||
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex());
|
||||
movingEnt->m_vecMoveSpeed *= 0.3f;
|
||||
movingEnt->ApplyMoveSpeed();
|
||||
movingEnt->ApplyTurnSpeed();
|
||||
@ -2119,13 +2117,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
||||
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
|
||||
if(pEntity->bIsStatic) {
|
||||
if(pEntity->IsObject()) {
|
||||
if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
|
||||
if(IsGlass(pObject->m_modelIndex)) {
|
||||
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
|
||||
if (IsGlass(pObject->GetModelIndex())) {
|
||||
CGlass::WindowRespondsToExplosion(pObject, position);
|
||||
} else {
|
||||
pObject->bIsStatic = false;
|
||||
pObject->AddToMovingList();
|
||||
int16 modelId = pEntity->m_modelIndex;
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if(modelId != MI_FIRE_HYDRANT ||
|
||||
pObject->bHasBeenDamaged) {
|
||||
if(pEntity->IsObject() &&
|
||||
|
@ -149,7 +149,7 @@ public:
|
||||
bool GetIsOnScreenComplex(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
int GetModelIndex(void) { return m_modelIndex; }
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
void UpdateRwFrame(void);
|
||||
void SetupBigBuilding(void);
|
||||
|
||||
|
@ -131,7 +131,7 @@ CCutsceneHead::RenderLimb(int32 bone)
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, bone);
|
||||
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
switch(bone){
|
||||
case BONE_Lhand:
|
||||
atomic = mi->getLeftHand();
|
||||
|
@ -100,7 +100,7 @@ void
|
||||
CCutsceneObject::RenderLimb(int32 bone)
|
||||
{
|
||||
RpAtomic *atomic;
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
switch(bone){
|
||||
case BONE_head:
|
||||
atomic = mi->getHead();
|
||||
|
@ -57,7 +57,7 @@ CObject::CObject(int32 mi, bool createRW)
|
||||
|
||||
CObject::CObject(CDummyObject *dummy)
|
||||
{
|
||||
SetModelIndexNoCreate(dummy->m_modelIndex);
|
||||
SetModelIndexNoCreate(dummy->GetModelIndex());
|
||||
|
||||
if (dummy->m_rwObject)
|
||||
AttachToRwObject(dummy->m_rwObject);
|
||||
@ -97,7 +97,7 @@ CObject::ProcessControl(void)
|
||||
m_vecMoveSpeed *= fTimeStep;
|
||||
m_vecTurnSpeed *= fTimeStep;
|
||||
}
|
||||
if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
|
||||
if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
|
||||
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
|
||||
bExplosionProof = true;
|
||||
bIsVisible = false;
|
||||
@ -159,7 +159,7 @@ CObject::ObjectDamage(float amount)
|
||||
return;
|
||||
static int8 nFrameGen = 0;
|
||||
bool bBodyCastDamageEffect = false;
|
||||
if (m_modelIndex == MI_BODYCAST){
|
||||
if (GetModelIndex() == MI_BODYCAST) {
|
||||
if (amount > 50.0f)
|
||||
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
|
||||
if (nBodyCastHealth < 0)
|
||||
@ -310,7 +310,7 @@ void
|
||||
CObject::Init(void)
|
||||
{
|
||||
m_type = ENTITY_TYPE_OBJECT;
|
||||
CObjectData::SetObjectData(m_modelIndex, *this);
|
||||
CObjectData::SetObjectData(GetModelIndex(), *this);
|
||||
m_nEndOfLifeTime = 0;
|
||||
ObjectCreatedBy = GAME_OBJECT;
|
||||
bIsStatic = true;
|
||||
@ -333,9 +333,9 @@ CObject::Init(void)
|
||||
m_pCurSurface = outEntity;
|
||||
else
|
||||
m_pCurSurface = nil;
|
||||
if (m_modelIndex == MI_BODYCAST)
|
||||
if (GetModelIndex() == MI_BODYCAST)
|
||||
nBodyCastHealth = 1000;
|
||||
else if (m_modelIndex == MI_BUOY)
|
||||
else if (GetModelIndex() == MI_BUOY)
|
||||
bTouchingWater = true;
|
||||
}
|
||||
|
||||
|
@ -1667,7 +1667,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
||||
CVector vehDoorOffset;
|
||||
float seatOffset;
|
||||
|
||||
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
|
||||
if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
|
||||
seatOffset = 0.0f;
|
||||
vehDoorOffset = vecPedVanRearDoorAnimOffset;
|
||||
@ -2351,7 +2351,7 @@ CPed::SetModelIndex(uint32 mi)
|
||||
CEntity::SetModelIndex(mi);
|
||||
RpAnimBlendClumpInit(GetClump());
|
||||
RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
|
||||
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
SetPedStats(modelInfo->m_pedStatType);
|
||||
m_headingRate = m_pedStats->m_headingChangeRate;
|
||||
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
|
||||
@ -4245,9 +4245,8 @@ CPed::SetGetUp(void)
|
||||
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
|
||||
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
|
||||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
|
||||
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
|
||||
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
|
||||
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
