Update Fire.cpp

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blingu 2020-03-25 21:00:38 +01:00 committed by GitHub
parent c03bae46ea
commit ea9e45fcda
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@ -18,12 +18,12 @@
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
CFire::CFire(void)
CFire::CFire()
{
m_bIsOngoing = 0;
m_bIsScriptFire = 0;
m_bPropagationFlag = 1;
m_bAudioSet = 1;
m_bIsOngoing = false;
m_bIsScriptFire = false;
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = 0;
m_pSource = 0;
@ -35,7 +35,7 @@ CFire::CFire(void)
m_fStrength = 0.8f;
}
CFire::~CFire(void) {}
CFire::~CFire() {}
class CFire_ : public CFire {
public:
@ -49,16 +49,13 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
CVehicle *pCurrentVehicle;
char nRandNumber;
int8 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
CVector firePos;
CVector vecProduct;
CEntity *pCurrentEntity = (CPed *)m_pEntity;
CPed *ped = (CPed *)pCurrentEntity;
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@ -70,35 +67,32 @@ CFire::ProcessFire(void)
}
if (ped->m_nMoveState != PEDMOVE_RUN)
m_vecPos.z -= 1.0f;
if (ped->bInVehicle && ped->m_pMyVehicle) {
if (ped->m_pMyVehicle->IsCar())
ped->m_pMyVehicle->m_fHealth = 75.0f;
} else if (pCurrentEntity == (CPed *)FindPlayerPed()) {
} else if (m_pEntity == (CPed *)FindPlayerPed()) {
fDamagePlayer = 1.2f * CTimer::GetTimeStep();
((CPlayerPed *)pCurrentEntity)->InflictDamage(
((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
fDamagePlayer, PEDPIECE_TORSO, 0);
} else {
fDamagePeds = 1.2f * CTimer::GetTimeStep();
if (((CPlayerPed *)pCurrentEntity)->InflictDamage(
if (((CPlayerPed *)m_pEntity)->InflictDamage(
(CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
fDamagePeds, PEDPIECE_TORSO, 0))
pCurrentEntity->bRenderScorched = true;
fDamagePeds, PEDPIECE_TORSO, 0)) {
m_pEntity->bRenderScorched = true;
}
}
} else if (pCurrentEntity->IsVehicle()) {
CVehicle *pCurrentVehicle = (CVehicle*)m_pEntity;
if (pCurrentVehicle->m_pCarFire != this) {
} else if (m_pEntity->IsVehicle()) {
if (veh->m_pCarFire != this) {
Extinguish();
return;
}
if (!m_bIsScriptFire) {
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
pCurrentVehicle->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
}
}
}
@ -110,10 +104,9 @@ CFire::ProcessFire(void)
if (CTimer::m_snTimeInMilliseconds > field_24) { /* set to 0 when a newfire starts, related to time */
field_24 = CTimer::m_snTimeInMilliseconds + 80;
firePos = m_vecPos;
pCurrentVehicle = (CVehicle *)m_pEntity;
if (pCurrentVehicle && pCurrentVehicle->IsVehicle() && (pCurrentVehicle->IsCar())) {
CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(pCurrentVehicle->GetModelIndex()));
if (veh && veh->IsVehicle() && veh->IsCar()) {
CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
@ -124,7 +117,7 @@ CFire::ProcessFire(void)
CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
0, m_fStrength, 0, 0, 0, 0);
0, m_fStrength, 0, 0, 0, 0);
rand(); rand(); rand(); /* unsure why these three rands are called */
@ -135,8 +128,7 @@ CFire::ProcessFire(void)
if (CTimer::m_snTimeInMilliseconds > m_nStartTime)
m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
nRandNumber = rand() & 127;
nRandNumber = CGeneral::GetRandomNumber();
lightpos.x = m_vecPos.x;
lightpos.y = m_vecPos.y;
lightpos.z = m_vecPos.z + 5.0f;
@ -166,22 +158,19 @@ CFire::ReportThisFire(void)
void
CFire::Extinguish(void)
{
CPed *pCurrentEntity;
if (m_bIsOngoing) {
if (!m_bIsScriptFire)
gFireManager.m_nTotalFires--;
m_nExtinguishTime = 0;
m_bIsOngoing = false;
pCurrentEntity = (CPed *)m_pEntity;
if (pCurrentEntity) {
if (pCurrentEntity->IsObject()) {
pCurrentEntity->RestorePreviousState();
pCurrentEntity->m_pFire = 0;
} else if (pCurrentEntity->IsPed()) {
pCurrentEntity->m_vecOffsetSeek.x = 0.0;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = 0;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
m_pEntity = nil;
}
@ -191,96 +180,104 @@ CFire::Extinguish(void)