|
||||
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
|
||||
CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
|
||||
aTempPedColPts, nil, nil) > 0)) {
|
||||
|
||||
bGetUpAnimStarted = false;
|
||||
@ -4640,9 +4639,9 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
||||
animType = 1;
|
||||
}
|
||||
}
|
||||
if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
||||
if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
||||
SetLookFlag(veh, true);
|
||||
if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) {
|
||||
if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
|
||||
stepAnim = ANIM_IDLE_TAXI;
|
||||
} else {
|
||||
|
||||
@ -5149,7 +5148,7 @@ CPed::FightStrike(CVector &touchedNodePos)
|
||||
#ifdef PED_SKIN
|
||||
// Have to animate a skinned clump because the initial col model is useless
|
||||
if(IsClumpSkinned(GetClump()))
|
||||
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump());
|
||||
ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
|
||||
else
|
||||
#endif
|
||||
if (nearPed->m_nPedState == PED_FALL
|
||||
@ -5158,7 +5157,8 @@ CPed::FightStrike(CVector &touchedNodePos)
|
||||
ourCol = &CTempColModels::ms_colModelPedGroundHit;
|
||||
} else {
|
||||
#ifdef ANIMATE_PED_COL_MODEL
|
||||
ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(), RpClumpGetFrame(GetClump()));
|
||||
ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(),
|
||||
RpClumpGetFrame(GetClump()));
|
||||
#else
|
||||
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
|
||||
#endif
|
||||
@ -5916,7 +5916,7 @@ CPed::CreateDeadPedMoney(void)
|
||||
if (!CGame::nastyGame)
|
||||
return;
|
||||
|
||||
int skin = m_modelIndex;
|
||||
int skin = GetModelIndex();
|
||||
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
|
||||
return;
|
||||
|
||||
@ -6397,7 +6397,7 @@ uint8
|
||||
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
|
||||
{
|
||||
CVector enterStepOffset;
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex);
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex());
|
||||
CMatrix trainMat = CMatrix(train->GetMatrix());
|
||||
CVector leftEntryPos, rightEntryPos, midEntryPos;
|
||||
float distLeftEntry, distRightEntry, distMidEntry;
|
||||
@ -6472,7 +6472,7 @@ void
|
||||
CPed::LineUpPedWithTrain(void)
|
||||
{
|
||||
CVector lineUpPos;
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
|
||||
CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
||||
CVector enterOffset(1.5f, 0.0f, -0.2f);
|
||||
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -6535,7 +6535,7 @@ CPed::ExitCar(void)
|
||||
// Car is upside down
|
||||
if (m_pMyVehicle->GetUp().z > -0.8f) {
|
||||
if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
|
||||
LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
|
||||
else
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_END);
|
||||
} else {
|
||||
@ -7043,7 +7043,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
return;
|
||||
|
||||
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
|
||||
forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
|
||||
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
|
||||
|
||||
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
||||
if (!obstacle) {
|
||||
@ -7483,7 +7483,7 @@ CPed::Seek(void)
|
||||
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
|
||||
distanceToCountItDone = 2.5f;
|
||||
} else {
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
|
||||
float yLength = vehModel->GetColModel()->boundingBox.max.y
|
||||
- vehModel->GetColModel()->boundingBox.min.y;
|
||||
distanceToCountItDone = yLength * 0.55f;
|
||||
@ -7940,9 +7940,9 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
|
||||
CVector rfPos, lrPos, rrPos;
|
||||
bool canEnter = false;
|
||||
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
|
||||
|
||||
switch (veh->m_modelIndex) {
|
||||
switch (veh->GetModelIndex()) {
|
||||
case MI_BUS:
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
|
||||
@ -8599,7 +8599,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
|
||||
CVector distVec = GetPosition() - car->GetPosition();
|
||||
|
||||
if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) {
|
||||
if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) {
|
||||
nodeToDamage = PED_TORSO;
|
||||
killMethod = WEAPONTYPE_RAMMEDBYCAR;
|
||||
uint8 randVal = CGeneral::GetRandomNumber() & 3;
|
||||
@ -8616,11 +8616,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
}
|
||||
bIsStanding = false;
|
||||
damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
|
||||
vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex);
|
||||
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
|
||||
vehColModel = vehModel->GetColModel();
|
||||
float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
|
||||
|
||||
if (car->m_modelIndex == MI_TRAIN) {
|
||||
if (car->GetModelIndex() == MI_TRAIN) {
|
||||
killMethod = WEAPONTYPE_RUNOVERBYCAR;
|
||||
nodeToDamage = PED_HEAD;
|
||||
m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
|
||||
@ -8780,7 +8780,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
bIsStanding = false;
|
||||
uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed);
|
||||
float damage;
|
||||
if (IsPlayer() && car->m_modelIndex == MI_TRAIN)
|
||||
if (IsPlayer() && car->GetModelIndex() == MI_TRAIN)
|
||||
damage = 150.0f;
|
||||
else
|
||||
damage = 30.0f;
|
||||
@ -8789,14 +8789,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
|
||||
|
||||
if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
|
||||
&& !m_pCollidingEntity
|
||||
&& (!IsPlayer() || bHasHitWall || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
|
||||
&& !m_pCollidingEntity &&
|
||||
(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
|
||||
|
||||
m_pCollidingEntity = car;
|
||||
}
|
||||
|
||||
bKnockedUpIntoAir = false;
|
||||
if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) {
|
||||
if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) {
|
||||
m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f;
|
||||
}
|
||||
m_vecMoveSpeed.z = 0.0f;
|
||||
@ -8887,7 +8887,7 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CObject *obj = (CObject*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(obj->m_modelIndex);
|
||||
model = CModelInfo::GetModelInfo(obj->GetModelIndex());
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
@ -8905,7 +8905,7 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CBuilding *building = (CBuilding*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(building->m_modelIndex);
|
||||
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
@ -8923,7 +8923,7 @@ CPed::LookForInterestingNodes(void)
|
||||
}
|
||||
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
||||
CBuilding *building = (CBuilding*)ptrNode->item;
|
||||
model = CModelInfo::GetModelInfo(building->m_modelIndex);
|
||||
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
||||
if (model->m_num2dEffects != 0) {
|
||||
for (int e = 0; e < model->m_num2dEffects; e++) {
|
||||
effect = model->Get2dEffect(e);
|
||||
@ -9153,7 +9153,7 @@ CPed::MoveHeadToLook(void)
|
||||
if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
|
||||
|
||||
bool lookingToCop = false;
|
||||
if (m_pLookTarget->m_modelIndex == MI_POLICE
|
||||
if (m_pLookTarget->GetModelIndex() == MI_POLICE
|
||||
|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
|
||||
|
||||
lookingToCop = true;
|
||||
@ -9213,7 +9213,7 @@ CPed::MoveHeadToLook(void)
|
||||
} else {
|
||||
animToPlay = ANIM_FUCKU;
|
||||
}
|
||||
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) {
|
||||
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
|
||||
animToPlay = ANIM_FUCKU;
|
||||
}
|
||||
} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
|
||||
@ -9549,7 +9549,7 @@ CPed::ProcessControl(void)
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
{
|
||||
CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex);
|
||||
CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
|
||||
CColModel *collidingCol = collidingModel->GetColModel();
|
||||
if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_CHANGE_THEN_SMASH
|
||||
|| collidingCol->boundingBox.max.x < 3.0f
|
||||
@ -9978,7 +9978,7 @@ CPed::ProcessControl(void)
|
||||
} else {
|
||||
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
|
||||
if (IsPlayer()) {
|
||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
|
||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
|
||||
CVector colMinVec = collidingCol->boundingBox.min;
|
||||
CVector colMaxVec = collidingCol->boundingBox.max;
|
||||
|
||||
@ -10040,7 +10040,7 @@ CPed::ProcessControl(void)
|
||||
float damage;
|
||||
if (driver && driver->IsPlayer()) {
|
||||
damage = vehRightVecAndSpeedDotProd * 1000.0f;
|
||||
} else if (collidingVeh->m_modelIndex == MI_TRAIN) {
|
||||
} else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
|
||||
damage = 50.0f;
|
||||
} else {
|
||||
damage = 20.0f;
|
||||
@ -11979,7 +11979,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
|
||||
}
|
||||
|
||||
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
|
||||
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->m_modelIndex != MI_TOYZ) {
|
||||
if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
|
||||
int16 lastVehicle;
|
||||
CEntity *vehicles[8];
|
||||
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
@ -12706,7 +12706,7 @@ CPed::renderLimb(int node)
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
||||
int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
|
||||
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
||||
CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
RpAtomic *atomic;
|
||||
switch(node){
|
||||
case PED_HEAD:
|
||||
@ -14098,7 +14098,7 @@ void
|
||||
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
{
|
||||
float distLimitForTimer = 8.0f;
|
||||
CColModel *objCol = CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel();
|
||||
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
|
||||
CVector objColMin = objCol->boundingBox.min;
|
||||
CVector objColMax = objCol->boundingBox.max;
|
||||
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
||||
@ -14117,7 +14117,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (!bMakePedsRunToPhonesToReportCrimes)
|
||||
#endif
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
|
||||
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
|
||||
SetFindPathAndFlee(obj, 5000, !isRunning);
|
||||
return;
|
||||
@ -14133,7 +14133,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
if (objMat.GetUp().z < 0.0f)
|
||||
objUpsideDown = true;
|
||||
|
||||
if (obj->m_modelIndex != MI_TRAFFICLIGHTS && obj->m_modelIndex != MI_SINGLESTREETLIGHTS1 && obj->m_modelIndex != MI_SINGLESTREETLIGHTS2) {
|
||||
if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
|
||||
objColCenter = obj->GetMatrix() * objColCenter;
|
||||
} else {
|
||||
checkIntervalInDist = 0.4f;
|
||||
@ -14650,8 +14650,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
CColPoint intersectionPoint;
|
||||
CColLine ourLine;
|
||||
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex)->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
|
||||
|
||||
if (!bUsesCollision)
|
||||
return false;
|
||||
@ -15106,7 +15106,7 @@ CPed::SetRadioStation(void)
|
||||
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
|
||||
return;
|
||||
|
||||
uint8 category = GetPedRadioCategory(m_modelIndex);
|
||||
uint8 category = GetPedRadioCategory(GetModelIndex());
|
||||
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
||||
if (CGeneral::GetRandomNumber() & 15) {
|
||||
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
||||
@ -15196,7 +15196,7 @@ CPed::PreRender(void)
|
||||
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
|
||||
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
||||
bool doSplashUp = true;
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CVector speed = FindPlayerSpeed();
|
||||
|
||||
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
||||
@ -15673,7 +15673,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
} else {
|
||||
if (veh->GetUp().z > -0.8f) {
|
||||
bool addDoorSmoke = false;
|
||||
if (veh->m_modelIndex == MI_YARDIE)
|
||||
if (veh->GetModelIndex() == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
@ -15915,7 +15915,7 @@ CPed::ScanForInterestingStuff(void)
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->m_modelIndex == MI_MRWHOOP) {
|
||||
if (veh->GetModelIndex() == MI_MRWHOOP) {
|
||||
if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
|
||||
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
|
||||
@ -16132,7 +16132,7 @@ CPed::SeekCar(void)
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||
if (vehToSeek->GetModelIndex() == MI_COACH) {
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
@ -16270,7 +16270,7 @@ void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
|
||||
if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
} else {
|
||||
@ -16806,7 +16806,7 @@ CPed::SetPedPositionInCar(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
||||
CMatrix newMat(m_pMyVehicle->GetMatrix());
|
||||
CVector seatPos;
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
@ -16924,7 +16924,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
obj->RefModelInfo(m_modelIndex);
|
||||
obj->RefModelInfo(GetModelIndex());
|
||||
obj->AttachToRwObject((RwObject*)clump);
|
||||
obj->m_fMass = 15.0f;
|
||||
obj->m_fTurnMass = 5.0f;
|
||||
@ -17602,7 +17602,7 @@ CPed::SetCarJack(CVehicle* car)
|
||||
pedInSeat = car->pDriver;
|
||||
|
||||
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->m_modelIndex != MI_DODO)))
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
|
||||
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