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
{
CFire *pCurrentFire = GetNextFreeFire();
CFire *fire = GetNextFreeFire();
if (pCurrentFire) {
pCurrentFire->m_bIsOngoing = true;
pCurrentFire->m_bIsScriptFire = false;
pCurrentFire->m_bPropagationFlag = propagation;
pCurrentFire->m_bAudioSet = true;
pCurrentFire->m_vecPos = pos;
pCurrentFire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000;
pCurrentFire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
pCurrentFire->m_pEntity = nil;
pCurrentFire->m_pSource = nil;
pCurrentFire->field_24 = 0;
pCurrentFire->ReportThisFire();
pCurrentFire->m_fStrength = size;
if (fire) {
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = false;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
fire->m_vecPos = pos;
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 10000;
fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
fire->m_pEntity = nil;
fire->m_pSource = nil;
fire->field_24 = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
}
}
void
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
CFire *fire = GetNextFreeFire();
if (!fire)
return;
if (entityOnFire->IsPed() && (ped->m_pFire || !ped->IsPedInControl())) {
return;
} else if (entityOnFire->IsVehicle() && veh->m_pCarFire || veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
return;
}
if (entityOnFire->IsPed()) {
ped->m_pFire = fire;
if (ped != FindPlayerPed()) {
if (fleeFrom) {
ped->SetFlee(fleeFrom, 10000);
} else {
ped->SetFlee(ped->GetPosition(), 10000);
ped->m_fleeFrom = nil;
}
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
} else {
CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
}
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = false;
fire->m_vecPos = ped->GetPosition();
if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333;
if (ped->m_pFire)
return nil;
if (!ped->IsPedInControl())
return nil;
} else if (entityOnFire->IsVehicle()) {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
+ 4000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f); //this needs to be simplified
} else {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds
+ 10000 + (signed int)((double)(unsigned __int16)rand() * 0.000030517578 * 1000.0f);
if (veh->m_pCarFire)
return nil;
if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
return nil;
}
fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
fire->m_pEntity = entityOnFire;
entityOnFire->RegisterReference(&fire->m_pEntity);
fire->m_pSource = fleeFrom;
if (fleeFrom)
fleeFrom->RegisterReference(&fire->m_pSource);
fire->ReportThisFire();
fire->field_24 = 0;
fire->m_fStrength = strength;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
CFire *fire = GetNextFreeFire();
if (fire) {
if (entityOnFire->IsPed()) {
ped->m_pFire = fire;
if (ped != FindPlayerPed()) {
if (fleeFrom) {
ped->SetFlee(fleeFrom, 10000);
} else {
CVector2D pos = entityOnFire->GetPosition();
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
} else {
CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
}
}
}
fire->m_bIsOngoing = true;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + 3333;
} else if (entityOnFire->IsVehicle()) {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(4000, 5000);
} else {
fire->m_nExtinguishTime = CTimer::m_snTimeInMilliseconds + CGeneral::GetRandomNumberInRange(10000, 11000);
}
fire->m_nStartTime = CTimer::m_snTimeInMilliseconds + 400;
fire->m_pEntity = entityOnFire;
entityOnFire->RegisterReference(&fire->m_pEntity);
fire->m_pSource = fleeFrom;
if (fleeFrom)
fleeFrom->RegisterReference(&fire->m_pSource);
fire->ReportThisFire();
fire->field_24 = 0;
fire->m_fStrength = strength;
fire->m_bPropagationFlag = propagation;
fire->m_bAudioSet = true;
}
return fire;
}
void
@ -292,8 +289,7 @@ CFireManager::Update(void)
}
}
CFire *
CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
@ -454,7 +450,7 @@ STARTPATCHES
InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479590, (void(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);