|
||||
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
|
||||
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
|
||||
@ -17658,7 +17658,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
m_nPedState = PED_IDLE;
|
||||
CVector firstPos = GetPosition();
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->m_modelIndex == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
|
@ -755,7 +755,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int preferredModel;
|
||||
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
|
||||
switch (car->m_modelIndex) {
|
||||
switch (car->GetModelIndex()) {
|
||||
case MI_FIRETRUCK:
|
||||
preferredModel = 0;
|
||||
pedType = PEDTYPE_FIREMAN;
|
||||
@ -796,14 +796,14 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int gangOfPed = 0;
|
||||
imSureThatModelIsLoaded = false;
|
||||
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
|
||||
gangOfPed++;
|
||||
|
||||
if (gangOfPed < NUM_GANGS) {
|
||||
pedType = gangOfPed + PEDTYPE_GANG1;
|
||||
preferredModel = ChooseGangOccupation(gangOfPed);
|
||||
} else if (gangOfPed == NUM_GANGS) {
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
|
||||
int i = 15;
|
||||
for(; i >= 0; i--) {
|
||||
// Should return random model each time
|
||||
@ -970,7 +970,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
CWorld::Remove(dummy);
|
||||
delete dummy;
|
||||
CWorld::Add(obj);
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -979,7 +979,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
|
||||
if (makeInvisible) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->m_modelIndex == MI_BUOY) {
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->bTouchingWater = true;
|
||||
@ -997,7 +997,7 @@ CPopulation::ConvertToDummyObject(CObject *obj)
|
||||
dummy->UpdateRwFrame();
|
||||
|
||||
bool makeInvisible;
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -1017,8 +1017,7 @@ bool
|
||||
CPopulation::TestRoomForDummyObject(CObject *obj)
|
||||
{
|
||||
int16 collidingObjs;
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(),
|
||||
CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
|
||||
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
||||
|
||||
return collidingObjs == 0;
|
||||
|
@ -91,9 +91,7 @@ CRenderer::RenderOneRoad(CEntity *e)
|
||||
if(gbDontRenderBuildings)
|
||||
return;
|
||||
if(gbShowCollisionPolys)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(),
|
||||
*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
|
||||
e->m_modelIndex);
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
else
|
||||
e->Render();
|
||||
}
|
||||
@ -109,9 +107,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
||||
#ifndef MASTER
|
||||
if(gbShowCollisionPolys){
|
||||
if(!e->IsVehicle()){
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(),
|
||||
*CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(),
|
||||
e->m_modelIndex);
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
}else if(e->IsBuilding()){
|
||||
@ -332,7 +328,7 @@ enum Visbility
|
||||
int32
|
||||
CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
{
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
float dist;
|
||||
@ -482,7 +478,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
|
||||
int32
|
||||
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
|
||||
{
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
CTimeModelInfo *ti;
|
||||
int32 other;
|
||||
|
||||
@ -1147,7 +1143,7 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
|
||||
bool
|
||||
CRenderer::ShouldModelBeStreamed(CEntity *ent)
|
||||
{
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
|
||||
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
|
||||
if(mi->m_noFade)
|
||||
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
|
||||
|
@ -146,7 +146,7 @@ CVisibilityPlugins::RenderFadingEntities(void)
|
||||
CEntity *e = node->item.entity;
|
||||
if(e->m_rwObject == nil)
|
||||
continue;
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(e->m_modelIndex);
|
||||
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
|
||||
if(mi->m_noZwrite)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
|
||||
|
@ -290,7 +290,7 @@ CBoat::ProcessControl(void)
|
||||
AddWakePoint(GetPosition());
|
||||
|
||||
float steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward());
|
||||
if(m_modelIndex == MI_GHOST)
|
||||
if (GetModelIndex() == MI_GHOST)
|
||||
steerFactor = 1.0f - DotProduct(m_vecMoveSpeed, GetForward())*0.3f;
|
||||
if(steerFactor < 0.0f) steerFactor = 0.0f;
|
||||
|
||||
|
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